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Mattias Wingren

Publications and source records attributed to Mattias Wingren.

3 recordsLinked to original sources

Medication counseling with large language models: balancing flexibility and rigidity

The introduction of large language models (LLMs) has greatly enhanced the capabilities of software agents. Instead of relying on rule-based interactions, agents can now interact in flexible ways akin to humans. However, this flexibility quickly becomes a problem in fields where errors can be disastrous, such as in a pharmacy context, but the opposite also holds true; a system that is too inflexible will also lead to errors, as it can become too rigid to handle situations that are not accounted for. Work using LLMs in a pharmacy context have adopted a wide scope, accounting for many different medications in brief interactions -- our strategy is the opposite: focus on a more narrow and long task. This not only enables a greater understanding of the task at hand, but also provides insight into what challenges are present in an interaction of longer nature. The main challenge, however, remains the same for a narrow and wide system: it needs to strike a balance between adherence to conversational requirements and flexibility. In an effort to strike such a balance, we present a prototype system meant to provide medication counseling while juggling these two extremes. We also cover our design in constructing such a system, with a focus on methods aiming to fulfill conversation requirements, reduce hallucinations and promote high-quality responses. The methods used have the potential to increase the determinism of the system, while simultaneously not removing the dynamic conversational abilities granted by the usage of LLMs. However, a great deal of work remains ahead, and the development of this kind of system needs to involve continuous testing and a human-in-the-loop. It should also be evaluated outside of commonly used benchmarks for LLMs, as these do not adequately capture the complexities of this kind of conversational system.

cs.HC

Leveraging Large Language Models for Robot-Assisted Learning of Morphological Structures in Preschool Children with Language Vulnerabilities

Preschool children with language vulnerabilities -- such as developmental language disorders or immigration related language challenges -- often require support to strengthen their expressive language skills. Based on the principle of implicit learning, speech-language therapists (SLTs) typically embed target morphological structures (e.g., third person -s) into everyday interactions or game-based learning activities. Educators are recommended by SLTs to do the same. This approach demands precise linguistic knowledge and real-time production of various morphological forms (e.g., "Daddy wears these when he drives to work"). The task becomes even more demanding when educators or parent also must keep children engaged and manage turn-taking in a game-based activity. In the TalBot project our multiprofessional team have developed an application in which the Furhat conversational robot plays the word retrieval game "Alias" with children to improve language skills. Our application currently employs a large language model (LLM) to manage gameplay, dialogue, affective responses, and turn-taking. Our next step is to further leverage the capacity of LLMs so the robot can generate and deliver specific morphological targets during the game. We hypothesize that a robot could outperform humans at this task. Novel aspects of this approach are that the robot could ultimately serve as a model and tutor for both children and professionals and that using LLM capabilities in this context would support basic communication needs for children with language vulnerabilities. Our long-term goal is to create a robust LLM-based Robot-Assisted Language Learning intervention capable of teaching a variety of morphological structures across different languages.

cs.RO

Using role-play and Hierarchical Task Analysis for designing human-robot interaction

We present the use of two methods we believe warrant more use than they currently have in the field of human-robot interaction: role-play and Hierarchical Task Analysis. Some of its potential is showcased through our use of them in an ongoing research project which entails developing a robot application meant to assist at a community pharmacy. The two methods have provided us with several advantages. The role-playing provided a controlled and adjustable environment for understanding the customers' needs where pharmacists could act as models for the robot's behavior; and the Hierarchical Task Analysis ensured the behavior displayed was modelled correctly and aided development through facilitating co-design. Future research could focus on developing task analysis methods especially suited for social robot interaction.

cs.RO