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Matteo Castiglioni

Publications and source records attributed to Matteo Castiglioni.

At least 73 records · Page 4Linked to original sources

Multi-Agent Contract Design beyond Binary Actions

We study hidden-action principal-agent problems with multiple agents. Unlike previous work, we consider a general setting in which each agent has an arbitrary number of actions, and the joint action induces outcomes according to an arbitrary distribution. We study two classes of mechanisms: a class of deterministic mechanisms that is the natural extension of single-agent contracts, in which the agents play a Nash equilibrium of the game induced by the contract, and a class of randomized mechanisms that is inspired by single-agent randomized contracts and correlated equilibria.

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Online Information Acquisition: Hiring Multiple Agents

We investigate the mechanism design problem faced by a principal who hires \emph{multiple} agents to gather and report costly information. Then, the principal exploits the information to make an informed decision. We model this problem as a game, where the principal announces a mechanism consisting in action recommendations and a payment function, a.k.a. scoring rule. Then, each agent chooses an effort level and receives partial information about an underlying state of nature based on the effort. Finally, the agents report the information (possibly non-truthfully), the principal takes a decision based on this information, and the agents are paid according to the scoring rule. While previous work focuses on single-agent problems, we consider multi-agents settings. This poses the challenge of coordinating the agents' efforts and aggregating correlated information. Indeed, we show that optimal mechanisms must correlate agents' efforts, which introduces externalities among the agents, and hence complex incentive compatibility constraints and equilibrium selection problems. First, we design a polynomial-time algorithm to find an optimal incentive compatible mechanism. Then, we study an online problem, where the principal repeatedly interacts with a group of unknown agents. We design a no-regret algorithm that provides $\widetilde{\mathcal{O}}(T^{2/3})$ regret with respect to an optimal mechanism, matching the state-of-the-art bound for single-agent settings.

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Persuading Farsighted Receivers in MDPs: the Power of Honesty

Bayesian persuasion studies the problem faced by an informed sender who strategically discloses information to influence the behavior of an uninformed receiver. Recently, a growing attention has been devoted to settings where the sender and the receiver interact sequentially, in which the receiver's decision-making problem is usually modeled as a Markov decision process (MDP). However, previous works focused on computing optimal information-revelation policies (a.k.a. signaling schemes) under the restrictive assumption that the receiver acts myopically, selecting actions to maximize the one-step utility and disregarding future rewards. This is justified by the fact that, when the receiver is farsighted and thus considers future rewards, finding an optimal Markovian signaling scheme is NP-hard. In this paper, we show that Markovian signaling schemes do not constitute the "right" class of policies. Indeed, differently from most of the MDPs settings, we prove that Markovian signaling schemes are not optimal, and general history-dependent signaling schemes should be considered. Moreover, we also show that history-dependent signaling schemes circumvent the negative complexity results affecting Markovian signaling schemes. Formally, we design an algorithm that computes an optimal and ε-persuasive history-dependent signaling scheme in time polynomial in 1/ε and in the instance size. The crucial challenge is that general history-dependent signaling schemes cannot be represented in polynomial space. Nevertheless, we introduce a convenient subclass of history-dependent signaling schemes, called promise-form, which are as powerful as general history-dependent ones and efficiently representable. Intuitively, promise-form signaling schemes compactly encode histories in the form of honest promises on future receiver's rewards.

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Bandits with Replenishable Knapsacks: the Best of both Worlds

The bandits with knapsack (BwK) framework models online decision-making problems in which an agent makes a sequence of decisions subject to resource consumption constraints. The traditional model assumes that each action consumes a non-negative amount of resources and the process ends when the initial budgets are fully depleted. We study a natural generalization of the BwK framework which allows non-monotonic resource utilization, i.e., resources can be replenished by a positive amount. We propose a best-of-both-worlds primal-dual template that can handle any online learning problem with replenishment for which a suitable primal regret minimizer exists. In particular, we provide the first positive results for the case of adversarial inputs by showing that our framework guarantees a constant competitive ratio $α$ when $B=Ω(T)$ or when the possible per-round replenishment is a positive constant. Moreover, under a stochastic input model, our algorithm yields an instance-independent $\tilde{O}(T^{1/2})$ regret bound which complements existing instance-dependent bounds for the same setting. Finally, we provide applications of our framework to some economic problems of practical relevance.

