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Matteo Poggi

Publications and source records attributed to Matteo Poggi.

At least 37 records · Page 2Linked to original sources

Stereo 3D Gaussian Splatting SLAM for Outdoor Urban Scenes

3D Gaussian Splatting (3DGS) has recently gained popularity in SLAM applications due to its fast rendering and high-fidelity representation. However, existing 3DGS-SLAM systems have predominantly focused on indoor environments and relied on active depth sensors, leaving a gap for large-scale outdoor applications. We present BGS-SLAM, the first binocular 3D Gaussian Splatting SLAM system designed for outdoor scenarios. Our approach uses only RGB stereo pairs without requiring LiDAR or active sensors. BGS-SLAM leverages depth estimates from pre-trained deep stereo networks to guide 3D Gaussian optimization with a multi-loss strategy enhancing both geometric consistency and visual quality. Experiments on multiple datasets demonstrate that BGS-SLAM achieves superior tracking accuracy and mapping performance compared to other 3DGS-based solutions in complex outdoor environments.

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Active Stereo in the Wild through Virtual Pattern Projection

This paper presents a novel general-purpose guided stereo paradigm that mimics the active stereo principle by replacing the unreliable physical pattern projector with a depth sensor. It works by projecting virtual patterns consistent with the scene geometry onto the left and right images acquired by a conventional stereo camera, using the sparse hints obtained from a depth sensor, to facilitate the visual correspondence. Purposely, any depth sensing device can be seamlessly plugged into our framework, enabling the deployment of a virtual active stereo setup in any possible environment and overcoming the severe limitations of physical pattern projection, such as the limited working range and environmental conditions. Exhaustive experiments on indoor and outdoor datasets featuring both long and close range, including those providing raw, unfiltered depth hints from off-the-shelf depth sensors, highlight the effectiveness of our approach in notably boosting the robustness and accuracy of algorithms and deep stereo without any code modification and even without re-training. Additionally, we assess the performance of our strategy on active stereo evaluation datasets with conventional pattern projection. Indeed, in all these scenarios, our virtual pattern projection paradigm achieves state-of-the-art performance. The source code is available at: https://github.com/bartn8/vppstereo.

cs.CV↗

WarpRF: Multi-View Consistency for Training-Free Uncertainty Quantification and Applications in Radiance Fields

We introduce WarpRF, a training-free general-purpose framework for quantifying the uncertainty of radiance fields. Built upon the assumption that photometric and geometric consistency should hold among images rendered by an accurate model, WarpRF quantifies its underlying uncertainty from an unseen point of view by leveraging backward warping across viewpoints, projecting reliable renderings to the unseen viewpoint and measuring the consistency with images rendered there. WarpRF is simple and inexpensive, does not require any training, and can be applied to any radiance field implementation for free. WarpRF excels at both uncertainty quantification and downstream tasks, e.g., active view selection and active mapping, outperforming any existing method tailored to specific frameworks.

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Learning Temporally Consistent Video Depth from Video Diffusion Priors

This work addresses the challenge of streamed video depth estimation, which expects not only per-frame accuracy but, more importantly, cross-frame consistency. We argue that sharing contextual information between frames or clips is pivotal in fostering temporal consistency. Therefore, we reformulate depth prediction into a conditional generation problem to provide contextual information within a clip and across clips. Specifically, we propose a consistent context-aware training and inference strategy for arbitrarily long videos to provide cross-clip context. We sample independent noise levels for each frame within a clip during training while using a sliding window strategy and initializing overlapping frames with previously predicted frames without adding noise. Moreover, we design an effective training strategy to provide context within a clip. Extensive experimental results validate our design choices and demonstrate the superiority of our approach, dubbed ChronoDepth. Project page: https://xdimlab.github.io/ChronoDepth/.

cs.CV↗

NTIRE 2025 Challenge on HR Depth from Images of Specular and Transparent Surfaces

This paper reports on the NTIRE 2025 challenge on HR Depth From images of Specular and Transparent surfaces, held in conjunction with the New Trends in Image Restoration and Enhancement (NTIRE) workshop at CVPR 2025. This challenge aims to advance the research on depth estimation, specifically to address two of the main open issues in the field: high-resolution and non-Lambertian surfaces. The challenge proposes two tracks on stereo and single-image depth estimation, attracting about 177 registered participants. In the final testing stage, 4 and 4 participating teams submitted their models and fact sheets for the two tracks.

