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Matej Hoffmann

Publications and source records attributed to Matej Hoffmann.

At least 55 records · Page 3Linked to original sources

Learning body models: from humans to humanoids

Humans and animals excel in combining information from multiple sensory modalities, controlling their complex bodies, adapting to growth, failures, or using tools. These capabilities are also highly desirable in robots. They are displayed by machines to some extent. Yet, the artificial creatures are lagging behind. The key foundation is an internal representation of the body that the agent - human, animal, or robot - has developed. The mechanisms of operation of body models in the brain are largely unknown and even less is known about how they are constructed from experience after birth. In collaboration with developmental psychologists, we conducted targeted experiments to understand how infants acquire first "sensorimotor body knowledge". These experiments inform our work in which we construct embodied computational models on humanoid robots that address the mechanisms behind learning, adaptation, and operation of multimodal body representations. At the same time, we assess which of the features of the "body in the brain" should be transferred to robots to give rise to more adaptive and resilient, self-calibrating machines. We extend traditional robot kinematic calibration focusing on self-contained approaches where no external metrology is needed: self-contact and self-observation. Problem formulation allowing to combine several ways of closing the kinematic chain simultaneously is presented, along with a calibration toolbox and experimental validation on several robot platforms. Finally, next to models of the body itself, we study peripersonal space - the space immediately surrounding the body. Again, embodied computational models are developed and subsequently, the possibility of turning these biologically inspired representations into safe human-robot collaboration is studied.

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Body models in humans, animals, and robots: mechanisms and plasticity

Humans and animals excel in combining information from multiple sensory modalities, controlling their complex bodies, adapting to growth, failures, or using tools. These capabilities are also highly desirable in robots. They are displayed by machines to some extent - yet, as is so often the case, the artificial creatures are lagging behind. The key foundation is an internal representation of the body that the agent - human, animal, or robot - has developed. In the biological realm, evidence has been accumulated by diverse disciplines giving rise to the concepts of body image, body schema, and others. In robotics, a model of the robot is an indispensable component that enables to control the machine. In this article I compare the character of body representations in biology with their robotic counterparts and relate that to the differences in performance that we observe. I put forth a number of axes regarding the nature of such body models: fixed vs. plastic, amodal vs. modal, explicit vs. implicit, serial vs. parallel, modular vs. holistic, and centralized vs. distributed. An interesting trend emerges: on many of the axes, there is a sequence from robot body models, over body image, body schema, to the body representation in lower animals like the octopus. In some sense, robots have a lot in common with Ian Waterman - "the man who lost his body" - in that they rely on an explicit, veridical body model (body image taken to the extreme) and lack any implicit, multimodal representation (like the body schema) of their bodies. I will then detail how robots can inform the biological sciences dealing with body representations and finally, I will study which of the features of the "body in the brain" should be transferred to robots, giving rise to more adaptive and resilient, self-calibrating machines.

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Body schema or the body as its own best model

Rodney Brooks (1991) put forth the idea that during an agent's interaction with its environment, representations of the world often stand in the way. Instead, using the world as its own best model, i.e. interacting with it directly without making models, often leads to better and more natural behavior. The same perspective can be applied to representations of the agent's body. I analyze different examples from biology -- octopus and humans in particular -- and compare them with robots and their body models. At one end of the spectrum, the octopus, a highly intelligent animal, largely relies on the mechanical properties of its arms and peripheral nervous system. No central representations or maps of its body were found in its central nervous system. Primate brains do contain areas dedicated to processing body-related information and different body maps were found. Yet, these representations are still largely implicit and distributed and some functionality is also offloaded to the periphery. Robots, on the other hand, rely almost exclusively on their body models when planning and executing behaviors. I analyze the pros and cons of these different approaches and propose what may be the best solution for robots of the future.

