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Masatoshi Okutomi

Publications and source records attributed to Masatoshi Okutomi.

At least 19 recordsLinked to original sources

RAM-H1200: A Unified Evaluation and Dataset on Hand Radiographs for Rheumatoid Arthritis

Rheumatoid arthritis (RA) assessment from hand radiographs requires multi-level analysis and modeling of anatomical structures and fine-grained local pathological changes. However, existing public resources do not support such unified multi-level analysis, often lacking full-hand coverage, fine-grained annotations, and consistent integration with clinical scoring systems. In particular, annotations that enable quantitative analysis of bone erosion (BE) remain scarce. RAM-H1200 contains 1,200 hand radiographs collected from six medical centers, with multi-level annotations including (i) whole-hand bone structure instance segmentation, (ii) pixel-level BE masks, (iii) SvdH-defined joint regions of interest, and (iv) joint-level SvdH scores for both BE and joint space narrowing (JSN). It is designed to evaluate whether models can jointly capture anatomical structure, localized erosive pathology, and clinically standardized RA severity from hand radiographs. The proposed BE masks enable, for the first time, quantitative BE analysis beyond coarse categorical grading by providing explicit spatial supervision for lesion extent and morphology. To our knowledge, RAM-H1200 is the first public large-scale benchmark that jointly supports whole-hand bone structure instance segmentation, pixel-level BE delineation, and clinically grounded joint-level SvdH scoring for both BE and JSN. Results across benchmark tasks show that anatomical modeling is substantially more mature than quantitative BE analysis: whole-hand bone segmentation achieves strong performance, whereas BE segmentation remains a major open challenge. By unifying anatomical structure modeling, quantitative lesion analysis, and clinically grounded SvdH scoring, RAM-H1200 provides a single benchmark for comprehensive RA analysis on hand radiographs.

cs.CV

Virtual Chromoendscopy with Tunable Visibility Enhancement

Chromoendoscopy (CE) is a common clinical practice that sprays indigo carmine blue dye onto the gastric surface to improve the visibility of gastric lesions, such as an early cancer. While CE is effective in detecting the lesions, preparing and spraying the dye needs additional cost and time, which is undesirable both for patients and medical practitioners. To overcome this issue, virtual chromoendoscopy (V-CE) was recently proposed, which applies a learned image translation model to virtually generate a CE image from a standard endoscopy (SE) image. In this paper, we propose virtual enhanced chromoendoscopy (V-ECE) that combines V-CE with image enhancement techniques to further improve the visibility of gastric lesions. Because a desired enhancement level depends on the inspected lesion and the practitioner's preference, we introduce a novel image translation model that can generate V-ECE images using an enhancement level tunable by a user. Experimental results demonstrate that our proposed model can plausibly generate V-ECE images with various enhancement levels using a unified model.

cs.CV

StereoSplat+: Feed-Forward Stereo Gaussian Splatting with Diffusion-Assisted Progressive Inference

Recent advances in 3D Gaussian Splatting (3DGS) have enabled high-quality, render-ready scene representations for novel-view synthesis. However, most existing 3DGS pipelines rely on multi-view observations (or non-causal access to future frames) to achieve sufficient coverage, which is often unavailable in on-device robotics and AR settings where sensing is restricted to a single stereo rig. Recovering a high-quality 3DGS scene from one stereo observation, therefore, remains challenging due to occlusions, limited field of view, and missing geometry. We present StereoSplat+, a diffusion-enhanced feed-forward framework that enables causal reconstruction from a single stereo pair. Our method builds on two key components. First, we propose StereoSplat, an input-invariant feed-forward 3D Gaussian estimator that takes a variable number of posed stereo pairs as input and predicts high-quality 3D Gaussians. StereoSplat fuses complementary geometry cues via a cost-volume branch and a triplane-based 3D volume branch and leverages continuous pose encoding to generalize across view counts and camera configurations. Second, since multiple posed stereo pairs are typically unavailable at inference time, we introduce a diffusion-enhanced one-shot progressive inference scheme called StereoSplat+: starting from one stereo pair, we render novel stereo views from the predicted 3DGS, refine them with a one-step diffusion enhancer, and feed them back as additional inputs to update the 3DGS. Experiments on the KITTI-360 dataset show that StereoSplat+ improves novel-view rendering quality and geometry accuracy, especially in occluded regions and under strong view extrapolation, outperforming recent feed-forward 3DGS baselines.

