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Matthew R. Walter

Publications and source records attributed to Matthew R. Walter.

54 records · Page 3Linked to original sources

Multigrid Neural Memory

We introduce a novel approach to endowing neural networks with emergent, long-term, large-scale memory. Distinct from strategies that connect neural networks to external memory banks via intricately crafted controllers and hand-designed attentional mechanisms, our memory is internal, distributed, co-located alongside computation, and implicitly addressed, while being drastically simpler than prior efforts. Architecting networks with multigrid structure and connectivity, while distributing memory cells alongside computation throughout this topology, we observe the emergence of coherent memory subsystems. Our hierarchical spatial organization, parameterized convolutionally, permits efficient instantiation of large-capacity memories, while multigrid topology provides short internal routing pathways, allowing convolutional networks to efficiently approximate the behavior of fully connected networks. Such networks have an implicit capacity for internal attention; augmented with memory, they learn to read and write specific memory locations in a dynamic data-dependent manner. We demonstrate these capabilities on exploration and mapping tasks, where our network is able to self-organize and retain long-term memory for trajectories of thousands of time steps. On tasks decoupled from any notion of spatial geometry: sorting, associative recall, and question answering, our design functions as a truly generic memory and yields excellent results.

cs.LG↗

Concurrent Training Improves the Performance of Behavioral Cloning from Observation

Learning from demonstration is widely used as an efficient way for robots to acquire new skills. However, it typically requires that demonstrations provide full access to the state and action sequences. In contrast, learning from observation offers a way to utilize unlabeled demonstrations (e.g., video) to perform imitation learning. One approach to this is behavioral cloning from observation (BCO). The original implementation of BCO proceeds by first learning an inverse dynamics model and then using that model to estimate action labels, thereby reducing the problem to behavioral cloning. However, existing approaches to BCO require a large number of initial interactions in the first step. Here, we provide a novel theoretical analysis of BCO, introduce a modification BCO*, and show that in the semi-supervised setting, BCO* can concurrently improve both its estimate for the inverse dynamics model and the expert policy. This result allows us to eliminate the dependence on initial interactions and dramatically improve the sample complexity of BCO. We evaluate the effectiveness of our algorithm through experiments on various benchmark domains. The results demonstrate that concurrent training not only improves over the performance of BCO but also results in performance that is competitive with state-of-the-art imitation learning methods such as GAIL and Value-Dice.

cs.LG↗

Residual Policy Learning for Shared Autonomy

Shared autonomy provides an effective framework for human-robot collaboration that takes advantage of the complementary strengths of humans and robots to achieve common goals. Many existing approaches to shared autonomy make restrictive assumptions that the goal space, environment dynamics, or human policy are known a priori, or are limited to discrete action spaces, preventing those methods from scaling to complicated real world environments. We propose a model-free, residual policy learning algorithm for shared autonomy that alleviates the need for these assumptions. Our agents are trained to minimally adjust the human's actions such that a set of goal-agnostic constraints are satisfied. We test our method in two continuous control environments: Lunar Lander, a 2D flight control domain, and a 6-DOF quadrotor reaching task. In experiments with human and surrogate pilots, our method significantly improves task performance without any knowledge of the human's goal beyond the constraints. These results highlight the ability of model-free deep reinforcement learning to realize assistive agents suited to continuous control settings with little knowledge of user intent.

cs.RO↗

Maximum Expected Hitting Cost of a Markov Decision Process and Informativeness of Rewards

We propose a new complexity measure for Markov decision processes (MDPs), the maximum expected hitting cost (MEHC). This measure tightens the closely related notion of diameter [JOA10] by accounting for the reward structure. We show that this parameter replaces diameter in the upper bound on the optimal value span of an extended MDP, thus refining the associated upper bounds on the regret of several UCRL2-like algorithms. Furthermore, we show that potential-based reward shaping [NHR99] can induce equivalent reward functions with varying informativeness, as measured by MEHC. We further establish that shaping can reduce or increase MEHC by at most a factor of two in a large class of MDPs with finite MEHC and unsaturated optimal average rewards.

cs.LG↗

Language-guided Semantic Mapping and Mobile Manipulation in Partially Observable Environments

