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Matteo Leonetti

Publications and source records attributed to Matteo Leonetti.

At least 19 recordsLinked to original sources

Partner Capability Estimation for Task-Agnostic Adaptation in Ad-Hoc Teamwork

Effective collaboration with novel and diverse partners is a crucial skill for autonomous agents. Most current ad-hoc teamwork (AHT) approaches assume that agents will collaborate on a single, fixed task and that the partner's capabilities, their ability to successfully execute the desired action, are already known. In reality, a partner's true capabilities are often hidden, and human collaborators may act sub-optimally on tasks with multiple valid strategies. To address these limitations, we extend ad-hoc teamwork into a multi-task setting by re-framing it as a problem of joint planning with decentralised execution under hidden partner capabilities. We introduce CE-CM (Capability Estimation via Contextual Models), an approximate Bayesian method that infers task-invariant capability vectors. By using simulation-based sampling, the agent estimates capabilities and induces a contextual Multi-agent Markov Decision Processes for planning. This approach requires no population pre-training and refines its beliefs online from just a few tasks. To account for human unpredictability, we propose CE-CM-Div, an extension that evaluates capability hypotheses against diverse planner rollouts rather than a single optimal trajectory. Simulated experiments demonstrate that CE-CM rapidly recovers hidden capabilities, reduces infeasible action assignments, and adapts to changes over time. Furthermore, in an offline human study of 225 trajectories from 15 participants, CE-CM-Div substantially improved capability estimates over the baseline CE-CM method. Our results suggest capability-based modelling is a promising interpretable, task-agnostic representation in the studied settings, demonstrating that accounting for behavioural diversity is essential for robust human-AI teaming.

cs.AI

Visual-Tactile Peg-in-Hole Assembly Learning from Peg-out-of-Hole Disassembly

Peg-in-hole (PiH) assembly is a fundamental yet challenging robotic manipulation task. While reinforcement learning (RL) has shown promise in tackling such tasks, it requires extensive exploration. In this paper, we propose a novel visual-tactile skill learning framework for the PiH task that leverages its inverse task, i.e., peg-out-of-hole (PooH) disassembly, to facilitate PiH learning. Compared to PiH, PooH is inherently easier as it only needs to overcome existing friction without precise alignment, making data collection more efficient. To this end, we formulate both PooH and PiH as Partially Observable Markov Decision Processes (POMDPs) in a unified environment with shared visual-tactile observation space. A visual-tactile PooH policy is first trained; its trajectories, containing kinematic, visual and tactile information, are temporally reversed and action-randomized to provide expert data for PiH. In the policy learning, visual sensing facilitates the peg-hole approach, while tactile measurements compensate for peg-hole misalignment. Experiments across diverse peg-hole geometries show that the visual-tactile policy attains 6.4% lower contact forces than its single-modality counterparts, and that our framework achieves average success rates of 87.5% on seen objects and 77.1% on unseen objects, outperforming direct RL methods that train PiH policies from scratch by 18.1% in success rate. Demos, code, and datasets are available at https://sites.google.com/view/pooh2pih.

cs.RO

Towards Generalisable Imitation Learning Through Conditioned Transition Estimation and Online Behaviour Alignment

State-of-the-art imitation learning from observation methods (ILfO) have recently made significant progress, but they still have some limitations: they need action-based supervised optimisation, assume that states have a single optimal action, and tend to apply teacher actions without full consideration of the actual environment state. While the truth may be out there in observed trajectories, existing methods struggle to extract it without supervision. In this work, we propose Unsupervised Imitation Learning from Observation (UfO) that addresses all of these limitations. UfO learns a policy through a two-stage process, in which the agent first obtains an approximation of the teacher's true actions in the observed state transitions, and then refines the learned policy further by adjusting agent trajectories to closely align them with the teacher's. Experiments we conducted in five widely used environments show that UfO not only outperforms the teacher and all other ILfO methods but also displays the smallest standard deviation. This reduction in standard deviation indicates better generalisation in unseen scenarios.

