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Masayoshi Tomizuka

Publications and source records attributed to Masayoshi Tomizuka.

At least 235 records · Page 13Linked to original sources

Safety Assurances for Human-Robot Interaction via Confidence-aware Game-theoretic Human Models

An outstanding challenge with safety methods for human-robot interaction is reducing their conservatism while maintaining robustness to variations in human behavior. In this work, we propose that robots use confidence-aware game-theoretic models of human behavior when assessing the safety of a human-robot interaction. By treating the influence between the human and robot as well as the human's rationality as unobserved latent states, we succinctly infer the degree to which a human is following the game-theoretic interaction model. We leverage this model to restrict the set of feasible human controls during safety verification, enabling the robot to confidently modulate the conservatism of its safety monitor online. Evaluations in simulated human-robot scenarios and ablation studies demonstrate that imbuing safety monitors with confidence-aware game-theoretic models enables both safe and efficient human-robot interaction. Moreover, evaluations with real traffic data show that our safety monitor is less conservative than traditional safety methods in real human driving scenarios.

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Learning Insertion Primitives with Discrete-Continuous Hybrid Action Space for Robotic Assembly Tasks

This paper introduces a discrete-continuous action space to learn insertion primitives for robotic assembly tasks. Primitive is a sequence of elementary actions with certain exit conditions, such as "pushing down the peg until contact". Since the primitive is an abstraction of robot control commands and encodes human prior knowledge, it reduces the exploration difficulty and yields better learning efficiency. In this paper, we learn robot assembly skills via primitives. Specifically, we formulate insertion primitives as parameterized actions: hybrid actions consisting of discrete primitive types and continuous primitive parameters. Compared with the previous work using a set of discretized parameters for each primitive, the agent in our method can freely choose primitive parameters from a continuous space, which is more flexible and efficient. To learn these insertion primitives, we propose Twin-Smoothed Multi-pass Deep Q-Network (TS-MP-DQN), an advanced version of MP-DQN with twin Q-network to reduce the Q-value over-estimation. Extensive experiments are conducted in the simulation and real world for validation. From experiment results, our approach achieves higher success rates than three baselines: MP-DQN with parameterized actions, primitives with discrete parameters, and continuous velocity control. Furthermore, learned primitives are robust to sim-to-real transfer and can generalize to challenging assembly tasks such as tight round peg-hole and complex shaped electric connectors with promising success rates. Experiment videos are available at https://msc.berkeley.edu/research/insertion-primitives.html.

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AutoScale: Learning to Scale for Crowd Counting and Localization

Recent works on crowd counting mainly leverage CNNs to count by regressing density maps, and have achieved great progress. In the density map, each person is represented by a Gaussian blob, and the final count is obtained from the integration of the whole map. However, it is difficult to accurately predict the density map on dense regions. A major issue is that the density map on dense regions usually accumulates density values from a number of nearby Gaussian blobs, yielding different large density values on a small set of pixels. This makes the density map present variant patterns with significant pattern shifts and brings a long-tailed distribution of pixel-wise density values. We propose a simple and effective Learning to Scale (L2S) module, which automatically scales dense regions into reasonable closeness levels (reflecting image-plane distance between neighboring people). L2S directly normalizes the closeness in different patches such that it dynamically separates the overlapped blobs, decomposes the accumulated values in the ground-truth density map, and thus alleviates the pattern shifts and long-tailed distribution of density values. This helps the model to better learn the density map. We also explore the effectiveness of L2S in localizing people by finding the local minima of the quantized distance (w.r.t. person location map). To the best of our knowledge, such a localization method is also novel in localization-based crowd counting. We further introduce a customized dynamic cross-entropy loss, significantly improving the localization-based model optimization. Extensive experiments demonstrate that the proposed framework termed AutoScale improves upon some state-of-the-art methods in both regression and localization benchmarks on three crowded datasets and achieves very competitive performance on two sparse datasets.

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Anytime Game-Theoretic Planning with Active Reasoning About Humans' Latent States for Human-Centered Robots

A human-centered robot needs to reason about the cognitive limitation and potential irrationality of its human partner to achieve seamless interactions. This paper proposes an anytime game-theoretic planner that integrates iterative reasoning models, a partially observable Markov decision process, and chance-constrained Monte-Carlo belief tree search for robot behavioral planning. Our planner enables a robot to safely and actively reason about its human partner's latent cognitive states (bounded intelligence and irrationality) in real-time to maximize its utility better. We validate our approach in an autonomous driving domain where our behavioral planner and a low-level motion controller hierarchically control an autonomous car to negotiate traffic merges. Simulations and user studies are conducted to show our planner's effectiveness.

