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Matthew Yu

Publications and source records attributed to Matthew Yu.

41 records · Page 3Linked to original sources

Background Field Method for Nonlinear Sigma Models in Nonrelativistic String Theory

We continue the study of nonrelativistic string theory in background fields. Nonrelativistic string theory is described by a nonlinear sigma model that maps a relativistic worldsheet to a non-Lorentzian and non-Riemannian target space geometry, which is known to be string Newton-Cartan geometry. We develop the covariant background field method in this non-Riemannian geometry. We apply this background field method to compute the beta-functions of the nonlinear sigma model that describes nonrelativistic string theory on a string Newton-Cartan geometry background, in presence of a Kalb-Ramond two-form and dilaton field.

hep-th

Symmetries and Anomalies of (1+1)d Theories: 2-groups and Symmetry Fractionalization

We investigate the interactions of discrete zero-form and one-form global symmetries in (1+1)d theories. Focus is put on the interactions that the symmetries can have on each other, which in this low dimension result in 2-group symmetries or symmetry fractionalization. A large part of the discussion will be to understand a major feature in (1+1)d: the multiple sectors into which a theory decomposes. We perform gauging of the one-form symmetry, and remark on the effects this has on our theories, especially in the case when there is a global 2-group symmetry. We also implement the spectral sequence to calculate anomalies for the 2-group theories and symmetry fractionalized theory in the bosonic and fermionic cases. Lastly, we discuss topological manipulations on the operators which implement the symmetries, and draw insights on the (1+1)d effects of such manipulations by coupling to a bulk (2+1)d theory.

hep-th

One Shot 3D Photography

3D photography is a new medium that allows viewers to more fully experience a captured moment. In this work, we refer to a 3D photo as one that displays parallax induced by moving the viewpoint (as opposed to a stereo pair with a fixed viewpoint). 3D photos are static in time, like traditional photos, but are displayed with interactive parallax on mobile or desktop screens, as well as on Virtual Reality devices, where viewing it also includes stereo. We present an end-to-end system for creating and viewing 3D photos, and the algorithmic and design choices therein. Our 3D photos are captured in a single shot and processed directly on a mobile device. The method starts by estimating depth from the 2D input image using a new monocular depth estimation network that is optimized for mobile devices. It performs competitively to the state-of-the-art, but has lower latency and peak memory consumption and uses an order of magnitude fewer parameters. The resulting depth is lifted to a layered depth image, and new geometry is synthesized in parallax regions. We synthesize color texture and structures in the parallax regions as well, using an inpainting network, also optimized for mobile devices, on the LDI directly. Finally, we convert the result into a mesh-based representation that can be efficiently transmitted and rendered even on low-end devices and over poor network connections. Altogether, the processing takes just a few seconds on a mobile device, and the result can be instantly viewed and shared. We perform extensive quantitative evaluation to validate our system and compare its new components against the current state-of-the-art.

cs.CV

FBNetV2: Differentiable Neural Architecture Search for Spatial and Channel Dimensions

Differentiable Neural Architecture Search (DNAS) has demonstrated great success in designing state-of-the-art, efficient neural networks. However, DARTS-based DNAS's search space is small when compared to other search methods', since all candidate network layers must be explicitly instantiated in memory. To address this bottleneck, we propose a memory and computationally efficient DNAS variant: DMaskingNAS. This algorithm expands the search space by up to $10^{14}\times$ over conventional DNAS, supporting searches over spatial and channel dimensions that are otherwise prohibitively expensive: input resolution and number of filters. We propose a masking mechanism for feature map reuse, so that memory and computational costs stay nearly constant as the search space expands. Furthermore, we employ effective shape propagation to maximize per-FLOP or per-parameter accuracy. The searched FBNetV2s yield state-of-the-art performance when compared with all previous architectures. With up to 421$\times$ less search cost, DMaskingNAS finds models with 0.9% higher accuracy, 15% fewer FLOPs than MobileNetV3-Small; and with similar accuracy but 20% fewer FLOPs than Efficient-B0. Furthermore, our FBNetV2 outperforms MobileNetV3 by 2.6% in accuracy, with equivalent model size. FBNetV2 models are open-sourced at https://github.com/facebookresearch/mobile-vision.

cs.CV