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Matej Kristan

Publications and source records attributed to Matej Kristan.

At least 19 recordsLinked to original sources

4th Workshop on Maritime Computer Vision (MaCVi): Challenge Overview

The 4th Workshop on Maritime Computer Vision (MaCVi) is organized as part of CVPR 2026. This edition features five benchmark challenges with emphasis on both predictive accuracy and embedded real-time feasibility. This report summarizes the MaCVi 2026 challenge setup, evaluation protocols, datasets, and benchmark tracks, and presents quantitative results, qualitative comparisons, and cross-challenge analyses of emerging method trends. We also include technical reports from top-performing teams to highlight practical design choices and lessons learned across the benchmark suite. Datasets, leaderboards, and challenge resources are available at https://macvi.org/workshop/cvpr26.

cs.CV

Mitigating Objectness Bias and Region-to-Text Misalignment for Open-Vocabulary Panoptic Segmentation

Open-vocabulary panoptic segmentation remains hindered by two coupled issues: (i) mask selection bias, where objectness heads trained on closed vocabularies suppress masks of categories not observed in training, and (ii) limited regional understanding in vision-language models such as CLIP, which were optimized for global image classification rather than localized segmentation. We introduce OVRCOAT, a simple, modular framework that tackles both. First, a CLIP-conditioned objectness adjustment (COAT) updates background/foreground probabilities, preserving high-quality masks for out-of-vocabulary objects. Second, an open-vocabulary mask-to-text refinement (OVR) strengthens CLIP's region-level alignment to improve classification of both seen and unseen classes with markedly lower memory cost than prior fine-tuning schemes. The two components combine to jointly improve objectness estimation and mask recognition, yielding consistent panoptic gains. Despite its simplicity, OVRCOAT sets a new state of the art on ADE20K (+5.5% PQ) and delivers clear gains on Mapillary Vistas and Cityscapes (+7.1% and +3% PQ, respectively). The code is available at: https://github.com/nickormushev/OVRCOAT

cs.CV

CoDi -- an exemplar-conditioned diffusion model for low-shot counting

Low-shot object counting addresses estimating the number of previously unobserved objects in an image using only few or no annotated test-time exemplars. A considerable challenge for modern low-shot counters are dense regions with small objects. While total counts in such situations are typically well addressed by density-based counters, their usefulness is limited by poor localization capabilities. This is better addressed by point-detection-based counters, which are based on query-based detectors. However, due to limited number of pre-trained queries, they underperform on images with very large numbers of objects, and resort to ad-hoc techniques like upsampling and tiling. We propose CoDi, the first latent diffusion-based low-shot counter that produces high-quality density maps on which object locations can be determined by non-maxima suppression. Our core contribution is the new exemplar-based conditioning module that extracts and adjusts the object prototypes to the intermediate layers of the denoising network, leading to accurate object location estimation. On FSC benchmark, CoDi outperforms state-of-the-art by 15% MAE, 13% MAE and 10% MAE in the few-shot, one-shot, and reference-less scenarios, respectively, and sets a new state-of-the-art on MCAC benchmark by outperforming the top method by 38% MAE. The code is available at https://github.com/gsustar/CoDi

cs.CV

Generalized-Scale Object Counting with Gradual Query Aggregation

Few-shot detection-based counters estimate the number of instances in the image specified only by a few test-time exemplars. A common approach to localize objects across multiple sizes is to merge backbone features of different resolutions. Furthermore, to enable small object detection in densely populated regions, the input image is commonly upsampled and tiling is applied to cope with the increased computational and memory requirements. Because of these ad-hoc solutions, existing counters struggle with images containing diverse-sized objects and densely populated regions of small objects. We propose GECO2, an end-to-end few-shot counting and detection method that explicitly addresses the object scale issues. A new dense query representation gradually aggregates exemplar-specific feature information across scales that leads to high-resolution dense queries that enable detection of large as well as small objects. GECO2 surpasses state-of-the-art few-shot counters in counting as well as detection accuracy by 10% while running 3x times faster at smaller GPU memory footprint.