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Cross Domain Robot Imitation with Invariant Representation

Animals are able to imitate each others' behavior, despite their difference in biomechanics. In contrast, imitating the other similar robots is a much more challenging task in robotics. This problem is called cross domain imitation learning~(CDIL). In this paper, we consider CDIL on a class of similar robots. We tackle this problem by introducing an imitation learning algorithm based on invariant representation. We propose to learn invariant state and action representations, which aligns the behavior of multiple robots so that CDIL becomes possible. Compared with previous invariant representation learning methods for similar purpose, our method does not require human-labeled pairwise data for training. Instead, we use cycle-consistency and domain confusion to align the representation and increase its robustness. We test the algorithm on multiple robots in simulator and show that unseen new robot instances can be trained with existing expert demonstrations successfully. Qualitative results also demonstrate that the proposed method is able to learn similar representations for different robots with similar behaviors, which is essential for successful CDIL.

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Iterative Imitation Policy Improvement for Interactive Autonomous Driving

We propose an imitation learning system for autonomous driving in urban traffic with interactions. We train a Behavioral Cloning~(BC) policy to imitate driving behavior collected from the real urban traffic, and apply the data aggregation algorithm to improve its performance iteratively. Applying data aggregation in this setting comes with two challenges. The first challenge is that it is expensive and dangerous to collect online rollout data in the real urban traffic. Creating similar traffic scenarios in simulator like CARLA for online rollout collection can also be difficult. Instead, we propose to create a weak simulator from the training dataset, in which all the surrounding vehicles follow the data trajectory provided by the dataset. We find that the collected online data in such a simulator can still be used to improve BC policy's performance. The second challenge is the tedious and time-consuming process of human labelling process during online rollout. To solve this problem, we use an A$^*$ planner as a pseudo-expert to provide expert-like demonstration. We validate our proposed imitation learning system in the real urban traffic scenarios. The experimental results show that our system can significantly improve the performance of baseline BC policy.

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Constrained Iterative LQG for Real-Time Chance-Constrained Gaussian Belief Space Planning

Motion planning under uncertainty is of significant importance for safety-critical systems such as autonomous vehicles. Such systems have to satisfy necessary constraints (e.g., collision avoidance) with potential uncertainties coming from either disturbed system dynamics or noisy sensor measurements. However, existing motion planning methods cannot efficiently find the robust optimal solutions under general nonlinear and non-convex settings. In this paper, we formulate such problem as chance-constrained Gaussian belief space planning and propose the constrained iterative Linear Quadratic Gaussian (CILQG) algorithm as a real-time solution. In this algorithm, we iteratively calculate a Gaussian approximation of the belief and transform the chance-constraints. We evaluate the effectiveness of our method in simulations of autonomous driving planning tasks with static and dynamic obstacles. Results show that CILQG can handle uncertainties more appropriately and has faster computation time than baseline methods.

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RAIN: Reinforced Hybrid Attention Inference Network for Motion Forecasting

Motion forecasting plays a significant role in various domains (e.g., autonomous driving, human-robot interaction), which aims to predict future motion sequences given a set of historical observations. However, the observed elements may be of different levels of importance. Some information may be irrelevant or even distracting to the forecasting in certain situations. To address this issue, we propose a generic motion forecasting framework (named RAIN) with dynamic key information selection and ranking based on a hybrid attention mechanism. The general framework is instantiated to handle multi-agent trajectory prediction and human motion forecasting tasks, respectively. In the former task, the model learns to recognize the relations between agents with a graph representation and to determine their relative significance. In the latter task, the model learns to capture the temporal proximity and dependency in long-term human motions. We also propose an effective double-stage training pipeline with an alternating training strategy to optimize the parameters in different modules of the framework. We validate the framework on both synthetic simulations and motion forecasting benchmarks in different domains, demonstrating that our method not only achieves state-of-the-art forecasting performance, but also provides interpretable and reasonable hybrid attention weights.

