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Matthias Kerzel

Publications and source records attributed to Matthias Kerzel.

At least 19 recordsLinked to original sources

MoDiCoL: A Modular Diagnostic Continual Learning Dataset for Robust Speech Recognition

Modern Automatic Speech Recognition (ASR) systems have made remarkable progress on standard benchmarks, yet performance gaps have emerged under real-world distribution shifts, caused by recording conditions, accents, speech impairments, and noise. Existing datasets and benchmarks typically isolate these factors, which overlooks their co-occurrence in real-world applications. In this paper, we argue that model robustness can be treated as a dynamic capability that continually develops, and we introduce MoDiCoL, a Modular Diagnostic Continual Learning dataset designed for controlled analysis of linguistic content, speaker characteristics, and acoustic environments. Furthermore, we propose a real-world-inspired continual learning curriculum to simulate incremental updates and study how robustness is acquired, transferred, and forgotten. We evaluate three continual learning strategies and provide detailed insights into robustness under evolving conditions.

cs.CL

StateVLM: A State-Aware Vision-Language Model for Robotic Affordance Reasoning

Vision-language models have demonstrated strong performance across robotic perception and instruction-following tasks. However, they still struggle with precise spatial reasoning, particularly in predicting object locations and fine-grained object states. We propose StateVLM, a vision-language model designed to learn fine-grained object representations, including object localization and grasp-relevant region prediction. We introduce a joint training objective that integrates an auxiliary regression loss (ARL) with the standard causal language modeling (CLM) objective to improve numerical reasoning and spatial understanding. To evaluate whether models can move beyond category-level grounding toward state-aware spatial understanding, we introduce an open-source benchmark, Object State Affordance Reasoning (OSAR), comprising 1,172 scenes with 7,746 individual objects and their corresponding bounding boxes. Empirical experiments on the Referring Expression Comprehension datasets demonstrate that integrating ARL improves model performance compared with CLM only. Experiments on the OSAR benchmark further demonstrate that StateVLM with ARL achieves an average improvement of 5.2% over models trained with CLM only. These results show that ARL is particularly beneficial for the complex affordance reasoning tasks that require object state understanding. The joint training objective in StateVLM demonstrates that integrating an auxiliary regression objective into VLM training improves numerical reasoning, and the OSAR benchmark provides a new testbed for understanding object state affordances in robotics.

cs.CV

Uncertainty, Vagueness, and Ambiguity in Human-Robot Interaction: Why Conceptualization Matters

Uncertainty, vagueness, and ambiguity are closely related and often confused concepts in human-robot interaction (HRI). In earlier studies, these concepts have been defined in contradictory ways and described using inconsistent terminology. This conceptual confusion and lack of terminological consistency undermine empirical comparability, thereby slowing the accumulation of theory. Consequently, consistent concepts that clarify these challenges, including their definitions, distinctions, and interrelationships, are needed in HRI. To address this lack of clarity, this paper proposes a consistent conceptual foundation for the challenges of uncertainty, vagueness, and ambiguity in HRI. First, we examine the meanings of these three terms in dictionaries. We then analyze the nature of their distinctions and interrelationships within the context of HRI. We further illustrate these characteristics through examples. Finally, we demonstrate how this consistent conceptual foundation facilitates the design of novel methods and the evaluation of existing methodologies for these phenomena.

cs.HC

Theory of Mind for Explainable Human-Robot Interaction

Within the context of human-robot interaction (HRI), Theory of Mind (ToM) is intended to serve as a user-friendly backend to the interface of robotic systems, enabling robots to infer and respond to human mental states. When integrated into robots, ToM allows them to adapt their internal models to users' behaviors, enhancing the interpretability and predictability of their actions. Similarly, Explainable Artificial Intelligence (XAI) aims to make AI systems transparent and interpretable, allowing humans to understand and interact with them effectively. Since ToM in HRI serves related purposes, we propose to consider ToM as a form of XAI and evaluate it through the eValuation XAI (VXAI) framework and its seven desiderata. This paper identifies a critical gap in the application of ToM within HRI, as existing methods rarely assess the extent to which explanations correspond to the robot's actual internal reasoning. To address this limitation, we propose to integrate ToM within XAI frameworks. By embedding ToM principles inside XAI, we argue for a shift in perspective, as current XAI research focuses predominantly on the AI system itself and often lacks user-centered explanations. Incorporating ToM would enable a change in focus, prioritizing the user's informational needs and perspective.