cs.CV

Distractor-Aware Memory-Based Visual Object Tracking

Recent emergence of memory-based video segmentation methods such as SAM2 has led to models with excellent performance in segmentation tasks, achieving leading results on numerous benchmarks. However, these modes are not fully adjusted for visual object tracking, where distractors (i.e., objects visually similar to the target) pose a key challenge. In this paper we propose a distractor-aware drop-in memory module and introspection-based management method for SAM2, leading to DAM4SAM. Our design effectively reduces the tracking drift toward distractors and improves redetection capability after object occlusion. To facilitate the analysis of tracking in the presence of distractors, we construct DiDi, a Distractor-Distilled dataset. DAM4SAM outperforms SAM2.1 on thirteen benchmarks and sets new state-of-the-art results on ten. Furthermore, integrating the proposed distractor-aware memory into a real-time tracker EfficientTAM leads to 11% improvement and matches tracking quality of the non-real-time SAM2.1-L on multiple tracking and segmentation benchmarks, while integration with edge-based tracker EdgeTAM delivers 4% performance boost, demonstrating a very good generalization across architectures.

cs.CV

What Holds Back Open-Vocabulary Segmentation?

Standard segmentation setups are unable to deliver models that can recognize concepts outside the training taxonomy. Open-vocabulary approaches promise to close this gap through language-image pretraining on billions of image-caption pairs. Unfortunately, we observe that the promise is not delivered due to several bottlenecks that have caused the performance to plateau for almost two years. This paper proposes novel oracle components that identify and decouple these bottlenecks by taking advantage of the groundtruth information. The presented validation experiments deliver important empirical findings that provide a deeper insight into the failures of open-vocabulary models and suggest prominent approaches to unlock the future research.

cs.CV

DEARLi: Decoupled Enhancement of Recognition and Localization for Semi-supervised Panoptic Segmentation

Pixel-level annotation is expensive and time-consuming. Semi-supervised segmentation methods address this challenge by learning models on few labeled images alongside a large corpus of unlabeled images. Although foundation models could further account for label scarcity, effective mechanisms for their exploitation remain underexplored. We address this by devising a novel semi-supervised panoptic approach fueled by two dedicated foundation models. We enhance recognition by complementing unsupervised mask-transformer consistency with zero-shot classification of CLIP features. We enhance localization by class-agnostic decoder warm-up with respect to SAM pseudo-labels. The resulting decoupled enhancement of recognition and localization (DEARLi) particularly excels in the most challenging semi-supervised scenarios with large taxonomies and limited labeled data. Moreover, DEARLi outperforms the state of the art in semi-supervised semantic segmentation by a large margin while requiring 8x less GPU memory, in spite of being trained only for the panoptic objective. We observe 29.9 PQ and 38.9 mIoU on ADE20K with only 158 labeled images. The source code is available at https://github.com/helen1c/DEARLi.

cs.CV

3rd Workshop on Maritime Computer Vision (MaCVi) 2025: Challenge Results

The 3rd Workshop on Maritime Computer Vision (MaCVi) 2025 addresses maritime computer vision for Unmanned Surface Vehicles (USV) and underwater. This report offers a comprehensive overview of the findings from the challenges. We provide both statistical and qualitative analyses, evaluating trends from over 700 submissions. All datasets, evaluation code, and the leaderboard are available to the public at https://macvi.org/workshop/macvi25.

cs.CV

PanSR: An Object-Centric Mask Transformer for Panoptic Segmentation

Panoptic segmentation is a fundamental task in computer vision and a crucial component for perception in autonomous vehicles. Recent mask-transformer-based methods achieve impressive performance on standard benchmarks but face significant challenges with small objects, crowded scenes and scenes exhibiting a wide range of object scales. We identify several fundamental shortcomings of the current approaches: (i) the query proposal generation process is biased towards larger objects, resulting in missed smaller objects, (ii) initially well-localized queries may drift to other objects, resulting in missed detections, (iii) spatially well-separated instances may be merged into a single mask causing inconsistent and false scene interpretations. To address these issues, we rethink the individual components of the network and its supervision, and propose a novel method for panoptic segmentation PanSR. PanSR effectively mitigates instance merging, enhances small-object detection and increases performance in crowded scenes, delivering a notable +3.4 PQ improvement over state-of-the-art on the challenging LaRS benchmark, while reaching state-of-the-art performance on Cityscapes. The code and models will be publicly available at https://github.com/lojzezust/PanSR.

