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Masaki Yoshida

Publications and source records attributed to Masaki Yoshida.

8 recordsLinked to original sources

Cooperative effects of membrane confinement and gelation on PEG crystallization pathway

Lipid-coated microscale hydrogels provide confined, hydrated environments in which polymer phase behavior can differ markedly from that in bulk. Here, we investigate the crystallization pathway of poly(ethylene glycol) (PEG) encapsulated in lipid-coated agarose microgels. Surprisingly, polarized-light microscopy reveals birefringence in the microgels under conditions where PEG remains non-crystalline in the corresponding bulk solution. The birefringence disappears upon heating and spontaneously reappears after further cooling or upon local mechanical stimulation. Infrared microspectroscopy demonstrates that the birefringent microgels contain crystalline PEG, whereas non-birefringent microgels contain PEG in an amorphous-like state, indicating the existence of a metastable precursor prior to crystallization. Furthermore, cooling below the phase-separation temperature produces PEG-rich domains preferentially near the membrane, suggesting that membrane wetting governs the spatial distribution of PEG before crystallization. Together, these results indicate that membrane confinement and agarose gelation cooperatively alter the local hydration environment of PEG, thereby stabilizing an amorphous-like precursor and redirecting the subsequent crystallization pathway. Our findings identify the coupling of membrane wetting and gelation as a key factor governing PEG crystallization in confined soft materials.

cond-mat.soft

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds

3D Gaussian Splatting (3DGS) turns captured or generated imagery into photorealistic 3D world simulations that users can freely explore, yet these worlds remain silent. Because existing audio generation methods condition on a single image or viewpoint, their sound is tied to that observation and cannot stay consistent while a listener moves. We introduce the task of generating a spatially consistent soundscape for a given 3DGS world through auditory grounding, identifying which objects in the world should emit sound and anchoring each to a persistent 3D position, and present Scene2Sound, a training-free framework built on this grounding. From the input world alone, our pipeline selects viewpoints that jointly cover the scene, identifies sound-emitting objects with a vision-language model, and associates the multi-view detections into 3D instances through Gaussian set matching, which measures the overlap between the Gaussian sets that render each detection. Each source then receives generated audio that a standard object-based audio engine spatializes in real time at arbitrary listener poses. We further propose two spatial-consistency metrics, one testing whether rendered audio responds consistently to listener motion and one testing whether the claimed sources are supported by views held out from their placement. On a curated set of generated 3DGS worlds and on 3DGS scenes generated from real-world 360-degree captures, Scene2Sound preserves the audio quality of strong per-viewpoint baselines while remaining spatially consistent where per-viewpoint and single-panorama pipelines do not, and a user study confirms the perceptual benefit. Project page: https://masaki-lmd.github.io/scene2sound/.

cs.CV

Structural fluctuations in active glasses

The glassy dynamics of dense active matter have recently become a topic of interest due to their importance in biological processes such as wound healing and tissue development. However, while the liquid-state properties of dense active matter have been studied in relation to the glass transition of active matter, the solid-state properties of active glasses have yet to be understood. In this work, we study the structural fluctuations in the active glasses composed of self-propelled particles. We develop a formalism to describe the solid-state properties of active glasses in the harmonic approximation limit and use it to analyze the displacement fields in the active glasses. Our findings reveal that the dynamics of high-frequency normal modes become quasi-static with respect to the active forces, and consequently, excitations of these modes are significantly suppressed. This leads to a violation of the equipartition law, suppression of particle displacements, and the apparent collective motion of active glasses. Overall, our results provide a fundamental understanding of the solid-state properties of active glasses.

