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Matthew O'Toole

Publications and source records attributed to Matthew O'Toole.

15 recordsLinked to original sources

RadarSim: Simulating Single-Chip Radar via Multimodal Neural Fields

Radars are an ideal complement to cameras: both are inexpensive, solid-state sensors, with cameras offering fine angular resolution, while radars provide metric depth and robustness under adverse weather. However, radar data is more difficult to interpret than camera images and varies significantly between sensors, necessitating increased reliance on simulation for prototyping sensors and processing pipelines. Recent work treating radar reconstruction as a novel view synthesis problem has shown great promise in reconstructing radar-relevant geometry and simulating low-level radar data. However, such methods are constrained by the low spatial resolution of the underlying radar. To address this, we propose a unified differentiable renderer, RadarSim, which leverages the high angular resolution of RGB cameras to generate Doppler radar range images from a camera-initialized neural field. Using a novel data set of calibrated radar camera recordings from a custom hand-held rig, we demonstrate that RadarSim produces sharper geometry and Doppler range frames than radar-only reconstructions.

cs.CV

Automated design of compound lenses with discrete-continuous optimization

We introduce a method that automatically and jointly updates both continuous and discrete parameters of a compound lens design, to improve its performance in terms of sharpness, speed, or both. Previous methods for compound lens design use gradient-based optimization to update continuous parameters (e.g., curvature of individual lens elements) of a given lens topology, requiring extensive expert intervention to realize topology changes. By contrast, our method can additionally optimize discrete parameters such as number and type (e.g., singlet or doublet) of lens elements. Our method achieves this capability by combining gradient-based optimization with a tailored Markov chain Monte Carlo sampling algorithm, using transdimensional mutation and paraxial projection operations for efficient global exploration. We show experimentally on a variety of lens design tasks that our method effectively explores an expanded design space of compound lenses, producing better designs than previous methods and pushing the envelope of speed-sharpness tradeoffs achievable by automated lens design.

cs.GR

Towards Foundational Models for Single-Chip Radar

mmWave radars are compact, inexpensive, and durable sensors that are robust to occlusions and work regardless of environmental conditions, such as weather and darkness. However, this comes at the cost of poor angular resolution, especially for inexpensive single-chip radars, which are typically used in automotive and indoor sensing applications. Although many have proposed learning-based methods to mitigate this weakness, no standardized foundational models or large datasets for the mmWave radar have emerged, and practitioners have largely trained task-specific models from scratch using relatively small datasets. In this paper, we collect (to our knowledge) the largest available raw radar dataset with 1M samples (29 hours) and train a foundational model for 4D single-chip radar, which can predict 3D occupancy and semantic segmentation with quality that is typically only possible with much higher resolution sensors. We demonstrate that our Generalizable Radar Transformer (GRT) generalizes across diverse settings, can be fine-tuned for different tasks, and shows logarithmic data scaling of 20\% per $10\times$ data. We also run extensive ablations on common design decisions, and find that using raw radar data significantly outperforms widely-used lossy representations, equivalent to a $10\times$ increase in training data. Finally, we roughly estimate that $\approx$100M samples (3000 hours) of data are required to fully exploit the potential of GRT.

cs.CV

Neural Inverse Rendering from Propagating Light

We present the first system for physically based, neural inverse rendering from multi-viewpoint videos of propagating light. Our approach relies on a time-resolved extension of neural radiance caching -- a technique that accelerates inverse rendering by storing infinite-bounce radiance arriving at any point from any direction. The resulting model accurately accounts for direct and indirect light transport effects and, when applied to captured measurements from a flash lidar system, enables state-of-the-art 3D reconstruction in the presence of strong indirect light. Further, we demonstrate view synthesis of propagating light, automatic decomposition of captured measurements into direct and indirect components, as well as novel capabilities such as multi-view time-resolved relighting of captured scenes.

cs.CV

Time of the Flight of the Gaussians: Optimizing Depth Indirectly in Dynamic Radiance Fields

We present a method to reconstruct dynamic scenes from monocular continuous-wave time-of-flight (C-ToF) cameras using raw sensor samples that achieves similar or better accuracy than neural volumetric approaches and is 100x faster. Quickly achieving high-fidelity dynamic 3D reconstruction from a single viewpoint is a significant challenge in computer vision. In C-ToF radiance field reconstruction, the property of interest-depth-is not directly measured, causing an additional challenge. This problem has a large and underappreciated impact upon the optimization when using a fast primitive-based scene representation like 3D Gaussian splatting, which is commonly used with multi-view data to produce satisfactory results and is brittle in its optimization otherwise. We incorporate two heuristics into the optimization to improve the accuracy of scene geometry represented by Gaussians. Experimental results show that our approach produces accurate reconstructions under constrained C-ToF sensing conditions, including for fast motions like swinging baseball bats. https://visual.cs.brown.edu/gftorf

