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Max Hunter-Gordon

Publications and source records attributed to Max Hunter-Gordon.

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Fermionic dynamics on a trapped-ion quantum computer beyond exact classical simulation

Simulation of the time-dynamics of fermionic many-body systems has long been predicted to be one of the key applications of quantum computers. Such simulations -- for which classical methods are often inaccurate -- are critical to advancing our knowledge and understanding of quantum chemistry and materials, underpinning a wide range of fields, from biochemistry to clean-energy technologies and chemical synthesis. However, the performance of all previous digital quantum simulations of fermions has been matched by classical methods, and it has thus far remained unclear whether near-term, intermediate-scale quantum hardware could offer any computational advantage in this area. Here, we implement an efficient quantum simulation algorithm on Quantinuum's System Model H2 trapped-ion quantum computer for the time dynamics of a 56-qubit system that is too complex for exact classical simulation. We focus on the periodic spinful 2D Fermi-Hubbard model and present evidence of spin-charge separation, where the elementary electron's charge and spin decouple. In the limited cases where ground truth is available through exact classical simulation, we find that it agrees with the results we obtain from the quantum device. Employing long-range Wilson operators to study deconfinement of the effective gauge field between spinons and the effective potential between charge carriers, we find behaviour that differs from predictions made by classical tensor network methods. Our results herald the use of quantum computing for simulating strongly correlated electronic systems beyond the capacity of classical computing.

quant-ph

Programmable digital quantum simulation of 2D Fermi-Hubbard dynamics using 72 superconducting qubits

Simulating the time-dynamics of quantum many-body systems was the original use of quantum computers proposed by Feynman, motivated by the critical role of quantum interactions between electrons in the properties of materials and molecules. Accurately simulating such systems remains one of the most promising applications of general-purpose digital quantum computers, in which all the parameters of the model can be programmed and any desired physical quantity output. However, performing such simulations on today's quantum computers at a scale beyond the reach of classical methods requires advances in the efficiency of simulation algorithms and error mitigation techniques. Here we demonstrate programmable digital quantum simulation of the dynamics of the 2D Fermi-Hubbard model -- one of the best-known simplified models of electrons in crystalline solids -- at a scale beyond exact classical state-vector simulation. We implement simulations of this model on lattice sizes up to ${6\times 6}$ using 72 qubits on Google's Willow quantum processor, across a range of physical parameters, including different on-site electron-electron interaction strengths and magnetic flux values, and study phenomena including formation of magnetic polarons (charge carriers surrounded by local magnetic polarisation), dynamical symmetry-breaking in stripe-ordered states, attraction of charge carriers on an entangled background state known as a valence bond solid, and the approach to equilibrium through thermalisation. We validate our results against exact calculations in parameter regimes where these are feasible, and compare them to approximate classical simulations performed using tensor network and operator propagation methods. Our results demonstrate that meaningful programmable digital quantum simulation of many-body interacting electron models is now feasible on state-of-the-art quantum hardware.

quant-ph

Exploiting Inductive Biases in Video Modeling through Neural CDEs

We introduce a novel approach to video modeling that leverages controlled differential equations (CDEs) to address key challenges in video tasks, notably video interpolation and mask propagation. We apply CDEs at varying resolutions leading to a continuous-time U-Net architecture. Unlike traditional methods, our approach does not require explicit optical flow learning, and instead makes use of the inherent continuous-time features of CDEs to produce a highly expressive video model. We demonstrate competitive performance against state-of-the-art models for video interpolation and mask propagation tasks.

cs.CV

Quantum Simulation of the Dissipative Anderson Model

The interplay of Anderson localisation and decoherence results in intricate dynamics but is notoriously difficult to simulate on classical computers. We develop the framework for a quantum simulation of such an open quantum system making use of time-varying randomised gradients, and show that even an implementation with limited experimental resources results in accurate simulations.

quant-ph