SearcharxivSearch

arXiv subjects

Mathieu Lehaut

Publications and source records attributed to Mathieu Lehaut.

8 recordsLinked to original sources

From Trees to Tree-Like: Distribution and Synthesis for Asynchronous Automata

We revisit constructions for distribution and synthesis of Zielonka's asynchronous automata in restricted settings. We show first a simple, quadratic, distribution construction for asynchronous automata, where the process architecture is tree-like. An architecture is tree-like if there is an underlying spanning tree of the architecture and communications are local on the tree. This quadratic distribution result generalizes the known construction for tree architectures and improves on an older, exponential construction for triangulated dependence alphabets. Lastly we consider the problem of distributed controller synthesis and show that it is decidable for tree-like architectures. This extends the decidability boundary from tree architectures to tree-like keeping the same $\text{Tower}_d(n)$ complexity bound, where $n$ is the size of the system and $d \ge 0$ the depth of the process tree.

cs.FL

One-clock synthesis problems

We study a generalisation of B\"uchi-Landweber games to the timed setting. The winning condition is specified by a non-deterministic timed automaton, and one of the players can elapse time. We perform a systematic study of synthesis problems in all variants of timed games, depending on which player's winning condition is specified, and which player's strategy (or controller, a finite-memory strategy) is sought. As our main result we prove ubiquitous undecidability in all the variants, both for strategy and controller synthesis, already for winning conditions specified by one-clock automata. This strengthens and generalises previously known undecidability results. We also fully characterise those cases where finite memory is sufficient to win, namely existence of a strategy implies existence of a controller. All our results are stated in the timed setting, while analogous results hold in the data setting where one-clock automata are replaced by one-register ones.

cs.FL

Distribution of Reconfiguration Languages maintaining Tree-like Communication Topology

We study how to distribute trace languages in a setting where processes communicate via reconfigurable communication channels. That is, the different processes can connect and disconnect from channels at run time. We restrict attention to communication via tree-like communication architectures. These allow channels to connect more than two processes in a way that maintains an underlying spanning tree and keeps communication continuous on the tree. We make the reconfiguration explicit in the language allowing both a centralized automaton as well as the distributed processes to share relevant information about the current communication configuration. We show that Zielonka's seminal result regarding distribution of regular languages for asynchronous automata can be generalized in this setting, incorporating both reconfiguration and more than binary tree architectures.

cs.FL

Synthesis for prefix first-order logic on data words

We study the reactive synthesis problem for distributed systems with an unbounded number of participants interacting with an uncontrollable environment. Executions of those systems are modeled by data words, and specifications are given as first-order logic formulas from a fragment we call prefix first-order logic that implements a limited kind of order. We show that this logic has nice properties that enable us to prove decidability of the synthesis problem.

cs.LO

Symbolic Solution of Emerson-Lei Games for Reactive Synthesis

Emerson-Lei conditions have recently attracted attention due to their succinctness and compositionality properties. In the current work, we show how infinite-duration games with Emerson-Lei objectives can be analyzed in two different ways. First, we show that the Zielonka tree of the Emerson-Lei condition gives rise naturally to a new reduction to parity games. This reduction, however, does not result in optimal analysis. Second, we show based on the first reduction (and the Zielonka tree) how to provide a direct fixpoint-based characterization of the winning region. The fixpoint-based characterization allows for symbolic analysis. It generalizes the solutions of games with known winning conditions such as B\"uchi, GR[1], parity, Streett, Rabin and Muller objectives, and in the case of these conditions reproduces previously known symbolic algorithms and complexity results. We also show how the capabilities of the proposed algorithm can be exploited in reactive synthesis, suggesting a new expressive fragment of LTL that can be handled symbolically. Our fragment combines a safety specification and a liveness part. The safety part is unrestricted and the liveness part allows to define Emerson-Lei conditions on occurrences of letters. The symbolic treatment is enabled due to the simplicity of determinization in the case of safety languages and by using our new algorithm for game solving. This approach maximizes the number of steps solved symbolically in order to maximize the potential for efficient symbolic implementations.

cs.FL

Adding Reconfiguration to Zielonka's Asynchronous Automata

We study an extension of Zielonka's (fixed) asynchronous automata called reconfigurable asynchronous automata where processes can dynamically change who they communicate with. We show that reconfigurable asynchronous automata are not more expressive than fixed asynchronous automata by giving translations from one to the other. However, going from reconfigurable to fixed comes at the cost of disseminating communication (and knowledge) to all processes in the system. We then show that this is unavoidable by describing a language accepted by a reconfigurable automaton such that in every equivalent fixed automaton, every process must either be aware of all communication or be irrelevant.

cs.FL

Parameterized Synthesis for Fragments of First-Order Logic over Data Words

We study the synthesis problem for systems with a parameterized number of processes. As in the classical case due to Church, the system selects actions depending on the program run so far, with the aim of fulfilling a given specification. The difficulty is that, at the same time, the environment executes actions that the system cannot control. In contrast to the case of fixed, finite alphabets, here we consider the case of parameterized alphabets. An alphabet reflects the number of processes that are static but unknown. The synthesis problem then asks whether there is a finite number of processes for which the system can satisfy the specification. This variant is already undecidable for very limited logics. Therefore, we consider a first-order logic without the order on word positions. We show that even in this restricted case synthesis is undecidable if both the system and the environment have access to all processes. On the other hand, we prove that the problem is decidable if the environment only has access to a bounded number of processes. In that case, there is even a cutoff meaning that it is enough to examine a bounded number of process architectures to solve the synthesis problem.

cs.LO