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Mathieu Salzmann

Publications and source records attributed to Mathieu Salzmann.

At least 127 records · Page 7Linked to original sources

Temporally-Transferable Perturbations: Efficient, One-Shot Adversarial Attacks for Online Visual Object Trackers

In recent years, the trackers based on Siamese networks have emerged as highly effective and efficient for visual object tracking (VOT). While these methods were shown to be vulnerable to adversarial attacks, as most deep networks for visual recognition tasks, the existing attacks for VOT trackers all require perturbing the search region of every input frame to be effective, which comes at a non-negligible cost, considering that VOT is a real-time task. In this paper, we propose a framework to generate a single temporally transferable adversarial perturbation from the object template image only. This perturbation can then be added to every search image, which comes at virtually no cost, and still, successfully fool the tracker. Our experiments evidence that our approach outperforms the state-of-the-art attacks on the standard VOT benchmarks in the untargeted scenario. Furthermore, we show that our formalism naturally extends to targeted attacks that force the tracker to follow any given trajectory by precomputing diverse directional perturbations.

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Unsupervised Domain Adaptation with Temporal-Consistent Self-Training for 3D Hand-Object Joint Reconstruction

Deep learning-solutions for hand-object 3D pose and shape estimation are now very effective when an annotated dataset is available to train them to handle the scenarios and lighting conditions they will encounter at test time. Unfortunately, this is not always the case, and one often has to resort to training them on synthetic data, which does not guarantee that they will work well in real situations. In this paper, we introduce an effective approach to addressing this challenge by exploiting 3D geometric constraints within a cycle generative adversarial network (CycleGAN) to perform domain adaptation. Furthermore, in contrast to most existing works, which fail to leverage the rich temporal information available in unlabeled real videos as a source of supervision, we propose to enforce short- and long-term temporal consistency to fine-tune the domain-adapted model in a self-supervised fashion. We will demonstrate that our approach outperforms state-of-the-art 3D hand-object joint reconstruction methods on three widely-used benchmarks and will make our code publicly available.

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Probabilistic Tracklet Scoring and Inpainting for Multiple Object Tracking

Despite the recent advances in multiple object tracking (MOT), achieved by joint detection and tracking, dealing with long occlusions remains a challenge. This is due to the fact that such techniques tend to ignore the long-term motion information. In this paper, we introduce a probabilistic autoregressive motion model to score tracklet proposals by directly measuring their likelihood. This is achieved by training our model to learn the underlying distribution of natural tracklets. As such, our model allows us not only to assign new detections to existing tracklets, but also to inpaint a tracklet when an object has been lost for a long time, e.g., due to occlusion, by sampling tracklets so as to fill the gap caused by misdetections. Our experiments demonstrate the superiority of our approach at tracking objects in challenging sequences; it outperforms the state of the art in most standard MOT metrics on multiple MOT benchmark datasets, including MOT16, MOT17, and MOT20.

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Contextually Plausible and Diverse 3D Human Motion Prediction

We tackle the task of diverse 3D human motion prediction, that is, forecasting multiple plausible future 3D poses given a sequence of observed 3D poses. In this context, a popular approach consists of using a Conditional Variational Autoencoder (CVAE). However, existing approaches that do so either fail to capture the diversity in human motion, or generate diverse but semantically implausible continuations of the observed motion. In this paper, we address both of these problems by developing a new variational framework that accounts for both diversity and context of the generated future motion. To this end, and in contrast to existing approaches, we condition the sampling of the latent variable that acts as source of diversity on the representation of the past observation, thus encouraging it to carry relevant information. Our experiments demonstrate that our approach yields motions not only of higher quality while retaining diversity, but also that preserve the contextual information contained in the observed 3D pose sequence.

