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Matthieu Zimmer

Publications and source records attributed to Matthieu Zimmer.

27 records · Page 2Linked to original sources

Sample-Efficient Optimisation with Probabilistic Transformer Surrogates

Faced with problems of increasing complexity, recent research in Bayesian Optimisation (BO) has focused on adapting deep probabilistic models as flexible alternatives to Gaussian Processes (GPs). In a similar vein, this paper investigates the feasibility of employing state-of-the-art probabilistic transformers in BO. Upon further investigation, we observe two drawbacks stemming from their training procedure and loss definition, hindering their direct deployment as proxies in black-box optimisation. First, we notice that these models are trained on uniformly distributed inputs, which impairs predictive accuracy on non-uniform data - a setting arising from any typical BO loop due to exploration-exploitation trade-offs. Second, we realise that training losses (e.g., cross-entropy) only asymptotically guarantee accurate posterior approximations, i.e., after arriving at the global optimum, which generally cannot be ensured. At the stationary points of the loss function, however, we observe a degradation in predictive performance especially in exploratory regions of the input space. To tackle these shortcomings we introduce two components: 1) a BO-tailored training prior supporting non-uniformly distributed points, and 2) a novel approximate posterior regulariser trading-off accuracy and input sensitivity to filter favourable stationary points for improved predictive performance. In a large panel of experiments, we demonstrate, for the first time, that one transformer pre-trained on data sampled from random GP priors produces competitive results on 16 benchmark black-boxes compared to GP-based BO. Since our model is only pre-trained once and used in all tasks without any retraining and/or fine-tuning, we report an order of magnitude time-reduction, while matching and sometimes outperforming GPs.

cs.LG↗

A Survey on Interpretable Reinforcement Learning

Although deep reinforcement learning has become a promising machine learning approach for sequential decision-making problems, it is still not mature enough for high-stake domains such as autonomous driving or medical applications. In such contexts, a learned policy needs for instance to be interpretable, so that it can be inspected before any deployment (e.g., for safety and verifiability reasons). This survey provides an overview of various approaches to achieve higher interpretability in reinforcement learning (RL). To that aim, we distinguish interpretability (as a property of a model) and explainability (as a post-hoc operation, with the intervention of a proxy) and discuss them in the context of RL with an emphasis on the former notion. In particular, we argue that interpretable RL may embrace different facets: interpretable inputs, interpretable (transition/reward) models, and interpretable decision-making. Based on this scheme, we summarize and analyze recent work related to interpretable RL with an emphasis on papers published in the past 10 years. We also discuss briefly some related research areas and point to some potential promising research directions.

cs.LG↗

Neuro-Symbolic Hierarchical Rule Induction

We propose an efficient interpretable neuro-symbolic model to solve Inductive Logic Programming (ILP) problems. In this model, which is built from a set of meta-rules organised in a hierarchical structure, first-order rules are invented by learning embeddings to match facts and body predicates of a meta-rule. To instantiate it, we specifically design an expressive set of generic meta-rules, and demonstrate they generate a consequent fragment of Horn clauses. During training, we inject a controlled \pw{Gumbel} noise to avoid local optima and employ interpretability-regularization term to further guide the convergence to interpretable rules. We empirically validate our model on various tasks (ILP, visual genome, reinforcement learning) against several state-of-the-art methods.

cs.LG↗

Learning Fair Policies in Decentralized Cooperative Multi-Agent Reinforcement Learning

We consider the problem of learning fair policies in (deep) cooperative multi-agent reinforcement learning (MARL). We formalize it in a principled way as the problem of optimizing a welfare function that explicitly encodes two important aspects of fairness: efficiency and equity. As a solution method, we propose a novel neural network architecture, which is composed of two sub-networks specifically designed for taking into account the two aspects of fairness. In experiments, we demonstrate the importance of the two sub-networks for fair optimization. Our overall approach is general as it can accommodate any (sub)differentiable welfare function. Therefore, it is compatible with various notions of fairness that have been proposed in the literature (e.g., lexicographic maximin, generalized Gini social welfare function, proportional fairness). Our solution method is generic and can be implemented in various MARL settings: centralized training and decentralized execution, or fully decentralized. Finally, we experimentally validate our approach in various domains and show that it can perform much better than previous methods.