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Online Mechanism Design for Information Acquisition

We study the problem of designing mechanisms for \emph{information acquisition} scenarios. This setting models strategic interactions between an uniformed \emph{receiver} and a set of informed \emph{senders}. In our model the senders receive information about the underlying state of nature and communicate their observation (either truthfully or not) to the receiver, which, based on this information, selects an action. Our goal is to design mechanisms maximizing the receiver's utility while incentivizing the senders to report truthfully their information. First, we provide an algorithm that efficiently computes an optimal \emph{incentive compatible} (IC) mechanism. Then, we focus on the \emph{online} problem in which the receiver sequentially interacts in an unknown game, with the objective of minimizing the \emph{cumulative regret} w.r.t. the optimal IC mechanism, and the \emph{cumulative violation} of the incentive compatibility constraints. We investigate two different online scenarios, \emph{i.e.,} the \emph{full} and \emph{bandit feedback} settings. For the full feedback problem, we propose an algorithm that guarantees $\tilde{\mathcal O}(\sqrt T)$ regret and violation, while for the bandit feedback setting we present an algorithm that attains $\tilde{\mathcal O}(T^α)$ regret and $\tilde{\mathcal O}(T^{1-α/2})$ violation for any $α\in[1/2, 1]$. Finally, we complement our results providing a tight lower bound.

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Best of Many Worlds Guarantees for Online Learning with Knapsacks

We study online learning problems in which a decision maker wants to maximize their expected reward without violating a finite set of $m$ resource constraints. By casting the learning process over a suitably defined space of strategy mixtures, we recover strong duality on a Lagrangian relaxation of the underlying optimization problem, even for general settings with non-convex reward and resource-consumption functions. Then, we provide the first best-of-many-worlds type framework for this setting, with no-regret guarantees under stochastic, adversarial, and non-stationary inputs. Our framework yields the same regret guarantees of prior work in the stochastic case. On the other hand, when budgets grow at least linearly in the time horizon, it allows us to provide a constant competitive ratio in the adversarial case, which improves over the best known upper bound bound of $O(\log m \log T)$. Moreover, our framework allows the decision maker to handle non-convex reward and cost functions. We provide two game-theoretic applications of our framework to give further evidence of its flexibility. In doing so, we show that it can be employed to implement budget-pacing mechanisms in repeated first-price auctions.

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Optimal Rates and Efficient Algorithms for Online Bayesian Persuasion

Bayesian persuasion studies how an informed sender should influence beliefs of rational receivers who take decisions through Bayesian updating of a common prior. We focus on the online Bayesian persuasion framework, in which the sender repeatedly faces one or more receivers with unknown and adversarially selected types. First, we show how to obtain a tight $\tilde O(T^{1/2})$ regret bound in the case in which the sender faces a single receiver and has partial feedback, improving over the best previously known bound of $\tilde O(T^{4/5})$. Then, we provide the first no-regret guarantees for the multi-receiver setting under partial feedback. Finally, we show how to design no-regret algorithms with polynomial per-iteration running time by exploiting type reporting, thereby circumventing known intractability results on online Bayesian persuasion. We provide efficient algorithms guaranteeing a $O(T^{1/2})$ regret upper bound both in the single- and multi-receiver scenario when type reporting is allowed.

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Multi-Agent Contract Design: How to Commission Multiple Agents with Individual Outcome

We study hidden-action principal-agent problems with multiple agents. These are problems in which a principal commits to an outcome-dependent payment scheme in order to incentivize some agents to take costly, unobservable actions that lead to favorable outcomes. Previous works on multi-agent problems study models where the principal observes a single outcome determined by the actions of all the agents. Such models considerably limit the contracting power of the principal, since payments can only depend on the joint result of all the agents' actions, and there is no way of paying each agent for their individual result. In this paper, we consider a model in which each agent determines their own individual outcome as an effect of their action only, the principal observes all the individual outcomes separately, and they perceive a reward that jointly depends on all these outcomes. This considerably enhances the principal's contracting capabilities, by allowing them to pay each agent on the basis of their individual result. We analyze the computational complexity of finding principal-optimal contracts, revolving around two newly-introduced properties of principal's rewards, which we call IR-supermodularity and DR-submodularity. Intuitively, the former captures settings with increasing returns, where the rewards grow faster as the agents' effort increases, while the latter models the case of diminishing returns, in which rewards grow slower instead. These two properties naturally model two common real-world phenomena, namely diseconomies and economies of scale. In this paper, we first address basic instances in which the principal knows everything about the agents, and, then, more general Bayesian instances where each agent has their own private type determining their features, such as action costs and how actions stochastically determine individual outcomes.

