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Matthew R. Walter

Publications and source records attributed to Matthew R. Walter.

At least 19 recordsLinked to original sources

SABRE: Scalable and Automated Benchmarking of VLMs under Stress

Vision-language models (VLMs) are improving rapidly, but benchmark development lags behind, making weaknesses hard to identify. Building stress tests is costly: samples must satisfy controlled conditions, remain answerable, and challenge current models. We present SABRE, a scalable, automated pipeline that converts a Test Primer (a Markdown Task Design with Data Schema) into structured specifications, generated or edited images, and question-answer pairs. Automated filtering removes candidates solved by a Filtering VLM, while human review verifies candidate validity and supports annotation correction and localized image repair. We instantiate SABRE-Prior to test whether VLMs follow visual evidence instead of relying on world priors -- learned expectations about familiar objects and scenes. Its 600 images and 1,000 questions span Context (unexpected entities in familiar scenes), Texture (counterfactual materials), Attribute (noncanonical component counts), and Language Elicitation (answers suggested by language but unsupported by the image). Across six VLMs, macro-average accuracy ranges from 17.8% to 31.3% (22.6% mean). A real-image Attribute control is comparably difficult for the Filtering VLM. SABRE-Counting and SABRE-Spatial pilots show that the workflow supports other stress-test settings. These results establish SABRE as a reusable framework for constructing and refreshing VLM stress tests rather than a single fixed benchmark.

cs.CV

Flow-based Policy Adaptation without Policy Updates

Leveraging prior knowledge from pretrained policies, foundation models, or human operators offers an efficient alternative to learning robot skills from scratch. However, these agents often provide actions that are suboptimal, noisy, or misaligned with task-specific expert behavior. We propose GLOVES, a family of flow-based adaptation methods that correct non-expert actions by transporting them toward an expert action distribution. Rather than replacing agentic control with full autonomy, GLOVES performs selective action-level adaptation, improving task success while preserving agent intent. The learned flow also provides a natural in-distribution scoring mechanism through reverse flow evaluation. We use this signal as an intervention gate: actions that appear consistent with the expert distribution are passed through unchanged, while anomalous or out-of-distribution (OOD) actions are corrected. In this way, assistance is only provided when necessary. GLOVES requires only limited expert supervision, using a small number of demonstrations or reusable successful skill segments. By learning local expert action patterns and stitching them during execution, GLOVES provides a lightweight shared-control module for robust action adaptation across tasks and environments. Code and demos are available at ripl.github.io/GLOVES_web.

cs.RO

CLAW: Learning Continuous Latent Action World Models via Adversarial Latent Regularization

We introduce CLAW, a fully end-to-end self-supervised framework for learning a world model jointly with continuous latent action representations directly from action-free videos. Our approach leverages adversarial latent regularization and diffusion-based video generation to capture structured and semantically meaningful action representations while modeling rich, predictive environment dynamics, without relying on any action labels or annotations. By simultaneously training the Latent Action Model and world model, CLAW learns to reason about how inferred actions induce environment transitions from visual observations alone. We show that the resulting latent action world model supports both imitation learning from observation and goal-directed planning. In imitation learning, latent actions extracted from raw videos enable behavior cloning. For planning, CLAW generates sequences of latent actions and maps them to executable actions to reach desired goals. Extensive experiments across diverse tasks and embodiments demonstrate that CLAW produces semantically meaningful latent action representations, supports effective action transfer, and enables planning and imitation from observation, outperforming existing methods.

cs.RO

Seeing without Looking: Do Vision-Language Benchmarks Really Test Vision?

