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Matthew Johnson

Publications and source records attributed to Matthew Johnson.

At least 19 recordsLinked to original sources

International Optical Clock Comparison Using the European Optical Fiber Network

Optical clocks have achieved remarkable estimated fractional frequency uncertainties reaching the $10^{-18}$ level and below, enabling applications in fundamental physics, general relativity, and geodesy. However, the challenge of verifying the international consistency of optical clocks remains critical as efforts intensify toward redefining the SI second based on an optical transition or transitions. We report on a two-month international clock comparison campaign involving seven optical clocks in four national metrology institutes (INRIM, LNE-OP, NPL, and PTB) connected via the optical fiber network established in Europe. The campaign resulted in optical frequency ratios with uncertainties ranging from $7.7\times10^{-18}$ to $6.1\times10^{-17}$. Among the results, the $^{171}$Yb$^+$(E3) clocks at NPL and PTB demonstrated agreement within an uncertainty of $7.7\times10^{-18}$, marking the first international verification of two independently developed optical clocks below one part in $10^{17}$. The operation of the $^{199}$Hg clock at LNE-OP (formerly LNE-SYRTE) resulted in frequency ratios with improved uncertainties with $^{171}$Yb$^+$(E3), $^{171}$Yb, and $^{87}$Sr optical clocks. These results provide input for the redefinition of the second and underscore how fiber-linked clock networks can advance metrology and scientific applications.

physics.atom-ph

Embodied Natural Language Interaction (NLI): Speech Input Patterns in Immersive Analytics

Embodiment shapes how users verbally express intent when interacting with data through speech interfaces in immersive analytics. Despite growing interest in Natural Language Interaction (NLI) for visual analytics in immersive environments, users' speech patterns and their use of embodiment cues in speech remain underexplored. Understanding their interplay is crucial to bridging the gap between users' intent and an immersive analytic system. To address this, we report the results from 15 participants in a user study conducted using the Wizard of Oz method. We performed axial coding on 1,280 speech acts derived from 734 utterances, examining how analysis tasks are carried out with embodiment and linguistic features. Next, we measured speech input uncertainty for each analysis task using the semantic entropy of utterances, estimating how uncertain users' speech inputs appear to an analytic system. Through these analyses, we identified five speech input patterns, showing that users dynamically blend embodied and non-embodied speech acts depending on data analysis tasks, phases, and embodiment reliance driven by the counts and types of embodiment cues in each utterance. We then examined how these patterns align with user reflections on factors that challenge speech interaction during the study. Finally, we propose design implications aligned with the five patterns.

cs.HC

A Generalisation of Sperner's Theorem Using Weighted Chains

We find the (unique) largest subset of $\{0, 1, 2\}^n$ such that it contains no two elements, one of which is coordinatewise greater than the other, but strictly greater on at most $k$ coordinates. To do so, we decompose the cube into weighted chains. In Appendix B we present a new proof of Sperner's theorem we found while working on this problem.

math.CO

Finding $d$-Cuts in Probe $H$-Free Graphs

For an integer $d\geq 1$, the $d$-Cut problem is that of deciding whether a graph has an edge cut in which each vertex is adjacent to at most $d$ vertices on the opposite side of the cut. The $1$-Cut problem is the well-known Matching Cut problem. The $d$-Cut problem has been extensively studied for $H$-free graphs. We extend these results to the probe graph model, where we do not know all the edges of the input graph. For a graph $H$, a partitioned probe $H$-free graph $(G,P,N)$ consists of a graph $G=(V,E)$, together with a set $P\subseteq V$ of probes and an independent set $N=V\setminus P$ of non-probes such that we can change $G$ into an $H$-free graph by adding zero or more edges between vertices in $N$. For every graph $H$ and every integer $d\geq 1$, we completely determine the complexity of $d$-Cut on partitioned probe $H$-free graphs.

cs.DS

iSLAT: the Interactive Spectral-Line Analysis Tool for JWST and beyond

We present iSLAT (the Interactive Spectral-Line Analysis Tool), a python-based graphical tool that allows users to interactively explore and manually fit line emission observed in molecular spectra. iSLAT adopts a simple slab model that simulates emission spectra with a small set of parameters (temperature, emitting area, column density, and line broadening) that users can adjust in real time for multiple molecules or multiple thermal components of a same molecule. A central feature of iSLAT is the possibility to interactively inspect individual lines or line clusters to visualize their properties at high resolution and identify them in the population diagram. iSLAT provides a number of additional features, including the option to identify lines that are not blended at the instrumental resolution, the possibility to save custom line lists selected by the user, and to fit and measure their properties (line flux, width, and centroid) for later analysis. In this paper we launch the tool and demonstrate it on infrared spectra from the James Webb Space Telescope and ground-based instruments that provide higher resolving power. We also share curated line lists that are useful for the analysis of the forest of water emission lines observed from protoplanetary disks. iSLAT is shared with the community on GitHub.

