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Mayank Goswami

Publications and source records attributed to Mayank Goswami.

54 records · Page 3Linked to original sources

Learning with Feature-Dependent Label Noise: A Progressive Approach

Label noise is frequently observed in real-world large-scale datasets. The noise is introduced due to a variety of reasons; it is heterogeneous and feature-dependent. Most existing approaches to handling noisy labels fall into two categories: they either assume an ideal feature-independent noise, or remain heuristic without theoretical guarantees. In this paper, we propose to target a new family of feature-dependent label noise, which is much more general than commonly used i.i.d. label noise and encompasses a broad spectrum of noise patterns. Focusing on this general noise family, we propose a progressive label correction algorithm that iteratively corrects labels and refines the model. We provide theoretical guarantees showing that for a wide variety of (unknown) noise patterns, a classifier trained with this strategy converges to be consistent with the Bayes classifier. In experiments, our method outperforms SOTA baselines and is robust to various noise types and levels.

cs.LG↗

Stability of SGD: Tightness Analysis and Improved Bounds

Stochastic Gradient Descent (SGD) based methods have been widely used for training large-scale machine learning models that also generalize well in practice. Several explanations have been offered for this generalization performance, a prominent one being algorithmic stability [18]. However, there are no known examples of smooth loss functions for which the analysis can be shown to be tight. Furthermore, apart from the properties of the loss function, data distribution has also been shown to be an important factor in generalization performance. This raises the question: is the stability analysis of [18] tight for smooth functions, and if not, for what kind of loss functions and data distributions can the stability analysis be improved? In this paper we first settle open questions regarding tightness of bounds in the data-independent setting: we show that for general datasets, the existing analysis for convex and strongly-convex loss functions is tight, but it can be improved for non-convex loss functions. Next, we give a novel and improved data-dependent bounds: we show stability upper bounds for a large class of convex regularized loss functions, with negligible regularization parameters, and improve existing data-dependent bounds in the non-convex setting. We hope that our results will initiate further efforts to better understand the data-dependent setting under non-convex loss functions, leading to an improved understanding of the generalization abilities of deep networks.

cs.LG↗

Error-Bounded Correction of Noisy Labels

To collect large scale annotated data, it is inevitable to introduce label noise, i.e., incorrect class labels. To be robust against label noise, many successful methods rely on the noisy classifiers (i.e., models trained on the noisy training data) to determine whether a label is trustworthy. However, it remains unknown why this heuristic works well in practice. In this paper, we provide the first theoretical explanation for these methods. We prove that the prediction of a noisy classifier can indeed be a good indicator of whether the label of a training data is clean. Based on the theoretical result, we propose a novel algorithm that corrects the labels based on the noisy classifier prediction. The corrected labels are consistent with the true Bayesian optimal classifier with high probability. We incorporate our label correction algorithm into the training of deep neural networks and train models that achieve superior testing performance on multiple public datasets.

cs.CV↗

Cutting Polygons into Small Pieces with Chords: Laser-Based Localization

Motivated by indoor localization by tripwire lasers, we study the problem of cutting a polygon into small-size pieces, using the chords of the polygon. Several versions are considered, depending on the definition of the "size" of a piece. In particular, we consider the area, the diameter, and the radius of the largest inscribed circle as a measure of the size of a piece. We also consider different objectives, either minimizing the maximum size of a piece for a given number of chords, or minimizing the number of chords that achieve a given size threshold for the pieces. We give hardness results for polygons with holes and approximation algorithms for multiple variants of the problem.

cs.CG↗

Batched Predecessor and Sorting with Size-Priced Information in External Memory

In the unit-cost comparison model, a black box takes an input two items and outputs the result of the comparison. Problems like sorting and searching have been studied in this model, and it has been generalized to include the concept of priced information, where different pairs of items (say database records) have different comparison costs. These comparison costs can be arbitrary (in which case no algorithm can be close to optimal (Charikar et al. STOC 2000)), structured (for example, the comparison cost may depend on the length of the databases (Gupta et al. FOCS 2001)), or stochastic (Angelov et al. LATIN 2008). Motivated by the database setting where the cost depends on the sizes of the items, we consider the problems of sorting and batched predecessor where two non-uniform sets of items $A$ and $B$ are given as input. (1) In the RAM setting, we consider the scenario where both sets have $n$ keys each. The cost to compare two items in $A$ is $a$, to compare an item of $A$ to an item of $B$ is $b$, and to compare two items in $B$ is $c$. We give upper and lower bounds for the case $a \le b \le c$. Notice that the case $b=1, a=c=\infty$ is the famous ``nuts and bolts'' problem. (2) In the Disk-Access Model (DAM), where transferring elements between disk and internal memory is the main bottleneck, we consider the scenario where elements in $B$ are larger than elements in $A$. The larger items take more I/Os to be brought into memory, consume more space in internal memory, and are required in their entirety for comparisons. We first give output-sensitive lower and upper bounds on the batched predecessor problem, and use these to derive bounds on the complexity of sorting in the two models. Our bounds are tight in most cases, and require novel generalizations of the classical lower bound techniques in external memory to accommodate the non-uniformity of keys.