cs.CV

CPDDNet: Color-Polarization Denoising and Demosaicking Network

Color-polarization imaging using a color-polarization filter array (CPFA) sensor captures both texture (color intensity) and physical (polarization) information of the scene in a single shot, enabling various applications in computer vision. However, the raw mosaic output from a CPFA sensor often suffers from severe noise and resolution loss, especially under low-light conditions. Existing methods generally focus on either denoising or demosaicking tasks, failing to capture the coupling between them and neglecting shared low-level features. In this paper, we propose a color-polarization denoising and demosaicking network (CPDDNet), which is a joint framework that performs noise removal and CPFA interpolation using a feature fusion module that retains the features from the CPFA raw data at both the denoising and the demosaicking stages. Experimental results demonstrate that CPDDNet significantly enhances image quality and polarization parameter accuracy, outperforming existing approaches on a real dataset.

cs.CV

Gastroendoscopy View Synthesis: A New Real Dataset and Evaluation

Novel view synthesis (NVS) is an active research topic in computer vision, owing to the success of neural radiance field (NeRF) and 3D Gaussian splatting (3DGS) methods. While NVS opens the door to potential applications in gastroendoscopy, such as extending the field of view of endoscopic images and enabling digital twins for 3D archiving and endoscopist manipulation training, the dataset is insufficient to evaluate NVS for gastroendoscopy. In this paper, we present the first real gastroscopy dataset for NVS, namely the GastroNVS dataset, which contains a set of gastroscopic images, camera poses, and a point cloud for real gastroendoscopy inspection. To assess the suitability of the GastroNVS dataset, we evaluate several 3DGS methods and discuss the challenges for future development. The dataset is available on request from our project page.

cs.CV

Stochastic Signed Distance Processes

Multi-view surface reconstruction is a core problem in computer vision. One prominent line of work represents the surface implicitly as a signed distance field (SDF), optimizing it based on the photometric loss between rendered and observed pixel colors. These approaches typically employ SDF-based volume rendering to obtain a differentiable relaxation of discontinuous visibility along rays, thereby reducing reliance on silhouette supervision. In this paper, we reformulate SDF-based volume rendering as probabilistic surface rendering, where each pixel color is modeled as a mixture distribution induced by the random first ray-surface intersection. To this end, we introduce Stochastic Signed Distance Processes (SSDP), which model the SDF along each ray as a stochastic process, inducing a first-passage-time distribution for each ray. We then derive the first-passage probability for each sampling interval based on Bayesian filtering, together with its practical approximation for parallel rendering. We further show that NeuS, an existing SDF-based volume rendering method, arises as a special case of our formulation. Experiments on the DTU and MobileBrick datasets demonstrate that our method outperforms baselines in both surface reconstruction and uncertainty quantification, supporting the effectiveness of our first-passage formulation. Our code is available at https://github.com/skmhrk1209/SSDP.

cs.CV

Leveraging NeRF-Rendered Images for 3D Gaussian Splatting

Neural radiance field (NeRF) and 3D Gaussian splatting (3DGS) are two mainstream approaches for novel view synthesis. They often show complementary performance, i.e., 3DGS demonstrating faster rendering speed and NeRF demonstrating higher rendering quality. Motivated by this, we propose leveraging NeRF-rendered images for 3DGS. Specifically, we target street scenes and utilize a pre-trained street-specific NeRF method to produce training images for a target 3DGS method. In our 3DGS training, NeRF-rendered images are used to remove transient objects in street-level input views and to generate bird's-eye views as additional views, inheriting the higher-quality rendering of NeRF into 3DGS. We further incorporate a diffusion-based image enhancement to improve the image quality of the additional views. Experimental results on one synthetic and two real datasets demonstrate that our proposed method improves street-scene rendering while preserving the speed of 3DGS and the quality of NeRF.