cond-mat.soft

Mapping Solar Magnetic Fields from the Photosphere to the Base of the Corona

Routine ultraviolet imaging of the Sun's upper atmosphere shows the spectacular manifestation of solar activity; yet we remain blind to its main driver, the magnetic field. Here we report unprecedented spectropolarimetric observations of an active region plage and its surrounding enhanced network, showing circular polarization in ultraviolet (Mg II $h$ & $k$ and Mn I) and visible (Fe I) lines. We infer the longitudinal magnetic field from the photosphere to the very upper chromosphere. At the top of the plage chromosphere the field strengths reach more than 300 gauss, strongly correlated with the Mg II $k$ line core intensity and the electron pressure. This unique mapping shows how the magnetic field couples the different atmospheric layers and reveals the magnetic origin of the heating in the plage chromosphere.

astro-ph.SR

Low-degree mantle convection with strongly temperature- and depth-dependent viscosity in a three-dimensional spherical shell

A series of numerical simulations of thermal convection of Boussinesq fluid with infinite Prandtl number, with Rayleigh number $10^7$, and with the strongly temperature- and depth- dependent viscosity in a three-dimensional spherical shell is carried out to study the mantle convection of single-plate terrestrial planets like Venus or Mars without an Earth-like plate tectonics. The strongly temperature-dependent viscosity (the viscosity contrast across the shell is $\geq 10^5$) make the convection under stagnant-lid short-wavelength structures. Numerous, cylindrical upwelling plumes are developed because of the secondary downwelling plumes arising from the bottom of lid. This convection pattern is inconsistent with that inferred from the geodesic observation of the Venus or Mars. Additional effect of the stratified viscosity at the upper/lower mantle (the viscosity contrast is varied from 30 to 300) are investigated. It is found that the combination of the strongly temperature- and depth-dependent viscosity causes long-wavelength structures of convection in which the spherical harmonic degree $\ell$ is dominant at 1--4. The geoid anomaly calculated by the simulated convections shows a long-wavelength structure, which is compared with observations. The degree-one ($\ell = 1$) convection like the Martian mantle is realized in the wide range of viscosity contrast from 30 to 100 when the viscosity is continuously increased with depth at the lower mantle.

physics.geo-ph

Geodynamo and mantle convection simulations on the Earth Simulator using the Yin-Yang grid

We have developed finite difference codes based on the Yin-Yang grid for the geodynamo simulation and the mantle convection simulation. The Yin-Yang grid is a kind of spherical overset grid that is composed of two identical component grids. The intrinsic simplicity of the mesh configuration of the Yin-Yang grid enables us to develop highly optimized simulation codes on massively parallel supercomputers. The Yin-Yang geodynamo code has achieved 15.2 Tflops with 4096 processors on the Earth Simulator. This represents 46% of the theoretical peak performance. The Yin-Yang mantle code has enabled us to carry out mantle convection simulations in realistic regimes with a Rayleigh number of $10^7$ including strongly temperature-dependent viscosity with spatial contrast up to $10^6$.

physics.geo-ph

A 15.2 TFlops Simulation of Geodynamo on the Earth Simulator

For realistic geodynamo simulations, one must solve the magnetohydrodynamic equations to follow time development of thermal convection motion of electrically conducting fluid in a rotating spherical shell. We have developed a new geodynamo simulation code by combining the finite difference method with the recently proposed spherical overset grid called Yin-Yang grid. We achieved performance of 15.2 Tflops (46% of theoretical peak performance) on 4096 processors of the Earth Simulator.

physics.geo-ph

Application of the Yin-Yang grid to a thermal convection of a Boussinesq fluid with infinite Prandtl number in a three-dimensional spherical shell

A new numerical finite difference code has been developed to solve a thermal convection of a Boussinesq fluid with infinite Prandtl number in a three-dimensional spherical shell. A kind of the overset (Chimera) grid named ``Yin-Yang grid'' is used for the spatial discretization. The grid naturally avoids the pole problems which are inevitable in the latitude-longitude grids. The code is applied to numerical simulations of mantle convection with uniform and variable viscosity. The validity of the Yin-Yang grid for the mantle convection simulation is confirmed.

physics.geo-ph