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Max Kleiman-Weiner

Publications and source records attributed to Max Kleiman-Weiner.

At least 37 records · Page 2Linked to original sources

Preserving Sense of Agency: User Preferences for Robot Autonomy and User Control across Household Tasks

Roboticists often design with the assumption that assistive robots should be fully autonomous. However, it remains unclear whether users prefer highly autonomous robots, as prior work in assistive robotics suggests otherwise. High robot autonomy can reduce the user's sense of agency, which represents feeling in control of one's environment. How much control do users, in fact, want over the actions of robots used for in-home assistance? We investigate how robot autonomy levels affect users' sense of agency and the autonomy level they prefer in contexts with varying risks. Our study asked participants to rate their sense of agency as robot users across four distinct autonomy levels and ranked their robot preferences with respect to various household tasks. Our findings revealed that participants' sense of agency was primarily influenced by two factors: (1) whether the robot acts autonomously, and (2) whether a third party is involved in the robot's programming or operation. Notably, an end-user programmed robot highly preserved users' sense of agency, even though it acts autonomously. However, in high-risk settings, e.g., preparing a snack for a child with allergies, they preferred robots that prioritized their control significantly more. Additional contextual factors, such as trust in a third party operator, also shaped their preferences.

cs.RO↗

The Lock-in Hypothesis: Stagnation by Algorithm

The training and deployment of large language models (LLMs) create a feedback loop with human users: models learn human beliefs from data, reinforce these beliefs with generated content, reabsorb the reinforced beliefs, and feed them back to users again and again. This dynamic resembles an echo chamber. We hypothesize that this feedback loop entrenches the existing values and beliefs of users, leading to a loss of diversity and potentially the lock-in of false beliefs. We formalize this hypothesis and test it empirically with agent-based LLM simulations and real-world GPT usage data. Analysis reveals sudden but sustained drops in diversity after the release of new GPT iterations, consistent with the hypothesized human-AI feedback loop. Code and data available at https://thelockinhypothesis.com

cs.LG↗

SafetyAnalyst: Interpretable, Transparent, and Steerable Safety Moderation for AI Behavior

The ideal AI safety moderation system would be both structurally interpretable (so its decisions can be reliably explained) and steerable (to align to safety standards and reflect a community's values), which current systems fall short on. To address this gap, we present SafetyAnalyst, a novel AI safety moderation framework. Given an AI behavior, SafetyAnalyst uses chain-of-thought reasoning to analyze its potential consequences by creating a structured "harm-benefit tree," which enumerates harmful and beneficial actions and effects the AI behavior may lead to, along with likelihood, severity, and immediacy labels that describe potential impacts on stakeholders. SafetyAnalyst then aggregates all effects into a harmfulness score using 28 fully interpretable weight parameters, which can be aligned to particular safety preferences. We applied this framework to develop an open-source LLM prompt safety classification system, distilled from 18.5 million harm-benefit features generated by frontier LLMs on 19k prompts. On comprehensive benchmarks, we show that SafetyAnalyst (average F1=0.81) outperforms existing moderation systems (average F1$<$0.72) on prompt safety classification, while offering the additional advantages of interpretability, transparency, and steerability.

cs.CL↗

Language Model Alignment in Multilingual Trolley Problems

We evaluate the moral alignment of LLMs with human preferences in multilingual trolley problems. Building on the Moral Machine experiment, which captures over 40 million human judgments across 200+ countries, we develop a cross-lingual corpus of moral dilemma vignettes in over 100 languages called MultiTP. This dataset enables the assessment of LLMs' decision-making processes in diverse linguistic contexts. Our analysis explores the alignment of 19 different LLMs with human judgments, capturing preferences across six moral dimensions: species, gender, fitness, status, age, and the number of lives involved. By correlating these preferences with the demographic distribution of language speakers and examining the consistency of LLM responses to various prompt paraphrasings, our findings provide insights into cross-lingual and ethical biases of LLMs and their intersection. We discover significant variance in alignment across languages, challenging the assumption of uniform moral reasoning in AI systems and highlighting the importance of incorporating diverse perspectives in AI ethics. The results underscore the need for further research on the integration of multilingual dimensions in responsible AI research to ensure fair and equitable AI interactions worldwide. Our code and data are at https://github.com/causalNLP/moralmachine