cs.RO

Towards Bio-Inspired Robotic Trajectory Planning via Self-Supervised RNN

Trajectory planning in robotics is understood as generating a sequence of joint configurations that will lead a robotic agent, or its manipulator, from an initial state to the desired final state, thus completing a manipulation task while considering constraints like robot kinematics and the environment. Typically, this is achieved via sampling-based planners, which are computationally intensive. Recent advances demonstrate that trajectory planning can also be performed by supervised sequence learning of trajectories, often requiring only a single or fixed number of passes through a neural architecture, thus ensuring a bounded computation time. Such fully supervised approaches, however, perform imitation learning; they do not learn based on whether the trajectories can successfully reach a goal, but try to reproduce observed trajectories. In our work, we build on this approach and propose a cognitively inspired self-supervised learning scheme based on a recurrent architecture for building a trajectory model. We evaluate the feasibility of the proposed method on a task of kinematic planning for a robotic arm. The results suggest that the model is able to learn to generate trajectories only using given paired forward and inverse kinematics models, and indicate that this novel method could facilitate planning for more complex manipulation tasks requiring adaptive solutions.

cs.RO

Shaken, Not Stirred: A Novel Dataset for Visual Understanding of Glasses in Human-Robot Bartending Tasks

Datasets for object detection often do not account for enough variety of glasses, due to their transparent and reflective properties. Specifically, open-vocabulary object detectors, widely used in embodied robotic agents, fail to distinguish subclasses of glasses. This scientific gap poses an issue for robotic applications that suffer from accumulating errors between detection, planning, and action execution. This paper introduces a novel method for acquiring real-world data from RGB-D sensors that minimizes human effort. We propose an auto-labeling pipeline that generates labels for all the acquired frames based on the depth measurements. We provide a novel real-world glass object dataset GlassNICOLDataset that was collected on the Neuro-Inspired COLlaborator (NICOL), a humanoid robot platform. The dataset consists of 7850 images recorded from five different cameras. We show that our trained baseline model outperforms state-of-the-art open-vocabulary approaches. In addition, we deploy our baseline model in an embodied agent approach to the NICOL platform, on which it achieves a success rate of 81% in a human-robot bartending scenario.

cs.RO

Talking to Robots: A Practical Examination of Speech Foundation Models for HRI Applications

Automatic Speech Recognition (ASR) systems in real-world settings need to handle imperfect audio, often degraded by hardware limitations or environmental noise, while accommodating diverse user groups. In human-robot interaction (HRI), these challenges intersect to create a uniquely challenging recognition environment. We evaluate four state-of-the-art ASR systems on eight publicly available datasets that capture six dimensions of difficulty: domain-specific, accented, noisy, age-variant, impaired, and spontaneous speech. Our analysis demonstrates significant variations in performance, hallucination tendencies, and inherent biases, despite similar scores on standard benchmarks. These limitations have serious implications for HRI, where recognition errors can interfere with task performance, user trust, and safety.

cs.RO

DIRIGENt: End-To-End Robotic Imitation of Human Demonstrations Based on a Diffusion Model

There has been substantial progress in humanoid robots, with new skills continuously being taught, ranging from navigation to manipulation. While these abilities may seem impressive, the teaching methods often remain inefficient. To enhance the process of teaching robots, we propose leveraging a mechanism effectively used by humans: teaching by demonstrating. In this paper, we introduce DIRIGENt (DIrect Robotic Imitation GENeration model), a novel end-to-end diffusion approach that directly generates joint values from observing human demonstrations, enabling a robot to imitate these actions without any existing mapping between it and humans. We create a dataset in which humans imitate a robot and then use this collected data to train a diffusion model that enables a robot to imitate humans. The following three aspects are the core of our contribution. First is our novel dataset with natural pairs between human and robot poses, allowing our approach to imitate humans accurately despite the gap between their anatomies. Second, the diffusion input to our model alleviates the challenge of redundant joint configurations, limiting the search space. And finally, our end-to-end architecture from perception to action leads to an improved learning capability. Through our experimental analysis, we show that combining these three aspects allows DIRIGENt to outperform existing state-of-the-art approaches in the field of generating joint values from RGB images.

cs.RO

Learning Low-Level Causal Relations using a Simulated Robotic Arm

Causal learning allows humans to predict the effect of their actions on the known environment and use this knowledge to plan the execution of more complex actions. Such knowledge also captures the behaviour of the environment and can be used for its analysis and the reasoning behind the behaviour. This type of knowledge is also crucial in the design of intelligent robotic systems with common sense. In this paper, we study causal relations by learning the forward and inverse models based on data generated by a simulated robotic arm involved in two sensorimotor tasks. As a next step, we investigate feature attribution methods for the analysis of the forward model, which reveals the low-level causal effects corresponding to individual features of the state vector related to both the arm joints and the environment features. This type of analysis provides solid ground for dimensionality reduction of the state representations, as well as for the aggregation of knowledge towards the explainability of causal effects at higher levels.

