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Mat Allen

Publications and source records attributed to Mat Allen.

3 recordsLinked to original sources

Parameterized Synthetic Text Generation with SimpleStories

We present SimpleStories, a large synthetic story dataset in simple language, consisting of 2 million samples each in English and Japanese. Through parameterizing prompts at multiple levels of abstraction, we achieve control over story characteristics at scale, inducing syntactic and semantic diversity. Ablations on a newly trained model suite show improved sample efficiency and model interpretability compared to the TinyStories dataset. We open-source all constituent parts of model creation, hoping to enable novel ways to study the end-to-end training process. As a byproduct, we move the frontier regarding the fewest-parameter language model that outputs grammatical natural language.

cs.CL

Meta-Models: An Architecture for Decoding LLM Behaviors Through Interpreted Embeddings and Natural Language

As Large Language Models (LLMs) become increasingly integrated into our daily lives, the potential harms from deceptive behavior underlie the need for faithfully interpreting their decision-making. While traditional probing methods have shown some effectiveness, they remain best for narrowly scoped tasks while more comprehensive explanations are still necessary. To this end, we investigate meta-models-an architecture using a "meta-model" that takes activations from an "input-model" and answers natural language questions about the input-model's behaviors. We evaluate the meta-model's ability to generalize by training them on selected task types and assessing their out-of-distribution performance in deceptive scenarios. Our findings show that meta-models generalize well to out-of-distribution tasks and point towards opportunities for future research in this area. Our code is available at https://github.com/acostarelli/meta-models-public .

cs.LG

GameBench: Evaluating Strategic Reasoning Abilities of LLM Agents

Large language models have demonstrated remarkable few-shot performance on many natural language understanding tasks. Despite several demonstrations of using large language models in complex, strategic scenarios, there lacks a comprehensive framework for evaluating agents' performance across various types of reasoning found in games. To address this gap, we introduce GameBench, a cross-domain benchmark for evaluating strategic reasoning abilities of LLM agents. We focus on 9 different game environments, where each covers at least one axis of key reasoning skill identified in strategy games, and select games for which strategy explanations are unlikely to form a significant portion of models' pretraining corpuses. Our evaluations use GPT-3 and GPT-4 in their base form along with two scaffolding frameworks designed to enhance strategic reasoning ability: Chain-of-Thought (CoT) prompting and Reasoning Via Planning (RAP). Our results show that none of the tested models match human performance, and at worst GPT-4 performs worse than random action. CoT and RAP both improve scores but not comparable to human levels.

cs.CL