cs.CL↗

Cross-environment Cooperation Enables Zero-shot Multi-agent Coordination

Zero-shot coordination (ZSC), the ability to adapt to a new partner in a cooperative task, is a critical component of human-compatible AI. While prior work has focused on training agents to cooperate on a single task, these specialized models do not generalize to new tasks, even if they are highly similar. Here, we study how reinforcement learning on a distribution of environments with a single partner enables learning general cooperative skills that support ZSC with many new partners on many new problems. We introduce two Jax-based, procedural generators that create billions of solvable coordination challenges. We develop a new paradigm called Cross-Environment Cooperation (CEC), and show that it outperforms competitive baselines quantitatively and qualitatively when collaborating with real people. Our findings suggest that learning to collaborate across many unique scenarios encourages agents to develop general norms, which prove effective for collaboration with different partners. Together, our results suggest a new route toward designing generalist cooperative agents capable of interacting with humans without requiring human data.

cs.MA↗

Cooperate or Collapse: Emergence of Sustainable Cooperation in a Society of LLM Agents

As AI systems pervade human life, ensuring that large language models (LLMs) make safe decisions remains a significant challenge. We introduce the Governance of the Commons Simulation (GovSim), a generative simulation platform designed to study strategic interactions and cooperative decision-making in LLMs. In GovSim, a society of AI agents must collectively balance exploiting a common resource with sustaining it for future use. This environment enables the study of how ethical considerations, strategic planning, and negotiation skills impact cooperative outcomes. We develop an LLM-based agent architecture and test it with the leading open and closed LLMs. We find that all but the most powerful LLM agents fail to achieve a sustainable equilibrium in GovSim, with the highest survival rate below 54%. Ablations reveal that successful multi-agent communication between agents is critical for achieving cooperation in these cases. Furthermore, our analyses show that the failure to achieve sustainable cooperation in most LLMs stems from their inability to formulate and analyze hypotheses about the long-term effects of their actions on the equilibrium of the group. Finally, we show that agents that leverage "Universalization"-based reasoning, a theory of moral thinking, are able to achieve significantly better sustainability. Taken together, GovSim enables us to study the mechanisms that underlie sustainable self-government with specificity and scale. We open source the full suite of our research results, including the simulation environment, agent prompts, and a comprehensive web interface.

cs.CL↗

Value Internalization: Learning and Generalizing from Social Reward

Social rewards shape human behavior. During development, a caregiver guides a learner's behavior towards culturally aligned goals and values. How do these behaviors persist and generalize when the caregiver is no longer present, and the learner must continue autonomously? Here, we propose a model of value internalization where social feedback trains an internal social reward (ISR) model that generates internal rewards when social rewards are unavailable. Through empirical simulations, we show that an ISR model prevents agents from unlearning socialized behaviors and enables generalization in out-of-distribution tasks. We characterize the implications of incomplete internalization, akin to "reward hacking" on the ISR. Additionally, we show that our model internalizes prosocial behavior in a multi-agent environment. Our work provides a foundation for understanding how humans acquire and generalize values and offers insights for aligning AI with human values.

cs.LG↗

CLadder: Assessing Causal Reasoning in Language Models

The ability to perform causal reasoning is widely considered a core feature of intelligence. In this work, we investigate whether large language models (LLMs) can coherently reason about causality. Much of the existing work in natural language processing (NLP) focuses on evaluating commonsense causal reasoning in LLMs, thus failing to assess whether a model can perform causal inference in accordance with a set of well-defined formal rules. To address this, we propose a new NLP task, causal inference in natural language, inspired by the "causal inference engine" postulated by Judea Pearl et al. We compose a large dataset, CLadder, with 10K samples: based on a collection of causal graphs and queries (associational, interventional, and counterfactual), we obtain symbolic questions and ground-truth answers, through an oracle causal inference engine. These are then translated into natural language. We evaluate multiple LLMs on our dataset, and we introduce and evaluate a bespoke chain-of-thought prompting strategy, CausalCoT. We show that our task is highly challenging for LLMs, and we conduct an in-depth analysis to gain deeper insights into the causal reasoning abilities of LLMs. Our data is open-sourced at https://huggingface.co/datasets/causalNLP/cladder, and our code can be found at https://github.com/causalNLP/cladder.