cs.CV

Joint 2D-3D Segmentation and Association in Street-level Imaging

Accurate interpretation of street-level imagery is essential for large-scale urban mapping and the creation of Spatial Digital Twin (SDT) environments. This work presents a unified framework for joint 2D-3D segmentation and association that integrates visual semantics with multi-view geometric reasoning. Unlike conventional approaches that rely heavily on sequential frames for temporal tracking, our method leverages zero-shot detection and segmentation together with structure-from-motion reconstruction to establish stable cross-view correspondences. A 3D-driven association mechanism replaces traditional 2D multi-object tracking, using geometric consistency to guide identity preservation across wide-baseline viewpoints and varying imaging conditions. By combining 2D texture cues with global 3D context, the proposed pipeline is well-suited for scalable street-level processing and can be used for a variety of object types. Experiments demonstrate substantially improved coverage of ground-truth sequences and more robust identity retention compared to state-of-the-art 2D-only tracking methods, achieving a 22% performance gain in challenging urban scenarios.

cs.CV

RAM-W600: A Multi-Task Wrist Dataset and Benchmark for Rheumatoid Arthritis

Rheumatoid arthritis (RA) is a common autoimmune disease that has been the focus of research in computer-aided diagnosis (CAD) and disease monitoring. In clinical settings, conventional radiography (CR) is widely used for the screening and evaluation of RA due to its low cost and accessibility. The wrist is a critical region for the diagnosis of RA. However, CAD research in this area remains limited, primarily due to the challenges in acquiring high-quality instance-level annotations. (i) The wrist comprises numerous small bones with narrow joint spaces, complex structures, and frequent overlaps, requiring detailed anatomical knowledge for accurate annotation. (ii) Disease progression in RA often leads to osteophyte, bone erosion (BE), and even bony ankylosis, which alter bone morphology and increase annotation difficulty, necessitating expertise in rheumatology. This work presents a multi-task dataset for wrist bone in CR, including two tasks: (i) wrist bone instance segmentation and (ii) Sharp/van der Heijde (SvdH) BE scoring, which is the first public resource for wrist bone instance segmentation. This dataset comprises 1048 wrist conventional radiographs of 388 patients from six medical centers, with pixel-level instance segmentation annotations for 618 images and SvdH BE scores for 800 images. This dataset can potentially support a wide range of research tasks related to RA, including joint space narrowing (JSN) progression quantification, BE detection, bone deformity evaluation, and osteophyte detection. It may also be applied to other wrist-related tasks, such as carpal bone fracture localization. We hope this dataset will significantly lower the barrier to research on wrist RA and accelerate progress in CAD research within the RA-related domain.

eess.IV

VSRD++: Autolabeling for 3D Object Detection via Instance-Aware Volumetric Silhouette Rendering

Monocular 3D object detection is a fundamental yet challenging task in 3D scene understanding. Existing approaches heavily depend on supervised learning with extensive 3D annotations, which are often acquired from LiDAR point clouds through labor-intensive labeling processes. To tackle this problem, we propose VSRD++, a novel weakly supervised framework for monocular 3D object detection that eliminates the reliance on 3D annotations and leverages neural-field-based volumetric rendering with weak 2D supervision. VSRD++ consists of a two-stage pipeline: multi-view 3D autolabeling and subsequent monocular 3D detector training. In the multi-view autolabeling stage, object surfaces are represented as signed distance fields (SDFs) and rendered as instance masks via the proposed instance-aware volumetric silhouette rendering. To optimize 3D bounding boxes, we decompose each instance's SDF into a cuboid SDF and a residual distance field (RDF) that captures deviations from the cuboid. To address the geometry inconsistency commonly observed in volume rendering methods applied to dynamic objects, we model the dynamic objects by including velocity into bounding box attributes as well as assigning confidence to each pseudo-label. Moreover, we also employ a 3D attribute initialization module to initialize the dynamic bounding box parameters. In the monocular 3D object detection phase, the optimized 3D bounding boxes serve as pseudo labels for training monocular 3D object detectors. Extensive experiments on the KITTI-360 dataset demonstrate that VSRD++ significantly outperforms existing weakly supervised approaches for monocular 3D object detection on both static and dynamic scenes. Code is available at https://github.com/Magicboomliu/VSRD_plus_plus