astro-ph.IM

Computing Balanced Solutions for Large International Kidney Exchange Schemes When Cycle Length Is Unbounded

In kidney exchange programmes (KEP) patients may swap their incompatible donors leading to cycles of kidney transplants. Nowadays, countries try to merge their national patient-donor pools leading to international KEPs (IKEPs). As shown in the literature, long-term stability of an IKEP can be achieved through a credit-based system. In each round, every country is prescribed a "fair" initial allocation of kidney transplants. The initial allocation, which we obtain by using solution concepts from cooperative game theory, is adjusted by incorporating credits from the previous round, yielding the target allocation. The goal is to find, in each round, an optimal solution that closely approximates this target allocation. There is a known polynomial-time algorithm for finding an optimal solution that lexicographically minimizes the country deviations from the target allocation if only $2$-cycles (matchings) are permitted. In practice, kidney swaps along longer cycles may be performed. However, the problem of computing optimal solutions for maximum cycle length $\ell$ is NP-hard for every $\ell\geq 3$. This situation changes back to polynomial time once we allow unbounded cycle length. However, in contrast to the case where $\ell=2$, we show that for $\ell=\infty$, lexicographical minimization is only polynomial-time solvable under additional conditions (assuming P $\neq$ NP). Nevertheless, the fact that the optimal solutions themselves can be computed in polynomial time if $\ell=\infty$ still enables us to perform a large scale experimental study for showing how stability and total social welfare are affected when we set $\ell=\infty$ instead of $\ell=2$.

cs.GT

Fine-Grained Analysis of Team Collaborative Dialogue

Natural language analysis of human collaborative chat dialogues is an understudied domain with many unique challenges: a large number of dialogue act labels, underspecified and dynamic tasks, interleaved topics, and long-range contextual dependence. While prior work has studied broad metrics of team dialogue and associated performance using methods such as LSA, there has been little effort in generating fine-grained descriptions of team dynamics and individual performance from dialogue. We describe initial work towards developing an explainable analytics tool in the software development domain using Slack chats mined from our organization, including generation of a novel, hierarchical labeling scheme; design of descriptive metrics based on the frequency of occurrence of dialogue acts; and initial results using a transformer + CRF architecture to incorporate long-range context.

cs.CL

Complexity Framework for Forbidden Subgraphs IV: The Steiner Forest Problem

We study Steiner Forest on $H$-subgraph-free graphs, that is, graphs that do not contain some fixed graph $H$ as a (not necessarily induced) subgraph. We are motivated by a recent framework that completely characterizes the complexity of many problems on $H$-subgraph-free graphs. However, in contrast to e.g. the related Steiner Tree problem, Steiner Forest falls outside this framework. Hence, the complexity of Steiner Forest on $H$-subgraph-free graphs remained tantalizingly open. In this paper, we make significant progress towards determining the complexity of Steiner Forest on $H$-subgraph-free graphs. Our main results are four novel polynomial-time algorithms for different excluded graphs $H$ that are central to further understand its complexity. Along the way, we study the complexity of Steiner Forest for graphs with a small $c$-deletion set, that is, a small set $S$ of vertices such that each component of $G-S$ has size at most $c$. Using this parameter, we give two noteworthy algorithms that we later employ as subroutines. First, we prove Steiner Forest is FPT parameterized by $|S|$ when $c=1$ (i.e. the vertex cover number). Second, we prove Steiner Forest is polynomial-time solvable for graphs with a 2-deletion set of size at most 2. The latter result is tight, as the problem is NP-complete for graphs with a 3-deletion set of size 2.

math.CO

Complexity Framework for Forbidden Subgraphs III: When Problems are Tractable on Subcubic Graphs