cs.LG

Realizable Abstractions: Near-Optimal Hierarchical Reinforcement Learning

The main focus of Hierarchical Reinforcement Learning (HRL) is studying how large Markov Decision Processes (MDPs) can be more efficiently solved when addressed in a modular way, by combining partial solutions computed for smaller subtasks. Despite their very intuitive role for learning, most notions of MDP abstractions proposed in the HRL literature have limited expressive power or do not possess formal efficiency guarantees. This work addresses these fundamental issues by defining Realizable Abstractions, a new relation between generic low-level MDPs and their associated high-level decision processes. The notion we propose avoids non-Markovianity issues and has desirable near-optimality guarantees. Indeed, we show that any abstract policy for Realizable Abstractions can be translated into near-optimal policies for the low-level MDP, through a suitable composition of options. As demonstrated in the paper, these options can be expressed as solutions of specific constrained MDPs. Based on these findings, we propose RARL, a new HRL algorithm that returns compositional and near-optimal low-level policies, taking advantage of the Realizable Abstraction given in the input. We show that RARL is Probably Approximately Correct, it converges in a polynomial number of samples, and it is robust to inaccuracies in the abstraction.

cs.LG

Learning Social Heuristics for Human-Aware Path Planning

Social robotic navigation has been at the center of numerous studies in recent years. Most of the research has focused on driving the robotic agent along obstacle-free trajectories, respecting social distances from humans, and predicting their movements to optimize navigation. However, in order to really be socially accepted, the robots must be able to attain certain social norms that cannot arise from conventional navigation, but require a dedicated learning process. We propose Heuristic Planning with Learned Social Value (HPLSV), a method to learn a value function encapsulating the cost of social navigation, and use it as an additional heuristic in heuristic-search path planning. In this preliminary work, we apply the methodology to the common social scenario of joining a queue of people, with the intention of generalizing to further human activities.

cs.RO

Imitation Learning for Adaptive Control of a Virtual Soft Exoglove

The use of wearable robots has been widely adopted in rehabilitation training for patients with hand motor impairments. However, the uniqueness of patients' muscle loss is often overlooked. Leveraging reinforcement learning and a biologically accurate musculoskeletal model in simulation, we propose a customized wearable robotic controller that is able to address specific muscle deficits and to provide compensation for hand-object manipulation tasks. Video data of a same subject performing human grasping tasks is used to train a manipulation model through learning from demonstration. This manipulation model is subsequently fine-tuned to perform object-specific interaction tasks. The muscle forces in the musculoskeletal manipulation model are then weakened to simulate neurological motor impairments, which are later compensated by the actuation of a virtual wearable robotics glove. Results shows that integrating the virtual wearable robotic glove provides shared assistance to support the hand manipulator with weakened muscle forces. The learned exoglove controller achieved an average of 90.5\% of the original manipulation proficiency.

cs.RO

Learning Social Cost Functions for Human-Aware Path Planning

Achieving social acceptance is one of the main goals of Social Robotic Navigation. Despite this topic has received increasing interest in recent years, most of the research has focused on driving the robotic agent along obstacle-free trajectories, planning around estimates of future human motion to respect personal distances and optimize navigation. However, social interactions in everyday life are also dictated by norms that do not strictly depend on movement, such as when standing at the end of a queue rather than cutting it. In this paper, we propose a novel method to recognize common social scenarios and modify a traditional planner's cost function to adapt to them. This solution enables the robot to carry out different social navigation behaviors that would not arise otherwise, maintaining the robustness of traditional navigation. Our approach allows the robot to learn different social norms with a single learned model, rather than having different modules for each task. As a proof of concept, we consider the tasks of queuing and respect interaction spaces of groups of people talking to one another, but the method can be extended to other human activities that do not involve motion.

cs.RO

The COMMOTIONS Urban Interactions Driving Simulator Study Dataset

Accurate modelling of road user interaction has received lot of attention in recent years due to the advent of increasingly automated vehicles. To support such modelling, there is a need to complement naturalistic datasets of road user interaction with targeted, controlled study data. This paper describes a dataset collected in a simulator study conducted in the project COMMOTIONS, addressing urban driving interactions, in a state of the art moving base driving simulator. The study focused on two types of near-crash situations that can arise in urban driving interactions, and also collected data on human driver gap acceptance across a range of controlled gap sequences.

cs.HC

Proceedings of the AI-HRI Symposium at AAAI-FSS 2022

The Artificial Intelligence (AI) for Human-Robot Interaction (HRI) Symposium has been a successful venue of discussion and collaboration on AI theory and methods aimed at HRI since 2014. This year, after a review of the achievements of the AI-HRI community over the last decade in 2021, we are focusing on a visionary theme: exploring the future of AI-HRI. Accordingly, we added a Blue Sky Ideas track to foster a forward-thinking discussion on future research at the intersection of AI and HRI. As always, we appreciate all contributions related to any topic on AI/HRI and welcome new researchers who wish to take part in this growing community. With the success of past symposia, AI-HRI impacts a variety of communities and problems, and has pioneered the discussions in recent trends and interests. This year's AI-HRI Fall Symposium aims to bring together researchers and practitioners from around the globe, representing a number of university, government, and industry laboratories. In doing so, we hope to accelerate research in the field, support technology transition and user adoption, and determine future directions for our group and our research.

cs.AI

Beyond RMSE: Do machine-learned models of road user interaction produce human-like behavior?