cs.CV

Polarization Denoising and Demosaicking: Dataset and Baseline Method

A division-of-focal-plane (DoFP) polarimeter enables us to acquire images with multiple polarization orientations in one shot and thus it is valuable for many applications using polarimetric information. The image processing pipeline for a DoFP polarimeter entails two crucial tasks: denoising and demosaicking. While polarization demosaicking for a noise-free case has increasingly been studied, the research for the joint task of polarization denoising and demosaicking is scarce due to the lack of a suitable evaluation dataset and a solid baseline method. In this paper, we propose a novel dataset and method for polarization denoising and demosaicking. Our dataset contains 40 real-world scenes and three noise-level conditions, consisting of pairs of noisy mosaic inputs and noise-free full images. Our method takes a denoising-then-demosaicking approach based on well-accepted signal processing components to offer a reproducible method. Experimental results demonstrate that our method exhibits higher image reconstruction performance than other alternative methods, offering a solid baseline.

eess.IV

DMS:Diffusion-Based Multi-Baseline Stereo Generation for Improving Self-Supervised Depth Estimation

While supervised stereo matching and monocular depth estimation have advanced significantly with learning-based algorithms, self-supervised methods using stereo images as supervision signals have received relatively less focus and require further investigation. A primary challenge arises from ambiguity introduced during photometric reconstruction, particularly due to missing corresponding pixels in ill-posed regions of the target view, such as occlusions and out-of-frame areas. To address this and establish explicit photometric correspondences, we propose DMS, a model-agnostic approach that utilizes geometric priors from diffusion models to synthesize novel views along the epipolar direction, guided by directional prompts. Specifically, we finetune a Stable Diffusion model to simulate perspectives at key positions: left-left view shifted from the left camera, right-right view shifted from the right camera, along with an additional novel view between the left and right cameras. These synthesized views supplement occluded pixels, enabling explicit photometric reconstruction. Our proposed DMS is a cost-free, ''plug-and-play'' method that seamlessly enhances self-supervised stereo matching and monocular depth estimation, and relies solely on unlabeled stereo image pairs for both training and synthesizing. Extensive experiments demonstrate the effectiveness of our approach, with up to 35% outlier reduction and state-of-the-art performance across multiple benchmark datasets.

cs.CV

Segmentation-Guided Neural Radiance Fields for Novel Street View Synthesis

Recent advances in Neural Radiance Fields (NeRF) have shown great potential in 3D reconstruction and novel view synthesis, particularly for indoor and small-scale scenes. However, extending NeRF to large-scale outdoor environments presents challenges such as transient objects, sparse cameras and textures, and varying lighting conditions. In this paper, we propose a segmentation-guided enhancement to NeRF for outdoor street scenes, focusing on complex urban environments. Our approach extends ZipNeRF and utilizes Grounded SAM for segmentation mask generation, enabling effective handling of transient objects, modeling of the sky, and regularization of the ground. We also introduce appearance embeddings to adapt to inconsistent lighting across view sequences. Experimental results demonstrate that our method outperforms the baseline ZipNeRF, improving novel view synthesis quality with fewer artifacts and sharper details.

cs.CV

TDM: Temporally-Consistent Diffusion Model for All-in-One Real-World Video Restoration

In this paper, we propose the first diffusion-based all-in-one video restoration method that utilizes the power of a pre-trained Stable Diffusion and a fine-tuned ControlNet. Our method can restore various types of video degradation with a single unified model, overcoming the limitation of standard methods that require specific models for each restoration task. Our contributions include an efficient training strategy with Task Prompt Guidance (TPG) for diverse restoration tasks, an inference strategy that combines Denoising Diffusion Implicit Models~(DDIM) inversion with a novel Sliding Window Cross-Frame Attention (SW-CFA) mechanism for enhanced content preservation and temporal consistency, and a scalable pipeline that makes our method all-in-one to adapt to different video restoration tasks. Through extensive experiments on five video restoration tasks, we demonstrate the superiority of our method in generalization capability to real-world videos and temporal consistency preservation over existing state-of-the-art methods. Our method advances the video restoration task by providing a unified solution that enhances video quality across multiple applications.