cs.GR

Flash Cache: Reducing Bias in Radiance Cache Based Inverse Rendering

State-of-the-art techniques for 3D reconstruction are largely based on volumetric scene representations, which require sampling multiple points to compute the color arriving along a ray. Using these representations for more general inverse rendering -- reconstructing geometry, materials, and lighting from observed images -- is challenging because recursively path-tracing such volumetric representations is expensive. Recent works alleviate this issue through the use of radiance caches: data structures that store the steady-state, infinite-bounce radiance arriving at any point from any direction. However, these solutions rely on approximations that introduce bias into the renderings and, more importantly, into the gradients used for optimization. We present a method that avoids these approximations while remaining computationally efficient. In particular, we leverage two techniques to reduce variance for unbiased estimators of the rendering equation: (1) an occlusion-aware importance sampler for incoming illumination and (2) a fast cache architecture that can be used as a control variate for the radiance from a high-quality, but more expensive, volumetric cache. We show that by removing these biases our approach improves the generality of radiance cache based inverse rendering, as well as increasing quality in the presence of challenging light transport effects such as specular reflections.

cs.CV

HyperReel: High-Fidelity 6-DoF Video with Ray-Conditioned Sampling

Volumetric scene representations enable photorealistic view synthesis for static scenes and form the basis of several existing 6-DoF video techniques. However, the volume rendering procedures that drive these representations necessitate careful trade-offs in terms of quality, rendering speed, and memory efficiency. In particular, existing methods fail to simultaneously achieve real-time performance, small memory footprint, and high-quality rendering for challenging real-world scenes. To address these issues, we present HyperReel -- a novel 6-DoF video representation. The two core components of HyperReel are: (1) a ray-conditioned sample prediction network that enables high-fidelity, high frame rate rendering at high resolutions and (2) a compact and memory-efficient dynamic volume representation. Our 6-DoF video pipeline achieves the best performance compared to prior and contemporary approaches in terms of visual quality with small memory requirements, while also rendering at up to 18 frames-per-second at megapixel resolution without any custom CUDA code.

cs.CV

Implicit Neural Head Synthesis via Controllable Local Deformation Fields

High-quality reconstruction of controllable 3D head avatars from 2D videos is highly desirable for virtual human applications in movies, games, and telepresence. Neural implicit fields provide a powerful representation to model 3D head avatars with personalized shape, expressions, and facial parts, e.g., hair and mouth interior, that go beyond the linear 3D morphable model (3DMM). However, existing methods do not model faces with fine-scale facial features, or local control of facial parts that extrapolate asymmetric expressions from monocular videos. Further, most condition only on 3DMM parameters with poor(er) locality, and resolve local features with a global neural field. We build on part-based implicit shape models that decompose a global deformation field into local ones. Our novel formulation models multiple implicit deformation fields with local semantic rig-like control via 3DMM-based parameters, and representative facial landmarks. Further, we propose a local control loss and attention mask mechanism that promote sparsity of each learned deformation field. Our formulation renders sharper locally controllable nonlinear deformations than previous implicit monocular approaches, especially mouth interior, asymmetric expressions, and facial details.

cs.CV

Enhancing Speckle Statistics for Imaging inside Scattering Media

We exploit memory effect speckle correlations for the imaging of incoherent linear (single-photon) fluorescent sources behind scattering tissue. While memory effect-based imaging techniques have been heavily studied in the past, for thick scattering layers and complex illumination patterns these correlations are weak, limiting the practice applicability of the idea. In this work, we introduce a Spatial Light Modulator (SLM) between the tissue sample and the imaging sensor and capture multiple modulations of the speckle pattern. We show that by correctly designing the modulation pattern and the reconstruction algorithm we can greatly enhance statistical correlations in the data. We exploit this to demonstrate the reconstruction of mega-pixel wide fluorescent patterns behind scattering tissue.

physics.optics

Time-multiplexed Neural Holography: A flexible framework for holographic near-eye displays with fast heavily-quantized spatial light modulators

Holographic near-eye displays offer unprecedented capabilities for virtual and augmented reality systems, including perceptually important focus cues. Although artificial intelligence--driven algorithms for computer-generated holography (CGH) have recently made much progress in improving the image quality and synthesis efficiency of holograms, these algorithms are not directly applicable to emerging phase-only spatial light modulators (SLM) that are extremely fast but offer phase control with very limited precision. The speed of these SLMs offers time multiplexing capabilities, essentially enabling partially-coherent holographic display modes. Here we report advances in camera-calibrated wave propagation models for these types of holographic near-eye displays and we develop a CGH framework that robustly optimizes the heavily quantized phase patterns of fast SLMs. Our framework is flexible in supporting runtime supervision with different types of content, including 2D and 2.5D RGBD images, 3D focal stacks, and 4D light fields. Using our framework, we demonstrate state-of-the-art results for all of these scenarios in simulation and experiment.

