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Maximilian Li

Publications and source records attributed to Maximilian Li.

6 recordsLinked to original sources

DuoBench: A Reproducible Benchmark for Bimanual Manipulation in Simulation and the Real World

Bimanual robot systems substantially expand manipulation capabilities, but coordinating two arms introduces additional control complexity and failure modes that are not well captured by existing benchmarks. We introduce DuoBench, an extensible benchmarking framework for bimanual manipulation policies on the FR3 Duo platform. DuoBench comprises eleven tasks spanning four coordination categories, implemented in simulation and partially reproduced in the real world through reproducible task recipes with 3D-printable assets. In addition, we propose a stage-based evaluation scheme that supports fine-grained semantic failure analysis beyond binary success and provide human-teleoperated datasets for all benchmark tasks. We benchmark several dual-arm imitation-learning and vision-language-action policies in simulation and on real hardware. Our results show that current policies remain challenged by bimanual manipulation, particularly in early interaction stages, parallel arm execution, and transfer between simulation and real-world settings. DuoBench provides a reproducible testbed for diagnosing these failure modes and studying future methods for dual-arm policy learning. Code, datasets, and videos are available at https://duobench.github.io/

cs.RO

Endless Jailbreaks with Bijection Learning

Despite extensive safety measures, LLMs are vulnerable to adversarial inputs, or jailbreaks, which can elicit unsafe behaviors. In this work, we introduce bijection learning, a powerful attack algorithm which automatically fuzzes LLMs for safety vulnerabilities using randomly-generated encodings whose complexity can be tightly controlled. We leverage in-context learning to teach models bijective encodings, pass encoded queries to the model to bypass built-in safety mechanisms, and finally decode responses back into English. Our attack is extremely effective on a wide range of frontier language models. Moreover, by controlling complexity parameters such as number of key-value mappings in the encodings, we find a close relationship between the capability level of the attacked LLM and the average complexity of the most effective bijection attacks. Our work highlights that new vulnerabilities in frontier models can emerge with scale: more capable models are more severely jailbroken by bijection attacks.

cs.CL

Optimal ablation for interpretability

Interpretability studies often involve tracing the flow of information through machine learning models to identify specific model components that perform relevant computations for tasks of interest. Prior work quantifies the importance of a model component on a particular task by measuring the impact of performing ablation on that component, or simulating model inference with the component disabled. We propose a new method, optimal ablation (OA), and show that OA-based component importance has theoretical and empirical advantages over measuring importance via other ablation methods. We also show that OA-based component importance can benefit several downstream interpretability tasks, including circuit discovery, localization of factual recall, and latent prediction.

cs.LG

Planning in a recurrent neural network that plays Sokoban

Planning is essential for solving complex tasks, yet the internal mechanisms underlying planning in neural networks remain poorly understood. Building on prior work, we analyze a recurrent neural network (RNN) trained on Sokoban, a challenging puzzle requiring sequential, irreversible decisions. We find that the RNN has a causal plan representation which predicts its future actions about 50 steps in advance. The quality and length of the represented plan increases over the first few steps. We uncover a surprising behavior: the RNN "paces" in cycles to give itself extra computation at the start of a level, and show that this behavior is incentivized by training. Leveraging these insights, we extend the trained RNN to significantly larger, out-of-distribution Sokoban puzzles, demonstrating robust representations beyond the training regime. We open-source our model and code, and believe the neural network's interesting behavior makes it an excellent model organism to deepen our understanding of learned planning.

cs.LG

Circuit Breaking: Removing Model Behaviors with Targeted Ablation

Language models often exhibit behaviors that improve performance on a pre-training objective but harm performance on downstream tasks. We propose a novel approach to removing undesirable behaviors by ablating a small number of causal pathways between model components, with the intention of disabling the computational circuit responsible for the bad behavior. Given a small dataset of inputs where the model behaves poorly, we learn to ablate a small number of important causal pathways. In the setting of reducing GPT-2 toxic language generation, we find ablating just 12 of the 11.6K causal edges mitigates toxic generation with minimal degradation of performance on other inputs.

cs.CL

Goal-Conditioned Imitation Learning using Score-based Diffusion Policies

We propose a new policy representation based on score-based diffusion models (SDMs). We apply our new policy representation in the domain of Goal-Conditioned Imitation Learning (GCIL) to learn general-purpose goal-specified policies from large uncurated datasets without rewards. Our new goal-conditioned policy architecture "$\textbf{BE}$havior generation with $\textbf{S}$c$\textbf{O}$re-based Diffusion Policies" (BESO) leverages a generative, score-based diffusion model as its policy. BESO decouples the learning of the score model from the inference sampling process, and, hence allows for fast sampling strategies to generate goal-specified behavior in just 3 denoising steps, compared to 30+ steps of other diffusion based policies. Furthermore, BESO is highly expressive and can effectively capture multi-modality present in the solution space of the play data. Unlike previous methods such as Latent Plans or C-Bet, BESO does not rely on complex hierarchical policies or additional clustering for effective goal-conditioned behavior learning. Finally, we show how BESO can even be used to learn a goal-independent policy from play-data using classifier-free guidance. To the best of our knowledge this is the first work that a) represents a behavior policy based on such a decoupled SDM b) learns an SDM based policy in the domain of GCIL and c) provides a way to simultaneously learn a goal-dependent and a goal-independent policy from play-data. We evaluate BESO through detailed simulation and show that it consistently outperforms several state-of-the-art goal-conditioned imitation learning methods on challenging benchmarks. We additionally provide extensive ablation studies and experiments to demonstrate the effectiveness of our method for goal-conditioned behavior generation. Demonstrations and Code are available at https://intuitive-robots.github.io/beso-website/

cs.LG