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Max van Duijn

Publications and source records attributed to Max van Duijn.

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Evaluating Theory of Mind in Reasoning Models: Robustness over Reasoning

Large language models (LLMs) have recently shown strong performance on Theory of Mind (ToM) tests, prompting debate about the nature and validity of the underlying capabilities. At the same time, reasoning-oriented LLMs trained via reinforcement learning with verifiable rewards have demonstrated notable improvements across a range of benchmarks. In this work, we examine the behavior of such reasoning models in ToM tasks using novel adaptations of machine psychological experiments together with results from established benchmarks. We observe that reasoning models consistently exhibit increased robustness to prompt variations and task perturbations. Our analysis suggests these gains come at least partly from models being more robust at reaching the correct answer under prompt and task variation. We read this as evidence for a robustness-based account rather than for a new ToM-specific ability.

cs.CL

COACH meets QUORUM: A Framework and Pipeline for Aligning User, Expert and Developer Perspectives in LLM-generated Health Counselling

Systems that collect data on sleep, mood, and activities can provide valuable lifestyle counselling to populations affected by chronic disease and its consequences. Such systems are, however, challenging to develop; besides reliably extracting patterns from user-specific data, systems should also contextualise these patterns with validated medical knowledge to ensure the quality of counselling, and generate counselling that is relevant to a real user. We present QUORUM, a new evaluation framework that unifies these developer-, expert-, and user-centric perspectives, and show with a real case study that it meaningfully tracks convergence and divergence in stakeholder perspectives. We also present COACH, a Large Language Model-driven pipeline to generate personalised lifestyle counselling for our Healthy Chronos use case, a diary app for cancer patients and survivors. Applying our framework shows that overall, users, medical experts, and developers converge on the opinion that the generated counselling is relevant, of good quality, and reliable. However, stakeholders also diverge on the tone of the counselling, sensitivity to errors in pattern-extraction, and potential hallucinations. These findings highlight the importance of multi-stakeholder evaluation for consumer health language technologies and illustrate how a unified evaluation framework can support trustworthy, patient-centered NLP systems in real-world settings.

cs.CL

Traces of Social Competence in Large Language Models

The False Belief Test (FBT) has been the main method for assessing Theory of Mind (ToM) and related socio-cognitive competencies. For Large Language Models (LLMs), the reliability and explanatory potential of this test have remained limited due to issues like data contamination, insufficient model details, and inconsistent controls. We address these issues by testing 17 open-weight models on a balanced set of 192 FBT variants (Trott et al., 2023) using Bayesian Logistic regression to identify how model size and post-training affect socio-cognitive competence. We find that scaling model size benefits performance, but not strictly. A cross-over effect reveals that explicating propositional attitudes (X thinks) fundamentally alters response patterns. Instruction tuning partially mitigates this effect, but further reasoning-oriented fine-tuning amplifies it. In a case study analysing social reasoning ability throughout OLMo 2 training, we show that this cross-over effect emerges during pre-training, suggesting that models acquire stereotypical response patterns tied to mental-state vocabulary that can outweigh other scenario semantics. Finally, vector steering allows us to isolate a think vector as the causal driver of observed FBT behaviour.

cs.CL

Reasoning Promotes Robustness in Theory of Mind Tasks

Large language models (LLMs) have recently shown strong performance on Theory of Mind (ToM) tests, prompting debate about the nature and true performance of the underlying capabilities. At the same time, reasoning-oriented LLMs trained via reinforcement learning with verifiable rewards (RLVR) have achieved notable improvements across a range of benchmarks. This paper examines the behavior of such reasoning models in ToM tasks, using novel adaptations of machine psychological experiments and results from established benchmarks. We observe that reasoning models consistently exhibit increased robustness to prompt variations and task perturbations. Our analysis indicates that the observed gains are more plausibly attributed to increased robustness in finding the correct solution, rather than to fundamentally new forms of ToM reasoning. We discuss the implications of this interpretation for evaluating social-cognitive behavior in LLMs.

