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Matthew Corbett

Publications and source records attributed to Matthew Corbett.

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EvaluatAR: A Cross-Device Evaluation Framework for Rapid Prototyping of Bystander PETs in AR

Augmented Reality (AR) headsets continuously sense their surroundings, capturing nearby bystanders and raising privacy risks. Visual bystander privacy-enhancing technologies (PETs) mitigate this risk by detecting bystanders in egocentric scene views and applying privacy transformations (e.g., obfuscation). However, traditional PET evaluation is human-dependent, high-overhead, and device-specific, making it difficult to reproduce across devices. We present EvaluatAR, a cross-device evaluation framework for rapid prototyping at the early stage of PET evaluation. Our framework enables controlled replication of experimental conditions by standardizing PET inputs (sensor data and visual stimuli) and outputs through a record-replay workflow. We validate EvaluatAR through three case studies on HoloLens 2, Magic Leap 2, and Meta Quest 3 across implicit (continuous, context-driven) and explicit (intent-driven) PETs: (1) cross-device replay of inputs to a PET to reveal device-specific privacy-performance trade-offs; (2) generalizability of the same framework workflow across implicit and explicit PET design categories; and (3) replay of privacy-relevant edge cases to diagnose failures and validate PET modifications, yielding an improvement over the state-of-the-art baseline. These results demonstrate EvaluatAR's support for rapid, iterative PET development to advance reproducible cross-device evaluation of bystander PETs at a critical moment in the emergence of ubiquitous AR.

cs.CR

EyeCue: Driver Cognitive Distraction Detection via Gaze-Empowered Egocentric Video Understanding

Driver cognitive distraction is a major cause of road collisions and remains difficult to detect. Unlike manual or visual distraction, cognitive distraction is diverted by thoughts unrelated to driving, even when the driver appears visually attentive and exhibits no explicit physical movements. In this work, we propose EyeCue, a gaze-empowered egocentric video understanding framework, to detect driver cognitive distraction. A key insight is that cognitive distraction manifests in the interaction between eye gaze and visual context. To capture this interaction, EyeCue integrates eye gaze with egocentric video to enable context-aware modeling of the driver's attention over time. Furthermore, to tackle the limited scale and diversity of existing datasets, we introduce CogDrive, a comprehensive multi-scenario dataset that augments four existing driving datasets with cognitive distraction annotations. Through extensive evaluations on CogDrive, we show that EyeCue achieves the highest accuracy of 74.38%, outperforming 11 baselines from 6 model families by over 7%. Notably, EyeCue can achieve an accuracy of over 70% across various driving scenarios (different road types, times of day, and weather conditions) with strong generalizability. These results highlight the importance of modeling gaze-context interactions and the effectiveness of cross-modal interaction modeling for multimodal cognitive distraction detection. Our codes and CogDrive dataset resources are available at https://github.com/langzhang2000/EyeCue.

cs.CV

Securing Bystander Privacy in Mixed Reality While Protecting the User Experience

The modern Mixed Reality devices that make the Metaverse viable require vast information about the physical world and can also violate the privacy of unsuspecting or unwilling bystanders in their vicinity. In this article, we provide an introduction to the problem, existing solutions, and avenues for future research.

cs.CY

GazePair: Efficient Pairing of Augmented Reality Devices Using Gaze Tracking

As Augmented Reality (AR) devices become more prevalent and commercially viable, the need for quick, efficient, and secure schemes for pairing these devices has become more pressing. Current methods to securely exchange holograms require users to send this information through large data centers, creating security and privacy concerns. Existing techniques to pair these devices on a local network and share information fall short in terms of usability and scalability. These techniques either require hardware not available on AR devices, intricate physical gestures, removal of the device from the head, do not scale to multiple pairing partners, or rely on methods with low entropy to create encryption keys. To that end, we propose a novel pairing system, called GazePair, that improves on all existing local pairing techniques by creating an efficient, effective, and intuitive pairing protocol. GazePair uses eye gaze tracking and a spoken key sequence cue (KSC) to generate identical, independently generated symmetric encryption keys with 64 bits of entropy. GazePair also achieves improvements in pairing success rates and times over current methods. Additionally, we show that GazePair can extend to multiple users. Finally, we assert that GazePair can be used on any Mixed Reality (MR) device equipped with eye gaze tracking.

cs.CR