Benchmark accuracy is often implicitly assumed to reflect grounded visual understanding in vision-language models (VLMs), yet it remains unclear to what extent such scores truly reflect reliance on visual evidence. Motivated by a surprising observation that removing a substantial fraction of image tokens only degrades model performance very slightly on a widely used hallucination benchmark, we systematically investigate this mismatch in a set of open-source VLMs. Our analysis spans multiple levels of granularity, spanning global visual degradation, localized occlusion, question reformulation, answer-space expansion, and decision-level analyses beyond standard accuracy. We further complement these behavioral results with a layer-wise analysis of vision-token geometry. Throughout the experiments, we find that although VLMs do incorporate visual input, their predictions are less sensitive to the loss of fine-grained visual evidence that standard accuracy should have suggested. Even when the final prediction remains unchanged, the model's internal support for the correct answer may already be weakened. We further complement a representation-level analysis, which shows increasing similarity among visual tokens in deeper layers, providing a possible explanation for our findings. Together, these results suggest that current benchmarks are not sufficient to reliably evaluate fine-grained visual grounding in VLMs.

cs.CV

HapCompass: A Rotational Haptic Device for Contact-Rich Robotic Teleoperation

The contact-rich nature of manipulation makes it a significant challenge for robotic teleoperation. While haptic feedback is critical for contact-rich tasks, providing intuitive directional cues within wearable teleoperation interfaces remains a bottleneck. Existing solutions, such as non-directional vibrations from handheld controllers, provide limited information, while vibrotactile arrays are prone to perceptual interference. To address these limitations, we propose HapCompass, a novel, low-cost wearable haptic device that renders 2D directional cues by mechanically rotating a single linear resonant actuator (LRA). We evaluated HapCompass's ability to convey directional cues to human operators and showed that it increased the success rate, decreased the completion time and the maximum contact force for teleoperated manipulation tasks when compared to vision-only and non-directional feedback baselines. Furthermore, we conducted a preliminary imitation-learning evaluation, suggesting that the directional feedback provided by HapCompass enhances the quality of demonstration data and, in turn, the trained policy. We release the design of the HapCompass device along with the code that implements our teleoperation interface: https://ripl.github.io/HapCompass/.

cs.RO

Revealing Positive and Negative Role Models to Help People Make Good Decisions

We consider a setting where agents take action by following their role models in a social network, and study strategies for a social planner to help agents by revealing whether the role models are positive or negative. Specifically, agents observe a local neighborhood of possible role models they can emulate, but do not know their true labels. Revealing a positive label encourages emulation, while revealing a negative one redirects agents toward alternative options. The social planner observes all labels, but operates under a limited disclosure budget that it selectively allocates to maximize social welfare (the expected number of agents who emulate adjacent positive role models). We consider both algorithms and hardness results for welfare maximization, and provide a sample-complexity guarantee when the planner observes a sampled subset of agents. We also consider fairness guarantees when agents belong to different groups. It is a technical challenge that the ability to reveal negative role models breaks submodularity. We thus introduce a proxy welfare function that remains submodular even when revealed targets include negative ones. When each agent has at most a constant number of negative target neighbors, we use this proxy to achieve a constant-factor approximation to the true optimal welfare gain. When agents belong to different groups, we also show that each group's welfare gain is within a constant factor of the optimum achievable if the full budget were allocated to that group. Beyond this basic model, we also propose an intervention model that directly connects high-risk agents to positive role models, and a coverage radius model that expands the visibility of selected positive role models. Lastly, we conduct extensive experiments on four real-world datasets to support our theoretical results and assess the effectiveness of the proposed algorithms.

cs.AI

Do You Know Where Your Camera Is? View-Invariant Policy Learning with Camera Conditioning

We study view-invariant imitation learning by explicitly conditioning policies on camera extrinsics. Using Plucker embeddings of per-pixel rays, we show that conditioning on extrinsics significantly improves generalization across viewpoints for standard behavior cloning policies, including ACT, Diffusion Policy, and SmolVLA. To evaluate policy robustness under realistic viewpoint shifts, we introduce six manipulation tasks in RoboSuite and ManiSkill that pair "fixed" and "randomized" scene variants, decoupling background cues from camera pose. Our analysis reveals that policies without extrinsics often infer camera pose using visual cues from static backgrounds in fixed scenes; this shortcut collapses when workspace geometry or camera placement shifts. Conditioning on extrinsics restores performance and yields robust RGB-only control without depth. We release the tasks, demonstrations, and code at https://ripl.github.io/know_your_camera/ .