Recent advances in data-driven models for grounded language understanding have enabled robots to interpret increasingly complex instructions. Two fundamental limitations of these methods are that most require a full model of the environment to be known a priori, and they attempt to reason over a world representation that is flat and unnecessarily detailed, which limits scalability. Recent semantic mapping methods address partial observability by exploiting language as a sensor to infer a distribution over topological, metric and semantic properties of the environment. However, maintaining a distribution over highly detailed maps that can support grounding of diverse instructions is computationally expensive and hinders real-time human-robot collaboration. We propose a novel framework that learns to adapt perception according to the task in order to maintain compact distributions over semantic maps. Experiments with a mobile manipulator demonstrate more efficient instruction following in a priori unknown environments.

cs.RO↗

DIODE: A Dense Indoor and Outdoor DEpth Dataset

We introduce DIODE, a dataset that contains thousands of diverse high resolution color images with accurate, dense, long-range depth measurements. DIODE (Dense Indoor/Outdoor DEpth) is the first public dataset to include RGBD images of indoor and outdoor scenes obtained with one sensor suite. This is in contrast to existing datasets that focus on just one domain/scene type and employ different sensors, making generalization across domains difficult. The dataset is available for download at http://diode-dataset.org

cs.CV↗

Inferring Compact Representations for Efficient Natural Language Understanding of Robot Instructions

The speed and accuracy with which robots are able to interpret natural language is fundamental to realizing effective human-robot interaction. A great deal of attention has been paid to developing models and approximate inference algorithms that improve the efficiency of language understanding. However, existing methods still attempt to reason over a representation of the environment that is flat and unnecessarily detailed, which limits scalability. An open problem is then to develop methods capable of producing the most compact environment model sufficient for accurate and efficient natural language understanding. We propose a model that leverages environment-related information encoded within instructions to identify the subset of observations and perceptual classifiers necessary to perceive a succinct, instruction-specific environment representation. The framework uses three probabilistic graphical models trained from a corpus of annotated instructions to infer salient scene semantics, perceptual classifiers, and grounded symbols. Experimental results on two robots operating in different environments demonstrate that by exploiting the content and the structure of the instructions, our method learns compact environment representations that significantly improve the efficiency of natural language symbol grounding.

cs.RO↗

The AI Driving Olympics at NeurIPS 2018

Despite recent breakthroughs, the ability of deep learning and reinforcement learning to outperform traditional approaches to control physically embodied robotic agents remains largely unproven. To help bridge this gap, we created the 'AI Driving Olympics' (AI-DO), a competition with the objective of evaluating the state of the art in machine learning and artificial intelligence for mobile robotics. Based on the simple and well specified autonomous driving and navigation environment called 'Duckietown', AI-DO includes a series of tasks of increasing complexity -- from simple lane-following to fleet management. For each task, we provide tools for competitors to use in the form of simulators, logs, code templates, baseline implementations and low-cost access to robotic hardware. We evaluate submissions in simulation online, on standardized hardware environments, and finally at the competition event. The first AI-DO, AI-DO 1, occurred at the Neural Information Processing Systems (NeurIPS) conference in December 2018. The results of AI-DO 1 highlight the need for better benchmarks, which are lacking in robotics, as well as improved mechanisms to bridge the gap between simulation and reality.

cs.RO↗

Jointly Learning to Construct and Control Agents using Deep Reinforcement Learning

The physical design of a robot and the policy that controls its motion are inherently coupled, and should be determined according to the task and environment. In an increasing number of applications, data-driven and learning-based approaches, such as deep reinforcement learning, have proven effective at designing control policies. For most tasks, the only way to evaluate a physical design with respect to such control policies is empirical--i.e., by picking a design and training a control policy for it. Since training these policies is time-consuming, it is computationally infeasible to train separate policies for all possible designs as a means to identify the best one. In this work, we address this limitation by introducing a method that performs simultaneous joint optimization of the physical design and control network. Our approach maintains a distribution over designs and uses reinforcement learning to optimize a control policy to maximize expected reward over the design distribution. We give the controller access to design parameters to allow it to tailor its policy to each design in the distribution. Throughout training, we shift the distribution towards higher-performing designs, eventually converging to a design and control policy that are jointly optimal. We evaluate our approach in the context of legged locomotion, and demonstrate that it discovers novel designs and walking gaits, outperforming baselines in both performance and efficiency.