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3D Registration for Self-Occluded Objects in Context

While much progress has been made on the task of 3D point cloud registration, there still exists no learning-based method able to estimate the 6D pose of an object observed by a 2.5D sensor in a scene. The challenges of this scenario include the fact that most measurements are outliers depicting the object's surrounding context, and the mismatch between the complete 3D object model and its self-occluded observations. We introduce the first deep learning framework capable of effectively handling this scenario. Our method consists of an instance segmentation module followed by a pose estimation one. It allows us to perform 3D registration in a one-shot manner, without requiring an expensive iterative procedure. We further develop an on-the-fly rendering-based training strategy that is both time- and memory-efficient. Our experiments evidence the superiority of our approach over the state-of-the-art traditional and learning-based 3D registration methods.

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Self-supervised Segmentation via Background Inpainting

While supervised object detection and segmentation methods achieve impressive accuracy, they generalize poorly to images whose appearance significantly differs from the data they have been trained on. To address this when annotating data is prohibitively expensive, we introduce a self-supervised detection and segmentation approach that can work with single images captured by a potentially moving camera. At the heart of our approach lies the observation that object segmentation and background reconstruction are linked tasks, and that, for structured scenes, background regions can be re-synthesized from their surroundings, whereas regions depicting the moving object cannot. We encode this intuition into a self-supervised loss function that we exploit to train a proposal-based segmentation network. To account for the discrete nature of the proposals, we develop a Monte Carlo-based training strategy that allows the algorithm to explore the large space of object proposals. We apply our method to human detection and segmentation in images that visually depart from those of standard benchmarks and outperform existing self-supervised methods.

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On the Loss Landscape of Adversarial Training: Identifying Challenges and How to Overcome Them

We analyze the influence of adversarial training on the loss landscape of machine learning models. To this end, we first provide analytical studies of the properties of adversarial loss functions under different adversarial budgets. We then demonstrate that the adversarial loss landscape is less favorable to optimization, due to increased curvature and more scattered gradients. Our conclusions are validated by numerical analyses, which show that training under large adversarial budgets impede the escape from suboptimal random initialization, cause non-vanishing gradients and make the model find sharper minima. Based on these observations, we show that a periodic adversarial scheduling (PAS) strategy can effectively overcome these challenges, yielding better results than vanilla adversarial training while being much less sensitive to the choice of learning rate.

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Better Patch Stitching for Parametric Surface Reconstruction

Recently, parametric mappings have emerged as highly effective surface representations, yielding low reconstruction error. In particular, the latest works represent the target shape as an atlas of multiple mappings, which can closely encode object parts. Atlas representations, however, suffer from one major drawback: The individual mappings are not guaranteed to be consistent, which results in holes in the reconstructed shape or in jagged surface areas. We introduce an approach that explicitly encourages global consistency of the local mappings. To this end, we introduce two novel loss terms. The first term exploits the surface normals and requires that they remain locally consistent when estimated within and across the individual mappings. The second term further encourages better spatial configuration of the mappings by minimizing novel stitching error. We show on standard benchmarks that the use of normal consistency requirement outperforms the baselines quantitatively while enforcing better stitching leads to much better visual quality of the reconstructed objects as compared to the state-of-the-art.

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Motion Prediction Using Temporal Inception Module

Human motion prediction is a necessary component for many applications in robotics and autonomous driving. Recent methods propose using sequence-to-sequence deep learning models to tackle this problem. However, they do not focus on exploiting different temporal scales for different length inputs. We argue that the diverse temporal scales are important as they allow us to look at the past frames with different receptive fields, which can lead to better predictions. In this paper, we propose a Temporal Inception Module (TIM) to encode human motion. Making use of TIM, our framework produces input embeddings using convolutional layers, by using different kernel sizes for different input lengths. The experimental results on standard motion prediction benchmark datasets Human3.6M and CMU motion capture dataset show that our approach consistently outperforms the state of the art methods.

