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Matias Korman

Publications and source records attributed to Matias Korman.

At least 37 records · Page 2Linked to original sources

New Results in Sona Drawing: Hardness and TSP Separation

Given a set of point sites, a sona drawing is a single closed curve, disjoint from the sites and intersecting itself only in simple crossings, so that each bounded region of its complement contains exactly one of the sites. We prove that it is NP-hard to find a minimum-length sona drawing for $n$ given points, and that such a curve can be longer than the TSP tour of the same points by a factor $> 1.5487875$. When restricted to tours that lie on the edges of a square grid, with points in the grid cells, we prove that it is NP-hard even to decide whether such a tour exists. These results answer questions posed at CCCG 2006.

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Rectilinear Link Diameter and Radius in a Rectilinear Polygonal Domain

We study the computation of the diameter and radius under the rectilinear link distance within a rectilinear polygonal domain of $n$ vertices and $h$ holes. We introduce a \emph{graph of oriented distances} to encode the distance between pairs of points of the domain. This helps us transform the problem so that we can search through the candidates more efficiently. Our algorithm computes both the diameter and the radius in $\min \{\,O(n^ω), O(n^2 + nh \log h + χ^2)\,\}$ time, where $ω<2.373$ denotes the matrix multiplication exponent and $χ\in Ω(n)\cap O(n^2)$ is the number of edges of the graph of oriented distances. We also provide a faster algorithm for computing the diameter that runs in $O(n^2 \log n)$ time.

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Distance bounds for high dimensional consistent digital rays and 2-D partially-consistent digital rays

We consider the problem of digitalizing Euclidean segments. Specifically, we look for a constructive method to connect any two points in $\mathbb{Z}^d$. The construction must be {\em consistent} (that is, satisfy the natural extension of the Euclidean axioms) while resembling them as much as possible. Previous work has shown asymptotically tight results in two dimensions with $Θ(\log N)$ error, where resemblance between segments is measured with the Hausdorff distance, and $N$ is the $L_1$ distance between the two points. This construction was considered tight because of a $Ω(\log N)$ lower bound that applies to any consistent construction in $\mathbb{Z}^2$. In this paper we observe that the lower bound does not directly extend to higher dimensions. We give an alternative argument showing that any consistent construction in $d$ dimensions must have $Ω(\log^{1/(d-1)} N)$ error. We tie the error of a consistent construction in high dimensions to the error of similar {\em weak} constructions in two dimensions (constructions for which some points need not satisfy all the axioms). This not only opens the possibility for having constructions with $o(\log N)$ error in high dimensions, but also opens up an interesting line of research in the tradeoff between the number of axiom violations and the error of the construction. In order to show our lower bound, we also consider a colored variation of the concept of discrepancy of a set of points that we find of independent interest.

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Negative Instance for the Edge Patrolling Beacon Problem

Can an infinite-strength magnetic beacon always ``catch'' an iron ball, when the beacon is a point required to be remain nonstrictly outside a polygon, and the ball is a point always moving instantaneously and maximally toward the beacon subject to staying nonstrictly within the same polygon? Kouhestani and Rappaport [JCDCG 2017] gave an algorithm for determining whether a ball-capturing beacon strategy exists, while conjecturing that such a strategy always exists. We disprove this conjecture by constructing orthogonal and general-position polygons in which the ball and the beacon can never be united.

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Universal Reconfiguration of Facet-Connected Modular Robots by Pivots: The $O(1)$ Musketeers

We present the first universal reconfiguration algorithm for transforming a modular robot between any two facet-connected square-grid configurations using pivot moves. More precisely, we show that five extra "helper" modules ("musketeers") suffice to reconfigure the remaining $n$ modules between any two given configurations. Our algorithm uses $O(n^2)$ pivot moves, which is worst-case optimal. Previous reconfiguration algorithms either require less restrictive "sliding" moves, do not preserve facet-connectivity, or for the setting we consider, could only handle a small subset of configurations defined by a local forbidden pattern. Configurations with the forbidden pattern do have disconnected reconfiguration graphs (discrete configuration spaces), and indeed we show that they can have an exponential number of connected components. But forbidding the local pattern throughout the configuration is far from necessary, as we show that just a constant number of added modules (placed to be freely reconfigurable) suffice for universal reconfigurability. We also classify three different models of natural pivot moves that preserve facet-connectivity, and show separations between these models.

