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Mathieu Rita

Publications and source records attributed to Mathieu Rita.

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Gaia2: Benchmarking LLM Agents on Dynamic and Asynchronous Environments

We introduce Gaia2, a benchmark for evaluating large language model agents in realistic, asynchronous environments. Unlike prior static or synchronous evaluations, Gaia2 introduces scenarios where environments evolve independently of agent actions, requiring agents to operate under temporal constraints, adapt to noisy and dynamic events, resolve ambiguity, and collaborate with other agents. Each scenario is paired with a write-action verifier, enabling fine-grained, action-level evaluation and making Gaia2 directly usable for reinforcement learning from verifiable rewards. Our evaluation of state-of-the-art proprietary and open-source models shows that no model dominates across capabilities: GPT-5 (high) reaches the strongest overall score of 42% pass@1 but fails on time-sensitive tasks, Claude-4 Sonnet trades accuracy and speed for cost, Kimi-K2 leads among open-source models with 21% pass@1. These results highlight fundamental trade-offs between reasoning, efficiency, robustness, and expose challenges in closing the "sim2real" gap. Gaia2 is built on a consumer environment with the open-source Agents Research Environments platform and designed to be easy to extend. By releasing Gaia2 alongside the foundational ARE framework, we aim to provide the community with a flexible infrastructure for developing, benchmarking, and training the next generation of practical agent systems.

cs.AI

ARE: Scaling Up Agent Environments and Evaluations

We introduce Meta Agents Research Environments (ARE), a research platform for scalable creation of environments, integration of synthetic or real applications, and execution of agentic orchestrations. ARE provides simple abstractions to build complex and diverse environments, each with their own rules, tools, content, and verifiers, helping to bridge the gap between model development and real-world deployment. We also propose Gaia2, a benchmark built in ARE and designed to measure general agent capabilities. Beyond search and execution, Gaia2 requires agents to handle ambiguities and noise, adapt to dynamic environments, collaborate with other agents, and operate under temporal constraints. Unlike prior benchmarks, Gaia2 runs asynchronously, surfacing new failure modes that are invisible in static settings. Our experiments show that no system dominates across the intelligence spectrum: stronger reasoning often comes at the cost of efficiency, and budget scaling curves plateau, highlighting the need for new architectures and adaptive compute strategies. Perhaps more importantly, ARE abstractions enable continuous extension of Gaia2 to other environments, empowering the community to rapidly create new benchmarks tailored to their domains. In AI's second half, progress increasingly depends on defining meaningful tasks and robust evaluations to drive frontier capabilities forward.

cs.AI

Countering Reward Over-optimization in LLM with Demonstration-Guided Reinforcement Learning

While Reinforcement Learning (RL) has been proven essential for tuning large language models (LLMs), it can lead to reward over-optimization (ROO). Existing approaches address ROO by adding KL regularization, requiring computationally expensive hyperparameter tuning. Additionally, KL regularization focuses solely on regularizing the language policy, neglecting a potential source of regularization: the reward function itself. Inspired by demonstration-guided RL, we here introduce the Reward Calibration from Demonstration (RCfD), which leverages human demonstrations and a reward model to recalibrate the reward objective. Formally, given a prompt, the RCfD objective minimizes the distance between the demonstrations' and LLM's rewards rather than directly maximizing the reward function. This objective shift avoids incentivizing the LLM to exploit the reward model and promotes more natural and diverse language generation. We show the effectiveness of RCfD on three language tasks, which achieves comparable performance to carefully tuned baselines while mitigating ROO.

cs.CL

Language Evolution with Deep Learning

Computational modeling plays an essential role in the study of language emergence. It aims to simulate the conditions and learning processes that could trigger the emergence of a structured language within a simulated controlled environment. Several methods have been used to investigate the origin of our language, including agent-based systems, Bayesian agents, genetic algorithms, and rule-based systems. This chapter explores another class of computational models that have recently revolutionized the field of machine learning: deep learning models. The chapter introduces the basic concepts of deep and reinforcement learning methods and summarizes their helpfulness for simulating language emergence. It also discusses the key findings, limitations, and recent attempts to build realistic simulations. This chapter targets linguists and cognitive scientists seeking an introduction to deep learning as a tool to investigate language evolution.

cs.CL

On the Correspondence between Compositionality and Imitation in Emergent Neural Communication

Compositionality is a hallmark of human language that not only enables linguistic generalization, but also potentially facilitates acquisition. When simulating language emergence with neural networks, compositionality has been shown to improve communication performance; however, its impact on imitation learning has yet to be investigated. Our work explores the link between compositionality and imitation in a Lewis game played by deep neural agents. Our contributions are twofold: first, we show that the learning algorithm used to imitate is crucial: supervised learning tends to produce more average languages, while reinforcement learning introduces a selection pressure toward more compositional languages. Second, our study reveals that compositional languages are easier to imitate, which may induce the pressure toward compositional languages in RL imitation settings.

cs.CL

Emergent Communication: Generalization and Overfitting in Lewis Games

Lewis signaling games are a class of simple communication games for simulating the emergence of language. In these games, two agents must agree on a communication protocol in order to solve a cooperative task. Previous work has shown that agents trained to play this game with reinforcement learning tend to develop languages that display undesirable properties from a linguistic point of view (lack of generalization, lack of compositionality, etc). In this paper, we aim to provide better understanding of this phenomenon by analytically studying the learning problem in Lewis games. As a core contribution, we demonstrate that the standard objective in Lewis games can be decomposed in two components: a co-adaptation loss and an information loss. This decomposition enables us to surface two potential sources of overfitting, which we show may undermine the emergence of a structured communication protocol. In particular, when we control for overfitting on the co-adaptation loss, we recover desired properties in the emergent languages: they are more compositional and generalize better.

cs.MA

On the role of population heterogeneity in emergent communication

Populations have often been perceived as a structuring component for language to emerge and evolve: the larger the population, the more structured the language. While this observation is widespread in the sociolinguistic literature, it has not been consistently reproduced in computer simulations with neural agents. In this paper, we thus aim to clarify this apparent contradiction. We explore emergent language properties by varying agent population size in the speaker-listener Lewis Game. After reproducing the experimental difference, we challenge the simulation assumption that the agent community is homogeneous. We first investigate how speaker-listener asymmetry alters language structure to examine two potential diversity factors: training speed and network capacity. We find out that emergent language properties are only altered by the relative difference of learning speeds between speaker and listener, and not by their absolute values. From then, we leverage this observation to control population heterogeneity without introducing confounding factors. We finally show that introducing such training speed heterogeneities naturally sort out the initial contradiction: larger simulated communities start developing more stable and structured languages.

cs.MA

"LazImpa": Lazy and Impatient neural agents learn to communicate efficiently

Previous work has shown that artificial neural agents naturally develop surprisingly non-efficient codes. This is illustrated by the fact that in a referential game involving a speaker and a listener neural networks optimizing accurate transmission over a discrete channel, the emergent messages fail to achieve an optimal length. Furthermore, frequent messages tend to be longer than infrequent ones, a pattern contrary to the Zipf Law of Abbreviation (ZLA) observed in all natural languages. Here, we show that near-optimal and ZLA-compatible messages can emerge, but only if both the speaker and the listener are modified. We hence introduce a new communication system, "LazImpa", where the speaker is made increasingly lazy, i.e. avoids long messages, and the listener impatient, i.e.,~seeks to guess the intended content as soon as possible.

cs.CL