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Selling Information while Being an Interested Party

We study the algorithmic problem faced by an information holder (seller) who wants to optimally sell such information to a budged-constrained decision maker (buyer) that has to undertake some action. Differently from previous, we consider the case in which the seller is an interested party, as the action chosen by the buyer does not only influence their utility, but also seller's one. This happens in many real-world settings, where the way in which businesses use acquired information may positively or negatively affect the seller, due to the presence of externalities on the information market. The utilities of both the seller and the buyer depend on a random state of nature, which is revealed to the seller, but it is unknown to the buyer. Thus, the seller's goal is to (partially) sell their information about the state of nature to the buyer, so as to concurrently maximize revenue and induce the buyer to take a desirable action. We study settings in which buyer's budget and utilities are determined by a random buyer's type that is unknown to the seller. In such settings, an optimal protocol for the seller must propose to the buyer a menu of information-revelation policies to choose from, with the latter acquiring one of them by paying its corresponding price. Moreover, since in our model the seller is an interested party, an optimal protocol must also prescribe the seller to pay back the buyer contingently on their action. First, we show that the problem of computing a seller-optimal protocol can be solved in polynomial time. Next, we switch the attention to the case in which a seller's protocol employs a single information-revelation policy, rather than proposing a menu, deriving both positive and negative results.

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A Unifying Framework for Online Optimization with Long-Term Constraints

We study online learning problems in which a decision maker has to take a sequence of decisions subject to $m$ long-term constraints. The goal of the decision maker is to maximize their total reward, while at the same time achieving small cumulative constraints violation across the $T$ rounds. We present the first best-of-both-world type algorithm for this general class of problems, with no-regret guarantees both in the case in which rewards and constraints are selected according to an unknown stochastic model, and in the case in which they are selected at each round by an adversary. Our algorithm is the first to provide guarantees in the adversarial setting with respect to the optimal fixed strategy that satisfies the long-term constraints. In particular, it guarantees a $ρ/(1+ρ)$ fraction of the optimal reward and sublinear regret, where $ρ$ is a feasibility parameter related to the existence of strictly feasible solutions. Our framework employs traditional regret minimizers as black-box components. Therefore, by instantiating it with an appropriate choice of regret minimizers it can handle the full-feedback as well as the bandit-feedback setting. Moreover, it allows the decision maker to seamlessly handle scenarios with non-convex rewards and constraints. We show how our framework can be applied in the context of budget-management mechanisms for repeated auctions in order to guarantee long-term constraints that are not packing (e.g., ROI constraints).

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Sequential Information Design: Learning to Persuade in the Dark

We study a repeated information design problem faced by an informed sender who tries to influence the behavior of a self-interested receiver. We consider settings where the receiver faces a sequential decision making (SDM) problem. At each round, the sender observes the realizations of random events in the SDM problem. This begets the challenge of how to incrementally disclose such information to the receiver to persuade them to follow (desirable) action recommendations. We study the case in which the sender does not know random events probabilities, and, thus, they have to gradually learn them while persuading the receiver. We start by providing a non-trivial polytopal approximation of the set of sender's persuasive information structures. This is crucial to design efficient learning algorithms. Next, we prove a negative result: no learning algorithm can be persuasive. Thus, we relax persuasiveness requirements by focusing on algorithms that guarantee that the receiver's regret in following recommendations grows sub-linearly. In the full-feedback setting -- where the sender observes all random events realizations -- , we provide an algorithm with $\tilde{O}(\sqrt{T})$ regret for both the sender and the receiver. Instead, in the bandit-feedback setting -- where the sender only observes the realizations of random events actually occurring in the SDM problem -- , we design an algorithm that, given an $α\in [1/2, 1]$ as input, ensures $\tilde{O}({T^α})$ and $\tilde{O}( T^{\max \{ α, 1-\fracα{2} \} })$ regrets, for the sender and the receiver respectively. This result is complemented by a lower bound showing that such a regrets trade-off is essentially tight.

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Bayesian Persuasion Meets Mechanism Design: Going Beyond Intractability with Type Reporting

Bayesian persuasion studies how an informed sender should partially disclose information so as to influence the behavior of self-interested receivers. In the last years, a growing attention has been devoted to relaxing the assumption that the sender perfectly knows receiver's payoffs. The first crucial step towards such an achievement is to study settings where each receiver's payoffs depend on their unknown type, which is randomly determined by a known finite-supported probability distribution. This begets considerable computational challenges, as computing a sender-optimal signaling scheme is inapproximable up to within any constant factor. In this work, we circumvent this issue by leveraging ideas from mechanism design. In particular, we introduce a type reporting step in which the receiver is asked to report their type to the sender, after the latter has committed to a menu defining a signaling scheme for each possible receiver's type. We prove that, with a single receiver, the addition of this type reporting stage makes the sender's computational problem tractable. Then, we extend our framework to settings with multiple receivers, focusing on the case of no inter-agent externalities and binary actions. We show that it is possible to find a sender-optimal solution in polynomial-time by means of the ellipsoid method, given access to a suitable polynomial-time separation oracle. This can be implemented for supermodular and anonymous sender's utility functions. As for the case of submodular sender's utility functions, we first approximately cast the sender's problem into a linearly-constrained mathematical program whose objective function is the multi-linear extension of the sender's utility. Then, we show how to find in polynomial-time an approximate solution to the program by means of a continuous greedy algorithm. This provides a (1 -1/e)-approximation to the problem.