cs.CL↗

Learning Intuitive Policies Using Action Features

An unaddressed challenge in multi-agent coordination is to enable AI agents to exploit the semantic relationships between the features of actions and the features of observations. Humans take advantage of these relationships in highly intuitive ways. For instance, in the absence of a shared language, we might point to the object we desire or hold up our fingers to indicate how many objects we want. To address this challenge, we investigate the effect of network architecture on the propensity of learning algorithms to exploit these semantic relationships. Across a procedurally generated coordination task, we find that attention-based architectures that jointly process a featurized representation of observations and actions have a better inductive bias for learning intuitive policies. Through fine-grained evaluation and scenario analysis, we show that the resulting policies are human-interpretable. Moreover, such agents coordinate with people without training on any human data.

cs.LG↗

When Is It Acceptable to Break the Rules? Knowledge Representation of Moral Judgement Based on Empirical Data

One of the most remarkable things about the human moral mind is its flexibility. We can make moral judgments about cases we have never seen before. We can decide that pre-established rules should be broken. We can invent novel rules on the fly. Capturing this flexibility is one of the central challenges in developing AI systems that can interpret and produce human-like moral judgment. This paper details the results of a study of real-world decision makers who judge whether it is acceptable to break a well-established norm: ``no cutting in line.'' We gather data on how human participants judge the acceptability of line-cutting in a range of scenarios. Then, in order to effectively embed these reasoning capabilities into a machine, we propose a method for modeling them using a preference-based structure, which captures a novel modification to standard ``dual process'' theories of moral judgment.

cs.AI↗

Modeling Communication to Coordinate Perspectives in Cooperation

Communication is highly overloaded. Despite this, even young children are good at leveraging context to understand ambiguous signals. We propose a computational account of overloaded signaling from a shared agency perspective which we call the Imagined We for Communication. Under this framework, communication helps cooperators coordinate their perspectives, allowing them to act together to achieve shared goals. We assume agents are rational cooperators, which puts constraints on how signals can be sent and interpreted. We implement this model in a set of simulations demonstrating this model's success under increasing ambiguity as well as increasing layers of reasoning. Our model is capable of improving performance with deeper recursive reasoning; however, it outperforms comparison baselines at even the shallowest level, highlighting how shared knowledge and cooperative logic can do much of the heavy-lifting in language.

cs.AI↗

Antarjami: Exploring psychometric evaluation through a computer-based game

A number of questionnaire based psychometric testing frameworks are globally for example OCEAN (Five factor) indicator, MBTI (Myers Brigg Type Indicator) etc. However, questionnaire based psychometric tests have some known shortcomings. This work explores whether these shortcomings can be mitigated through computer-based gaming platforms for evaluating psychometric parameters. A computer based psychometric game framework called Antarjami has been developed for evaluating OCEAN (Five factor) indicators. It investigates the feasibility of extracting psychometric parameters through computer-based games, utilizing underlying improvements in the area of modern artificial intelligence. The candidates for the test are subjected to a number scenarios as part of the computer based game and their reactions/responses are used to evaluate their psychometric parameters. As part of the study, the parameters obtained from the game were compared with those evaluated using paper based tests and scores given by a panel of psychologists. The achieved results were very promising.

cs.HC↗

Too many cooks: Bayesian inference for coordinating multi-agent collaboration

Collaboration requires agents to coordinate their behavior on the fly, sometimes cooperating to solve a single task together and other times dividing it up into sub-tasks to work on in parallel. Underlying the human ability to collaborate is theory-of-mind, the ability to infer the hidden mental states that drive others to act. Here, we develop Bayesian Delegation, a decentralized multi-agent learning mechanism with these abilities. Bayesian Delegation enables agents to rapidly infer the hidden intentions of others by inverse planning. We test Bayesian Delegation in a suite of multi-agent Markov decision processes inspired by cooking problems. On these tasks, agents with Bayesian Delegation coordinate both their high-level plans (e.g. what sub-task they should work on) and their low-level actions (e.g. avoiding getting in each other's way). In a self-play evaluation, Bayesian Delegation outperforms alternative algorithms. Bayesian Delegation is also a capable ad-hoc collaborator and successfully coordinates with other agent types even in the absence of prior experience. Finally, in a behavioral experiment, we show that Bayesian Delegation makes inferences similar to human observers about the intent of others. Together, these results demonstrate the power of Bayesian Delegation for decentralized multi-agent collaboration.