cs.RO

FastMap: Revisiting Structure from Motion through First-Order Optimization

We propose FastMap, a new global structure from motion method focused on speed and simplicity. Previous methods like COLMAP and GLOMAP are able to estimate high-precision camera poses, but suffer from poor scalability when the number of matched keypoint pairs becomes large, mainly due to the time-consuming process of second-order Gauss-Newton optimization. Instead, we design our method solely based on first-order optimizers. To obtain maximal speedup, we identify and eliminate two key performance bottlenecks: computational complexity and the kernel implementation of each optimization step. Through extensive experiments, we show that FastMap is up to 10 times faster than COLMAP and GLOMAP with GPU acceleration and achieves comparable pose accuracy.

cs.CV

Active Policy Improvement from Multiple Black-box Oracles

Reinforcement learning (RL) has made significant strides in various complex domains. However, identifying an effective policy via RL often necessitates extensive exploration. Imitation learning aims to mitigate this issue by using expert demonstrations to guide exploration. In real-world scenarios, one often has access to multiple suboptimal black-box experts, rather than a single optimal oracle. These experts do not universally outperform each other across all states, presenting a challenge in actively deciding which oracle to use and in which state. We introduce MAPS and MAPS-SE, a class of policy improvement algorithms that perform imitation learning from multiple suboptimal oracles. In particular, MAPS actively selects which of the oracles to imitate and improve their value function estimates, and MAPS-SE additionally leverages an active state exploration criterion to determine which states one should explore. We provide a comprehensive theoretical analysis and demonstrate that MAPS and MAPS-SE enjoy sample efficiency advantage over the state-of-the-art policy improvement algorithms. Empirical results show that MAPS-SE significantly accelerates policy optimization via state-wise imitation learning from multiple oracles across a broad spectrum of control tasks in the DeepMind Control Suite. Our code is publicly available at: https://github.com/ripl/maps.

cs.LG

Blending Imitation and Reinforcement Learning for Robust Policy Improvement

While reinforcement learning (RL) has shown promising performance, its sample complexity continues to be a substantial hurdle, restricting its broader application across a variety of domains. Imitation learning (IL) utilizes oracles to improve sample efficiency, yet it is often constrained by the quality of the oracles deployed. which actively interleaves between IL and RL based on an online estimate of their performance. RPI draws on the strengths of IL, using oracle queries to facilitate exploration, an aspect that is notably challenging in sparse-reward RL, particularly during the early stages of learning. As learning unfolds, RPI gradually transitions to RL, effectively treating the learned policy as an improved oracle. This algorithm is capable of learning from and improving upon a diverse set of black-box oracles. Integral to RPI are Robust Active Policy Selection (RAPS) and Robust Policy Gradient (RPG), both of which reason over whether to perform state-wise imitation from the oracles or learn from its own value function when the learner's performance surpasses that of the oracles in a specific state. Empirical evaluations and theoretical analysis validate that RPI excels in comparison to existing state-of-the-art methodologies, demonstrating superior performance across various benchmark domains.

cs.LG

SplArt: Articulation Estimation and Part-Level Reconstruction with 3D Gaussian Splatting

Reconstructing articulated objects prevalent in daily environments is crucial for applications in augmented/virtual reality and robotics. However, existing methods face scalability limitations (requiring 3D supervision or costly annotations), robustness issues (being susceptible to local optima), and rendering shortcomings (lacking speed or photorealism). We introduce SplArt, a self-supervised, category-agnostic framework that leverages 3D Gaussian Splatting (3DGS) to reconstruct articulated objects and infer kinematics from two sets of posed RGB images captured at different articulation states, enabling real-time photorealistic rendering for novel viewpoints and articulations. SplArt augments 3DGS with a differentiable mobility parameter per Gaussian, achieving refined part segmentation. A multi-stage optimization strategy is employed to progressively handle reconstruction, part segmentation, and articulation estimation, significantly enhancing robustness and accuracy. SplArt exploits geometric self-supervision, effectively addressing challenging scenarios without requiring 3D annotations or category-specific priors. Evaluations on established and newly proposed benchmarks, along with applications to real-world scenarios using a handheld RGB camera, demonstrate SplArt's state-of-the-art performance and real-world practicality. Code is publicly available at https://github.com/ripl/splart.