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Stereo Anywhere: Robust Zero-Shot Deep Stereo Matching Even Where Either Stereo or Mono Fail

We introduce Stereo Anywhere, a novel stereo-matching framework that combines geometric constraints with robust priors from monocular depth Vision Foundation Models (VFMs). By elegantly coupling these complementary worlds through a dual-branch architecture, we seamlessly integrate stereo matching with learned contextual cues. Following this design, our framework introduces novel cost volume fusion mechanisms that effectively handle critical challenges such as textureless regions, occlusions, and non-Lambertian surfaces. Through our novel optical illusion dataset, MonoTrap, and extensive evaluation across multiple benchmarks, we demonstrate that our synthetic-only trained model achieves state-of-the-art results in zero-shot generalization, significantly outperforming existing solutions while showing remarkable robustness to challenging cases such as mirrors and transparencies.

cs.CV↗

The Fourth Monocular Depth Estimation Challenge

This paper presents the results of the fourth edition of the Monocular Depth Estimation Challenge (MDEC), which focuses on zero-shot generalization to the SYNS-Patches benchmark, a dataset featuring challenging environments in both natural and indoor settings. In this edition, we revised the evaluation protocol to use least-squares alignment with two degrees of freedom to support disparity and affine-invariant predictions. We also revised the baselines and included popular off-the-shelf methods: Depth Anything v2 and Marigold. The challenge received a total of 24 submissions that outperformed the baselines on the test set; 10 of these included a report describing their approach, with most leading methods relying on affine-invariant predictions. The challenge winners improved the 3D F-Score over the previous edition's best result, raising it from 22.58% to 23.05%.

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ToF-Splatting: Dense SLAM using Sparse Time-of-Flight Depth and Multi-Frame Integration

Time-of-Flight (ToF) sensors provide efficient active depth sensing at relatively low power budgets; among such designs, only very sparse measurements from low-resolution sensors are considered to meet the increasingly limited power constraints of mobile and AR/VR devices. However, such extreme sparsity levels limit the seamless usage of ToF depth in SLAM. In this work, we propose ToF-Splatting, the first 3D Gaussian Splatting-based SLAM pipeline tailored for using effectively very sparse ToF input data. Our approach improves upon the state of the art by introducing a multi-frame integration module, which produces dense depth maps by merging cues from extremely sparse ToF depth, monocular color, and multi-view geometry. Extensive experiments on both synthetic and real sparse ToF datasets demonstrate the viability of our approach, as it achieves state-of-the-art tracking and mapping performances on reference datasets.

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How NeRFs and 3D Gaussian Splatting are Reshaping SLAM: a Survey

Over the past two decades, research in the field of Simultaneous Localization and Mapping (SLAM) has undergone a significant evolution, highlighting its critical role in enabling autonomous exploration of unknown environments. This evolution ranges from hand-crafted methods, through the era of deep learning, to more recent developments focused on Neural Radiance Fields (NeRFs) and 3D Gaussian Splatting (3DGS) representations. Recognizing the growing body of research and the absence of a comprehensive survey on the topic, this paper aims to provide the first comprehensive overview of SLAM progress through the lens of the latest advancements in radiance fields. It sheds light on the background, evolutionary path, inherent strengths and limitations, and serves as a fundamental reference to highlight the dynamic progress and specific challenges.

