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Maxine Perroni-Scharf

Publications and source records attributed to Maxine Perroni-Scharf.

4 recordsLinked to original sources

Data-Efficient Discovery of Hyperelastic TPMS Metamaterials with Extreme Energy Dissipation

Triply periodic minimal surfaces (TPMS) are a class of metamaterials with a variety of applications and well-known primitive morphologies. We present a new method for discovering novel microscale TPMS structures with exceptional energy-dissipation capabilities, achieving double the energy absorption of the best existing TPMS primitive structure. Our approach employs a parametric representation, allowing seamless interpolation between structures and representing a rich TPMS design space. As simulations are intractable for efficiently optimizing microscale hyperelastic structures, we propose a sample-efficient computational strategy for rapid discovery with limited empirical data from 3D-printed and tested samples that ensures high-fidelity results. We achieve this by leveraging a predictive uncertainty-aware Deep Ensembles model to identify which structures to fabricate and test next. We iteratively refine our model through batch Bayesian optimization, selecting structures for fabrication that maximize exploration of the performance space and exploitation of our energy-dissipation objective. Using our method, we produce the first open-source dataset of hyperelastic microscale TPMS structures, including a set of novel structures that demonstrate extreme energy dissipation capabilities, and show several potential applications of these structures.

cs.GR

TactStyle: Generating Tactile Textures with Generative AI for Digital Fabrication

Recent work in Generative AI enables the stylization of 3D models based on image prompts. However, these methods do not incorporate tactile information, leading to designs that lack the expected tactile properties. We present TactStyle, a system that allows creators to stylize 3D models with images while incorporating the expected tactile properties. TactStyle accomplishes this using a modified image-generation model fine-tuned to generate heightfields for given surface textures. By optimizing 3D model surfaces to embody a generated texture, TactStyle creates models that match the desired style and replicate the tactile experience. We utilize a large-scale dataset of textures to train our texture generation model. In a psychophysical experiment, we evaluate the tactile qualities of a set of 3D-printed original textures and TactStyle's generated textures. Our results show that TactStyle successfully generates a wide range of tactile features from a single image input, enabling a novel approach to haptic design.

cs.HC

Constructing Printable Surfaces with View-Dependent Appearance

We present a method for the digital fabrication of surfaces whose appearance varies based on viewing direction. The surfaces are constructed from a mesh of bars arranged in a self-occluding colored heightfield that creates the desired view-dependent effects. At the heart of our method is a novel and simple differentiable rendering algorithm specifically designed to render colored 3D heightfields and enable efficient calculation of the gradient of appearance with respect to heights and colors. This algorithm forms the basis of a coarse-to-fine ML-based optimization process that adjusts the heights and colors of the strips to minimize the loss between the desired and real surface appearance from each viewpoint, deriving meshes that can then be fabricated using a 3D printer. Using our method, we demonstrate both synthetic and real-world fabricated results with view-dependent appearance.

cs.GR

Soft Lattice Modules that Behave Independently and Collectively

Natural systems integrate the work of many sub-units (cells) toward a large-scale unified goal (morphological and behavioral), which can counteract the effects of unexpected experiences, damage, or simply changes in tasks demands. In this paper, we exploit the opportunities presented by soft, modular, and tensegrity robots to introduce soft lattice modules that parallel the sub-units seen in biological systems. The soft lattice modules are comprised of 3D printed plastic "skeletons", linear contracting shape memory alloy spring actuators, and permanent magnets that enable adhesion between modules. The soft lattice modules are capable of independent locomotion, and can also join with other modules to achieve collective, self-assembled, larger scale tasks such as collective locomotion and moving an object across the surface of the lattice assembly. This work represents a preliminary step toward soft modular systems capable of independent and collective behaviors, and provide a platform for future studies on distributed control.

cs.RO