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Mathieu Hilaire

Publications and source records attributed to Mathieu Hilaire.

3 recordsLinked to original sources

On the parameterized complexity of the Maker-Breaker domination game

Since its introduction as a Maker-Breaker positional game by Duch\^ene et al. in 2020, the Maker-Breaker domination game has become one of the most studied positional games on vertices. In this game, two players, Dominator and Staller, alternately claim an unclaimed vertex of a given graph G. If at some point the set of vertices claimed by Dominator is a dominating set, she wins; otherwise, i.e. if Staller manages to isolate a vertex by claiming all its closed neighborhood, Staller wins. Given a graph G and a first player, Dominator or Staller must have a winning strategy. We are interested in the computational complexity of determining which player has such a strategy. This problem is known to be PSPACE-complete on bipartite graphs of bounded degree and split graphs; polynomial on cographs, outerplanar graphs, and block graphs; and in NP for interval graphs. In this paper, we consider the parameterized complexity of this game. We start by considering as a parameter the number of moves of both players. We prove that for the general framework of Maker-Breaker positional games in hypergraphs, determining whether Breaker can claim a transversal of the hypergraph in k moves is W[2]-complete, in contrast to the problem of determining whether Maker can claim all the vertices of a hyperedge in k moves, which is known to be W[1]-complete since 2017. These two hardness results are then applied to the Maker-Breaker domination game, proving that it is W[2]-complete to decide if Dominator can dominate the graph in k moves and W[1]-complete to decide if Staller can isolate a vertex in k moves. Next, we provide FPT algorithms for the Maker-Breaker domination game parameterized by the neighborhood diversity, the modular width, the P4-fewness, the distance to cluster, and the feedback edge number.

math.CO

On the complexity of the Maker-Breaker happy vertex game

Given a c-colored graph G, a vertex of G is happy if it has the same color as all its neighbors. The notion of happy vertices was introduced by Zhang and Li to compute the homophily of a graph. Eto, et al. introduced the Maker-Maker version of the Happy vertex game, where two players compete to claim more happy vertices than their opponent. We introduce here the Maker-Breaker happy vertex game: two players, Maker and Breaker, alternately color the vertices of a graph with their respective colors. Maker aims to maximize the number of happy vertices at the end, while Breaker aims to prevent her. This game is also a scoring version of the Maker-Breaker Domination game introduced by Duchene, et al. as a happy vertex corresponds exactly to a vertex that is not dominated in the domination game. Therefore, this game is a very natural game on graphs and can be studied within the scope of scoring positional games. We initiate here the complexity study of this game, by proving that computing its score is PSPACE-complete on trees, NP-hard on caterpillars, and polynomial on subdivided stars. Finally, we provide the exact value of the score on graphs of maximum degree 2, and we provide an FPT-algorithm to compute the score on graphs of bounded neighborhood diversity. An important contribution of the paper is that, to achieve our hardness results, we introduce a new type of incidence graph called the literal-clause incidence graph for 2-SAT formulas. We prove that QMAX 2-SAT remains PSPACE-complete even if this graph is acyclic, and that MAX 2-SAT remains NP-complete, even if this graph is acyclic and has maximum degree 2, i.e. is a union of paths. We demonstrate the importance of this contribution by proving that Incidence, the scoring positional game played on a graph is also PSPACE-complete when restricted to forests.

cs.DM

Reachability in two-parametric timed automata with one parameter is EXPSPACE-complete

Parametric timed automata (PTA) are an extension of timed automata in which clocks can be compared against parameters. The reachability problem asks for the existence of an assignment of the parameters to the non-negative integers such that reachability holds in the underlying timed automaton. The reachability problem for PTA is long known to be undecidable, already over three parametric clocks. A few years ago, Bundala and Ouaknine proved that for PTA over two parametric clocks and one parameter the reachability problem is decidable and also showed a lower bound for the complexity class PSPACE^NEXP. Our main result is that the reachability problem for two-parametric timed automata with one parameter is EXPSPACE-complete. Our contribution is two-fold. For the EXPSPACE lower bound we make use of deep results from complexity theory, namely a serializability characterization of EXPSPACE (based on Barrington's Theorem) and a logspace translation of numbers in chinese remainder representation to binary representation. For the EXPSPACE upper bound, we give a careful exponential time reduction from PTA over two parametric clocks and one parameter to a slight subclass of parametric one-counter automata (POCA) over one parameter based on a minor adjustment of a construction due to Bundala and Ouaknine. We provide a series of techniques to partition a fictitious run of a POCA into several carefully chosen subruns that allow us to prove that it is sufficient to consider a parameter value of exponential magnitude only. This allows us to show a doubly-exponential upper bound on the value of the only parameter of a PTA over two parametric clocks and one parameter. We hope that extensions of our techniques lead to finally establishing decidability of the long-standing open problem of reachability in parametric timed automata with two parametric clocks (and arbitrarily many parameters).

cs.FL