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Masayoshi Tomizuka

Publications and source records attributed to Masayoshi Tomizuka.

At least 127 records · Page 7Linked to original sources

DSLO: Deep Sequence LiDAR Odometry Based on Inconsistent Spatio-temporal Propagation

This paper introduces a 3D point cloud sequence learning model based on inconsistent spatio-temporal propagation for LiDAR odometry, termed DSLO. It consists of a pyramid structure with a spatial information reuse strategy, a sequential pose initialization module, a gated hierarchical pose refinement module, and a temporal feature propagation module. First, spatial features are encoded using a point feature pyramid, with features reused in successive pose estimations to reduce computational overhead. Second, a sequential pose initialization method is introduced, leveraging the high-frequency sampling characteristic of LiDAR to initialize the LiDAR pose. Then, a gated hierarchical pose refinement mechanism refines poses from coarse to fine by selectively retaining or discarding motion information from different layers based on gate estimations. Finally, temporal feature propagation is proposed to incorporate the historical motion information from point cloud sequences, and address the spatial inconsistency issue when transmitting motion information embedded in point clouds between frames. Experimental results on the KITTI odometry dataset and Argoverse dataset demonstrate that DSLO outperforms state-of-the-art methods, achieving at least a 15.67\% improvement on RTE and a 12.64\% improvement on RRE, while also achieving a 34.69\% reduction in runtime compared to baseline methods. Our implementation will be available at https://github.com/IRMVLab/DSLO.

cs.CV↗

Pre-training on Synthetic Driving Data for Trajectory Prediction

Accumulating substantial volumes of real-world driving data proves pivotal in the realm of trajectory forecasting for autonomous driving. Given the heavy reliance of current trajectory forecasting models on data-driven methodologies, we aim to tackle the challenge of learning general trajectory forecasting representations under limited data availability. We propose a pipeline-level solution to mitigate the issue of data scarcity in trajectory forecasting. The solution is composed of two parts: firstly, we adopt HD map augmentation and trajectory synthesis for generating driving data, and then we learn representations by pre-training on them. Specifically, we apply vector transformations to reshape the maps, and then employ a rule-based model to generate trajectories on both original and augmented scenes; thus enlarging the driving data without collecting additional real ones. To foster the learning of general representations within this augmented dataset, we comprehensively explore the different pre-training strategies, including extending the concept of a Masked AutoEncoder (MAE) for trajectory forecasting. Without bells and whistles, our proposed pipeline-level solution is general, simple, yet effective: we conduct extensive experiments to demonstrate the effectiveness of our data expansion and pre-training strategies, which outperform the baseline prediction model by large margins, e.g. 5.04%, 3.84% and 8.30% in terms of $MR_6$, $minADE_6$ and $minFDE_6$. The pre-training dataset and the codes for pre-training and fine-tuning are released at https://github.com/yhli123/Pretraining_on_Synthetic_Driving_Data_for_Trajectory_Prediction.

cs.CV↗

In-Hand Following of Deformable Linear Objects Using Dexterous Fingers with Tactile Sensing

Most research on deformable linear object (DLO) manipulation assumes rigid grasping. However, beyond rigid grasping and re-grasping, in-hand following is also an essential skill that humans use to dexterously manipulate DLOs, which requires continuously changing the grasp point by in-hand sliding while holding the DLO to prevent it from falling. Achieving such a skill is very challenging for robots without using specially designed but not versatile end-effectors. Previous works have attempted using generic parallel grippers, but their robustness is unsatisfactory owing to the conflict between following and holding, which is hard to balance with a one-degree-of-freedom gripper. In this work, inspired by how humans use fingers to follow DLOs, we explore the usage of a generic dexterous hand with tactile sensing to imitate human skills and achieve robust in-hand DLO following. To enable the hardware system to function in the real world, we develop a framework that includes Cartesian-space arm-hand control, tactile-based in-hand 3-D DLO pose estimation, and task-specific motion design. Experimental results demonstrate the significant superiority of our method over using parallel grippers, as well as its great robustness, generalizability, and efficiency.