cs.CV

Learning Actionable Counterfactual Explanations in Large State Spaces

Recourse generators provide actionable insights, often through feature-based counterfactual explanations (CFEs), to help negatively classified individuals understand how to adjust their input features to achieve a positive classification. These feature-based CFEs, which we refer to as \emph{low-level} CFEs, are overly specific (e.g., coding experience: \(4 \to 5+\) years) and often recommended in a feature space that doesn't straightforwardly align with real-world actions. To bridge this gap, we introduce three novel recourse types grounded in real-world actions: high-level continuous (\emph{hl-continuous}), high-level discrete (\emph{hl-discrete}), and high-level ID (\emph{hl-id}) CFEs. We formulate single-agent CFE generation methods, where we model the hl-discrete CFE as a solution to a weighted set cover problem and the hl-continuous CFE as a solution to an integer linear program. Since these methods require costly optimization per agent, we propose data-driven CFE generation approaches that, given instances of agents and their optimal CFEs, learn a CFE generator that quickly provides optimal CFEs for new agents. This approach, also viewed as one of learning an optimal policy in a family of large but deterministic MDPs, considers several problem formulations, including formulations in which the actions and their effects are unknown, and therefore addresses informational and computational challenges. We conduct extensive empirical evaluations using healthcare datasets (BRFSS, Foods, and NHANES) and fully-synthetic data. For negatively classified agents identified by linear or threshold-based classifiers, we compare the high-level CFE to low-level CFEs and assess the effectiveness of our network-based, data-driven approaches. Results show that the data-driven CFE generators are accurate, and resource-efficient, and high-level CFEs offer key advantages over low-level CFEs.

cs.LG

FlashBack: Consistency Model-Accelerated Shared Autonomy

Shared autonomy is an enabling technology that provides users with control authority over robots that would otherwise be difficult if not impossible to directly control. Yet, standard methods make assumptions that limit their adoption in practice-for example, prior knowledge of the user's goals or the objective (i.e., reward) function that they wish to optimize, knowledge of the user's policy, or query-level access to the user during training. Diffusion-based approaches to shared autonomy do not make such assumptions and instead only require access to demonstrations of desired behaviors, while allowing the user to maintain control authority. However, these advantages have come at the expense of high computational complexity, which has made real-time shared autonomy all but impossible. To overcome this limitation, we propose Consistency Shared Autonomy (CSA), a shared autonomy framework that employs a consistency model-based formulation of diffusion. Key to CSA is that it employs the distilled probability flow of ordinary differential equations (PF ODE) to generate high-fidelity samples in a single step. This results in inference speeds significantly than what is possible with previous diffusion-based approaches to shared autonomy, enabling real-time assistance in complex domains with only a single function evaluation. Further, by intervening on flawed actions at intermediate states of the PF ODE, CSA enables varying levels of assistance. We evaluate CSA on a variety of challenging simulated and real-world robot control problems, demonstrating significant improvements over state-of-the-art methods both in terms of task performance and computational efficiency.

cs.RO

StackGen: Generating Stable Structures from Silhouettes via Diffusion

Humans naturally obtain intuition about the interactions between and the stability of rigid objects by observing and interacting with the world. It is this intuition that governs the way in which we regularly configure objects in our environment, allowing us to build complex structures from simple, everyday objects. Robotic agents, on the other hand, traditionally require an explicit model of the world that includes the detailed geometry of each object and an analytical model of the environment dynamics, which are difficult to scale and preclude generalization. Instead, robots would benefit from an awareness of intuitive physics that enables them to similarly reason over the stable interaction of objects in their environment. Towards that goal, we propose StackGen, a diffusion model that generates diverse stable configurations of building blocks matching a target silhouette. To demonstrate the capability of the method, we evaluate it in a simulated environment and deploy it in the real setting using a robotic arm to assemble structures generated by the model.