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Effect of Active and Passive Protective Soft Skins on Collision Forces in Human-robot Collaboration

Soft electronic skins are one of the means to turn an industrial manipulator into a collaborative robot. For manipulators that are already fit for physical human-robot collaboration, soft skins can make them safer. In this work, we study the after impact behavior of two collaborative manipulators (UR10e and KUKA LBR iiwa) and one classical industrial manipulator (KUKA Cybertech), in presence or absence of an industrial protective skin (AIRSKIN). In addition, we isolate the effects of the passive padding and the active contribution of the sensor to robot reaction. We present a total of 2250 collision measurements and study the impact force, contact duration, clamping force, and impulse. The dataset is publicly available. We summarize our results as follows. For transient collisions, the passive skin properties lowered the impact forces by about 40 %. During quasi-static contact, the effect of skin covers -- active or passive -- cannot be isolated from the collision detection and reaction by the collaborative robots. Important effects of the stop categories triggered by the active protective skin were found. We systematically compare the different settings and the empirically established safe velocities with prescriptions by the ISO/TS 15066. In some cases, up to the quadruple of the ISO/TS 15066 prescribed velocity can comply with the impact force limits and thus be considered safe. We propose an extension of the formulas relating impact force and permissible velocity that take into account the stiffness and compressible thickness of the protective cover, leading to better predictions of the collision forces. At the same time, this work emphasizes the need for in situ measurements as all the factors we studied -- presence of active/passive skin, safety stop settings, robot collision reaction, impact direction, and, of course, velocity -- have effects on the force evolution after impact.

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Active Visuo-Haptic Object Shape Completion

Recent advancements in object shape completion have enabled impressive object reconstructions using only visual input. However, due to self-occlusion, the reconstructions have high uncertainty in the occluded object parts, which negatively impacts the performance of downstream robotic tasks such as grasping. In this work, we propose an active visuo-haptic shape completion method called Act-VH that actively computes where to touch the objects based on the reconstruction uncertainty. Act-VH reconstructs objects from point clouds and calculates the reconstruction uncertainty using IGR, a recent state-of-the-art implicit surface deep neural network. We experimentally evaluate the reconstruction accuracy of Act-VH against five baselines in simulation and in the real world. We also propose a new simulation environment for this purpose. The results show that Act-VH outperforms all baselines and that an uncertainty-driven haptic exploration policy leads to higher reconstruction accuracy than a random policy and a policy driven by Gaussian Process Implicit Surfaces. As a final experiment, we evaluate Act-VH and the best reconstruction baseline on grasping 10 novel objects. The results show that Act-VH reaches a significantly higher grasp success rate than the baseline on all objects. Together, this work opens up the door for using active visuo-haptic shape completion in more complex cluttered scenes.

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Body Models in Humans and Robots

Neurocognitive models of higher-level somatosensory processing have emphasised the role of stored body representations in interpreting real-time sensory signals coming from the body (Longo, Azanon and Haggard, 2010; Tame, Azanon and Longo, 2019). The need for such stored representations arises from the fact that immediate sensory signals coming from the body do not specify metric details about body size and shape. Several aspects of somatoperception, therefore, require that immediate sensory signals be combined with stored body representations. This basic problem is equally true for humanoid robots and, intriguingly, neurocognitive models developed to explain human perception are strikingly similar to those developed independently for localizing touch on humanoid robots, such as the iCub, equipped with artificial electronic skin on the majority of its body surface (Roncone et al., 2014; Hoffmann, 2021). In this chapter, we will review the key features of these models, discuss their similarities and differences to each other, and to other models in the literature. Using robots as embodied computational models is an example of synthetic methodology or 'understanding by building' (e.g., Hoffmann and Pfeifer, 2018), computational embodied neuroscience (Caligiore et al., 2010) or 'synthetic psychology of the self' (Prescott and Camilleri, 2019). Such models have the advantage that they need to be worked out into every detail, making any theory explicit and complete. There is also an additional way of (pre)validating such a theory other than comparing to the biological or psychological phenomenon studied by simply verifying that a particular implementation really performs the task: can the robot localize where it is being touched (see https://youtu.be/pfse424t5mQ)?

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Robots as Powerful Allies for the Study of Embodied Cognition from the Bottom Up

A large body of compelling evidence has been accumulated demonstrating that embodiment - the agent's physical setup, including its shape, materials, sensors and actuators - is constitutive for any form of cognition and as a consequence, models of cognition need to be embodied. In contrast to methods from empirical sciences to study cognition, robots can be freely manipulated and virtually all key variables of their embodiment and control programs can be systematically varied. As such, they provide an extremely powerful tool of investigation. We present a robotic bottom-up or developmental approach, focusing on three stages: (a) low-level behaviors like walking and reflexes, (b) learning regularities in sensorimotor spaces, and (c) human-like cognition. We also show that robotic based research is not only a productive path to deepening our understanding of cognition, but that robots can strongly benefit from human-like cognition in order to become more autonomous, robust, resilient, and safe.

