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Masatoshi Nagano

Publications and source records attributed to Masatoshi Nagano.

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SimSiam Naming Game: A Unified Approach for Emergent Communication and Representation Learning

Emergent Communication (EmCom) investigates how agents develop symbolic communication through interaction without predefined language. Recent frameworks, such as the Metropolis--Hastings Naming Game (MHNG), formulate EmCom as the learning of shared external representations negotiated through interaction under joint attention, without explicit success or reward feedback. However, MHNG relies on sampling-based updates that suffer from high rejection rates in high-dimensional perceptual spaces, making the learning process sample-inefficient for complex visual datasets. In this work, we propose the SimSiam Naming Game (SSNG), a feedback-free EmCom framework that replaces sampling-based updates with a symmetric, self-supervised representation alignment objective between autonomous agents. Building on a variational inference--based probabilistic interpretation of self-supervised learning, SSNG formulates symbol emergence as an alignment process between agents' latent representations mediated by message exchange. To enable end-to-end gradient-based optimization, discrete symbolic messages are learned via a Gumbel--Softmax relaxation, preserving the discrete nature of communication while maintaining differentiability. Experiments on CIFAR-10 and ImageNet-100 show that the emergent messages learned by SSNG achieve substantially higher linear-probe classification accuracy than those produced by referential games, reconstruction games, and MHNG. These results indicate that self-supervised representation alignment provides an effective mechanism for feedback-free EmCom in multi-agent systems.

cs.CL

Emergent Communication between Heterogeneous Visual Agents through Decentralized Learning

Symbols are shared, but perception is private. We study emergent communication between heterogeneous visual agents through decentralized learning, asking what visual information can become shareable when agents have different visual representations. Instead of optimizing messages through a shared external communicative objective, our agents exchange only discrete token sequences and update their own models using local perceptual evidence. This setting focuses on an underexplored aspect of emergent communication, examining whether common symbols can arise without shared perceptual access, and how the similarity between private visual spaces constrains the content and symmetry of the resulting language. We instantiate this setting in the Metropolis-Hastings Captioning Game (MHCG), where two agents collaboratively form shared captions by exchanging proposed token sequences that a listener accepts or rejects using an MH-style criterion evaluated against its own visual features. We compare three pairings of frozen visual encoders, with agents starting from randomly initialized text modules. Experiments on MS-COCO show that MHCG produces visually informative shared token sequences that outperform a no-communication baseline in cross-agent alignment, visual-feature prediction, and image-text retrieval; all cross-agent metrics decline as encoder mismatch increases. Moderate encoder heterogeneity reduces the number of shared sequences while preserving per-sequence visual specificity, whereas stronger encoder heterogeneity yields fewer, coarser, and more asymmetric sequences. Ablations show that listener-side MH acceptance is critical for avoiding degenerate token formation. These results suggest that shared symbols can arise from local perceptual evaluation alone, with visual representational similarity across encoders shaping both the content and symmetry of the resulting language.

cs.CV

CoCre-Sam (Kokkuri-san): Modeling Ouija Board as Collective Langevin Dynamics Sampling from Fused Language Models

Collective human activities like using an Ouija board (or Kokkuri-san) often produce emergent, coherent linguistic outputs unintended by any single participant. While psychological explanations such as the ideomotor effect exist, a computational understanding of how decentralized, implicit linguistic knowledge fuses through shared physical interaction remains elusive. We introduce CoCre-Sam (Collective-Creature Sampling), a framework modeling this phenomenon as collective Langevin dynamics sampling from implicitly fused language models. Each participant is represented as an agent associated with an energy landscape derived from an internal language model reflecting linguistic priors, and agents exert stochastic forces based on local energy gradients. We theoretically prove that the collective motion of the shared pointer (planchette) corresponds to Langevin MCMC sampling from the sum of individual energy landscapes, representing fused collective knowledge. Simulations validate that CoCre-Sam dynamics effectively fuse different models and generate meaningful character sequences, while ablation studies confirm the essential roles of collective interaction and stochasticity. Altogether, CoCre-Sam provides a novel computational mechanism linking individual implicit knowledge, embodied collective action, and emergent linguistic phenomena, grounding these complex interactions in the principles of probabilistic sampling.

cs.MA

Scalable Unsupervised Segmentation via Random Fourier Feature-based Gaussian Process

In this paper, we propose RFF-GP-HSMM, a fast unsupervised time-series segmentation method that incorporates random Fourier features (RFF) to address the high computational cost of the Gaussian process hidden semi-Markov model (GP-HSMM). GP-HSMM models time-series data using Gaussian processes, requiring inversion of an N times N kernel matrix during training, where N is the number of data points. As the scale of the data increases, matrix inversion incurs a significant computational cost. To address this, the proposed method approximates the Gaussian process with linear regression using RFF, preserving expressive power while eliminating the need for inversion of the kernel matrix. Experiments on the Carnegie Mellon University (CMU) motion-capture dataset demonstrate that the proposed method achieves segmentation performance comparable to that of conventional methods, with approximately 278 times faster segmentation on time-series data comprising 39,200 frames.

cs.LG