cs.RO↗

Jointly Optimizing Placement and Inference for Beacon-based Localization

The ability of robots to estimate their location is crucial for a wide variety of autonomous operations. In settings where GPS is unavailable, measurements of transmissions from fixed beacons provide an effective means of estimating a robot's location as it navigates. The accuracy of such a beacon-based localization system depends both on how beacons are distributed in the environment, and how the robot's location is inferred based on noisy and potentially ambiguous measurements. We propose an approach for making these design decisions automatically and without expert supervision, by explicitly searching for the placement and inference strategies that, together, are optimal for a given environment. Since this search is computationally expensive, our approach encodes beacon placement as a differential neural layer that interfaces with a neural network for inference. This formulation allows us to employ standard techniques for training neural networks to carry out the joint optimization. We evaluate this approach on a variety of environments and settings, and find that it is able to discover designs that enable high localization accuracy.

cs.RO↗

Coherent Dialogue with Attention-based Language Models

We model coherent conversation continuation via RNN-based dialogue models equipped with a dynamic attention mechanism. Our attention-RNN language model dynamically increases the scope of attention on the history as the conversation continues, as opposed to standard attention (or alignment) models with a fixed input scope in a sequence-to-sequence model. This allows each generated word to be associated with the most relevant words in its corresponding conversation history. We evaluate the model on two popular dialogue datasets, the open-domain MovieTriples dataset and the closed-domain Ubuntu Troubleshoot dataset, and achieve significant improvements over the state-of-the-art and baselines on several metrics, including complementary diversity-based metrics, human evaluation, and qualitative visualizations. We also show that a vanilla RNN with dynamic attention outperforms more complex memory models (e.g., LSTM and GRU) by allowing for flexible, long-distance memory. We promote further coherence via topic modeling-based reranking.

cs.CL↗

Navigational Instruction Generation as Inverse Reinforcement Learning with Neural Machine Translation

Modern robotics applications that involve human-robot interaction require robots to be able to communicate with humans seamlessly and effectively. Natural language provides a flexible and efficient medium through which robots can exchange information with their human partners. Significant advancements have been made in developing robots capable of interpreting free-form instructions, but less attention has been devoted to endowing robots with the ability to generate natural language. We propose a navigational guide model that enables robots to generate natural language instructions that allow humans to navigate a priori unknown environments. We first decide which information to share with the user according to their preferences, using a policy trained from human demonstrations via inverse reinforcement learning. We then "translate" this information into a natural language instruction using a neural sequence-to-sequence model that learns to generate free-form instructions from natural language corpora. We evaluate our method on a benchmark route instruction dataset and achieve a BLEU score of 72.18% when compared to human-generated reference instructions. We additionally conduct navigation experiments with human participants that demonstrate that our method generates instructions that people follow as accurately and easily as those produced by humans.

cs.RO↗

Learning Articulated Motion Models from Visual and Lingual Signals

In order for robots to operate effectively in homes and workplaces, they must be able to manipulate the articulated objects common within environments built for and by humans. Previous work learns kinematic models that prescribe this manipulation from visual demonstrations. Lingual signals, such as natural language descriptions and instructions, offer a complementary means of conveying knowledge of such manipulation models and are suitable to a wide range of interactions (e.g., remote manipulation). In this paper, we present a multimodal learning framework that incorporates both visual and lingual information to estimate the structure and parameters that define kinematic models of articulated objects. The visual signal takes the form of an RGB-D image stream that opportunistically captures object motion in an unprepared scene. Accompanying natural language descriptions of the motion constitute the lingual signal. We present a probabilistic language model that uses word embeddings to associate lingual verbs with their corresponding kinematic structures. By exploiting the complementary nature of the visual and lingual input, our method infers correct kinematic structures for various multiple-part objects on which the previous state-of-the-art, visual-only system fails. We evaluate our multimodal learning framework on a dataset comprised of a variety of household objects, and demonstrate a 36% improvement in model accuracy over the vision-only baseline.

cs.RO↗

What to talk about and how? Selective Generation using LSTMs with Coarse-to-Fine Alignment

