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Matheus Gadelha

Publications and source records attributed to Matheus Gadelha.

42 records · Page 3Linked to original sources

A Bayesian Perspective on the Deep Image Prior

The deep image prior was recently introduced as a prior for natural images. It represents images as the output of a convolutional network with random inputs. For "inference", gradient descent is performed to adjust network parameters to make the output match observations. This approach yields good performance on a range of image reconstruction tasks. We show that the deep image prior is asymptotically equivalent to a stationary Gaussian process prior in the limit as the number of channels in each layer of the network goes to infinity, and derive the corresponding kernel. This informs a Bayesian approach to inference. We show that by conducting posterior inference using stochastic gradient Langevin we avoid the need for early stopping, which is a drawback of the current approach, and improve results for denoising and impainting tasks. We illustrate these intuitions on a number of 1D and 2D signal reconstruction tasks.

cs.CV↗

A Deeper Look at 3D Shape Classifiers

We investigate the role of representations and architectures for classifying 3D shapes in terms of their computational efficiency, generalization, and robustness to adversarial transformations. By varying the number of training examples and employing cross-modal transfer learning we study the role of initialization of existing deep architectures for 3D shape classification. Our analysis shows that multiview methods continue to offer the best generalization even without pretraining on large labeled image datasets, and even when trained on simplified inputs such as binary silhouettes. Furthermore, the performance of voxel-based 3D convolutional networks and point-based architectures can be improved via cross-modal transfer from image representations. Finally, we analyze the robustness of 3D shape classifiers to adversarial transformations and present a novel approach for generating adversarial perturbations of a 3D shape for multiview classifiers using a differentiable renderer. We find that point-based networks are more robust to point position perturbations while voxel-based and multiview networks are easily fooled with the addition of imperceptible noise to the input.

cs.CV↗

Multiresolution Tree Networks for 3D Point Cloud Processing

We present multiresolution tree-structured networks to process point clouds for 3D shape understanding and generation tasks. Our network represents a 3D shape as a set of locality-preserving 1D ordered list of points at multiple resolutions. This allows efficient feed-forward processing through 1D convolutions, coarse-to-fine analysis through a multi-grid architecture, and it leads to faster convergence and small memory footprint during training. The proposed tree-structured encoders can be used to classify shapes and outperform existing point-based architectures on shape classification benchmarks, while tree-structured decoders can be used for generating point clouds directly and they outperform existing approaches for image-to-shape inference tasks learned using the ShapeNet dataset. Our model also allows unsupervised learning of point-cloud based shapes by using a variational autoencoder, leading to higher-quality generated shapes.

cs.CV↗

3D Shape Reconstruction from Sketches via Multi-view Convolutional Networks

We propose a method for reconstructing 3D shapes from 2D sketches in the form of line drawings. Our method takes as input a single sketch, or multiple sketches, and outputs a dense point cloud representing a 3D reconstruction of the input sketch(es). The point cloud is then converted into a polygon mesh. At the heart of our method lies a deep, encoder-decoder network. The encoder converts the sketch into a compact representation encoding shape information. The decoder converts this representation into depth and normal maps capturing the underlying surface from several output viewpoints. The multi-view maps are then consolidated into a 3D point cloud by solving an optimization problem that fuses depth and normals across all viewpoints. Based on our experiments, compared to other methods, such as volumetric networks, our architecture offers several advantages, including more faithful reconstruction, higher output surface resolution, better preservation of topology and shape structure.

cs.CV↗

Shape Generation using Spatially Partitioned Point Clouds

We propose a method to generate 3D shapes using point clouds. Given a point-cloud representation of a 3D shape, our method builds a kd-tree to spatially partition the points. This orders them consistently across all shapes, resulting in reasonably good correspondences across all shapes. We then use PCA analysis to derive a linear shape basis across the spatially partitioned points, and optimize the point ordering by iteratively minimizing the PCA reconstruction error. Even with the spatial sorting, the point clouds are inherently noisy and the resulting distribution over the shape coefficients can be highly multi-modal. We propose to use the expressive power of neural networks to learn a distribution over the shape coefficients in a generative-adversarial framework. Compared to 3D shape generative models trained on voxel-representations, our point-based method is considerably more light-weight and scalable, with little loss of quality. It also outperforms simpler linear factor models such as Probabilistic PCA, both qualitatively and quantitatively, on a number of categories from the ShapeNet dataset. Furthermore, our method can easily incorporate other point attributes such as normal and color information, an additional advantage over voxel-based representations.

cs.CV↗

3D Shape Induction from 2D Views of Multiple Objects

In this paper we investigate the problem of inducing a distribution over three-dimensional structures given two-dimensional views of multiple objects taken from unknown viewpoints. Our approach called "projective generative adversarial networks" (PrGANs) trains a deep generative model of 3D shapes whose projections match the distributions of the input 2D views. The addition of a projection module allows us to infer the underlying 3D shape distribution without using any 3D, viewpoint information, or annotation during the learning phase. We show that our approach produces 3D shapes of comparable quality to GANs trained on 3D data for a number of shape categories including chairs, airplanes, and cars. Experiments also show that the disentangled representation of 2D shapes into geometry and viewpoint leads to a good generative model of 2D shapes. The key advantage is that our model allows us to predict 3D, viewpoint, and generate novel views from an input image in a completely unsupervised manner.

cs.CV↗