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Masood S. Mortazavi

Publications and source records attributed to Masood S. Mortazavi.

5 recordsLinked to original sources

LLM4RTL: Tool-Assisted LLM for RTL Generation

Large language models (LLMs) have facilitated impressive progress in software engineering, code generation, tooling, and systems. Concurrently, a significant body of research has developed which explores a growing variety of methods and systems for applying LLMs to hardware and chip design (e.g., systems for RTL code generation based on functional description). However, when it comes to open Verilog/RTL code-generation, we need high-quality training samples to build specialized and more effective LLM systems through fine-tuning or low-rank adaptation. Here, we propose a ``judge-renew-check-renew-check'' (JRCRC) pipeline which updates a current public dataset using a hierarchy of state-of-the-art commercial LLM models differing in their costs and capabilities in RTL code generation. This approach achieves a cost-effective mechanism for filtering and refining code-generation samples into a higher-quality training dataset. Our experiments also identify some common weaknesses of LLMs in rule-based reasoning and logic, and consequently, in RTL code-generation. Having identified these weaknesses, we develop an architecture for incorporating pre-processing tools to dynamically assist the LLMs in inferring logical relationships from tabular data formats. With our tools-assisted architecture for RTL code generation, we achieve significant overall performance gains in the VerilogEval benchmark and outperform many state-of-the-art methods. Our LLM4RTL system achieves performance comparable to that of GPT-4O using a significantly much smaller LLM.

cs.AR↗

Theta-Resonance: A Single-Step Reinforcement Learning Method for Design Space Exploration

Given an environment (e.g., a simulator) for evaluating samples in a specified design space and a set of weighted evaluation metrics -- one can use Theta-Resonance, a single-step Markov Decision Process (MDP), to train an intelligent agent producing progressively more optimal samples. In Theta-Resonance, a neural network consumes a constant input tensor and produces a policy as a set of conditional probability density functions (PDFs) for sampling each design dimension. We specialize existing policy gradient algorithms in deep reinforcement learning (D-RL) in order to use evaluation feedback (in terms of cost, penalty or reward) to update our policy network with robust algorithmic stability and minimal design evaluations. We study multiple neural architectures (for our policy network) within the context of a simple SoC design space and propose a method of constructing synthetic space exploration problems to compare and improve design space exploration (DSE) algorithms. Although we only present categorical design spaces, we also outline how to use Theta-Resonance in order to explore continuous and mixed continuous-discrete design spaces.

cs.LG↗

Fully Convolutional Scene Graph Generation

This paper presents a fully convolutional scene graph generation (FCSGG) model that detects objects and relations simultaneously. Most of the scene graph generation frameworks use a pre-trained two-stage object detector, like Faster R-CNN, and build scene graphs using bounding box features. Such pipeline usually has a large number of parameters and low inference speed. Unlike these approaches, FCSGG is a conceptually elegant and efficient bottom-up approach that encodes objects as bounding box center points, and relationships as 2D vector fields which are named as Relation Affinity Fields (RAFs). RAFs encode both semantic and spatial features, and explicitly represent the relationship between a pair of objects by the integral on a sub-region that points from subject to object. FCSGG only utilizes visual features and still generates strong results for scene graph generation. Comprehensive experiments on the Visual Genome dataset demonstrate the efficacy, efficiency, and generalizability of the proposed method. FCSGG achieves highly competitive results on recall and zero-shot recall with significantly reduced inference time.

cs.CV↗

improving partition-block-based acoustic echo canceler in under-modeling scenarios

Recently, a partitioned-block-based frequency-domain Kalman filter (PFKF) has been proposed for acoustic echo cancellation. Compared with the normal frequency-domain Kalman filter, the PFKF utilizes the partitioned-block structure, resulting in both fast convergence and low time-latency. We present an analysis of the steady-state behavior of the PFKF and found that it suffers from a biased steady-state solution when the filter is of deficient length. Accordingly, we propose an effective modification that has the benefit of the guaranteed optimal steady-state behavior. Simulations are conducted to validate the improved performance of the proposed method.

eess.AS↗

The Impact of Hole Geometry on Relative Robustness of In-Painting Networks: An Empirical Study

In-painting networks use existing pixels to generate appropriate pixels to fill "holes" placed on parts of an image. A 2-D in-painting network's input usually consists of (1) a three-channel 2-D image, and (2) an additional channel for the "holes" to be in-painted in that image. In this paper, we study the robustness of a given in-painting neural network against variations in hole geometry distributions. We observe that the robustness of an in-painting network is dependent on the probability distribution function (PDF) of the hole geometry presented to it during its training even if the underlying image dataset used (in training and testing) does not alter. We develop an experimental methodology for testing and evaluating relative robustness of in-painting networks against four different kinds of hole geometry PDFs. We examine a number of hypothesis regarding (1) the natural bias of in-painting networks to the hole distribution used for their training, (2) the underlying dataset's ability to differentiate relative robustness as hole distributions vary in a train-test (cross-comparison) grid, and (3) the impact of the directional distribution of edges in the holes and in the image dataset. We present results for L1, PSNR and SSIM quality metrics and develop a specific measure of relative in-painting robustness to be used in cross-comparison grids based on these quality metrics. (One can incorporate other quality metrics in this relative measure.) The empirical work reported here is an initial step in a broader and deeper investigation of "filling the blank" neural networks' sensitivity, robustness and regularization with respect to hole "geometry" PDFs, and it suggests further research in this domain.

cs.CV↗