Autonomous vehicles use a variety of sensors and machine-learned models to predict the behavior of surrounding road users. Most of the machine-learned models in the literature focus on quantitative error metrics like the root mean square error (RMSE) to learn and report their models' capabilities. This focus on quantitative error metrics tends to ignore the more important behavioral aspect of the models, raising the question of whether these models really predict human-like behavior. Thus, we propose to analyze the output of machine-learned models much like we would analyze human data in conventional behavioral research. We introduce quantitative metrics to demonstrate presence of three different behavioral phenomena in a naturalistic highway driving dataset: 1) The kinematics-dependence of who passes a merging point first 2) Lane change by an on-highway vehicle to accommodate an on-ramp vehicle 3) Lane changes by vehicles on the highway to avoid lead vehicle conflicts. Then, we analyze the behavior of three machine-learned models using the same metrics. Even though the models' RMSE value differed, all the models captured the kinematic-dependent merging behavior but struggled at varying degrees to capture the more nuanced courtesy lane change and highway lane change behavior. Additionally, the collision aversion analysis during lane changes showed that the models struggled to capture the physical aspect of human driving: leaving adequate gap between the vehicles. Thus, our analysis highlighted the inadequacy of simple quantitative metrics and the need to take a broader behavioral perspective when analyzing machine-learned models of human driving predictions.

cs.LG

A Utility Maximization Model of Pedestrian and Driver Interactions

Many models account for the traffic flow of road users but few take the details of local interactions into consideration and how they could deteriorate into safety-critical situations. Building on the concept of sensorimotor control, we develop a modeling framework applying the principles of utility maximization, motor primitives, and intermittent action decisions to account for the details of interactive behaviors among road users. The framework connects these principles to the decision theory and is applied to determine whether such an approach can reproduce the following phenomena: When two pedestrians travel on crossing paths, (a) their interaction is sensitive to initial asymmetries, and (b) based on which, they rapidly resolve collision conflict by adapting their behaviors. When a pedestrian crosses the road while facing an approaching car, (c) either road user yields to the other to resolve their conflict, akin to the pedestrian interaction, and (d) the outcome reveals a specific situational kinematics, associated with the nature of vehicle acceleration. We show that these phenomena emerge naturally from our modeling framework when the model can evolve its parameters as a consequence of the situations. We believe that the modeling framework and phenomenon-centered analysis offer promising tools to understand road user interactions. We conclude with a discussion on how the model can be instrumental in studying the safety-critical situations when including other variables in road-user interactions.

cs.LG

AI-HRI 2021 Proceedings

The Artificial Intelligence (AI) for Human-Robot Interaction (HRI) Symposium has been a successful venue of discussion and collaboration since 2014. During that time, these symposia provided a fertile ground for numerous collaborations and pioneered many discussions revolving trust in HRI, XAI for HRI, service robots, interactive learning, and more. This year, we aim to review the achievements of the AI-HRI community in the last decade, identify the challenges facing ahead, and welcome new researchers who wish to take part in this growing community. Taking this wide perspective, this year there will be no single theme to lead the symposium and we encourage AI-HRI submissions from across disciplines and research interests. Moreover, with the rising interest in AR and VR as part of an interaction and following the difficulties in running physical experiments during the pandemic, this year we specifically encourage researchers to submit works that do not include a physical robot in their evaluation, but promote HRI research in general. In addition, acknowledging that ethics is an inherent part of the human-robot interaction, we encourage submissions of works on ethics for HRI. Over the course of the two-day meeting, we will host a collaborative forum for discussion of current efforts in AI-HRI, with additional talks focused on the topics of ethics in HRI and ubiquitous HRI.

cs.RO

Meta-Reinforcement Learning for Heuristic Planning

In Meta-Reinforcement Learning (meta-RL) an agent is trained on a set of tasks to prepare for and learn faster in new, unseen, but related tasks. The training tasks are usually hand-crafted to be representative of the expected distribution of test tasks and hence all used in training. We show that given a set of training tasks, learning can be both faster and more effective (leading to better performance in the test tasks), if the training tasks are appropriately selected. We propose a task selection algorithm, Information-Theoretic Task Selection (ITTS), based on information theory, which optimizes the set of tasks used for training in meta-RL, irrespectively of how they are generated. The algorithm establishes which training tasks are both sufficiently relevant for the test tasks, and different enough from one another. We reproduce different meta-RL experiments from the literature and show that ITTS improves the final performance in all of them.

