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Mattia D'Urso

Publications and source records attributed to Mattia D'Urso.

5 recordsLinked to original sources

EPO: Boosting 3D Foundation Models with Edge-based Pose Optimization

We introduce \textbf{Edge-based Pose Optimization (EPO)}, a trackless geometric optimization framework specifically designed to boost the Structure-from-Motion reconstructions generated by 3D Foundation Models. These models achieve rapid inference by bypassing the time-consuming feature extraction and matching stages of traditional pipelines, where explicit correspondences between each 3D point and multiple images, referred to as tracks, are established. However, their geometric accuracy currently falls short of traditional pipelines. While this can be addressed in a post-processing step via Bundle Adjustment-like refinement, doing so requires extracting feature tracks, thus defeating the original speed advantage. Instead, our fully differentiable framework uses edge map alignment as a proxy for geometric optimization, avoiding feature extraction and track construction entirely. Through extensive evaluation across multiple datasets and tasks, we demonstrate that EPO matches or outperforms Bundle Adjustment-like methods while requiring significantly lower runtime and memory. Notably, its reduced memory footprint makes EPO suitable for consumer-grade hardware, where competing refinement methods cannot run.

cs.CV↗

TerraSky3D: Multi-View Reconstructions of European Landmarks in 4K

Despite the growing need for data of more and more sophisticated 3D reconstruction pipelines, we can still observe a scarcity of suitable public datasets. Existing 3D datasets are either low resolution, limited to a small amount of scenes, based on images of varying quality because retrieved from the internet, or limited to specific capturing scenarios. Motivated by this lack of suitable 3D datasets, we captured TerraSky3D, a high-resolution large-scale 3D reconstruction dataset comprising 50,000 images divided into 150 ground, aerial, and mixed scenes. The dataset focuses on European landmarks and comes with curated calibration data, camera poses, and depth maps. TerraSky3D tries to answer the need for challenging dataset that can be used to train and evaluate 3D reconstruction-related pipelines.

cs.CV↗

A LoD of Gaussians: Unified Training and Rendering for Ultra-Large Scale Reconstruction with External Memory

Gaussian Splatting has emerged as a high-performance technique for novel view synthesis, enabling real-time rendering and high-quality reconstruction of small scenes. However, scaling to larger environments has so far relied on partitioning the scene into chunks -- a strategy that introduces artifacts at chunk boundaries, complicates training across varying scales, and is poorly suited to unstructured scenarios such as city-scale flyovers combined with street-level views. Moreover, rendering remains fundamentally limited by GPU memory, as all visible chunks must reside in VRAM simultaneously. We introduce A LoD of Gaussians, a framework for training and rendering ultra-large-scale Gaussian scenes on a single consumer-grade GPU -- without partitioning. Our method stores the full scene out-of-core (e.g., in CPU memory) and trains a Level-of-Detail (LoD) representation directly, dynamically streaming only the relevant Gaussians. A hybrid data structure combining Gaussian hierarchies with Sequential Point Trees enables efficient, view-dependent LoD selection, while a lightweight caching and view scheduling system exploits temporal coherence to support real-time streaming and rendering. Together, these innovations enable seamless multi-scale reconstruction and interactive visualization of complex scenes -- from broad aerial views to fine-grained ground-level details.

cs.GR↗

A Streamlined Attention-Based Network for Descriptor Extraction

We introduce SANDesc, a Streamlined Attention-Based Network for Descriptor extraction that aims to improve on existing architectures for keypoint description. Our descriptor network learns to compute descriptors that improve matching without modifying the underlying keypoint detector. We employ a revised U-Net-like architecture enhanced with Convolutional Block Attention Modules and residual paths, enabling effective local representation while maintaining computational efficiency. We refer to the building blocks of our model as Residual U-Net Blocks with Attention. The model is trained using a modified triplet loss in combination with a curriculum learning-inspired hard negative mining strategy, which improves training stability. Extensive experiments on HPatches, MegaDepth-1500, and the Image Matching Challenge 2021 show that training SANDesc on top of existing keypoint detectors leads to improved results on multiple matching tasks compared to the original keypoint descriptors. At the same time, SANDesc has a model complexity of just 2.4 million parameters. As a further contribution, we introduce a new urban dataset featuring 4K images and pre-calibrated intrinsics, designed to evaluate feature extractors. On this benchmark, SANDesc achieves substantial performance gains over the existing descriptors while operating with limited computational resources.

cs.CV↗

PyTorchGeoNodes: Enabling Differentiable Shape Programs for 3D Shape Reconstruction

We propose PyTorchGeoNodes, a differentiable module for reconstructing 3D objects and their parameters from images using interpretable shape programs. Unlike traditional CAD model retrieval, shape programs allow reasoning about semantic parameters, editing, and a low memory footprint. Despite their potential, shape programs for 3D scene understanding have been largely overlooked. Our key contribution is enabling gradient-based optimization by parsing shape programs, or more precisely procedural models designed in Blender, into efficient PyTorch code. While there are many possible applications of our PyTochGeoNodes, we show that a combination of PyTorchGeoNodes with genetic algorithm is a method of choice to optimize both discrete and continuous shape program parameters for 3D reconstruction and understanding of 3D object parameters. Our modular framework can be further integrated with other reconstruction algorithms, and we demonstrate one such integration to enable procedural Gaussian splatting. Our experiments on the ScanNet dataset show that our method achieves accurate reconstructions while enabling, until now, unseen level of 3D scene understanding.

cs.CV↗