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Designing Menus of Contracts Efficiently: The Power of Randomization

We study hidden-action principal-agent problems in which a principal commits to an outcome-dependent payment scheme (called contract) so as to incentivize the agent to take a costly, unobservable action leading to favorable outcomes. In particular, we focus on Bayesian settings where the agent has private information. This is collectively encoded by the agent's type, which is unknown to the principal, but randomly drawn according to a finitely-supported, commonly-known probability distribution. In Bayesian principal-agent problems, the principal may be better off by committing to a menu of contracts specifying a contract for each agent's type, rather than committing to a single contract. This induces a two-stage process that resembles interactions studied in classical mechanism design: after the principal has committed to a menu, the agent first reports a type to the principal, and, then, the latter puts in place the contract in the menu that corresponds to the reported type. Thus, the principal's computational problem boils down to designing a menu of contracts that incentivizes the agent to report their true type and maximizes expected utility. Previous works showed that computing an optimal menu of contracts is APX-hard. Crucially, previous works focus on menus of deterministic contracts. Surprisingly, we show that, if one considers menus of randomized contracts defined as probability distributions over payment vectors, then an "almost-optimal" menu can be computed in polynomial time. Indeed, the problem of computing a principal-optimal menu of randomized contracts may not admit a maximum, but only a supremum. Nevertheless, we show how to design a polynomial-time algorithm that guarantees the principal with an expected utility arbitrarily close to the supremum. Besides this main result, we also close several gaps in the analysis of menus of deterministic contracts.

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The Power of Media Agencies in Ad Auctions: Improving Utility through Coordinated Bidding

The increasing competition in digital advertising induced a proliferation of media agencies playing the role of intermediaries between advertisers and platforms selling ad slots. When a group of competing advertisers is managed by a common agency, many forms of collusion, such as bid rigging, can be implemented by coordinating bidding strategies, dramatically increasing advertisers' value. We study the problem of finding bids and monetary transfers maximizing the utility of a group of colluders, under GSP and VCG mechanisms. First, we introduce an abstract bid optimization problem -- called weighted utility problem (WUP) -- , which is useful in proving our results. We show that the utilities of bidding strategies are related to the length of paths in a directed acyclic weighted graph, whose structure and weights depend on the mechanism under study. This allows us to solve WUP in polynomial time by finding a shortest path of the graph. Next, we switch to our original problem, focusing on two settings that differ for the incentives they allow for. Incentive constraints ensure that colluders do not leave the agency, and they can be enforced by implementing monetary transfers between the agency and the advertisers. In particular, we study the arbitrary transfers setting, where any kind of monetary transfer to and from the advertisers is allowed, and the more realistic limited liability setting, in which no advertiser can be paid by the agency. In the former, we cast the problem as a WUP instance and solve it by our graph-based algorithm, while, in the latter, we formulate it as a linear program with exponentially-many variables efficiently solvable by applying the ellipsoid algorithm to its dual. This requires to solve a suitable separation problem in polynomial time, which can be done by reducing it to a WUP instance.

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Signaling in Posted Price Auctions

We study single-item single-unit Bayesian posted price auctions, where buyers arrive sequentially and their valuations for the item being sold depend on a random, unknown state of nature. The seller has complete knowledge of the actual state and can send signals to the buyers so as to disclose information about it. For instance, the state of nature may reflect the condition and/or some particular features of the item, which are known to the seller only. The problem faced by the seller is about how to partially disclose information about the state so as to maximize revenue. Unlike classical signaling problems, in this setting, the seller must also correlate the signals being sent to the buyers with some price proposals for them. This introduces additional challenges compared to standard settings. We consider two cases: the one where the seller can only send signals publicly visible to all buyers, and the case in which the seller can privately send a different signal to each buyer. As a first step, we prove that, in both settings, the problem of maximizing the seller's revenue does not admit an FPTAS unless P=NP, even for basic instances with a single buyer. As a result, in the rest of the paper, we focus on designing PTASs. In order to do so, we first introduce a unifying framework encompassing both public and private signaling, whose core result is a decomposition lemma that allows focusing on a finite set of possible buyers' posteriors. This forms the basis on which our PTASs are developed. In particular, in the public signaling setting, our PTAS employs some ad hoc techniques based on linear programming, while our PTAS for the private setting relies on the ellipsoid method to solve an exponentially-sized LP in polynomial time. In the latter case, we need a custom approximate separation oracle, which we implement with a dynamic programming approach.

