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Maxim Lisnic

Publications and source records attributed to Maxim Lisnic.

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Guardrail Selection in Line Charts to Contextualize Persuasive Visualizations

Charts used for persuasion can easily veer into being outright misleading when, for instance, cherry-picked data is paired with a deceptive caption, as is commonly encountered on social media. The rise of interactive time-series data explorers for hotly debated topics makes such framing easy to produce and spread. Post-hoc interventions like fact-checking often arrive too late and suffer from persistence of belief. Prior work suggests that guardrails, in the form of contextual comparison lines embedded directly into charts, can reduce these effects. We propose and evaluate a practical set of guardrail sampling strategies for implementing such contextual lines in real systems. In a preregistered mixed-design study with two real-world scenarios (COVID-19 and Stocks), participants viewed persuasive charts with different sets of guardrails and reported trust, estimated rank in the dataset, expressed their perceived completeness of context, as well as subjective preference for different tasks. Across scenarios, guardrails improved trust, accuracy of performance judgments, and perceived completeness of context compared to the control. Taken together, the study offers practical guardrail sampling methods, evidence of their contextual benefits, and insights into participants' preferences.

cs.HC

VisPubs Games: Joyful Discovery of Visualization Research(ers)

Many sophisticated tools exist to help researchers find the academic literature they are searching for, but what about finding work that you aren't looking for? We promote joyful discovery of visualization research through two games (Colon and Authored) available to play now at https://games.vispubs.com. We believe these games provide several benefits to the visualization research community. First, the joyful discovery of visualization research and researchers occurs because these games randomly select authors and publications, thus exposing players to research areas they may not typically engage with. Second, these games were made by visualization researchers for visualization researchers; playing this game, sharing results with friends in person and online, has the potential to strengthen our academic community. Third, games centered around publication authors provide a passive way for academics to gain exposure within the community. Finally, we hope these games are simply fun to play. Try them now at games.vispubs.com.

cs.HC

Plume: Scaffolding Text Composition in Dashboards

Text in dashboards plays multiple critical roles, including providing context, offering insights, guiding interactions, and summarizing key information. Despite its importance, most dashboarding tools focus on visualizations and offer limited support for text authoring. To address this gap, we developed Plume, a system to help authors craft effective dashboard text. Through a formative review of exemplar dashboards, we created a typology of text parameters and articulated the relationship between visual placement and semantic connections, which informed Plume's design. Plume employs large language models (LLMs) to generate contextually appropriate content and provides guidelines for writing clear, readable text. A preliminary evaluation with 12 dashboard authors explored how assisted text authoring integrates into workflows, revealing strengths and limitations of LLM-generated text and the value of our human-in-the-loop approach. Our findings suggest opportunities to improve dashboard authoring tools by better supporting the diverse roles that text plays in conveying insights.

cs.HC