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Automatic self-contained calibration of an industrial dual-arm robot with cameras using self-contact, planar constraints, and self-observation

We present a robot kinematic calibration method that combines complementary calibration approaches: self-contact, planar constraints, and self-observation. We analyze the estimation of the end effector parameters, joint offsets of the manipulators, and calibration of the complete kinematic chain (DH parameters). The results are compared with ground truth measurements provided by a laser tracker. Our main findings are: (1) When applying the complementary calibration approaches in isolation, the self-contact approach yields the best and most stable results. (2) All combinations of more than one approach were always superior to using any single approach in terms of calibration errors and the observability of the estimated parameters. Combining more approaches delivers robot parameters that better generalize to the workspace parts not used for the calibration. (3) Sequential calibration, i.e. calibrating cameras first and then robot kinematics, is more effective than simultaneous calibration of all parameters. In real experiments, we employ two industrial manipulators mounted on a common base. The manipulators are equipped with force/torque sensors at their wrists, with two cameras attached to the robot base, and with special end effectors with fiducial markers. We collect a new comprehensive dataset for robot kinematic calibration and make it publicly available. The dataset and its analysis provide quantitative and qualitative insights that go beyond the specific manipulators used in this work and apply to self-contained robot kinematic calibration in general.

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3D Collision-Force-Map for Safe Human-Robot Collaboration

The need to guarantee safety of collaborative robots limits their performance, in particular, their speed and hence cycle time. The standard ISO/TS 15066 defines the Power and Force Limiting operation mode and prescribes force thresholds that a moving robot is allowed to exert on human body parts during impact, along with a simple formula to obtain maximum allowed speed of the robot in the whole workspace. In this work, we measure the forces exerted by two collaborative manipulators (UR10e and KUKA LBR iiwa) moving downward against an impact measuring device. First, we empirically show that the impact forces can vary by more than 100 percent within the robot workspace. The forces are negatively correlated with the distance from the robot base and the height in the workspace. Second, we present a data-driven model, 3D Collision-Force-Map, predicting impact forces from distance, height, and velocity and demonstrate that it can be trained on a limited number of data points. Third, we analyze the force evolution upon impact and find that clamping never occurs for the UR10e. We show that formulas relating robot mass, velocity, and impact forces from ISO/TS 15066 are insufficient -- leading both to significant underestimation and overestimation and thus to unnecessarily long cycle times or even dangerous applications. We propose an empirical method that can be deployed to quickly determine the optimal speed and position where a task can be safely performed with maximum efficiency.

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Robot in the mirror: toward an embodied computational model of mirror self-recognition

Self-recognition or self-awareness is a capacity attributed typically only to humans and few other species. The definitions of these concepts vary and little is known about the mechanisms behind them. However, there is a Turing test-like benchmark: the mirror self-recognition, which consists in covertly putting a mark on the face of the tested subject, placing her in front of a mirror, and observing the reactions. In this work, first, we provide a mechanistic decomposition, or process model, of what components are required to pass this test. Based on these, we provide suggestions for empirical research. In particular, in our view, the way the infants or animals reach for the mark should be studied in detail. Second, we develop a model to enable the humanoid robot Nao to pass the test. The core of our technical contribution is learning the appearance representation and visual novelty detection by means of learning the generative model of the face with deep auto-encoders and exploiting the prediction error. The mark is identified as a salient region on the face and reaching action is triggered, relying on a previously learned mapping to arm joint angles. The architecture is tested on two robots with a completely different face.

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Should a small robot have a small personal space? Investigating personal spatial zones and proxemic behavior in human-robot interaction