cs.AI

Comparing merging behaviors observed in naturalistic data with behaviors generated by a machine learned model

There is quickly growing literature on machine-learned models that predict human driving trajectories in road traffic. These models focus their learning on low-dimensional error metrics, for example average distance between model-generated and observed trajectories. Such metrics permit relative comparison of models, but do not provide clearly interpretable information on how close to human behavior the models actually come, for example in terms of higher-level behavior phenomena that are known to be present in human driving. We study highway driving as an example scenario, and introduce metrics to quantitatively demonstrate the presence, in a naturalistic dataset, of two familiar behavioral phenomena: (1) The kinematics-dependent contest, between on-highway and on-ramp vehicles, of who passes the merging point first. (2) Courtesy lane changes away from the outermost lane, to leave space for a merging vehicle. Applying the exact same metrics to the output of a state-of-the-art machine-learned model, we show that the model is capable of reproducing the former phenomenon, but not the latter. We argue that this type of behavioral analysis provides information that is not available from conventional model-fitting metrics, and that it may be useful to analyze (and possibly fit) models also based on these types of behavioral criteria.

cs.LG

Occlusion-Aware Search for Object Retrieval in Clutter

We address the manipulation task of retrieving a target object from a cluttered shelf. When the target object is hidden, the robot must search through the clutter for retrieving it. Solving this task requires reasoning over the likely locations of the target object. It also requires physics reasoning over multi-object interactions and future occlusions. In this work, we present a data-driven hybrid planner for generating occlusion-aware actions in closed-loop. The hybrid planner explores likely locations of the occluded target object as predicted by a learned distribution from the observation stream. The search is guided by a heuristic trained with reinforcement learning to act on observations with occlusions. We evaluate our approach in different simulation and real-world settings (video available on https://youtu.be/dY7YQ3LUVQg). The results validate that our approach can search and retrieve a target object in near real time in the real world while only being trained in simulation.

cs.RO

Information-theoretic Task Selection for Meta-Reinforcement Learning

In Meta-Reinforcement Learning (meta-RL) an agent is trained on a set of tasks to prepare for and learn faster in new, unseen, but related tasks. The training tasks are usually hand-crafted to be representative of the expected distribution of test tasks and hence all used in training. We show that given a set of training tasks, learning can be both faster and more effective (leading to better performance in the test tasks), if the training tasks are appropriately selected. We propose a task selection algorithm, Information-Theoretic Task Selection (ITTS), based on information theory, which optimizes the set of tasks used for training in meta-RL, irrespectively of how they are generated. The algorithm establishes which training tasks are both sufficiently relevant for the test tasks, and different enough from one another. We reproduce different meta-RL experiments from the literature and show that ITTS improves the final performance in all of them.

cs.LG

Proceedings of the AI-HRI Symposium at AAAI-FSS 2020

The Artificial Intelligence (AI) for Human-Robot Interaction (HRI) Symposium has been a successful venue of discussion and collaboration since 2014. In that time, the related topic of trust in robotics has been rapidly growing, with major research efforts at universities and laboratories across the world. Indeed, many of the past participants in AI-HRI have been or are now involved with research into trust in HRI. While trust has no consensus definition, it is regularly associated with predictability, reliability, inciting confidence, and meeting expectations. Furthermore, it is generally believed that trust is crucial for adoption of both AI and robotics, particularly when transitioning technologies from the lab to industrial, social, and consumer applications. However, how does trust apply to the specific situations we encounter in the AI-HRI sphere? Is the notion of trust in AI the same as that in HRI? We see a growing need for research that lives directly at the intersection of AI and HRI that is serviced by this symposium. Over the course of the two-day meeting, we propose to create a collaborative forum for discussion of current efforts in trust for AI-HRI, with a sub-session focused on the related topic of explainable AI (XAI) for HRI.

cs.RO

Curriculum Learning with a Progression Function

Curriculum Learning for Reinforcement Learning is an increasingly popular technique that involves training an agent on a sequence of intermediate tasks, called a Curriculum, to increase the agent's performance and learning speed. This paper introduces a novel paradigm for curriculum generation based on progression and mapping functions. While progression functions specify the complexity of the environment at any given time, mapping functions generate environments of a specific complexity. Different progression functions are introduced, including an autonomous online task progression based on the agent's performance. Our approach's benefits and wide applicability are shown by empirically comparing its performance to two state-of-the-art Curriculum Learning algorithms on six domains.

cs.LG