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HS-SLAM: Hybrid Representation with Structural Supervision for Improved Dense SLAM

NeRF-based SLAM has recently achieved promising results in tracking and reconstruction. However, existing methods face challenges in providing sufficient scene representation, capturing structural information, and maintaining global consistency in scenes emerging significant movement or being forgotten. To this end, we present HS-SLAM to tackle these problems. To enhance scene representation capacity, we propose a hybrid encoding network that combines the complementary strengths of hash-grid, tri-planes, and one-blob, improving the completeness and smoothness of reconstruction. Additionally, we introduce structural supervision by sampling patches of non-local pixels rather than individual rays to better capture the scene structure. To ensure global consistency, we implement an active global bundle adjustment (BA) to eliminate camera drifts and mitigate accumulative errors. Experimental results demonstrate that HS-SLAM outperforms the baselines in tracking and reconstruction accuracy while maintaining the efficiency required for robotics.

cs.CV↗

Semantic Library Adaptation: LoRA Retrieval and Fusion for Open-Vocabulary Semantic Segmentation

Open-vocabulary semantic segmentation models associate vision and text to label pixels from an undefined set of classes using textual queries, providing versatile performance on novel datasets. However, large shifts between training and test domains degrade their performance, requiring fine-tuning for effective real-world applications. We introduce Semantic Library Adaptation (SemLA), a novel framework for training-free, test-time domain adaptation. SemLA leverages a library of LoRA-based adapters indexed with CLIP embeddings, dynamically merging the most relevant adapters based on proximity to the target domain in the embedding space. This approach constructs an ad-hoc model tailored to each specific input without additional training. Our method scales efficiently, enhances explainability by tracking adapter contributions, and inherently protects data privacy, making it ideal for sensitive applications. Comprehensive experiments on a 20-domain benchmark built over 10 standard datasets demonstrate SemLA's superior adaptability and performance across diverse settings, establishing a new standard in domain adaptation for open-vocabulary semantic segmentation.

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LightStereo: Channel Boost Is All You Need for Efficient 2D Cost Aggregation

We present LightStereo, a cutting-edge stereo-matching network crafted to accelerate the matching process. Departing from conventional methodologies that rely on aggregating computationally intensive 4D costs, LightStereo adopts the 3D cost volume as a lightweight alternative. While similar approaches have been explored previously, our breakthrough lies in enhancing performance through a dedicated focus on the channel dimension of the 3D cost volume, where the distribution of matching costs is encapsulated. Our exhaustive exploration has yielded plenty of strategies to amplify the capacity of the pivotal dimension, ensuring both precision and efficiency. We compare the proposed LightStereo with existing state-of-the-art methods across various benchmarks, which demonstrate its superior performance in speed, accuracy, and resource utilization. LightStereo achieves a competitive EPE metric in the SceneFlow datasets while demanding a minimum of only 22 GFLOPs and 17 ms of runtime, and ranks 1st on KITTI 2015 among real-time models. Our comprehensive analysis reveals the effect of 2D cost aggregation for stereo matching, paving the way for real-world applications of efficient stereo systems. Code will be available at https://github.com/XiandaGuo/OpenStereo.

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Depth on Demand: Streaming Dense Depth from a Low Frame Rate Active Sensor

High frame rate and accurate depth estimation plays an important role in several tasks crucial to robotics and automotive perception. To date, this can be achieved through ToF and LiDAR devices for indoor and outdoor applications, respectively. However, their applicability is limited by low frame rate, energy consumption, and spatial sparsity. Depth on Demand (DoD) allows for accurate temporal and spatial depth densification achieved by exploiting a high frame rate RGB sensor coupled with a potentially lower frame rate and sparse active depth sensor. Our proposal jointly enables lower energy consumption and denser shape reconstruction, by significantly reducing the streaming requirements on the depth sensor thanks to its three core stages: i) multi-modal encoding, ii) iterative multi-modal integration, and iii) depth decoding. We present extended evidence assessing the effectiveness of DoD on indoor and outdoor video datasets, covering both environment scanning and automotive perception use cases.