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Efficiency of Ad Auctions with Price Displaying

Most of the economic reports forecast that almost half of the worldwide market value unlocked by AI over the next decade (up to 6 trillion USD per year) will be in marketing&sales. In particular, AI will enable the optimization of more and more intricate economic settings, in which multiple different activities need to be jointly automated. This is the case of, e.g., Google Hotel Ads and Tripadvisor, where auctions are used to display ads of similar products or services together with their prices. As in classical ad auctions, the ads are ranked depending on the advertisers' bids, whereas, differently from classical settings, ads are displayed together with their prices, so as to provide a direct comparison among them. This dramatically affects users' behavior, as well as the properties of ad auctions. We show that, in such settings, social welfare maximization can be achieved by means of a direct-revelation mechanism that jointly optimizes, in polynomial time, the ads allocation and the advertisers' prices to be displayed with them. However, in practice it is unlikely that advertisers allow the mechanism to choose prices on their behalf. Indeed, in commonly-adopted mechanisms, ads allocation and price optimization are decoupled, so that the advertisers optimize prices and bids, while the mechanism does so for the allocation, once prices and bids are given. We investigate how this decoupling affects the efficiency of mechanisms. In particular, we study the Price of Anarchy (PoA) and the Price of Stability (PoS) of indirect-revelation mechanisms with both VCG and GSP payments, showing that the PoS for the revenue may be unbounded even with two slots, and the PoA for the social welfare may be as large as the number of slots. Nevertheless, we show that, under some assumptions, simple modifications to the indirect-revelation mechanism with VCG payments achieve a PoS of 1 for the revenue.

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Public Signaling in Bayesian Ad Auctions

We study signaling in Bayesian ad auctions, in which bidders' valuations depend on a random, unknown state of nature. The auction mechanism has complete knowledge of the actual state of nature, and it can send signals to bidders so as to disclose information about the state and increase revenue. For instance, a state may collectively encode some features of the user that are known to the mechanism only, since the latter has access to data sources unaccessible to the bidders. We study the problem of computing how the mechanism should send signals to bidders in order to maximize revenue. While this problem has already been addressed in the easier setting of second-price auctions, to the best of our knowledge, our work is the first to explore ad auctions with more than one slot. In this paper, we focus on public signaling and VCG mechanisms, under which bidders truthfully report their valuations. We start with a negative result, showing that, in general, the problem does not admit a PTAS unless P = NP, even when bidders' valuations are known to the mechanism. The rest of the paper is devoted to settings in which such negative result can be circumvented. First, we prove that, with known valuations, the problem can indeed be solved in polynomial time when either the number of states d or the number of slots m is fixed. Moreover, in the same setting, we provide an FPTAS for the case in which bidders are single minded, but d and m can be arbitrary. Then, we switch to the random valuations setting, in which these are randomly drawn according to some probability distribution. In this case, we show that the problem admits an FPTAS, a PTAS, and a QPTAS, when, respectively, d is fixed, m is fixed, and bidders' valuations are bounded away from zero.

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Multi-Receiver Online Bayesian Persuasion

Bayesian persuasion studies how an informed sender should partially disclose information to influence the behavior of a self-interested receiver. Classical models make the stringent assumption that the sender knows the receiver's utility. This can be relaxed by considering an online learning framework in which the sender repeatedly faces a receiver of an unknown, adversarially selected type. We study, for the first time, an online Bayesian persuasion setting with multiple receivers. We focus on the case with no externalities and binary actions, as customary in offline models. Our goal is to design no-regret algorithms for the sender with polynomial per-iteration running time. First, we prove a negative result: for any $0 < α\leq 1$, there is no polynomial-time no-$α$-regret algorithm when the sender's utility function is supermodular or anonymous. Then, we focus on the case of submodular sender's utility functions and we show that, in this case, it is possible to design a polynomial-time no-$(1 - \frac{1}{e})$-regret algorithm. To do so, we introduce a general online gradient descent scheme to handle online learning problems with a finite number of possible loss functions. This requires the existence of an approximate projection oracle. We show that, in our setting, there exists one such projection oracle which can be implemented in polynomial time.

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