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Automatic Construction of Lane-level HD Maps for Urban Scenes

High definition (HD) maps have demonstrated their essential roles in enabling full autonomy, especially in complex urban scenarios. As a crucial layer of the HD map, lane-level maps are particularly useful: they contain geometrical and topological information for both lanes and intersections. However, large scale construction of HD maps is limited by tedious human labeling and high maintenance costs, especially for urban scenarios with complicated road structures and irregular markings. This paper proposes an approach based on semantic-particle filter to tackle the automatic lane-level mapping problem in urban scenes. The map skeleton is firstly structured as a directed cyclic graph from online mapping database OpenStreetMap. Our proposed method then performs semantic segmentation on 2D front-view images from ego vehicles and explores the lane semantics on a birds-eye-view domain with true topographical projection. Exploiting OpenStreetMap, we further infer lane topology and reference trajectory at intersections with the aforementioned lane semantics. The proposed algorithm has been tested in densely urbanized areas, and the results demonstrate accurate and robust reconstruction of the lane-level HD map.

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Trajectory Optimization for Manipulation of Deformable Objects: Assembly of Belt Drive Units

This paper presents a novel trajectory optimization formulation to solve the robotic assembly of the belt drive unit. Robotic manipulations involving contacts and deformable objects are challenging in both dynamic modeling and trajectory planning. For modeling, variations in the belt tension and contact forces between the belt and the pulley could dramatically change the system dynamics. For trajectory planning, it is computationally expensive to plan trajectories for such hybrid dynamical systems as it usually requires planning for discrete modes separately. In this work, we formulate the belt drive unit assembly task as a trajectory optimization problem with complementarity constraints to avoid explicitly imposing contact mode sequences. The problem is solved as a mathematical program with complementarity constraints (MPCC) to obtain feasible and efficient assembly trajectories. We validate the proposed method both in simulations with a physics engine and in real-world experiments with a robotic manipulator.

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A Safe Hierarchical Planning Framework for Complex Driving Scenarios based on Reinforcement Learning

Autonomous vehicles need to handle various traffic conditions and make safe and efficient decisions and maneuvers. However, on the one hand, a single optimization/sampling-based motion planner cannot efficiently generate safe trajectories in real time, particularly when there are many interactive vehicles near by. On the other hand, end-to-end learning methods cannot assure the safety of the outcomes. To address this challenge, we propose a hierarchical behavior planning framework with a set of low-level safe controllers and a high-level reinforcement learning algorithm (H-CtRL) as a coordinator for the low-level controllers. Safety is guaranteed by the low-level optimization/sampling-based controllers, while the high-level reinforcement learning algorithm makes H-CtRL an adaptive and efficient behavior planner. To train and test our proposed algorithm, we built a simulator that can reproduce traffic scenes using real-world datasets. The proposed H-CtRL is proved to be effective in various realistic simulation scenarios, with satisfying performance in terms of both safety and efficiency.

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Spectral Temporal Graph Neural Network for Trajectory Prediction

An effective understanding of the contextual environment and accurate motion forecasting of surrounding agents is crucial for the development of autonomous vehicles and social mobile robots. This task is challenging since the behavior of an autonomous agent is not only affected by its own intention, but also by the static environment and surrounding dynamically interacting agents. Previous works focused on utilizing the spatial and temporal information in time domain while not sufficiently taking advantage of the cues in frequency domain. To this end, we propose a Spectral Temporal Graph Neural Network (SpecTGNN), which can capture inter-agent correlations and temporal dependency simultaneously in frequency domain in addition to time domain. SpecTGNN operates on both an agent graph with dynamic state information and an environment graph with the features extracted from context images in two streams. The model integrates graph Fourier transform, spectral graph convolution and temporal gated convolution to encode history information and forecast future trajectories. Moreover, we incorporate a multi-head spatio-temporal attention mechanism to mitigate the effect of error propagation in a long time horizon. We demonstrate the performance of SpecTGNN on two public trajectory prediction benchmark datasets, which achieves state-of-the-art performance in terms of prediction accuracy.

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History Encoding Representation Design for Human Intention Inference

In this extended abstract, we investigate the design of learning representation for human intention inference. In our designed human intention prediction task, we propose a history encoding representation that is both interpretable and effective for prediction. Through extensive experiments, we show our prediction framework with a history encoding representation design is successful on the human intention prediction problem.

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Negotiation-Aware Reachability-Based Safety Verification for AutonomousDriving in Interactive Scenarios

Safety assurance is a critical yet challenging aspect when developing self-driving technologies. Hamilton-Jacobi backward-reachability analysis is a formal verification tool for verifying the safety of dynamic systems in the presence of disturbances. However, the standard approach is too conservative to be applied to self-driving applications due to its worst-case assumption on humans' behaviors (i.e., guard against worst-case outcomes). In this work, we integrate a learning-based prediction algorithm and a game-theoretic human behavioral model to online update the conservativeness of backward-reachability analysis. We evaluate our approach using real driving data. The results show that, with reasonable assumptions on human behaviors, our approach can effectively reduce the conservativeness of the standard approach without sacrificing its safety verification ability.