cs.RO

From Vague Instructions to Task Plans: A Feedback-Driven HRC Task Planning Framework based on LLMs

Recent advances in large language models (LLMs) have demonstrated their potential as planners in human-robot collaboration (HRC) scenarios, offering a promising alternative to traditional planning methods. LLMs, which can generate structured plans by reasoning over natural language inputs, have the ability to generalize across diverse tasks and adapt to human instructions. This paper investigates the potential of LLMs to facilitate planning in the context of human-robot collaborative tasks, with a focus on their ability to reason from high-level, vague human inputs, and fine-tune plans based on real-time feedback. We propose a novel hybrid framework that combines LLMs with human feedback to create dynamic, context-aware task plans. Our work also highlights how a single, concise prompt can be used for a wide range of tasks and environments, overcoming the limitations of long, detailed structured prompts typically used in prior studies. By integrating user preferences into the planning loop, we ensure that the generated plans are not only effective but aligned with human intentions.

cs.RO

Active Advantage-Aligned Online Reinforcement Learning with Offline Data

Online reinforcement learning (RL) enhances policies through direct interactions with the environment, but faces challenges related to sample efficiency. In contrast, offline RL leverages extensive pre-collected data to learn policies, but often produces suboptimal results due to limited data coverage. Recent efforts integrate offline and online RL in order to harness the advantages of both approaches. However, effectively combining online and offline RL remains challenging due to issues that include catastrophic forgetting, lack of robustness to data quality and limited sample efficiency in data utilization. In an effort to address these challenges, we introduce A3RL, which incorporates a novel confidence aware Active Advantage Aligned (A3) sampling strategy that dynamically prioritizes data aligned with the policy's evolving needs from both online and offline sources, optimizing policy improvement. Moreover, we provide theoretical insights into the effectiveness of our active sampling strategy and conduct diverse empirical experiments and ablation studies, demonstrating that our method outperforms competing online RL techniques that leverage offline data.

cs.LG

PROGRESSOR: A Perceptually Guided Reward Estimator with Self-Supervised Online Refinement

We present PROGRESSOR, a novel framework that learns a task-agnostic reward function from videos, enabling policy training through goal-conditioned reinforcement learning (RL) without manual supervision. Underlying this reward is an estimate of the distribution over task progress as a function of the current, initial, and goal observations that is learned in a self-supervised fashion. Crucially, PROGRESSOR refines rewards adversarially during online RL training by pushing back predictions for out-of-distribution observations, to mitigate distribution shift inherent in non-expert observations. Utilizing this progress prediction as a dense reward together with an adversarial push-back, we show that PROGRESSOR enables robots to learn complex behaviors without any external supervision. Pretrained on large-scale egocentric human video from EPIC-KITCHENS, PROGRESSOR requires no fine-tuning on in-domain task-specific data for generalization to real-robot offline RL under noisy demonstrations, outperforming contemporary methods that provide dense visual reward for robotic learning. Our findings highlight the potential of PROGRESSOR for scalable robotic applications where direct action labels and task-specific rewards are not readily available.

cs.RO

Approaching Deep Learning through the Spectral Dynamics of Weights

We propose an empirical approach centered on the spectral dynamics of weights -- the behavior of singular values and vectors during optimization -- to unify and clarify several phenomena in deep learning. We identify a consistent bias in optimization across various experiments, from small-scale ``grokking'' to large-scale tasks like image classification with ConvNets, image generation with UNets, speech recognition with LSTMs, and language modeling with Transformers. We also demonstrate that weight decay enhances this bias beyond its role as a norm regularizer, even in practical systems. Moreover, we show that these spectral dynamics distinguish memorizing networks from generalizing ones, offering a novel perspective on this longstanding conundrum. Additionally, we leverage spectral dynamics to explore the emergence of well-performing sparse subnetworks (lottery tickets) and the structure of the loss surface through linear mode connectivity. Our findings suggest that spectral dynamics provide a coherent framework to better understand the behavior of neural networks across diverse settings.

cs.LG