cs.GR

TöRF: Time-of-Flight Radiance Fields for Dynamic Scene View Synthesis

Neural networks can represent and accurately reconstruct radiance fields for static 3D scenes (e.g., NeRF). Several works extend these to dynamic scenes captured with monocular video, with promising performance. However, the monocular setting is known to be an under-constrained problem, and so methods rely on data-driven priors for reconstructing dynamic content. We replace these priors with measurements from a time-of-flight (ToF) camera, and introduce a neural representation based on an image formation model for continuous-wave ToF cameras. Instead of working with processed depth maps, we model the raw ToF sensor measurements to improve reconstruction quality and avoid issues with low reflectance regions, multi-path interference, and a sensor's limited unambiguous depth range. We show that this approach improves robustness of dynamic scene reconstruction to erroneous calibration and large motions, and discuss the benefits and limitations of integrating RGB+ToF sensors that are now available on modern smartphones.

cs.CV

Multi-Echo LiDAR for 3D Object Detection

LiDAR sensors can be used to obtain a wide range of measurement signals other than a simple 3D point cloud, and those signals can be leveraged to improve perception tasks like 3D object detection. A single laser pulse can be partially reflected by multiple objects along its path, resulting in multiple measurements called echoes. Multi-echo measurement can provide information about object contours and semi-transparent surfaces which can be used to better identify and locate objects. LiDAR can also measure surface reflectance (intensity of laser pulse return), as well as ambient light of the scene (sunlight reflected by objects). These signals are already available in commercial LiDAR devices but have not been used in most LiDAR-based detection models. We present a 3D object detection model which leverages the full spectrum of measurement signals provided by LiDAR. First, we propose a multi-signal fusion (MSF) module to combine (1) the reflectance and ambient features extracted with a 2D CNN, and (2) point cloud features extracted using a 3D graph neural network (GNN). Second, we propose a multi-echo aggregation (MEA) module to combine the information encoded in different set of echo points. Compared with traditional single echo point cloud methods, our proposed Multi-Signal LiDAR Detector (MSLiD) extracts richer context information from a wider range of sensing measurements and achieves more accurate 3D object detection. Experiments show that by incorporating the multi-modality of LiDAR, our method outperforms the state-of-the-art by up to 9.1%.

cs.CV

Efficient Non-Line-of-Sight Imaging from Transient Sinograms

Non-line-of-sight (NLOS) imaging techniques use light that diffusely reflects off of visible surfaces (e.g., walls) to see around corners. One approach involves using pulsed lasers and ultrafast sensors to measure the travel time of multiply scattered light. Unlike existing NLOS techniques that generally require densely raster scanning points across the entirety of a relay wall, we explore a more efficient form of NLOS scanning that reduces both acquisition times and computational requirements. We propose a circular and confocal non-line-of-sight (C2NLOS) scan that involves illuminating and imaging a common point, and scanning this point in a circular path along a wall. We observe that (1) these C2NLOS measurements consist of a superposition of sinusoids, which we refer to as a transient sinogram, (2) there exists computationally efficient reconstruction procedures that transform these sinusoidal measurements into 3D positions of hidden scatterers or NLOS images of hidden objects, and (3) despite operating on an order of magnitude fewer measurements than previous approaches, these C2NLOS scans provide sufficient information about the hidden scene to solve these different NLOS imaging tasks. We show results from both simulated and real C2NLOS scans.

cs.CV

Optical Non-Line-of-Sight Physics-based 3D Human Pose Estimation

We describe a method for 3D human pose estimation from transient images (i.e., a 3D spatio-temporal histogram of photons) acquired by an optical non-line-of-sight (NLOS) imaging system. Our method can perceive 3D human pose by `looking around corners' through the use of light indirectly reflected by the environment. We bring together a diverse set of technologies from NLOS imaging, human pose estimation and deep reinforcement learning to construct an end-to-end data processing pipeline that converts a raw stream of photon measurements into a full 3D human pose sequence estimate. Our contributions are the design of data representation process which includes (1) a learnable inverse point spread function (PSF) to convert raw transient images into a deep feature vector; (2) a neural humanoid control policy conditioned on the transient image feature and learned from interactions with a physics simulator; and (3) a data synthesis and augmentation strategy based on depth data that can be transferred to a real-world NLOS imaging system. Our preliminary experiments suggest that our method is able to generalize to real-world NLOS measurement to estimate physically-valid 3D human poses.

cs.CV

Non-line-of-sight Imaging with Partial Occluders and Surface Normals

Imaging objects obscured by occluders is a significant challenge for many applications. A camera that could "see around corners" could help improve navigation and mapping capabilities of autonomous vehicles or make search and rescue missions more effective. Time-resolved single-photon imaging systems have recently been demonstrated to record optical information of a scene that can lead to an estimation of the shape and reflectance of objects hidden from the line of sight of a camera. However, existing non-line-of-sight (NLOS) reconstruction algorithms have been constrained in the types of light transport effects they model for the hidden scene parts. We introduce a factored NLOS light transport representation that accounts for partial occlusions and surface normals. Based on this model, we develop a factorization approach for inverse time-resolved light transport and demonstrate high-fidelity NLOS reconstructions for challenging scenes both in simulation and with an experimental NLOS imaging system.

cs.CV