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Mathieu D'aquin

Publications and source records attributed to Mathieu D'aquin.

3 recordsLinked to original sources

Ontology-Driven Control of Conversational Agents with a Use-Case for Job Interview Practice

Large Language Models (LLMs) have been widely used as conversational agents in both domain-specific and open-domain situations. In domain-specific context, it is often necessary to adapt those LLMs to obtain conversations with desired characteristics, whether those apply at the level of each response (e.g. for tone or style) or more globally (i.e. at the level of a conversational strategy). Such adaptations are, however, generally realized in an ad hoc way, through specific, non-reusable, and non-transparent developments. In this paper, we propose an ontology-based approach to design conversational strategies that rely on the desired and measured characteristics of textual utterances in the conversation. Through a use case related to job interview practice, we show how this approach can be used to control LLMs to follow the strategy defined in the ontology. To this end, we automatically fine-tune the LLM to improve its compliance with ontologically-defined conversation characteristics. Our results show that training the LLM from formally defined concepts effectively enhances alignment with the requested characteristics. Hence, this work demonstrates how ontology-guided conversation control can be achieved while taking into account multiple, concurrent conversation aspects that are formally and transparently defined.

cs.AI↗

Towards Ontology-Based Descriptions of Conversations with Qualitatively-Defined Concepts

The controllability of Large Language Models (LLMs) when used as conversational agents is a key challenge, particularly to ensure predictable and user-personalized responses. This work proposes an ontology-based approach to formally define conversational features that are typically qualitative in nature. By leveraging a set of linguistic descriptors, we derive quantitative definitions for qualitatively-defined concepts, enabling their integration into an ontology for reasoning and consistency checking. We apply this framework to the task of proficiency-level control in conversations, using CEFR language proficiency levels as a case study. These definitions are then formalized in description logic and incorporated into an ontology, which guides controlled text generation of an LLM through fine-tuning. Experimental results demonstrate that our approach provides consistent and explainable proficiency-level definitions, improving transparency in conversational AI.

cs.AI↗

Introducing CALMED: Multimodal Annotated Dataset for Emotion Detection in Children with Autism

Automatic Emotion Detection (ED) aims to build systems to identify users' emotions automatically. This field has the potential to enhance HCI, creating an individualised experience for the user. However, ED systems tend to perform poorly on people with Autism Spectrum Disorder (ASD). Hence, the need to create ED systems tailored to how people with autism express emotions. Previous works have created ED systems tailored for children with ASD but did not share the resulting dataset. Sharing annotated datasets is essential to enable the development of more advanced computer models for ED within the research community. In this paper, we describe our experience establishing a process to create a multimodal annotated dataset featuring children with a level 1 diagnosis of autism. In addition, we introduce CALMED (Children, Autism, Multimodal, Emotion, Detection), the resulting multimodal emotion detection dataset featuring children with autism aged 8-12. CALMED includes audio and video features extracted from recording files of study sessions with participants, together with annotations provided by their parents into four target classes. The generated dataset includes a total of 57,012 examples, with each example representing a time window of 200ms (0.2s). Our experience and methods described here, together with the dataset shared, aim to contribute to future research applications of affective computing in ASD, which has the potential to create systems to improve the lives of people with ASD.

cs.HC↗