cs.RO↗

RoadBEV: Road Surface Reconstruction in Bird's Eye View

Road surface conditions, especially geometry profiles, enormously affect driving performance of autonomous vehicles. Vision-based online road reconstruction promisingly captures road information in advance. Existing solutions like monocular depth estimation and stereo matching suffer from modest performance. The recent technique of Bird's-Eye-View (BEV) perception provides immense potential to more reliable and accurate reconstruction. This paper uniformly proposes two simple yet effective models for road elevation reconstruction in BEV named RoadBEV-mono and RoadBEV-stereo, which estimate road elevation with monocular and stereo images, respectively. The former directly fits elevation values based on voxel features queried from image view, while the latter efficiently recognizes road elevation patterns based on BEV volume representing correlation between left and right voxel features. Insightful analyses reveal their consistence and difference with the perspective view. Experiments on real-world dataset verify the models' effectiveness and superiority. Elevation errors of RoadBEV-mono and RoadBEV-stereo achieve 1.83 cm and 0.50 cm, respectively. Our models are promising for practical road preview, providing essential information for promoting safety and comfort of autonomous vehicles. The code is released at https://github.com/ztsrxh/RoadBEV

cs.CV↗

DrPlanner: Diagnosis and Repair of Motion Planners for Automated Vehicles Using Large Language Models

Motion planners are essential for the safe operation of automated vehicles across various scenarios. However, no motion planning algorithm has achieved perfection in the literature, and improving its performance is often time-consuming and labor-intensive. To tackle the aforementioned issues, we present DrPlanner, the first framework designed to automatically diagnose and repair motion planners using large language models. Initially, we generate a structured description of the planner and its planned trajectories from both natural and programming languages. Leveraging the profound capabilities of large language models, our framework returns repaired planners with detailed diagnostic descriptions. Furthermore, our framework advances iteratively with continuous feedback from the evaluation of the repaired outcomes. Our approach is validated using both search- and sampling-based motion planners for automated vehicles; experimental results highlight the need for demonstrations in the prompt and show the ability of our framework to effectively identify and rectify elusive issues.

cs.RO↗

SAFE-SIM: Safety-Critical Closed-Loop Traffic Simulation with Diffusion-Controllable Adversaries

Evaluating the performance of autonomous vehicle planning algorithms necessitates simulating long-tail safety-critical traffic scenarios. However, traditional methods for generating such scenarios often fall short in terms of controllability and realism; they also neglect the dynamics of agent interactions. To address these limitations, we introduce SAFE-SIM, a novel diffusion-based controllable closed-loop safety-critical simulation framework. Our approach yields two distinct advantages: 1) generating realistic long-tail safety-critical scenarios that closely reflect real-world conditions, and 2) providing controllable adversarial behavior for more comprehensive and interactive evaluations. We develop a novel approach to simulate safety-critical scenarios through an adversarial term in the denoising process of diffusion models, which allows an adversarial agent to challenge a planner with plausible maneuvers while all agents in the scene exhibit reactive and realistic behaviors. Furthermore, we propose novel guidance objectives and a partial diffusion process that enables users to control key aspects of the scenarios, such as the collision type and aggressiveness of the adversarial agent, while maintaining the realism of the behavior. We validate our framework empirically using the nuScenes and nuPlan datasets across multiple planners, demonstrating improvements in both realism and controllability. These findings affirm that diffusion models provide a robust and versatile foundation for safety-critical, interactive traffic simulation, extending their utility across the broader autonomous driving landscape. Project website: https://safe-sim.github.io/.

cs.RO↗

Underactuated Control of Multiple Soft Pneumatic Actuators via Stable Inversion

Soft grippers, with their inherent compliance and adaptability, show advantages for delicate and versatile manipulation tasks in robotics. This paper presents a novel approach to underactuated control of multiple soft actuators, explicitly focusing on the coordination of soft fingers within a soft gripper. Utilizing a single syringe pump as the actuation mechanism, we address the challenge of coordinating multiple degrees of freedom of a compliant system. The theoretical framework applies concepts from stable inversion theory, adapting them to the unique dynamics of the underactuated soft gripper. Through meticulous mechatronic system design and controller synthesis, we demonstrate the efficacy and applicability of our approach in achieving precise and coordinated manipulation tasks in simulation and experimentation. Our findings not only contribute to the advancement of soft robot control but also offer practical insights into the design and control of underactuated systems for real-world applications.

