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Matthias Tangemann

Publications and source records attributed to Matthias Tangemann.

4 recordsLinked to original sources

Vision Transformers Learn Gestalt-Like Figure-Ground Cues from Natural Images

Figure-ground organization in the human visual system relies on several shape-based cues, including surroundedness, convexity, and symmetry. While these cues have been extensively studied using abstract stimuli, little is known about how they operate under natural conditions or how they arise from the statistics of natural scenes. Deep neural networks offer a promising path forward: a model that relies on the same figure-ground cues as humans would provide tractable experimental access to the underlying mechanisms. In this study, we evaluate shape-based figure-ground organization in Vision Transformers (ViTs), for which prior work has demonstrated the emergence of object-based grouping. We test 25 ViTs spanning supervised and self-supervised training objectives, by fitting linear probes to predict figure-ground assignment from intermediate patch representations using both natural images and controlled artificial stimuli that isolate individual cues. Our results show that ViTs robustly encode surroundedness and convexity, and that probes trained on natural images generalize zero-shot to artificial stimuli across several models. For symmetry we observe mixed results: the cue is encoded for uniformly colored but not for textured regions. Taken together, our findings demonstrate that Gestalt-like figure-ground cues can be learned from natural scene statistics and position ViTs as a compelling model system for studying the computational mechanisms of perceptual organization. Code and data is available at https://github.com/mtangemann/mlvbench

cs.CV

Only Brains Align with Brains: Cross-Region Alignment Patterns Expose Limits of Normative Models

Neuroscientists and computer vision researchers use model-brain alignment benchmarks to compare artificial and biological vision systems. These benchmarks rank models according to alignment measures such as the similarity of representational geometry or the predictability of neural responses from model activations. However, recent works have identified a number of problems with these rankings, among them their lack of discriminative power and robustness, raising the conceptual question of what it means for a model to be brain-aligned. Here we introduce alignment patterns -- characteristic functional relationship profiles of each brain region to all others -- and propose that models should reproduce these patterns to qualify as brain-aligned. First, we apply a standard benchmarking pipeline to a broad spectrum of vision models of the BOLD Moments video fMRI dataset across visual regions of interest (ROIs). We find diverse models appear equivalent in their brain alignment, reflecting the lack of discriminative power of conventional alignment benchmarking pipelines. In contrast, alignment pattern analysis (APA) is a second-order structural consistency test: a model aligned to a given ROI should reproduce that ROI's characteristic cross-region alignment profile. Applying APA, we find that, while these patterns are highly stable across brains of different subjects, even top-ranked models often fail to capture them. Finally, we argue for a clearer distinction between the criteria a model must meet to serve as a tool versus as a computational model for human visual cortex. Conventional alignment measures may be sufficient for identifying neurally predictive models, but claims about computational or algorithmic similarity may require a stronger basis of evidence, including the reproducibility of relational alignment patterns.

q-bio.NC

Object segmentation from common fate: Motion energy processing enables human-like zero-shot generalization to random dot stimuli

Humans excel at detecting and segmenting moving objects according to the Gestalt principle of "common fate". Remarkably, previous works have shown that human perception generalizes this principle in a zero-shot fashion to unseen textures or random dots. In this work, we seek to better understand the computational basis for this capability by evaluating a broad range of optical flow models and a neuroscience inspired motion energy model for zero-shot figure-ground segmentation of random dot stimuli. Specifically, we use the extensively validated motion energy model proposed by Simoncelli and Heeger in 1998 which is fitted to neural recordings in cortex area MT. We find that a cross section of 40 deep optical flow models trained on different datasets struggle to estimate motion patterns in random dot videos, resulting in poor figure-ground segmentation performance. Conversely, the neuroscience-inspired model significantly outperforms all optical flow models on this task. For a direct comparison to human perception, we conduct a psychophysical study using a shape identification task as a proxy to measure human segmentation performance. All state-of-the-art optical flow models fall short of human performance, but only the motion energy model matches human capability. This neuroscience-inspired model successfully addresses the lack of human-like zero-shot generalization to random dot stimuli in current computer vision models, and thus establishes a compelling link between the Gestalt psychology of human object perception and cortical motion processing in the brain. Code, models and datasets are available at https://github.com/mtangemann/motion_energy_segmentation

cs.CV

Unsupervised Object Learning via Common Fate

Learning generative object models from unlabelled videos is a long standing problem and required for causal scene modeling. We decompose this problem into three easier subtasks, and provide candidate solutions for each of them. Inspired by the Common Fate Principle of Gestalt Psychology, we first extract (noisy) masks of moving objects via unsupervised motion segmentation. Second, generative models are trained on the masks of the background and the moving objects, respectively. Third, background and foreground models are combined in a conditional "dead leaves" scene model to sample novel scene configurations where occlusions and depth layering arise naturally. To evaluate the individual stages, we introduce the Fishbowl dataset positioned between complex real-world scenes and common object-centric benchmarks of simplistic objects. We show that our approach allows learning generative models that generalize beyond the occlusions present in the input videos, and represent scenes in a modular fashion that allows sampling plausible scenes outside the training distribution by permitting, for instance, object numbers or densities not observed in the training set.

cs.CV