cs.CV

A Distractor-Aware Memory for Visual Object Tracking with SAM2

Memory-based trackers are video object segmentation methods that form the target model by concatenating recently tracked frames into a memory buffer and localize the target by attending the current image to the buffered frames. While already achieving top performance on many benchmarks, it was the recent release of SAM2 that placed memory-based trackers into focus of the visual object tracking community. Nevertheless, modern trackers still struggle in the presence of distractors. We argue that a more sophisticated memory model is required, and propose a new distractor-aware memory model for SAM2 and an introspection-based update strategy that jointly addresses the segmentation accuracy as well as tracking robustness. The resulting tracker is denoted as SAM2.1++. We also propose a new distractor-distilled DiDi dataset to study the distractor problem better. SAM2.1++ outperforms SAM2.1 and related SAM memory extensions on seven benchmarks and sets a solid new state-of-the-art on six of them.

cs.CV

A Novel Unified Architecture for Low-Shot Counting by Detection and Segmentation

Low-shot object counters estimate the number of objects in an image using few or no annotated exemplars. Objects are localized by matching them to prototypes, which are constructed by unsupervised image-wide object appearance aggregation. Due to potentially diverse object appearances, the existing approaches often lead to overgeneralization and false positive detections. Furthermore, the best-performing methods train object localization by a surrogate loss, that predicts a unit Gaussian at each object center. This loss is sensitive to annotation error, hyperparameters and does not directly optimize the detection task, leading to suboptimal counts. We introduce GeCo, a novel low-shot counter that achieves accurate object detection, segmentation, and count estimation in a unified architecture. GeCo robustly generalizes the prototypes across objects appearances through a novel dense object query formulation. In addition, a novel counting loss is proposed, that directly optimizes the detection task and avoids the issues of the standard surrogate loss. GeCo surpasses the leading few-shot detection-based counters by $\sim$25\% in the total count MAE, achieves superior detection accuracy and sets a new solid state-of-the-art result across all low-shot counting setups.

cs.CV

DAVE -- A Detect-and-Verify Paradigm for Low-Shot Counting

Low-shot counters estimate the number of objects corresponding to a selected category, based on only few or no exemplars annotated in the image. The current state-of-the-art estimates the total counts as the sum over the object location density map, but does not provide individual object locations and sizes, which are crucial for many applications. This is addressed by detection-based counters, which, however fall behind in the total count accuracy. Furthermore, both approaches tend to overestimate the counts in the presence of other object classes due to many false positives. We propose DAVE, a low-shot counter based on a detect-and-verify paradigm, that avoids the aforementioned issues by first generating a high-recall detection set and then verifying the detections to identify and remove the outliers. This jointly increases the recall and precision, leading to accurate counts. DAVE outperforms the top density-based counters by ~20% in the total count MAE, it outperforms the most recent detection-based counter by ~20% in detection quality and sets a new state-of-the-art in zero-shot as well as text-prompt-based counting.

cs.CV

A New Dataset and a Distractor-Aware Architecture for Transparent Object Tracking

Performance of modern trackers degrades substantially on transparent objects compared to opaque objects. This is largely due to two distinct reasons. Transparent objects are unique in that their appearance is directly affected by the background. Furthermore, transparent object scenes often contain many visually similar objects (distractors), which often lead to tracking failure. However, development of modern tracking architectures requires large training sets, which do not exist in transparent object tracking. We present two contributions addressing the aforementioned issues. We propose the first transparent object tracking training dataset Trans2k that consists of over 2k sequences with 104,343 images overall, annotated by bounding boxes and segmentation masks. Standard trackers trained on this dataset consistently improve by up to 16%. Our second contribution is a new distractor-aware transparent object tracker (DiTra) that treats localization accuracy and target identification as separate tasks and implements them by a novel architecture. DiTra sets a new state-of-the-art in transparent object tracking and generalizes well to opaque objects.

cs.CV

The 2nd Workshop on Maritime Computer Vision (MaCVi) 2024

The 2nd Workshop on Maritime Computer Vision (MaCVi) 2024 addresses maritime computer vision for Unmanned Aerial Vehicles (UAV) and Unmanned Surface Vehicles (USV). Three challenges categories are considered: (i) UAV-based Maritime Object Tracking with Re-identification, (ii) USV-based Maritime Obstacle Segmentation and Detection, (iii) USV-based Maritime Boat Tracking. The USV-based Maritime Obstacle Segmentation and Detection features three sub-challenges, including a new embedded challenge addressing efficicent inference on real-world embedded devices. This report offers a comprehensive overview of the findings from the challenges. We provide both statistical and qualitative analyses, evaluating trends from over 195 submissions. All datasets, evaluation code, and the leaderboard are available to the public at https://macvi.org/workshop/macvi24.