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Balanced Line Separators of Unit Disk Graphs

We prove a geometric version of the graph separator theorem for the unit disk intersection graph: for any set of $n$ unit disks in the plane there exists a line $\ell$ such that $\ell$ intersects at most $O(\sqrt{(m+n)\log{n}})$ disks and each of the halfplanes determined by $\ell$ contains at most $2n/3$ unit disks from the set, where $m$ is the number of intersecting pairs of disks. We also show that an axis-parallel line intersecting $O(\sqrt{m+n})$ disks exists, but each halfplane may contain up to $4n/5$ disks. We give an almost tight lower bound (up to sublogarithmic factors) for our approach, and also show that no line-separator of sublinear size in $n$ exists when we look at disks of arbitrary radii, even when $m=0$. Proofs are constructive and suggest simple algorithms that run in linear time. Experimental evaluation has also been conducted, which shows that for random instances our method outperforms the method by Fox and Pach (whose separator has size $O(\sqrt{m})$).

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Faster Algorithms for Growing Prioritized Disks and Rectangles

Motivated by map labeling, Funke, Krumpe, and Storandt [IWOCA 2016] introduced the following problem: we are given a sequence of $n$ disks in the plane. Initially, all disks have radius $0$, and they grow at constant, but possibly different, speeds. Whenever two disks touch, the one with the higher index disappears. The goal is to determine the elimination order, i.e., the order in which the disks disappear. We provide the first general subquadratic algorithm for this problem. Our solution extends to other shapes (e.g., rectangles), and it works in any fixed dimension. We also describe an alternative algorithm that is based on quadtrees. Its running time is $O\big(n \big(\log n + \min \{ \log Δ, \log Φ\}\big)\big)$, where $Δ$ is the ratio of the fastest and the slowest growth rate and $Φ$ is the ratio of the largest and the smallest distance between two disk centers. This improves the running times of previous algorithms by Funke, Krumpe, and Storandt [IWOCA 2016], Bahrdt et al. [ALENEX 2017], and Funke and Storandt [EuroCG 2017]. Finally, we give an $Ω(n\log n)$ lower bound, showing that our quadtree algorithms are almost tight.

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Symmetric Assembly Puzzles are Hard, Beyond a Few Pieces

We study the complexity of symmetric assembly puzzles: given a collection of simple polygons, can we translate, rotate, and possibly flip them so that their interior-disjoint union is line symmetric? On the negative side, we show that the problem is strongly NP-complete even if the pieces are all polyominos. On the positive side, we show that the problem can be solved in polynomial time if the number of pieces is a fixed constant.

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Packing Short Plane Spanning Graphs in Complete Geometric Graphs

Given a set of points in the plane, we want to establish a connection network between these points that consists of several disjoint layers. Motivated by sensor networks, we want that each layer is spanning and plane, and that no edge is very long (when compared to the minimum length needed to obtain a spanning graph). We consider two different approaches: first we show an almost optimal centralized approach to extract two graphs. Then we show a constant factor approximation for a distributed model in which each point can compute its adjacencies using only local information. In both cases the obtained layers are plane

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Gap-planar Graphs

We introduce the family of $k$-gap-planar graphs for $k \geq 0$, i.e., graphs that have a drawing in which each crossing is assigned to one of the two involved edges and each edge is assigned at most $k$ of its crossings. This definition is motivated by applications in edge casing, as a $k$-gap-planar graph can be drawn crossing-free after introducing at most $k$ local gaps per edge. We present results on the maximum density of $k$-gap-planar graphs, their relationship to other classes of beyond-planar graphs, characterization of $k$-gap-planar complete graphs, and the computational complexity of recognizing $k$-gap-planar graphs.