cs.CV↗

Self-Evolving Depth-Supervised 3D Gaussian Splatting from Rendered Stereo Pairs

3D Gaussian Splatting (GS) significantly struggles to accurately represent the underlying 3D scene geometry, resulting in inaccuracies and floating artifacts when rendering depth maps. In this paper, we address this limitation, undertaking a comprehensive analysis of the integration of depth priors throughout the optimization process of Gaussian primitives, and present a novel strategy for this purpose. This latter dynamically exploits depth cues from a readily available stereo network, processing virtual stereo pairs rendered by the GS model itself during training and achieving consistent self-improvement of the scene representation. Experimental results on three popular datasets, breaking ground as the first to assess depth accuracy for these models, validate our findings.

cs.CV↗

LiDAR-Event Stereo Fusion with Hallucinations

Event stereo matching is an emerging technique to estimate depth from neuromorphic cameras; however, events are unlikely to trigger in the absence of motion or the presence of large, untextured regions, making the correspondence problem extremely challenging. Purposely, we propose integrating a stereo event camera with a fixed-frequency active sensor -- e.g., a LiDAR -- collecting sparse depth measurements, overcoming the aforementioned limitations. Such depth hints are used by hallucinating -- i.e., inserting fictitious events -- the stacks or raw input streams, compensating for the lack of information in the absence of brightness changes. Our techniques are general, can be adapted to any structured representation to stack events and outperform state-of-the-art fusion methods applied to event-based stereo.

cs.CV↗

Diffusion Models for Monocular Depth Estimation: Overcoming Challenging Conditions

We present a novel approach designed to address the complexities posed by challenging, out-of-distribution data in the single-image depth estimation task. Starting with images that facilitate depth prediction due to the absence of unfavorable factors, we systematically generate new, user-defined scenes with a comprehensive set of challenges and associated depth information. This is achieved by leveraging cutting-edge text-to-image diffusion models with depth-aware control, known for synthesizing high-quality image content from textual prompts while preserving the coherence of 3D structure between generated and source imagery. Subsequent fine-tuning of any monocular depth network is carried out through a self-distillation protocol that takes into account images generated using our strategy and its own depth predictions on simple, unchallenging scenes. Experiments on benchmarks tailored for our purposes demonstrate the effectiveness and versatility of our proposal.

cs.CV↗

A Survey on Deep Stereo Matching in the Twenties

Stereo matching is close to hitting a half-century of history, yet witnessed a rapid evolution in the last decade thanks to deep learning. While previous surveys in the late 2010s covered the first stage of this revolution, the last five years of research brought further ground-breaking advancements to the field. This paper aims to fill this gap in a two-fold manner: first, we offer an in-depth examination of the latest developments in deep stereo matching, focusing on the pioneering architectural designs and groundbreaking paradigms that have redefined the field in the 2020s; second, we present a thorough analysis of the critical challenges that have emerged alongside these advances, providing a comprehensive taxonomy of these issues and exploring the state-of-the-art techniques proposed to address them. By reviewing both the architectural innovations and the key challenges, we offer a holistic view of deep stereo matching and highlight the specific areas that require further investigation. To accompany this survey, we maintain a regularly updated project page that catalogs papers on deep stereo matching in our Awesome-Deep-Stereo-Matching (https://github.com/fabiotosi92/Awesome-Deep-Stereo-Matching) repository.

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Federated Online Adaptation for Deep Stereo

We introduce a novel approach for adapting deep stereo networks in a collaborative manner. By building over principles of federated learning, we develop a distributed framework allowing for demanding the optimization process to a number of clients deployed in different environments. This makes it possible, for a deep stereo network running on resourced-constrained devices, to capitalize on the adaptation process carried out by other instances of the same architecture, and thus improve its accuracy in challenging environments even when it cannot carry out adaptation on its own. Experimental results show how federated adaptation performs equivalently to on-device adaptation, and even better when dealing with challenging environments.

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