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Prediction-Based Reachability for Collision Avoidance in Autonomous Driving

Safety is an important topic in autonomous driving since any collision may cause serious injury to people and damage to property. Hamilton-Jacobi (HJ) Reachability is a formal method that verifies safety in multi-agent interaction and provides a safety controller for collision avoidance. However, due to the worst-case assumption on the cars future behaviours, reachability might result in too much conservatism such that the normal operation of the vehicle is badly hindered. In this paper, we leverage the power of trajectory prediction and propose a prediction-based reachability framework to compute safety controllers. Instead of always assuming the worst case, we cluster the car's behaviors into multiple driving modes, e.g. left turn or right turn. Under each mode, a reachability-based safety controller is designed based on a less conservative action set. For online implementation, we first utilize the trajectory prediction and our proposed mode classifier to predict the possible modes, and then deploy the corresponding safety controller. Through simulations in a T-intersection and an 8-way roundabout, we demonstrate that our prediction-based reachability method largely avoids collision between two interacting cars and reduces the conservatism that the safety controller brings to the car's original operation.

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Development of Soft Tactile Sensor for Force Measurement and Position Detection

As more robots are implemented for contact-rich tasks, tactile sensors are in increasing demand. For many circumstances, the contact is required to be compliant, and soft sensors are in need. This paper introduces a novelly designed soft sensor that can simultaneously estimate the contact force and contact location. Inspired by humans' skin, which contains multi-layers of receptors, the designed tactile sensor has a dual-layer structure. The first layer is made of a conductive fabric that is responsible for sensing the contact force. The second layer is composed of four small conductive rubbers that can detect the contact location. Signals from the two layers are firstly processed by Wheatstone bridges and amplifier circuits so that the measurement noises are eliminated, and the sensitivity is improved. An Arduino chip is used for processing the signal and analyzing the data. The contact force can be obtained by a pre-trained model that maps from the voltage to force, and the contact location is estimated by the voltage signal from the conductive rubbers in the second layer. In addition, filtering methods are applied to eliminate the estimation noise. Finally, experiments are provided to show the accuracy and robustness of the sensor.

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6-DoF Contrastive Grasp Proposal Network

Proposing grasp poses for novel objects is an essential component for any robot manipulation task. Planning six degrees of freedom (DoF) grasps with a single camera, however, is challenging due to the complex object shape, incomplete object information, and sensor noise. In this paper, we present a 6-DoF contrastive grasp proposal network (CGPN) to infer 6-DoF grasps from a single-view depth image. First, an image encoder is used to extract the feature map from the input depth image, after which 3-DoF grasp regions are proposed from the feature map with a rotated region proposal network. Feature vectors that within the proposed grasp regions are then extracted and refined to 6-DoF grasps. The proposed model is trained offline with synthetic grasp data. To improve the robustness in reality and bridge the simulation-to-real gap, we further introduce a contrastive learning module and variant image processing techniques during the training. CGPN can locate collision-free grasps of an object using a single-view depth image within 0.5 seconds. Experiments on a physical robot further demonstrate the effectiveness of the algorithm.

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Sparse R-CNN: End-to-End Object Detection with Learnable Proposals

We present Sparse R-CNN, a purely sparse method for object detection in images. Existing works on object detection heavily rely on dense object candidates, such as $k$ anchor boxes pre-defined on all grids of image feature map of size $H\times W$. In our method, however, a fixed sparse set of learned object proposals, total length of $N$, are provided to object recognition head to perform classification and location. By eliminating $HWk$ (up to hundreds of thousands) hand-designed object candidates to $N$ (e.g. 100) learnable proposals, Sparse R-CNN completely avoids all efforts related to object candidates design and many-to-one label assignment. More importantly, final predictions are directly output without non-maximum suppression post-procedure. Sparse R-CNN demonstrates accuracy, run-time and training convergence performance on par with the well-established detector baselines on the challenging COCO dataset, e.g., achieving 45.0 AP in standard $3\times$ training schedule and running at 22 fps using ResNet-50 FPN model. We hope our work could inspire re-thinking the convention of dense prior in object detectors. The code is available at: https://github.com/PeizeSun/SparseR-CNN.

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