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Routing in Histograms

Let $P$ be an $x$-monotone orthogonal polygon with $n$ vertices. We call $P$ a simple histogram if its upper boundary is a single edge; and a double histogram if it has a horizontal chord from the left boundary to the right boundary. Two points $p$ and $q$ in $P$ are co-visible if and only if the (axis-parallel) rectangle spanned by $p$ and $q$ completely lies in $P$. In the $r$-visibility graph $G(P)$ of $P$, we connect two vertices of $P$ with an edge if and only if they are co-visible. We consider routing with preprocessing in $G(P)$. We may preprocess $P$ to obtain a label and a routing table for each vertex of $P$. Then, we must be able to route a packet between any two vertices $s$ and $t$ of $P$, where each step may use only the label of the target node $t$, the routing table and neighborhood of the current node, and the packet header. We present a routing scheme for double histograms that sends any data packet along a path whose length is at most twice the (unweighted) shortest path distance between the endpoints. In our scheme, the labels, routing tables, and headers need $O(\log n)$ bits. For the case of simple histograms, we obtain a routing scheme with optimal routing paths, $O(\log n)$-bit labels, one-bit routing tables, and no headers.

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Routing on the Visibility Graph

We consider the problem of routing on a network in the presence of line segment constraints (i.e., obstacles that edges in our network are not allowed to cross). Let $P$ be a set of $n$ points in the plane and let $S$ be a set of non-crossing line segments whose endpoints are in $P$. We present two deterministic 1-local $O(1)$-memory routing algorithms that are guaranteed to find a path of at most linear size between any pair of vertices of the \emph{visibility graph} of $P$ with respect to a set of constraints $S$ (i.e., the algorithms never look beyond the direct neighbours of the current location and store only a constant amount of additional information). Contrary to {\em all} existing deterministic local routing algorithms, our routing algorithms do not route on a plane subgraph of the visibility graph. Additionally, we provide lower bounds on the routing ratio of any deterministic local routing algorithm on the visibility graph.

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Improved Time-Space Trade-offs for Computing Voronoi Diagrams

Let $P$ be a planar set of $n$ sites in general position. For $k\in\{1,\dots,n-1\}$, the Voronoi diagram of order $k$ for $P$ is obtained by subdividing the plane into cells such that points in the same cell have the same set of nearest $k$ neighbors in $P$. The (nearest site) Voronoi diagram (NVD) and the farthest site Voronoi diagram (FVD) are the particular cases of $k=1$ and $k=n-1$, respectively. For any given $K\in\{1,\dots,n-1\}$, the family of all higher-order Voronoi diagrams of order $k=1,\dots,K$ for $P$ can be computed in total time $O(nK^2+ n\log n)$ using $O(K^2(n-K))$ space [Aggarwal et al., DCG'89; Lee, TC'82]. Moreover, NVD and FVD for $P$ can be computed in $O(n\log n)$ time using $O(n)$ space [Preparata, Shamos, Springer'85]. For $s\in\{1,\dots,n\}$, an $s$-workspace algorithm has random access to a read-only array with the sites of $P$ in arbitrary order. Additionally, the algorithm may use $O(s)$ words, of $Θ(\log n)$ bits each, for reading and writing intermediate data. The output can be written only once and cannot be accessed or modified afterwards. We describe a deterministic $s$-workspace algorithm for computing NVD and FVD for $P$ that runs in $O((n^2/s)\log s)$ time. Moreover, we generalize our $s$-workspace algorithm so that for any given $K\in O(\sqrt{s})$, we compute the family of all higher-order Voronoi diagrams of order $k=1,\dots,K$ for $P$ in total expected time $O (\frac{n^2 K^5}{s}(\log s+K2^{O(\log^* K)}))$ or in total deterministic time $O(\frac{n^2 K^5}{s}(\log s+K\log K))$. Previously, for Voronoi diagrams, the only known $s$-workspace algorithm runs in expected time $O\bigl((n^2/s)\log s+n\log s\log^* s)$ [Korman et al., WADS'15] and only works for NVD (i.e., $k=1$). Unlike the previous algorithm, our new method is very simple and does not rely on advanced data structures or random sampling techniques.