We propose an end-to-end, domain-independent neural encoder-aligner-decoder model for selective generation, i.e., the joint task of content selection and surface realization. Our model first encodes a full set of over-determined database event records via an LSTM-based recurrent neural network, then utilizes a novel coarse-to-fine aligner to identify the small subset of salient records to talk about, and finally employs a decoder to generate free-form descriptions of the aligned, selected records. Our model achieves the best selection and generation results reported to-date (with 59% relative improvement in generation) on the benchmark WeatherGov dataset, despite using no specialized features or linguistic resources. Using an improved k-nearest neighbor beam filter helps further. We also perform a series of ablations and visualizations to elucidate the contributions of our key model components. Lastly, we evaluate the generalizability of our model on the RoboCup dataset, and get results that are competitive with or better than the state-of-the-art, despite being severely data-starved.

cs.CL↗

Listen, Attend, and Walk: Neural Mapping of Navigational Instructions to Action Sequences

We propose a neural sequence-to-sequence model for direction following, a task that is essential to realizing effective autonomous agents. Our alignment-based encoder-decoder model with long short-term memory recurrent neural networks (LSTM-RNN) translates natural language instructions to action sequences based upon a representation of the observable world state. We introduce a multi-level aligner that empowers our model to focus on sentence "regions" salient to the current world state by using multiple abstractions of the input sentence. In contrast to existing methods, our model uses no specialized linguistic resources (e.g., parsers) or task-specific annotations (e.g., seed lexicons). It is therefore generalizable, yet still achieves the best results reported to-date on a benchmark single-sentence dataset and competitive results for the limited-training multi-sentence setting. We analyze our model through a series of ablations that elucidate the contributions of the primary components of our model.

cs.CL↗

Accurate Vision-based Vehicle Localization using Satellite Imagery

We propose a method for accurately localizing ground vehicles with the aid of satellite imagery. Our approach takes a ground image as input, and outputs the location from which it was taken on a georeferenced satellite image. We perform visual localization by estimating the co-occurrence probabilities between the ground and satellite images based on a ground-satellite feature dictionary. The method is able to estimate likelihoods over arbitrary locations without the need for a dense ground image database. We present a ranking-loss based algorithm that learns location-discriminative feature projection matrices that result in further improvements in accuracy. We evaluate our method on the Malaga and KITTI public datasets and demonstrate significant improvements over a baseline that performs exhaustive search.

cs.RO↗

Learning Models for Following Natural Language Directions in Unknown Environments

Natural language offers an intuitive and flexible means for humans to communicate with the robots that we will increasingly work alongside in our homes and workplaces. Recent advancements have given rise to robots that are able to interpret natural language manipulation and navigation commands, but these methods require a prior map of the robot's environment. In this paper, we propose a novel learning framework that enables robots to successfully follow natural language route directions without any previous knowledge of the environment. The algorithm utilizes spatial and semantic information that the human conveys through the command to learn a distribution over the metric and semantic properties of spatially extended environments. Our method uses this distribution in place of the latent world model and interprets the natural language instruction as a distribution over the intended behavior. A novel belief space planner reasons directly over the map and behavior distributions to solve for a policy using imitation learning. We evaluate our framework on a voice-commandable wheelchair. The results demonstrate that by learning and performing inference over a latent environment model, the algorithm is able to successfully follow natural language route directions within novel, extended environments.

cs.RO↗

Learning Articulated Motions From Visual Demonstration

Many functional elements of human homes and workplaces consist of rigid components which are connected through one or more sliding or rotating linkages. Examples include doors and drawers of cabinets and appliances; laptops; and swivel office chairs. A robotic mobile manipulator would benefit from the ability to acquire kinematic models of such objects from observation. This paper describes a method by which a robot can acquire an object model by capturing depth imagery of the object as a human moves it through its range of motion. We envision that in future, a machine newly introduced to an environment could be shown by its human user the articulated objects particular to that environment, inferring from these "visual demonstrations" enough information to actuate each object independently of the user. Our method employs sparse (markerless) feature tracking, motion segmentation, component pose estimation, and articulation learning; it does not require prior object models. Using the method, a robot can observe an object being exercised, infer a kinematic model incorporating rigid, prismatic and revolute joints, then use the model to predict the object's motion from a novel vantage point. We evaluate the method's performance, and compare it to that of a previously published technique, for a variety of household objects.

cs.RO↗