cs.AI

Baba is LLM: Reasoning in a Game with Dynamic Rules

Large language models (LLMs) are known to perform well on language tasks, but struggle with reasoning tasks. This paper explores the ability of LLMs to play the 2D puzzle game Baba is You, in which players manipulate rules by rearranging text blocks that define object properties. Given that this rule-manipulation relies on language abilities and reasoning, it is a compelling challenge for LLMs. Six LLMs are evaluated using different prompt types, including (1) simple, (2) rule-extended and (3) action-extended prompts. In addition, two models (Mistral, OLMo) are finetuned using textual and structural data from the game. Results show that while larger models (particularly GPT-4o) perform better in reasoning and puzzle solving, smaller unadapted models struggle to recognize game mechanics or apply rule changes. Finetuning improves the ability to analyze the game levels, but does not significantly improve solution formulation. We conclude that even for state-of-the-art and finetuned LLMs, reasoning about dynamic rule changes is difficult (specifically, understanding the use-mention distinction). The results provide insights into the applicability of LLMs to complex problem-solving tasks and highlight the suitability of games with dynamically changing rules for testing reasoning and reflection by LLMs.

cs.AI

Agentic Large Language Models, a survey

Background: There is great interest in agentic LLMs, large language models that act as agents. Objectives: We review the growing body of work in this area and provide a research agenda. Methods: Agentic LLMs are LLMs that (1) reason, (2) act, and (3) interact. We organize the literature according to these three categories. Results: The research in the first category focuses on reasoning, reflection, and retrieval, aiming to improve decision making; the second category focuses on action models, robots, and tools, aiming for agents that act as useful assistants; the third category focuses on multi-agent systems, aiming for collaborative task solving and simulating interaction to study emergent social behavior. We find that works mutually benefit from results in other categories: retrieval enables tool use, reflection improves multi-agent collaboration, and reasoning benefits all categories. Conclusions: We discuss applications of agentic LLMs and provide an agenda for further research. Important applications are in medical diagnosis, logistics and financial market analysis. Meanwhile, self-reflective agents playing roles and interacting with one another augment the process of scientific research itself. Further, agentic LLMs provide a solution for the problem of LLMs running out of training data: inference-time behavior generates new training states, such that LLMs can keep learning without needing ever larger datasets. We note that there is risk associated with LLM assistants taking action in the real world-safety, liability and security are open problems-while agentic LLMs are also likely to benefit society.

cs.AI

Towards properly implementing Theory of Mind in AI systems: An account of four misconceptions

The search for effective collaboration between humans and computer systems is one of the biggest challenges in Artificial Intelligence. One of the more effective mechanisms that humans use to coordinate with one another is theory of mind (ToM). ToM can be described as the ability to `take someone else's perspective and make estimations of their beliefs, desires and intentions, in order to make sense of their behaviour and attitudes towards the world'. If leveraged properly, this skill can be very useful in Human-AI collaboration. This introduces the question how we implement ToM when building an AI system. Humans and AI Systems work quite differently, and ToM is a multifaceted concept, each facet rooted in different research traditions across the cognitive and developmental sciences. We observe that researchers from artificial intelligence and the computing sciences, ourselves included, often have difficulties finding their way in the ToM literature. In this paper, we identify four common misconceptions around ToM that we believe should be taken into account when developing an AI system. We have hyperbolised these misconceptions for the sake of the argument, but add nuance in their discussion. The misconceptions we discuss are: (1) "Humans Use a ToM Module, So AI Systems Should As Well". (2) "Every Social Interaction Requires (Advanced) ToM". (3) "All ToM is the Same". (4) "Current Systems Already Have ToM". After discussing the misconception, we end each section by providing tentative guidelines on how the misconception can be overcome.

cs.HC

Constructing a Data Visualization Recommender System

Choosing a suitable visualization for data is a difficult task. Current data visualization recommender systems exist to aid in choosing a visualization, yet suffer from issues such as low accessibility and indecisiveness. In this study, we first define a step-by-step guide on how to build a data visualization recommender system. We then use this guide to create a model for a data visualization recommender system for non-experts that aims to resolve the issues of current solutions. The result is a question-based model that uses a decision tree and a data visualization classification hierarchy in order to recommend a visualization. Furthermore, it incorporates both task-driven and data characteristics-driven perspectives, whereas existing solutions seem to either convolute these or focus on one of the two exclusively. Based on testing against existing solutions, it is shown that the new model reaches similar results while being simpler, clearer, more versatile, extendable and transparent. The presented guide can be used as a manual for anyone building a data visualization recommender system. The resulting model can be applied in the development of new data visualization software or as part of a learning tool.

cs.HC