cs.RO↗

Optimizing Diffusion Models for Joint Trajectory Prediction and Controllable Generation

Diffusion models are promising for joint trajectory prediction and controllable generation in autonomous driving, but they face challenges of inefficient inference steps and high computational demands. To tackle these challenges, we introduce Optimal Gaussian Diffusion (OGD) and Estimated Clean Manifold (ECM) Guidance. OGD optimizes the prior distribution for a small diffusion time $T$ and starts the reverse diffusion process from it. ECM directly injects guidance gradients to the estimated clean manifold, eliminating extensive gradient backpropagation throughout the network. Our methodology streamlines the generative process, enabling practical applications with reduced computational overhead. Experimental validation on the large-scale Argoverse 2 dataset demonstrates our approach's superior performance, offering a viable solution for computationally efficient, high-quality joint trajectory prediction and controllable generation for autonomous driving. Our project webpage is at https://yixiaowang7.github.io/OptTrajDiff_Page/.

cs.CV↗

Skill-Critic: Refining Learned Skills for Hierarchical Reinforcement Learning

Hierarchical reinforcement learning (RL) can accelerate long-horizon decision-making by temporally abstracting a policy into multiple levels. Promising results in sparse reward environments have been seen with skills, i.e. sequences of primitive actions. Typically, a skill latent space and policy are discovered from offline data. However, the resulting low-level policy can be unreliable due to low-coverage demonstrations or distribution shifts. As a solution, we propose the Skill-Critic algorithm to fine-tune the low-level policy in conjunction with high-level skill selection. Our Skill-Critic algorithm optimizes both the low-level and high-level policies; these policies are initialized and regularized by the latent space learned from offline demonstrations to guide the parallel policy optimization. We validate Skill-Critic in multiple sparse-reward RL environments, including a new sparse-reward autonomous racing task in Gran Turismo Sport. The experiments show that Skill-Critic's low-level policy fine-tuning and demonstration-guided regularization are essential for good performance. Code and videos are available at our website: https://sites.google.com/view/skill-critic.

cs.LG↗

BeTAIL: Behavior Transformer Adversarial Imitation Learning from Human Racing Gameplay

Imitation learning learns a policy from demonstrations without requiring hand-designed reward functions. In many robotic tasks, such as autonomous racing, imitated policies must model complex environment dynamics and human decision-making. Sequence modeling is highly effective in capturing intricate patterns of motion sequences but struggles to adapt to new environments or distribution shifts that are common in real-world robotics tasks. In contrast, Adversarial Imitation Learning (AIL) can mitigate this effect, but struggles with sample inefficiency and handling complex motion patterns. Thus, we propose BeTAIL: Behavior Transformer Adversarial Imitation Learning, which combines a Behavior Transformer (BeT) policy from human demonstrations with online AIL. BeTAIL adds an AIL residual policy to the BeT policy to model the sequential decision-making process of human experts and correct for out-of-distribution states or shifts in environment dynamics. We test BeTAIL on three challenges with expert-level demonstrations of real human gameplay in Gran Turismo Sport. Our proposed residual BeTAIL reduces environment interactions and improves racing performance and stability, even when the BeT is pretrained on different tracks than downstream learning. Videos and code available at: https://sites.google.com/berkeley.edu/BeTAIL/home.

cs.LG↗

Grounded Relational Inference: Domain Knowledge Driven Explainable Autonomous Driving