cs.AI↗

Finding Friend and Foe in Multi-Agent Games

Recent breakthroughs in AI for multi-agent games like Go, Poker, and Dota, have seen great strides in recent years. Yet none of these games address the real-life challenge of cooperation in the presence of unknown and uncertain teammates. This challenge is a key game mechanism in hidden role games. Here we develop the DeepRole algorithm, a multi-agent reinforcement learning agent that we test on The Resistance: Avalon, the most popular hidden role game. DeepRole combines counterfactual regret minimization (CFR) with deep value networks trained through self-play. Our algorithm integrates deductive reasoning into vector-form CFR to reason about joint beliefs and deduce partially observable actions. We augment deep value networks with constraints that yield interpretable representations of win probabilities. These innovations enable DeepRole to scale to the full Avalon game. Empirical game-theoretic methods show that DeepRole outperforms other hand-crafted and learned agents in five-player Avalon. DeepRole played with and against human players on the web in hybrid human-agent teams. We find that DeepRole outperforms human players as both a cooperator and a competitor.

cs.LG↗

Theory of Minds: Understanding Behavior in Groups Through Inverse Planning

Human social behavior is structured by relationships. We form teams, groups, tribes, and alliances at all scales of human life. These structures guide multi-agent cooperation and competition, but when we observe others these underlying relationships are typically unobservable and hence must be inferred. Humans make these inferences intuitively and flexibly, often making rapid generalizations about the latent relationships that underlie behavior from just sparse and noisy observations. Rapid and accurate inferences are important for determining who to cooperate with, who to compete with, and how to cooperate in order to compete. Towards the goal of building machine-learning algorithms with human-like social intelligence, we develop a generative model of multi-agent action understanding based on a novel representation for these latent relationships called Composable Team Hierarchies (CTH). This representation is grounded in the formalism of stochastic games and multi-agent reinforcement learning. We use CTH as a target for Bayesian inference yielding a new algorithm for understanding behavior in groups that can both infer hidden relationships as well as predict future actions for multiple agents interacting together. Our algorithm rapidly recovers an underlying causal model of how agents relate in spatial stochastic games from just a few observations. The patterns of inference made by this algorithm closely correspond with human judgments and the algorithm makes the same rapid generalizations that people do.

cs.AI↗

Learning to Share and Hide Intentions using Information Regularization

Learning to cooperate with friends and compete with foes is a key component of multi-agent reinforcement learning. Typically to do so, one requires access to either a model of or interaction with the other agent(s). Here we show how to learn effective strategies for cooperation and competition in an asymmetric information game with no such model or interaction. Our approach is to encourage an agent to reveal or hide their intentions using an information-theoretic regularizer. We consider both the mutual information between goal and action given state, as well as the mutual information between goal and state. We show how to optimize these regularizers in a way that is easy to integrate with policy gradient reinforcement learning. Finally, we demonstrate that cooperative (competitive) policies learned with our approach lead to more (less) reward for a second agent in two simple asymmetric information games.

cs.AI↗

Towards Formal Definitions of Blameworthiness, Intention, and Moral Responsibility

We provide formal definitions of degree of blameworthiness and intention relative to an epistemic state (a probability over causal models and a utility function on outcomes). These, together with a definition of actual causality, provide the key ingredients for moral responsibility judgments. We show that these definitions give insight into commonsense intuitions in a variety of puzzling cases from the literature.

cs.AI↗

Blaming humans in autonomous vehicle accidents: Shared responsibility across levels of automation

When a semi-autonomous car crashes and harms someone, how are blame and causal responsibility distributed across the human and machine drivers? In this article, we consider cases in which a pedestrian was hit and killed by a car being operated under shared control of a primary and a secondary driver. We find that when only one driver makes an error, that driver receives the blame and is considered causally responsible for the harm, regardless of whether that driver is a machine or a human. However, when both drivers make errors in cases of shared control between a human and a machine, the blame and responsibility attributed to the machine is reduced. This finding portends a public under-reaction to the malfunctioning AI components of semi-autonomous cars and therefore has a direct policy implication: a bottom-up regulatory scheme (which operates through tort law that is adjudicated through the jury system) could fail to properly regulate the safety of shared-control vehicles; instead, a top-down scheme (enacted through federal laws) may be called for.

cs.AI↗