For any finite set $\mathcal{H} = \{H_1,\ldots,H_p\}$ of graphs, a graph is $\mathcal{H}$-subgraph-free if it does not contain any of $H_1,\ldots,H_p$ as a subgraph. In recent work, meta-classifications have been studied: these show that if graph problems satisfy certain prescribed conditions, their complexity is determined on classes of $\mathcal{H}$-subgraph-free graphs. We continue this work and focus on problems that have polynomial-time solutions on classes that have bounded treewidth or maximum degree at most~$3$ and examine their complexity on $H$-subgraph-free graph classes where $H$ is a connected graph. With this approach, we obtain comprehensive classifications for (Independent) Feedback Vertex Set, Connected Vertex Cover, Colouring and Matching Cut. This resolves a number of open problems. We highlight that, to establish that Independent Feedback Vertex Set belongs to this collection of problems, we first show that it can be solved in polynomial time on graphs of maximum degree $3$. We demonstrate that, with the exception of the complete graph on four vertices, each graph in this class has a minimum size feedback vertex set that is also an independent set.

cs.DS

Complexity Framework For Forbidden Subgraphs I: The Framework

For any particular class of graphs, algorithms for computational problems restricted to the class often rely on structural properties that depend on the specific problem at hand. This begs the question if a large set of such results can be explained by some common problem conditions. We propose such conditions for $HH$-subgraph-free graphs. For a set of graphs $HH$, a graph $G$ is $HH$-subgraph-free if $G$ does not contain any of graph from $H$ as a subgraph. Our conditions are easy to state. A graph problem must be efficiently solvable on graphs of bounded treewidth, computationally hard on subcubic graphs, and computational hardness must be preserved under edge subdivision of subcubic graphs. Our meta-classification says that if a graph problem satisfies all three conditions, then for every finite set $HH$, it is ``efficiently solvable'' on $HH$-subgraph-free graphs if $HH$ contains a disjoint union of one or more paths and subdivided claws, and is ``computationally hard'' otherwise. We illustrate the broad applicability of our meta-classification by obtaining a dichotomy between polynomial-time solvability and NP-completeness for many well-known partitioning, covering and packing problems, network design problems and width parameter problems. For other problems, we obtain a dichotomy between almost-linear-time solvability and having no subquadratic-time algorithm (conditioned on some hardness hypotheses). The proposed framework thus gives a simple pathway to determine the complexity of graph problems on $HH$-subgraph-free graphs. This is confirmed even more by the fact that along the way, we uncover and resolve several open questions from the literature.

math.CO

Photo-realistic 360 Head Avatars in the Wild

Delivering immersive, 3D experiences for human communication requires a method to obtain 360 degree photo-realistic avatars of humans. To make these experiences accessible to all, only commodity hardware, like mobile phone cameras, should be necessary to capture the data needed for avatar creation. For avatars to be rendered realistically from any viewpoint, we require training images and camera poses from all angles. However, we cannot rely on there being trackable features in the foreground or background of all images for use in estimating poses, especially from the side or back of the head. To overcome this, we propose a novel landmark detector trained on synthetic data to estimate camera poses from 360 degree mobile phone videos of a human head for use in a multi-stage optimization process which creates a photo-realistic avatar. We perform validation experiments with synthetic data and showcase our method on 360 degree avatars trained from mobile phone videos.

cs.CV

VolTeMorph: Realtime, Controllable and Generalisable Animation of Volumetric Representations

The recent increase in popularity of volumetric representations for scene reconstruction and novel view synthesis has put renewed focus on animating volumetric content at high visual quality and in real-time. While implicit deformation methods based on learned functions can produce impressive results, they are `black boxes' to artists and content creators, they require large amounts of training data to generalise meaningfully, and they do not produce realistic extrapolations outside the training data. In this work we solve these issues by introducing a volume deformation method which is real-time, easy to edit with off-the-shelf software and can extrapolate convincingly. To demonstrate the versatility of our method, we apply it in two scenarios: physics-based object deformation and telepresence where avatars are controlled using blendshapes. We also perform thorough experiments showing that our method compares favourably to both volumetric approaches combined with implicit deformation and methods based on mesh deformation.

cs.GR

Towards Mapping and Assessing Sidewalk Accessibility Across Sociocultural and Geographic Contexts

Despite the important role of sidewalks in supporting mobility, accessibility, and public health, there is a lack of high-quality datasets and corresponding analyses on sidewalk existence and condition. Our work explores a twofold vision: first, to develop scalable mechanisms to locate and assess sidewalks in cities across the world, and second, to use this data to support new urban analyses and mobility tools. We report on two preliminary urban science explorations enabled by our approach: exploring geo-spatial patterns and key correlates of sidewalk accessibility and examining differences in sidewalk infrastructure across regions.