cs.RO

Details Make a Difference: Object State-Sensitive Neurorobotic Task Planning

The state of an object reflects its current status or condition and is important for a robot's task planning and manipulation. However, detecting an object's state and generating a state-sensitive plan for robots is challenging. Recently, pre-trained Large Language Models (LLMs) and Vision-Language Models (VLMs) have shown impressive capabilities in generating plans. However, to the best of our knowledge, there is hardly any investigation on whether LLMs or VLMs can also generate object state-sensitive plans. To study this, we introduce an Object State-Sensitive Agent (OSSA), a task-planning agent empowered by pre-trained neural networks. We propose two methods for OSSA: (i) a modular model consisting of a pre-trained vision processing module (dense captioning model, DCM) and a natural language processing model (LLM), and (ii) a monolithic model consisting only of a VLM. To quantitatively evaluate the performances of the two methods, we use tabletop scenarios where the task is to clear the table. We contribute a multimodal benchmark dataset that takes object states into consideration. Our results show that both methods can be used for object state-sensitive tasks, but the monolithic approach outperforms the modular approach. The code for OSSA is available at https://github.com/Xiao-wen-Sun/OSSA

cs.AI

Diffusing in Someone Else's Shoes: Robotic Perspective Taking with Diffusion

Humanoid robots can benefit from their similarity to the human shape by learning from humans. When humans teach other humans how to perform actions, they often demonstrate the actions, and the learning human imitates the demonstration to get an idea of how to perform the action. Being able to mentally transfer from a demonstration seen from a third-person perspective to how it should look from a first-person perspective is fundamental for this ability in humans. As this is a challenging task, it is often simplified for robots by creating demonstrations from the first-person perspective. Creating these demonstrations allows for an easier imitation but requires more effort. Therefore, we introduce a novel diffusion model that enables the robot to learn from the third-person demonstrations directly by learning to generate the first-person perspective from the third-person perspective. The model translates the size and rotations of objects and the environment between the two perspectives. This allows us to utilise the benefits of easy-to-produce third-person demonstrations and easy-to-imitate first-person demonstrations.

cs.RO

Robotic Imitation of Human Actions

Imitation can allow us to quickly gain an understanding of a new task. Through a demonstration, we can gain direct knowledge about which actions need to be performed and which goals they have. In this paper, we introduce a new approach to imitation learning that tackles the challenges of a robot imitating a human, such as the change in perspective and body schema. Our approach can use a single human demonstration to abstract information about the demonstrated task, and use that information to generalise and replicate it. We facilitate this ability by a new integration of two state-of-the-art methods: a diffusion action segmentation model to abstract temporal information from the demonstration and an open vocabulary object detector for spatial information. Furthermore, we refine the abstracted information and use symbolic reasoning to create an action plan utilising inverse kinematics, to allow the robot to imitate the demonstrated action.

cs.RO

Language Model-Based Paired Variational Autoencoders for Robotic Language Learning

Human infants learn language while interacting with their environment in which their caregivers may describe the objects and actions they perform. Similar to human infants, artificial agents can learn language while interacting with their environment. In this work, first, we present a neural model that bidirectionally binds robot actions and their language descriptions in a simple object manipulation scenario. Building on our previous Paired Variational Autoencoders (PVAE) model, we demonstrate the superiority of the variational autoencoder over standard autoencoders by experimenting with cubes of different colours, and by enabling the production of alternative vocabularies. Additional experiments show that the model's channel-separated visual feature extraction module can cope with objects of different shapes. Next, we introduce PVAE-BERT, which equips the model with a pretrained large-scale language model, i.e., Bidirectional Encoder Representations from Transformers (BERT), enabling the model to go beyond comprehending only the predefined descriptions that the network has been trained on; the recognition of action descriptions generalises to unconstrained natural language as the model becomes capable of understanding unlimited variations of the same descriptions. Our experiments suggest that using a pretrained language model as the language encoder allows our approach to scale up for real-world scenarios with instructions from human users.

cs.NE

NICOL: A Neuro-inspired Collaborative Semi-humanoid Robot that Bridges Social Interaction and Reliable Manipulation