cs.LG↗

Hyperparameter Auto-tuning in Self-Supervised Robotic Learning

Policy optimization in reinforcement learning requires the selection of numerous hyperparameters across different environments. Fixing them incorrectly may negatively impact optimization performance leading notably to insufficient or redundant learning. Insufficient learning (due to convergence to local optima) results in under-performing policies whilst redundant learning wastes time and resources. The effects are further exacerbated when using single policies to solve multi-task learning problems. Observing that the Evidence Lower Bound (ELBO) used in Variational Auto-Encoders correlates with the diversity of image samples, we propose an auto-tuning technique based on the ELBO for self-supervised reinforcement learning. Our approach can auto-tune three hyperparameters: the replay buffer size, the number of policy gradient updates during each epoch, and the number of exploration steps during each epoch. We use a state-of-the-art self-supervised robot learning framework (Reinforcement Learning with Imagined Goals (RIG) using Soft Actor-Critic) as baseline for experimental verification. Experiments show that our method can auto-tune online and yields the best performance at a fraction of the time and computational resources. Code, video, and appendix for simulated and real-robot experiments can be found at the project page \url{www.JuanRojas.net/autotune}.

cs.RO↗

Learning Fair Policies in Multiobjective (Deep) Reinforcement Learning with Average and Discounted Rewards

As the operations of autonomous systems generally affect simultaneously several users, it is crucial that their designs account for fairness considerations. In contrast to standard (deep) reinforcement learning (RL), we investigate the problem of learning a policy that treats its users equitably. In this paper, we formulate this novel RL problem, in which an objective function, which encodes a notion of fairness that we formally define, is optimized. For this problem, we provide a theoretical discussion where we examine the case of discounted rewards and that of average rewards. During this analysis, we notably derive a new result in the standard RL setting, which is of independent interest: it states a novel bound on the approximation error with respect to the optimal average reward of that of a policy optimal for the discounted reward. Since learning with discounted rewards is generally easier, this discussion further justifies finding a fair policy for the average reward by learning a fair policy for the discounted reward. Thus, we describe how several classic deep RL algorithms can be adapted to our fair optimization problem, and we validate our approach with extensive experiments in three different domains.

cs.AI↗

Invariant Transform Experience Replay: Data Augmentation for Deep Reinforcement Learning

Deep Reinforcement Learning (RL) is a promising approach for adaptive robot control, but its current application to robotics is currently hindered by high sample requirements. To alleviate this issue, we propose to exploit the symmetries present in robotic tasks. Intuitively, symmetries from observed trajectories define transformations that leave the space of feasible RL trajectories invariant and can be used to generate new feasible trajectories, which could be used for training. Based on this data augmentation idea, we formulate a general framework, called Invariant Transform Experience Replay that we present with two techniques: (i) Kaleidoscope Experience Replay exploits reflectional symmetries and (ii) Goal-augmented Experience Replay which takes advantage of lax goal definitions. In the Fetch tasks from OpenAI Gym, our experimental results show significant increases in learning rates and success rates. Particularly, we attain a 13, 3, and 5 times speedup in the pushing, sliding, and pick-and-place tasks respectively in the multi-goal setting. Performance gains are also observed in similar tasks with obstacles and we successfully deployed a trained policy on a real Baxter robot. Our work demonstrates that invariant transformations on RL trajectories are a promising methodology to speed up learning in deep RL.

cs.RO↗

Towards More Sample Efficiency in Reinforcement Learning with Data Augmentation

Deep reinforcement learning (DRL) is a promising approach for adaptive robot control, but its current application to robotics is currently hindered by high sample requirements. We propose two novel data augmentation techniques for DRL in order to reuse more efficiently observed data. The first one called Kaleidoscope Experience Replay exploits reflectional symmetries, while the second called Goal-augmented Experience Replay takes advantage of lax goal definitions. Our preliminary experimental results show a large increase in learning speed.

cs.AI↗

Exploiting the Sign of the Advantage Function to Learn Deterministic Policies in Continuous Domains

In the context of learning deterministic policies in continuous domains, we revisit an approach, which was first proposed in Continuous Actor Critic Learning Automaton (CACLA) and later extended in Neural Fitted Actor Critic (NFAC). This approach is based on a policy update different from that of deterministic policy gradient (DPG). Previous work has observed its excellent performance empirically, but a theoretical justification is lacking. To fill this gap, we provide a theoretical explanation to motivate this unorthodox policy update by relating it to another update and making explicit the objective function of the latter. We furthermore discuss in depth the properties of these updates to get a deeper understanding of the overall approach. In addition, we extend it and propose a new trust region algorithm, Penalized NFAC (PeNFAC). Finally, we experimentally demonstrate in several classic control problems that it surpasses the state-of-the-art algorithms to learn deterministic policies.

cs.LG↗