cs.CV

Cheating Depth: Enhancing 3D Surface Anomaly Detection via Depth Simulation

RGB-based surface anomaly detection methods have advanced significantly. However, certain surface anomalies remain practically invisible in RGB alone, necessitating the incorporation of 3D information. Existing approaches that employ point-cloud backbones suffer from suboptimal representations and reduced applicability due to slow processing. Re-training RGB backbones, designed for faster dense input processing, on industrial depth datasets is hindered by the limited availability of sufficiently large datasets. We make several contributions to address these challenges. (i) We propose a novel Depth-Aware Discrete Autoencoder (DADA) architecture, that enables learning a general discrete latent space that jointly models RGB and 3D data for 3D surface anomaly detection. (ii) We tackle the lack of diverse industrial depth datasets by introducing a simulation process for learning informative depth features in the depth encoder. (iii) We propose a new surface anomaly detection method 3DSR, which outperforms all existing state-of-the-art on the challenging MVTec3D anomaly detection benchmark, both in terms of accuracy and processing speed. The experimental results validate the effectiveness and efficiency of our approach, highlighting the potential of utilizing depth information for improved surface anomaly detection.

cs.CV

A Low-Shot Object Counting Network With Iterative Prototype Adaptation

We consider low-shot counting of arbitrary semantic categories in the image using only few annotated exemplars (few-shot) or no exemplars (no-shot). The standard few-shot pipeline follows extraction of appearance queries from exemplars and matching them with image features to infer the object counts. Existing methods extract queries by feature pooling which neglects the shape information (e.g., size and aspect) and leads to a reduced object localization accuracy and count estimates. We propose a Low-shot Object Counting network with iterative prototype Adaptation (LOCA). Our main contribution is the new object prototype extraction module, which iteratively fuses the exemplar shape and appearance information with image features. The module is easily adapted to zero-shot scenarios, enabling LOCA to cover the entire spectrum of low-shot counting problems. LOCA outperforms all recent state-of-the-art methods on FSC147 benchmark by 20-30% in RMSE on one-shot and few-shot and achieves state-of-the-art on zero-shot scenarios, while demonstrating better generalization capabilities.

cs.CV

LaRS: A Diverse Panoptic Maritime Obstacle Detection Dataset and Benchmark

The progress in maritime obstacle detection is hindered by the lack of a diverse dataset that adequately captures the complexity of general maritime environments. We present the first maritime panoptic obstacle detection benchmark LaRS, featuring scenes from Lakes, Rivers and Seas. Our major contribution is the new dataset, which boasts the largest diversity in recording locations, scene types, obstacle classes, and acquisition conditions among the related datasets. LaRS is composed of over 4000 per-pixel labeled key frames with nine preceding frames to allow utilization of the temporal texture, amounting to over 40k frames. Each key frame is annotated with 8 thing, 3 stuff classes and 19 global scene attributes. We report the results of 27 semantic and panoptic segmentation methods, along with several performance insights and future research directions. To enable objective evaluation, we have implemented an online evaluation server. The LaRS dataset, evaluation toolkit and benchmark are publicly available at: https://lojzezust.github.io/lars-dataset

cs.CV

eWaSR -- an embedded-compute-ready maritime obstacle detection network

Maritime obstacle detection is critical for safe navigation of autonomous surface vehicles (ASVs). While the accuracy of image-based detection methods has advanced substantially, their computational and memory requirements prohibit deployment on embedded devices. In this paper we analyze the currently best-performing maritime obstacle detection network WaSR. Based on the analysis we then propose replacements for the most computationally intensive stages and propose its embedded-compute-ready variant eWaSR. In particular, the new design follows the most recent advancements of transformer-based lightweight networks. eWaSR achieves comparable detection results to state-of-the-art WaSR with only 0.52% F1 score performance drop and outperforms other state-of-the-art embedded-ready architectures by over 9.74% in F1 score. On a standard GPU, eWaSR runs 10x faster than the original WaSR (115 FPS vs 11 FPS). Tests on a real embedded device OAK-D show that, while WaSR cannot run due to memory restrictions, eWaSR runs comfortably at 5.5 FPS. This makes eWaSR the first practical embedded-compute-ready maritime obstacle detection network. The source code and trained eWaSR models are publicly available here: https://github.com/tersekmatija/eWaSR.

cs.CV