Explainability is essential for autonomous vehicles and other robotics systems interacting with humans and other objects during operation. Humans need to understand and anticipate the actions taken by the machines for trustful and safe cooperation. In this work, we aim to develop an explainable model that generates explanations consistent with both human domain knowledge and the model's inherent causal relation. In particular, we focus on an essential building block of autonomous driving, multi-agent interaction modeling. We propose Grounded Relational Inference (GRI). It models an interactive system's underlying dynamics by inferring an interaction graph representing the agents' relations. We ensure a semantically meaningful interaction graph by grounding the relational latent space into semantic interactive behaviors defined with expert domain knowledge. We demonstrate that it can model interactive traffic scenarios under both simulation and real-world settings, and generate semantic graphs explaining the vehicle's behavior by their interactions.

cs.AI↗

Learning Online Belief Prediction for Efficient POMDP Planning in Autonomous Driving

Effective decision-making in autonomous driving relies on accurate inference of other traffic agents' future behaviors. To achieve this, we propose an online belief-update-based behavior prediction model and an efficient planner for Partially Observable Markov Decision Processes (POMDPs). We develop a Transformer-based prediction model, enhanced with a recurrent neural memory model, to dynamically update latent belief state and infer the intentions of other agents. The model can also integrate the ego vehicle's intentions to reflect closed-loop interactions among agents, and it learns from both offline data and online interactions. For planning, we employ a Monte-Carlo Tree Search (MCTS) planner with macro actions, which reduces computational complexity by searching over temporally extended action steps. Inside the MCTS planner, we use predicted long-term multi-modal trajectories to approximate future updates, which eliminates iterative belief updating and improves the running efficiency. Our approach also incorporates deep Q-learning (DQN) as a search prior, which significantly improves the performance of the MCTS planner. Experimental results from simulated environments validate the effectiveness of our proposed method. The online belief update model can significantly enhance the accuracy and temporal consistency of predictions, leading to improved decision-making performance. Employing DQN as a search prior in the MCTS planner considerably boosts its performance and outperforms an imitation learning-based prior. Additionally, we show that the MCTS planning with macro actions substantially outperforms the vanilla method in terms of performance and efficiency.

cs.RO↗

Strategically Conservative Q-Learning

Offline reinforcement learning (RL) is a compelling paradigm to extend RL's practical utility by leveraging pre-collected, static datasets, thereby avoiding the limitations associated with collecting online interactions. The major difficulty in offline RL is mitigating the impact of approximation errors when encountering out-of-distribution (OOD) actions; doing so ineffectively will lead to policies that prefer OOD actions, which can lead to unexpected and potentially catastrophic results. Despite the variety of works proposed to address this issue, they tend to excessively suppress the value function in and around OOD regions, resulting in overly pessimistic value estimates. In this paper, we propose a novel framework called Strategically Conservative Q-Learning (SCQ) that distinguishes between OOD data that is easy and hard to estimate, ultimately resulting in less conservative value estimates. Our approach exploits the inherent strengths of neural networks to interpolate, while carefully navigating their limitations in extrapolation, to obtain pessimistic yet still property calibrated value estimates. Theoretical analysis also shows that the value function learned by SCQ is still conservative, but potentially much less so than that of Conservative Q-learning (CQL). Finally, extensive evaluation on the D4RL benchmark tasks shows our proposed method outperforms state-of-the-art methods. Our code is available through \url{https://github.com/purewater0901/SCQ}.

cs.LG↗

$\textit{S}^3$Gaussian: Self-Supervised Street Gaussians for Autonomous Driving

Photorealistic 3D reconstruction of street scenes is a critical technique for developing real-world simulators for autonomous driving. Despite the efficacy of Neural Radiance Fields (NeRF) for driving scenes, 3D Gaussian Splatting (3DGS) emerges as a promising direction due to its faster speed and more explicit representation. However, most existing street 3DGS methods require tracked 3D vehicle bounding boxes to decompose the static and dynamic elements for effective reconstruction, limiting their applications for in-the-wild scenarios. To facilitate efficient 3D scene reconstruction without costly annotations, we propose a self-supervised street Gaussian ($\textit{S}^3$Gaussian) method to decompose dynamic and static elements from 4D consistency. We represent each scene with 3D Gaussians to preserve the explicitness and further accompany them with a spatial-temporal field network to compactly model the 4D dynamics. We conduct extensive experiments on the challenging Waymo-Open dataset to evaluate the effectiveness of our method. Our $\textit{S}^3$Gaussian demonstrates the ability to decompose static and dynamic scenes and achieves the best performance without using 3D annotations. Code is available at: https://github.com/nnanhuang/S3Gaussian/.