This paper presents the first study in a series of proxemics experiments concerned with the role of personal spatial zones in human-robot interaction. In the study 40 participants approached a NAO robot positioned approximately at participants' eye level and entered different social zones around the robot (personal and intimate space). When the robot perceived the approaching person entering its personal space, it started gazing at the participant, and upon the intrusion of its intimate space it leaned back. Our research questions were: (1) given the small size of the robot (58 cm tall), will people expect its social zones to shrink by its size? (2) Will the robot behaviors be interpreted as appropriate social behaviors? We found that the average approach distance of the participants was 48 cm, which represents the inner limit of the human-size personal zone (45-120 cm), but is outside of the personal zone scaled to robot size (16-42 cm). This suggests that most participants did not (fully) scale down the extent of these zones to the robot size. We also found that the leaning back behavior of the robot was correctly interpreted by most participants as the robot's reaction to the intrusion of its personal space; however, our implementation of the behavior was often perceived as "unfriendly". We will discuss this and other limitations of the study in detail. Additionally we found positive correlations between participants' personality traits, Godspeed Questionnaire subscales, and the average approach distance. The technical contribution of this work is the real-time perception of 25 keypoints on the human body using a single compact RGB-D camera and the use of these points for accurate interpersonal distance estimation and as gazing targets for the robot.

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Active exploration for body model learning through self-touch on a humanoid robot with artificial skin

The mechanisms of infant development are far from understood. Learning about one's own body is likely a foundation for subsequent development. Here we look specifically at the problem of how spontaneous touches to the body in early infancy may give rise to first body models and bootstrap further development such as reaching competence. Unlike visually elicited reaching, reaching to own body requires connections of the tactile and motor space only, bypassing vision. Still, the problems of high dimensionality and redundancy of the motor system persist. In this work, we present an embodied computational model on a simulated humanoid robot with artificial sensitive skin on large areas of its body. The robot should autonomously develop the capacity to reach for every tactile sensor on its body. To do this efficiently, we employ the computational framework of intrinsic motivations and variants of goal babbling, as opposed to motor babbling, that prove to make the exploration process faster and alleviate the ill-posedness of learning inverse kinematics. Based on our results, we discuss the next steps in relation to infant studies: what information will be necessary to further ground this computational model in behavioral data.

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Safe physical HRI: Toward a unified treatment of speed and separation monitoring together with power and force limiting

So-called collaborative robots are a current trend in industrial robotics. However, they still face many problems in practical application such as reduced speed to ascertain their collaborativeness. The standards prescribe two regimes: (i) speed and separation monitoring and (ii) power and force limiting, where the former requires reliable estimation of distances between the robot and human body parts and the latter imposes constraints on the energy absorbed during collisions prior to robot stopping. Following the standards, we deploy the two collaborative regimes in a single application and study the performance in a mock collaborative task under the individual regimes, including transitions between them. Additionally, we compare the performance under "safety zone monitoring" with keypoint pair-wise separation distance assessment relying on an RGB-D sensor and skeleton extraction algorithm to track human body parts in the workspace. Best performance has been achieved in the following setting: robot operates at full speed until a distance threshold between any robot and human body part is crossed; then, reduced robot speed per power and force limiting is triggered. Robot is halted only when the operator's head crosses a predefined distance from selected robot parts. We demonstrate our methodology on a setup combining a KUKA LBR iiwa robot, Intel RealSense RGB-D sensor and OpenPose for human pose estimation.

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Robot self-calibration using multiple kinematic chains -- a simulation study on the iCub humanoid robot

Mechanism calibration is an important and non-trivial task in robotics. Advances in sensor technology make affordable but increasingly accurate devices such as cameras and tactile sensors available, making it possible to perform automated self-contained calibration relying on redundant information in these sensory streams. In this work, we use a simulated iCub humanoid robot with a stereo camera system and end-effector contact emulation to quantitatively compare the performance of kinematic calibration by employing different combinations of intersecting kinematic chains -- either through self-observation or self-touch. The parameters varied were: (i) type and number of intersecting kinematic chains used for calibration, (ii) parameters and chains subject to optimization, (iii) amount of initial perturbation of kinematic parameters, (iv) number of poses/configurations used for optimization, (v) amount of measurement noise in end-effector positions / cameras. The main findings are: (1) calibrating parameters of a single chain (e.g. one arm) by employing multiple kinematic chains ("self-observation" and "self-touch") is superior in terms of optimization results as well as observability; (2) when using multi-chain calibration, fewer poses suffice to get similar performance compared to when for example only observation from a single camera is used; (3) parameters of all chains (here 86 DH parameters) can be subject to calibration simultaneously and with 50 (100) poses, end-effector error of around 2 (1) mm can be achieved; (4) adding noise to a sensory modality degrades performance of all calibrations employing the chains relying on this information.