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Robust RGB-based 6-DoF Pose Estimation without Real Pose Annotations

While much progress has been made in 6-DoF object pose estimation from a single RGB image, the current leading approaches heavily rely on real-annotation data. As such, they remain sensitive to severe occlusions, because covering all possible occlusions with annotated data is intractable. In this paper, we introduce an approach to robustly and accurately estimate the 6-DoF pose in challenging conditions and without using any real pose annotations. To this end, we leverage the intuition that the poses predicted by a network from an image and from its counterpart synthetically altered to mimic occlusion should be consistent, and translate this to a self-supervised loss function. Our experiments on LINEMOD, Occluded-LINEMOD, YCB and new Randomization LINEMOD dataset evidence the robustness of our approach. We achieve state of the art performance on LINEMOD, and OccludedLINEMOD in without real-pose setting, even outperforming methods that rely on real annotations during training on Occluded-LINEMOD.

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History Repeats Itself: Human Motion Prediction via Motion Attention

Human motion prediction aims to forecast future human poses given a past motion. Whether based on recurrent or feed-forward neural networks, existing methods fail to model the observation that human motion tends to repeat itself, even for complex sports actions and cooking activities. Here, we introduce an attention-based feed-forward network that explicitly leverages this observation. In particular, instead of modeling frame-wise attention via pose similarity, we propose to extract motion attention to capture the similarity between the current motion context and the historical motion sub-sequences. Aggregating the relevant past motions and processing the result with a graph convolutional network allows us to effectively exploit motion patterns from the long-term history to predict the future poses. Our experiments on Human3.6M, AMASS and 3DPW evidence the benefits of our approach for both periodical and non-periodical actions. Thanks to our attention model, it yields state-of-the-art results on all three datasets. Our code is available at https://github.com/wei-mao-2019/HisRepItself.

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GarNet++: Improving Fast and Accurate Static3D Cloth Draping by Curvature Loss

In this paper, we tackle the problem of static 3D cloth draping on virtual human bodies. We introduce a two-stream deep network model that produces a visually plausible draping of a template cloth on virtual 3D bodies by extracting features from both the body and garment shapes. Our network learns to mimic a Physics-Based Simulation (PBS) method while requiring two orders of magnitude less computation time. To train the network, we introduce loss terms inspired by PBS to produce plausible results and make the model collision-aware. To increase the details of the draped garment, we introduce two loss functions that penalize the difference between the curvature of the predicted cloth and PBS. Particularly, we study the impact of mean curvature normal and a novel detail-preserving loss both qualitatively and quantitatively. Our new curvature loss computes the local covariance matrices of the 3D points, and compares the Rayleigh quotients of the prediction and PBS. This leads to more details while performing favorably or comparably against the loss that considers mean curvature normal vectors in the 3D triangulated meshes. We validate our framework on four garment types for various body shapes and poses. Finally, we achieve superior performance against a recently proposed data-driven method.

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Volumetric Transformer Networks

Existing techniques to encode spatial invariance within deep convolutional neural networks (CNNs) apply the same warping field to all the feature channels. This does not account for the fact that the individual feature channels can represent different semantic parts, which can undergo different spatial transformations w.r.t. a canonical configuration. To overcome this limitation, we introduce a learnable module, the volumetric transformer network (VTN), that predicts channel-wise warping fields so as to reconfigure intermediate CNN features spatially and channel-wisely. We design our VTN as an encoder-decoder network, with modules dedicated to letting the information flow across the feature channels, to account for the dependencies between the semantic parts. We further propose a loss function defined between the warped features of pairs of instances, which improves the localization ability of VTN. Our experiments show that VTN consistently boosts the features' representation power and consequently the networks' accuracy on fine-grained image recognition and instance-level image retrieval.

cs.CV↗

Estimating People Flows to Better Count Them in Crowded Scenes

Modern methods for counting people in crowded scenes rely on deep networks to estimate people densities in individual images. As such, only very few take advantage of temporal consistency in video sequences, and those that do only impose weak smoothness constraints across consecutive frames. In this paper, we advocate estimating people flows across image locations between consecutive images and inferring the people densities from these flows instead of directly regressing. This enables us to impose much stronger constraints encoding the conservation of the number of people. As a result, it significantly boosts performance without requiring a more complex architecture. Furthermore, it also enables us to exploit the correlation between people flow and optical flow to further improve the results. We will demonstrate that we consistently outperform state-of-the-art methods on five benchmark datasets.