cs.HC

You Only Linearize Once: Tangents Transpose to Gradients

Automatic differentiation (AD) is conventionally understood as a family of distinct algorithms, rooted in two "modes" -- forward and reverse -- which are typically presented (and implemented) separately. Can there be only one? Following up on the AD systems developed in the JAX and Dex projects, we formalize a decomposition of reverse-mode AD into (i) forward-mode AD followed by (ii) unzipping the linear and non-linear parts and then (iii) transposition of the linear part. To that end, we define a (substructurally) linear type system that can prove a class of functions are (algebraically) linear. Our main results are that forward-mode AD produces such linear functions, and that we can unzip and transpose any such linear function, conserving cost, size, and linearity. Composing these three transformations recovers reverse-mode AD. This decomposition also sheds light on checkpointing, which emerges naturally from a free choice in unzipping `let` expressions. As a corollary, checkpointing techniques are applicable to general-purpose partial evaluation, not just AD. We hope that our formalization will lead to a deeper understanding of automatic differentiation and that it will simplify implementations, by separating the concerns of differentiation proper from the concerns of gaining efficiency (namely, separating the derivative computation from the act of running it backward).

cs.PL

3D face reconstruction with dense landmarks

Landmarks often play a key role in face analysis, but many aspects of identity or expression cannot be represented by sparse landmarks alone. Thus, in order to reconstruct faces more accurately, landmarks are often combined with additional signals like depth images or techniques like differentiable rendering. Can we keep things simple by just using more landmarks? In answer, we present the first method that accurately predicts 10x as many landmarks as usual, covering the whole head, including the eyes and teeth. This is accomplished using synthetic training data, which guarantees perfect landmark annotations. By fitting a morphable model to these dense landmarks, we achieve state-of-the-art results for monocular 3D face reconstruction in the wild. We show that dense landmarks are an ideal signal for integrating face shape information across frames by demonstrating accurate and expressive facial performance capture in both monocular and multi-view scenarios. This approach is also highly efficient: we can predict dense landmarks and fit our 3D face model at over 150FPS on a single CPU thread. Please see our website: https://microsoft.github.io/DenseLandmarks/.

cs.CV

Snowmass2021 Cosmic Frontier: Cosmic Microwave Background Measurements White Paper

This is a solicited whitepaper for the Snowmass 2021 community planning exercise. The paper focuses on measurements and science with the Cosmic Microwave Background (CMB). The CMB is foundational to our understanding of modern physics and continues to be a powerful tool driving our understanding of cosmology and particle physics. In this paper, we outline the broad and unique impact of CMB science for the High Energy Cosmic Frontier in the upcoming decade. We also describe the progression of ground-based CMB experiments, which shows that the community is prepared to develop the key capabilities and facilities needed to achieve these transformative CMB measurements.

astro-ph.CO

Snowmass2021 CMB-HD White Paper

CMB-HD is a proposed millimeter-wave survey over half the sky that would be ultra-deep (0.5 uK-arcmin) and have unprecedented resolution (15 arcseconds at 150 GHz). Such a survey would answer many outstanding questions about the fundamental physics of the Universe. Major advances would be 1.) the use of gravitational lensing of the primordial microwave background to map the distribution of matter on small scales (k~10 h Mpc^(-1)), which probes dark matter particle properties. It will also allow 2.) measurements of the thermal and kinetic Sunyaev-Zel'dovich effects on small scales to map the gas density and velocity, another probe of cosmic structure. In addition, CMB-HD would allow us to cross critical thresholds: 3.) ruling out or detecting any new, light (< 0.1 eV) particles that were in thermal equilibrium with known particles in the early Universe, 4.) testing a wide class of multi-field models that could explain an epoch of inflation in the early Universe, and 5.) ruling out or detecting inflationary magnetic fields. CMB-HD would also provide world-leading constraints on 6.) axion-like particles, 7.) cosmic birefringence, 8.) the sum of the neutrino masses, and 9.) the dark energy equation of state. The CMB-HD survey would be delivered in 7.5 years of observing 20,000 square degrees of sky, using two new 30-meter-class off-axis crossed Dragone telescopes to be located at Cerro Toco in the Atacama Desert. Each telescope would field 800,000 detectors (200,000 pixels), for a total of 1.6 million detectors.

astro-ph.CO