Robotic platforms that can efficiently collaborate with humans in physical tasks constitute a major goal in robotics. However, many existing robotic platforms are either designed for social interaction or industrial object manipulation tasks. The design of collaborative robots seldom emphasizes both their social interaction and physical collaboration abilities. To bridge this gap, we present the novel semi-humanoid NICOL, the Neuro-Inspired COLlaborator. NICOL is a large, newly designed, scaled-up version of its well-evaluated predecessor, the Neuro-Inspired COmpanion (NICO). NICOL adopts NICO's head and facial expression display and extends its manipulation abilities in terms of precision, object size, and workspace size. Our contribution in this paper is twofold -- firstly, we introduce the design concept for NICOL, and secondly, we provide an evaluation of NICOL's manipulation abilities by presenting a novel extension for an end-to-end hybrid neuro-genetic visuomotor learning approach adapted to NICOL's more complex kinematics. We show that the approach outperforms the state-of-the-art Inverse Kinematics (IK) solvers KDL, TRACK-IK and BIO-IK. Overall, this article presents for the first time the humanoid robot NICOL, and contributes to the integration of social robotics and neural visuomotor learning for humanoid robots.

cs.RO

CycleIK: Neuro-inspired Inverse Kinematics

The paper introduces CycleIK, a neuro-robotic approach that wraps two novel neuro-inspired methods for the inverse kinematics (IK) task, a Generative Adversarial Network (GAN), and a Multi-Layer Perceptron architecture. These methods can be used in a standalone fashion, but we also show how embedding these into a hybrid neuro-genetic IK pipeline allows for further optimization via sequential least-squares programming (SLSQP) or a genetic algorithm (GA). The models are trained and tested on dense datasets that were collected from random robot configurations of the new Neuro-Inspired COLlaborator (NICOL), a semi-humanoid robot with two redundant 8-DoF manipulators. We utilize the weighted multi-objective function from the state-of-the-art BioIK method to support the training process and our hybrid neuro-genetic architecture. We show that the neural models can compete with state-of-the-art IK approaches, which allows for deployment directly to robotic hardware. Additionally, it is shown that the incorporation of the genetic algorithm improves the precision while simultaneously reducing the overall runtime.

cs.RO

Clarifying the Half Full or Half Empty Question: Multimodal Container Classification

Multimodal integration is a key component of allowing robots to perceive the world. Multimodality comes with multiple challenges that have to be considered, such as how to integrate and fuse the data. In this paper, we compare different possibilities of fusing visual, tactile and proprioceptive data. The data is directly recorded on the NICOL robot in an experimental setup in which the robot has to classify containers and their content. Due to the different nature of the containers, the use of the modalities can wildly differ between the classes. We demonstrate the superiority of multimodal solutions in this use case and evaluate three fusion strategies that integrate the data at different time steps. We find that the accuracy of the best fusion strategy is 15% higher than the best strategy using only one singular sense.

cs.RO

A trained humanoid robot can perform human-like crossmodal social attention and conflict resolution

To enhance human-robot social interaction, it is essential for robots to process multiple social cues in a complex real-world environment. However, incongruency of input information across modalities is inevitable and could be challenging for robots to process. To tackle this challenge, our study adopted the neurorobotic paradigm of crossmodal conflict resolution to make a robot express human-like social attention. A behavioural experiment was conducted on 37 participants for the human study. We designed a round-table meeting scenario with three animated avatars to improve ecological validity. Each avatar wore a medical mask to obscure the facial cues of the nose, mouth, and jaw. The central avatar shifted its eye gaze while the peripheral avatars generated sound. Gaze direction and sound locations were either spatially congruent or incongruent. We observed that the central avatar's dynamic gaze could trigger crossmodal social attention responses. In particular, human performances are better under the congruent audio-visual condition than the incongruent condition. Our saliency prediction model was trained to detect social cues, predict audio-visual saliency, and attend selectively for the robot study. After mounting the trained model on the iCub, the robot was exposed to laboratory conditions similar to the human experiment. While the human performances were overall superior, our trained model demonstrated that it could replicate attention responses similar to humans.

cs.RO

Learning Bidirectional Action-Language Translation with Limited Supervision and Incongruent Input

Human infant learning happens during exploration of the environment, by interaction with objects, and by listening to and repeating utterances casually, which is analogous to unsupervised learning. Only occasionally, a learning infant would receive a matching verbal description of an action it is committing, which is similar to supervised learning. Such a learning mechanism can be mimicked with deep learning. We model this weakly supervised learning paradigm using our Paired Gated Autoencoders (PGAE) model, which combines an action and a language autoencoder. After observing a performance drop when reducing the proportion of supervised training, we introduce the Paired Transformed Autoencoders (PTAE) model, using Transformer-based crossmodal attention. PTAE achieves significantly higher accuracy in language-to-action and action-to-language translations, particularly in realistic but difficult cases when only few supervised training samples are available. We also test whether the trained model behaves realistically with conflicting multimodal input. In accordance with the concept of incongruence in psychology, conflict deteriorates the model output. Conflicting action input has a more severe impact than conflicting language input, and more conflicting features lead to larger interference. PTAE can be trained on mostly unlabelled data where labeled data is scarce, and it behaves plausibly when tested with incongruent input.

cs.CL