cs.CV↗

Learning Trajectory Dependencies for Human Motion Prediction

Human motion prediction, i.e., forecasting future body poses given observed pose sequence, has typically been tackled with recurrent neural networks (RNNs). However, as evidenced by prior work, the resulted RNN models suffer from prediction errors accumulation, leading to undesired discontinuities in motion prediction. In this paper, we propose a simple feed-forward deep network for motion prediction, which takes into account both temporal smoothness and spatial dependencies among human body joints. In this context, we then propose to encode temporal information by working in trajectory space, instead of the traditionally-used pose space. This alleviates us from manually defining the range of temporal dependencies (or temporal convolutional filter size, as done in previous work). Moreover, spatial dependency of human pose is encoded by treating a human pose as a generic graph (rather than a human skeletal kinematic tree) formed by links between every pair of body joints. Instead of using a pre-defined graph structure, we design a new graph convolutional network to learn graph connectivity automatically. This allows the network to capture long range dependencies beyond that of human kinematic tree. We evaluate our approach on several standard benchmark datasets for motion prediction, including Human3.6M, the CMU motion capture dataset and 3DPW. Our experiments clearly demonstrate that the proposed approach achieves state of the art performance, and is applicable to both angle-based and position-based pose representations. The code is available at https://github.com/wei-mao-2019/LearnTrajDep

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ActiveMoCap: Optimized Viewpoint Selection for Active Human Motion Capture

The accuracy of monocular 3D human pose estimation depends on the viewpoint from which the image is captured. While freely moving cameras, such as on drones, provide control over this viewpoint, automatically positioning them at the location which will yield the highest accuracy remains an open problem. This is the problem that we address in this paper. Specifically, given a short video sequence, we introduce an algorithm that predicts which viewpoints should be chosen to capture future frames so as to maximize 3D human pose estimation accuracy. The key idea underlying our approach is a method to estimate the uncertainty of the 3D body pose estimates. We integrate several sources of uncertainty, originating from deep learning based regressors and temporal smoothness. Our motion planner yields improved 3D body pose estimates and outperforms or matches existing ones that are based on person following and orbiting.

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How to Train Your Super-Net: An Analysis of Training Heuristics in Weight-Sharing NAS

Weight sharing promises to make neural architecture search (NAS) tractable even on commodity hardware. Existing methods in this space rely on a diverse set of heuristics to design and train the shared-weight backbone network, a.k.a. the super-net. Since heuristics and hyperparameters substantially vary across different methods, a fair comparison between them can only be achieved by systematically analyzing the influence of these factors. In this paper, we therefore provide a systematic evaluation of the heuristics and hyperparameters that are frequently employed by weight-sharing NAS algorithms. Our analysis uncovers that some commonly-used heuristics for super-net training negatively impact the correlation between super-net and stand-alone performance, and evidences the strong influence of certain hyperparameters and architectural choices. Our code and experiments set a strong and reproducible baseline that future works can build on.

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Learning 3D-3D Correspondences for One-shot Partial-to-partial Registration

While 3D-3D registration is traditionally tacked by optimization-based methods, recent work has shown that learning-based techniques could achieve faster and more robust results. In this context, however, only PRNet can handle the partial-to-partial registration scenario. Unfortunately, this is achieved at the cost of relying on an iterative procedure, with a complex network architecture. Here, we show that learning-based partial-to-partial registration can be achieved in a one-shot manner, jointly reducing network complexity and increasing registration accuracy. To this end, we propose an Optimal Transport layer able to account for occluded points thanks to the use of outlier bins. The resulting OPRNet framework outperforms the state of the art on standard benchmarks, demonstrating better robustness and generalization ability than existing techniques.

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