cs.CV↗

Optimized Design of a Soft Actuator Considering Force/Torque, Bendability, and Controllability via an Approximated Structure

This paper introduces a novel design method that enhances the force/torque, bendability, and controllability of soft pneumatic actuators (SPAs). The complex structure of the soft actuator is simplified by approximating it as a cantilever beam. This allows us to derive approximated nonlinear kinematic models and a dynamical model, which is explored to understand the correlation between natural frequency and dimensional parameters of SPA. The design problem is then transformed into an optimization problem, using kinematic equations as the objective function and the dynamical equation as a constraint. By solving this optimization problem, the optimal dimensional parameters are determined. Six prototypes are manufactured to validate the proposed approach. The optimal actuator successfully generates the desired force/torque and bending angle, while its natural frequency remains within the constrained range. This work highlights the potential of using optimization formulation and approximated nonlinear models to boost the performance and dynamical properties of soft pneumatic actuators.

cs.RO↗

Efficient Reinforcement Learning of Task Planners for Robotic Palletization through Iterative Action Masking Learning

The development of robotic systems for palletization in logistics scenarios is of paramount importance, addressing critical efficiency and precision demands in supply chain management. This paper investigates the application of Reinforcement Learning (RL) in enhancing task planning for such robotic systems. Confronted with the substantial challenge of a vast action space, which is a significant impediment to efficiently apply out-of-the-shelf RL methods, our study introduces a novel method of utilizing supervised learning to iteratively prune and manage the action space effectively. By reducing the complexity of the action space, our approach not only accelerates the learning phase but also ensures the effectiveness and reliability of the task planning in robotic palletization. The experimental results underscore the efficacy of this method, highlighting its potential in improving the performance of RL applications in complex and high-dimensional environments like logistics palletization.

cs.RO↗

SkillDiffuser: Interpretable Hierarchical Planning via Skill Abstractions in Diffusion-Based Task Execution

Diffusion models have demonstrated strong potential for robotic trajectory planning. However, generating coherent trajectories from high-level instructions remains challenging, especially for long-range composition tasks requiring multiple sequential skills. We propose SkillDiffuser, an end-to-end hierarchical planning framework integrating interpretable skill learning with conditional diffusion planning to address this problem. At the higher level, the skill abstraction module learns discrete, human-understandable skill representations from visual observations and language instructions. These learned skill embeddings are then used to condition the diffusion model to generate customized latent trajectories aligned with the skills. This allows generating diverse state trajectories that adhere to the learnable skills. By integrating skill learning with conditional trajectory generation, SkillDiffuser produces coherent behavior following abstract instructions across diverse tasks. Experiments on multi-task robotic manipulation benchmarks like Meta-World and LOReL demonstrate state-of-the-art performance and human-interpretable skill representations from SkillDiffuser. More visualization results and information could be found on our website.

cs.RO↗

Robust In-Hand Manipulation with Extrinsic Contacts

We present in-hand manipulation tasks where a robot moves an object in grasp, maintains its external contact mode with the environment, and adjusts its in-hand pose simultaneously. The proposed manipulation task leads to complex contact interactions which can be very susceptible to uncertainties in kinematic and physical parameters. Therefore, we propose a robust in-hand manipulation method, which consists of two parts. First, an in-gripper mechanics model that computes a naïve motion cone assuming all parameters are precise. Then, a robust planning method refines the motion cone to maintain desired contact mode regardless of parametric errors. Real-world experiments were conducted to illustrate the accuracy of the mechanics model and the effectiveness of the robust planning framework in the presence of kinematics parameter errors.

cs.RO↗