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Routing in Polygonal Domains

We consider the problem of routing a data packet through the visibility graph of a polygonal domain $P$ with $n$ vertices and $h$ holes. We may preprocess $P$ to obtain a label and a routing table for each vertex of $P$. Then, we must be able to route a data packet between any two vertices $p$ and $q$ of $P$, where each step must use only the label of the target node $q$ and the routing table of the current node. For any fixed $\varepsilon > 0$, we present a routing scheme that always achieves a routing path whose length exceeds the shortest path by a factor of at most $1 + \varepsilon$. The labels have $O(\log n)$ bits, and the routing tables are of size $O((\varepsilon^{-1}+h)\log n)$. The preprocessing time is $O(n^2\log n)$. It can be improved to $O(n^2)$ for simple polygons.

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Dynamic Graph Coloring

In this paper we study the number of vertex recolorings that an algorithm needs to perform in order to maintain a proper coloring of a graph under insertion and deletion of vertices and edges. We present two algorithms that achieve different trade-offs between the number of recolorings and the number of colors used. For any $d>0$, the first algorithm maintains a proper $O(\mathcal{C} d N^{1/d})$-coloring while recoloring at most $O(d)$ vertices per update, where $\mathcal{C}$ and $N$ are the maximum chromatic number and maximum number of vertices, respectively. The second algorithm reverses the trade-off, maintaining an $O(\mathcal{C} d)$-coloring with $O(d N^{1/d})$ recolorings per update. The two converge when $d = \log N$, maintaining an $O(\mathcal{C} \log N)$-coloring with $O(\log N)$ recolorings per update. We also present a lower bound, showing that any algorithm that maintains a $c$-coloring of a $2$-colorable graph on $N$ vertices must recolor at least $Ω(N^\frac{2}{c(c-1)})$ vertices per update, for any constant $c \geq 2$.

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Geometric Algorithms with Limited Workspace: A Survey

In the limited workspace model, we consider algorithms whose input resides in read-only memory and that use only a constant or sublinear amount of writable memory to accomplish their task. We survey recent results in computational geometry that fall into this model and that strive to achieve the lowest possible running time. In addition to discussing the state of the art, we give some illustrative examples and mention open problems for further research.

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Geodesic Order Types

The geodesic between two points $a$ and $b$ in the interior of a simple polygon~$P$ is the shortest polygonal path inside $P$ that connects $a$ to $b$. It is thus the natural generalization of straight line segments on unconstrained point sets to polygonal environments. In this paper we use this extension to generalize the concept of the order type of a set of points in the Euclidean plane to geodesic order types. In particular, we show that, for any set $S$ of points and an ordered subset $\mathcal{B} \subseteq S$ of at least four points, one can always construct a polygon $P$ such that the points of $\mathcal{B}$ define the geodesic hull of~$S$ w.r.t.~$P$, in the specified order. Moreover, we show that an abstract order type derived from the dual of the Pappus arrangement can be realized as a geodesic order type.

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Helly Numbers of Polyominoes

We define the Helly number of a polyomino $P$ as the smallest number $h$ such that the $h$-Helly property holds for the family of symmetric and translated copies of $P$ on the integer grid. We prove the following: (i) the only polyominoes with Helly number 2 are the rectangles, (ii) there does not exist any polyomino with Helly number 3, (iii) there exist polyominoes of Helly number $k$ for any $k\neq 1,3$.

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