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Mauricio Barba da Costa

Publications and source records attributed to Mauricio Barba da Costa.

3 recordsLinked to original sources

People use fast and flat simulation to reason about new games

Games have long been a microcosm for studying planning and reasoning in both natural and artificial intelligence (AI), often focusing on expert-level or even super-human play. But real life also pushes human intelligence along a different frontier, requiring people to flexibly navigate decision-making problems that they have never thought about before. Here, we use novice gameplay to study how people reason about new problem settings. Through a series of large-scale behavioral studies with over 1000 participants and 121 two-player strategic board games (almost all novel to our participants), we show that people are systematic and adaptively rational in how they play a game for the first time, or evaluate a game (e.g., how fair or how fun it is likely to be) before they have played it even once. We explain these capacities via a computational cognitive model that we call the 'Intuitive Gamer', a model based on mechanisms of fast and flat (depth-limited) goal-directed probabilistic simulation. Our work offers new insights into how people rapidly evaluate, act, and make suggestions when encountering novel problems, and could inform the design of more flexible and human-like AI systems that can determine not just how to solve new tasks, but whether a task is worth thinking about at all.

q-bio.NC↗

Evaluating Language Models' Evaluations of Games

Reasoning is not just about solving problems -- it is also about evaluating which problems are worth solving at all. Evaluations of artificial intelligence (AI) systems primarily focused on problem solving, historically by studying how models play games such as chess and Go. In this paper, we advocate for a new paradigm that assesses AI systems' evaluation of games. First, we introduce a formalism for evaluating such evaluations. We then leverage a large-scale dataset of over 100 novel board games and over 450 human judgments to compare evaluations produced by modern language and reasoning models against those of people and symbolic computational agents. We consider two kinds of evaluative queries: assessing the payoff (or fairness) and the funness of games. These queries span two dimensions relevant to the design of evaluations of AI evaluations: how complex a query is to compute and how difficult a query is to quantify. Our results show that reasoning models are generally more aligned to people in their evaluations of games than non-reasoning language models. However, we observe a non-monotonic relationship: as models get closer to game-theoretic optimal, their fit to human data weakens. We also observe more "jaggedness" across models for assessing funness, in line with the greater difficulty of quantifying this query. Across queries and games, reasoning models show highly variable and unpredictable resource usage when assessing queries, pointing to the importance of imbuing more resource-rational meta-reasoning in language and reasoning models.

cs.CL↗

Faster LLM Inference via Sequential Monte Carlo

Speculative decoding (SD) accelerates language model inference by drafting tokens from a cheap proposal model and verifying them against an expensive target model via rejection sampling. Because rejection truncates the draft block at the first error, throughput degrades when draft and target diverge. Rather than rejecting draft tokens outright, we propose to reweight them. To this end, we introduce sequential Monte Carlo speculative decoding (SMC-SD), which replaces token-level rejection with importance-weighted resampling over a population of draft particles. SMC-SD is a principled approximate inference scheme that trades exactness for additional speed, while preserving theoretical bounds on its per-step approximation error. Because LLM inference is memory bandwidth-bound, the arithmetic needed to draft particles and to score them in parallel comes nearly for free -- SMC-SD uses idle compute to turn verification into a vectorized, fixed-size operation with no rollback. Empirically, SMC-SD achieves 2.36x speed-up over speculative decoding and a 5.2x speed-up over autoregressive decoding, while remaining within 3% of the target model's accuracy on reasoning, instruction-following, and coding benchmarks.

cs.LG↗