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The homunculus for proprioception: Toward learning the representation of a humanoid robot's joint space using self-organizing maps

In primate brains, tactile and proprioceptive inputs are relayed to the somatosensory cortex which is known for somatotopic representations, or, "homunculi". Our research centers on understanding the mechanisms of the formation of these and more higher-level body representations (body schema) by using humanoid robots and neural networks to construct models. We specifically focus on how spatial representation of the body may be learned from somatosensory information in self-touch configurations. In this work, we target the representation of proprioceptive inputs, which we take to be joint angles in the robot. The inputs collected in different body postures serve as inputs to a Self-Organizing Map (SOM) with a 2D lattice on the output. With unrestricted, all-to-all connections, the map is not capable of representing the input space while preserving the topological relationships, because the intrinsic dimensionality of the body posture space is too large. Hence, we use a method we developed previously for tactile inputs (Hoffmann, Straka et al. 2018) called MRF-SOM, where the Maximum Receptive Field of output neurons is restricted so they only learn to represent specific parts of the input space. This is in line with the receptive fields of neurons in somatosensory areas representing proprioception that often respond to combination of few joints (e.g. wrist and elbow).

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Symbol Emergence in Cognitive Developmental Systems: a Survey

Humans use signs, e.g., sentences in a spoken language, for communication and thought. Hence, symbol systems like language are crucial for our communication with other agents and adaptation to our real-world environment. The symbol systems we use in our human society adaptively and dynamically change over time. In the context of artificial intelligence (AI) and cognitive systems, the symbol grounding problem has been regarded as one of the central problems related to {\it symbols}. However, the symbol grounding problem was originally posed to connect symbolic AI and sensorimotor information and did not consider many interdisciplinary phenomena in human communication and dynamic symbol systems in our society, which semiotics considered. In this paper, we focus on the symbol emergence problem, addressing not only cognitive dynamics but also the dynamics of symbol systems in society, rather than the symbol grounding problem. We first introduce the notion of a symbol in semiotics from the humanities, to leave the very narrow idea of symbols in symbolic AI. Furthermore, over the years, it became more and more clear that symbol emergence has to be regarded as a multifaceted problem. Therefore, secondly, we review the history of the symbol emergence problem in different fields, including both biological and artificial systems, showing their mutual relations. We summarize the discussion and provide an integrative viewpoint and comprehensive overview of symbol emergence in cognitive systems. Additionally, we describe the challenges facing the creation of cognitive systems that can be part of symbol emergence systems.

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Compact Real-time avoidance on a Humanoid Robot for Human-robot Interaction

With robots leaving factories and entering less controlled domains, possibly sharing the space with humans, safety is paramount and multimodal awareness of the body surface and the surrounding environment is fundamental. Taking inspiration from peripersonal space representations in humans, we present a framework on a humanoid robot that dynamically maintains such a protective safety zone, composed of the following main components: (i) a human 2D keypoints estimation pipeline employing a deep learning based algorithm, extended here into 3D using disparity; (ii) a distributed peripersonal space representation around the robot's body parts; (iii) a reaching controller that incorporates all obstacles entering the robot's safety zone on the fly into the task. Pilot experiments demonstrate that an effective safety margin between the robot's and the human's body parts is kept. The proposed solution is flexible and versatile since the safety zone around individual robot and human body parts can be selectively modulated---here we demonstrate stronger avoidance of the human head compared to rest of the body. Our system works in real time and is self-contained, with no external sensory equipment and use of onboard cameras only.

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The role of self-touch experience in the formation of the self

The human self has many facets: there is the physical body and then there are different concepts or representations supported by processes in the brain such as the ecological, social, temporal, conceptual, and experiential self. The mechanisms of operation and formation of the self are, however, largely unknown. The basis is constituted by the ecological or sensorimotor self that deals with the configuration of the body in space and its action possibilities. This self is prereflective, prelinguistic, and initially perhaps even largely independent of visual inputs. Instead, somatosensory (tactile and proprioceptive) information both before and after birth may play a key part. In this paper, we propose that self-touch experience may be a fundamental mechanisms to bootstrap the formation of the sensorimotor self and perhaps even beyond. We will investigate this from the perspectives of phenomenology, developmental psychology, and neuroscience. In light of the evidence from fetus and infant development, we will speculate about the possible mechanisms that may drive the formation of first body representations drawing on self-touch experience.

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