cs.CV

Disparity Estimation Using a Quad-Pixel Sensor

A quad-pixel (QP) sensor is increasingly integrated into commercial mobile cameras. The QP sensor has a unit of 2$\times$2 four photodiodes under a single microlens, generating multi-directional phase shifting when out-focus blurs occur. Similar to a dual-pixel (DP) sensor, the phase shifting can be regarded as stereo disparity and utilized for depth estimation. Based on this, we propose a QP disparity estimation network (QPDNet), which exploits abundant QP information by fusing vertical and horizontal stereo-matching correlations for effective disparity estimation. We also present a synthetic pipeline to generate a training dataset from an existing RGB-Depth dataset. Experimental results demonstrate that our QPDNet outperforms state-of-the-art stereo and DP methods. Our code and synthetic dataset are available at https://github.com/Zhuofeng-Wu/QPDNet.

cs.CV

Neural Radiance Fields for Novel View Synthesis in Monocular Gastroscopy

Enabling the synthesis of arbitrarily novel viewpoint images within a patient's stomach from pre-captured monocular gastroscopic images is a promising topic in stomach diagnosis. Typical methods to achieve this objective integrate traditional 3D reconstruction techniques, including structure-from-motion (SfM) and Poisson surface reconstruction. These methods produce explicit 3D representations, such as point clouds and meshes, thereby enabling the rendering of the images from novel viewpoints. However, the existence of low-texture and non-Lambertian regions within the stomach often results in noisy and incomplete reconstructions of point clouds and meshes, hindering the attainment of high-quality image rendering. In this paper, we apply the emerging technique of neural radiance fields (NeRF) to monocular gastroscopic data for synthesizing photo-realistic images for novel viewpoints. To address the performance degradation due to view sparsity in local regions of monocular gastroscopy, we incorporate geometry priors from a pre-reconstructed point cloud into the training of NeRF, which introduces a novel geometry-based loss to both pre-captured observed views and generated unobserved views. Compared to other recent NeRF methods, our approach showcases high-fidelity image renderings from novel viewpoints within the stomach both qualitatively and quantitatively.

cs.CV

VSRD: Instance-Aware Volumetric Silhouette Rendering for Weakly Supervised 3D Object Detection

Monocular 3D object detection poses a significant challenge in 3D scene understanding due to its inherently ill-posed nature in monocular depth estimation. Existing methods heavily rely on supervised learning using abundant 3D labels, typically obtained through expensive and labor-intensive annotation on LiDAR point clouds. To tackle this problem, we propose a novel weakly supervised 3D object detection framework named VSRD (Volumetric Silhouette Rendering for Detection) to train 3D object detectors without any 3D supervision but only weak 2D supervision. VSRD consists of multi-view 3D auto-labeling and subsequent training of monocular 3D object detectors using the pseudo labels generated in the auto-labeling stage. In the auto-labeling stage, we represent the surface of each instance as a signed distance field (SDF) and render its silhouette as an instance mask through our proposed instance-aware volumetric silhouette rendering. To directly optimize the 3D bounding boxes through rendering, we decompose the SDF of each instance into the SDF of a cuboid and the residual distance field (RDF) that represents the residual from the cuboid. This mechanism enables us to optimize the 3D bounding boxes in an end-to-end manner by comparing the rendered instance masks with the ground truth instance masks. The optimized 3D bounding boxes serve as effective training data for 3D object detection. We conduct extensive experiments on the KITTI-360 dataset, demonstrating that our method outperforms the existing weakly supervised 3D object detection methods. The code is available at https://github.com/skmhrk1209/VSRD.

cs.CV

CFDNet: A Generalizable Foggy Stereo Matching Network with Contrastive Feature Distillation

Stereo matching under foggy scenes remains a challenging task since the scattering effect degrades the visibility and results in less distinctive features for dense correspondence matching. While some previous learning-based methods integrated a physical scattering function for simultaneous stereo-matching and dehazing, simply removing fog might not aid depth estimation because the fog itself can provide crucial depth cues. In this work, we introduce a framework based on contrastive feature distillation (CFD). This strategy combines feature distillation from merged clean-fog features with contrastive learning, ensuring balanced dependence on fog depth hints and clean matching features. This framework helps to enhance model generalization across both clean and foggy environments. Comprehensive experiments on synthetic and real-world datasets affirm the superior strength and adaptability of our method.

cs.CV