cs.DS↗

On the I/O complexity of the k-nearest neighbor problem

We consider static, external memory indexes for exact and approximate versions of the $k$-nearest neighbor ($k$-NN) problem, and show new lower bounds under a standard indivisibility assumption: - Polynomial space indexing schemes for high-dimensional $k$-NN in Hamming space cannot take advantage of block transfers: $Ω(k)$ block reads are needed to to answer a query. - For the $\ell_\infty$ metric the lower bound holds even if we allow $c$-appoximate nearest neighbors to be returned, for $c \in (1, 3)$. - The restriction to $c < 3$ is necessary: For every metric there exists an indexing scheme in the indexability model of Hellerstein et al.~using space $O(kn)$, where $n$ is the number of points, that can retrieve $k$ 3-approximate nearest neighbors using $\lceil k/B\rceil$ I/Os, which is optimal. - For specific metrics, data structures with better approximation factors are possible. For $k$-NN in Hamming space and every approximation factor $c>1$ there exists a polynomial space data structure that returns $k$ $c$-approximate nearest neighbors in $\lceil k/B\rceil$ I/Os. To show these lower bounds we develop two new techniques: First, to handle that approximation algorithms have more freedom in deciding which result set to return we develop a relaxed version of the $λ$-set workload technique of Hellerstein et al. This technique allows us to show lower bounds that hold in $d\geq n$ dimensions. To extend the lower bounds down to $d = O(k \log(n/k))$ dimensions, we develop a new deterministic dimension reduction technique that may be of independent interest.

cs.DS↗

Multi-finger binary search trees

We study multi-finger binary search trees (BSTs), a far-reaching extension of the classical BST model, with connections to the well-studied $k$-server problem. Finger search is a popular technique for speeding up BST operations when a query sequence has locality of reference. BSTs with multiple fingers can exploit more general regularities in the input. In this paper we consider the cost of serving a sequence of queries in an optimal (offline) BST with $k$ fingers, a powerful benchmark against which other algorithms can be measured. We show that the $k$-finger optimum can be matched by a standard dynamic BST (having a single root-finger) with an $O(\log{k})$ factor overhead. This result is tight for all $k$, improving the $O(k)$ factor implicit in earlier work. Furthermore, we describe new online BSTs that match this bound up to a $(\log{k})^{O(1)}$ factor. Previously only the "one-finger" special case was known to hold for an online BST (Iacono, Langerman, 2016; Cole et al., 2000). Splay trees, assuming their conjectured optimality (Sleator and Tarjan, 1983), would have to match our bounds for all $k$. Our online algorithms are randomized and combine techniques developed for the $k$-server problem with a multiplicative-weights scheme for learning tree metrics. To our knowledge, this is the first time when tools developed for the $k$-server problem are used in BSTs. As an application of our $k$-finger results, we show that BSTs can efficiently serve queries that are close to some recently accessed item. This is a (restricted) form of the unified property (Iacono, 2001) that was previously not known to hold for any BST algorithm, online or offline.

cs.DS↗

Bloom Filters, Adaptivity, and the Dictionary Problem

The Bloom filter---or, more generally, an approximate membership query data structure (AMQ)---maintains a compact, probabilistic representation of a set S of keys from a universe U. An AMQ supports lookups, inserts, and (for some AMQs) deletes. A query for an x in S is guaranteed to return "present." A query for x not in S returns "absent" with probability at least 1-epsilon, where epsilon is a tunable false positive probability. If a query returns "present," but x is not in S, then x is a false positive of the AMQ. Because AMQs have a nonzero probability of false-positives, they require far less space than explicit set representations. AMQs are widely used to speed up dictionaries that are stored remotely (e.g., on disk/across a network). Most AMQs offer weak guarantees on the number of false positives they will return on a sequence of queries. The false-positive probability of epsilon holds only for a single query. It is easy for an adversary to drive an AMQ's false-positive rate towards 1 by simply repeating false positives. This paper shows what it takes to get strong guarantees on the number of false positives. We say that an AMQs is adaptive if it guarantees a false-positive probability of epsilon for every query, regardless of answers to previous queries. First, we prove that it is impossible to build a small adaptive AMQ, even when the AMQ is immediately told whenever it returns a false positive. We then show how to build an adaptive AMQ that partitions its state into a small local component and a larger remote component. In addition to being adaptive, the local component of our AMQ dominates existing AMQs in all regards. It uses optimal space up to lower-order terms and supports queries and updates in worst-case constant time, with high probability. Thus, we show that adaptivity has no cost.

cs.DS↗

Buffered Count-Min Sketch on SSD: Theory and Experiments

Frequency estimation data structures such as the count-min sketch (CMS) have found numerous applications in databases, networking, computational biology and other domains. Many applications that use the count-min sketch process massive and rapidly evolving datasets. For data-intensive applications that aim to keep the overestimate error low, the count-min sketch may become too large to store in available RAM and may have to migrate to external storage (e.g., SSD.) Due to the random-read/write nature of hash operations of the count-min sketch, simply placing it on SSD stifles the performance of time-critical applications, requiring about 4-6 random reads/writes to SSD per estimate (lookup) and update (insert) operation. In this paper, we expand on the preliminary idea of the Buffered Count-Min Sketch (BCMS) [15], an SSD variant of the count-min sketch, that used hash localization to scale efficiently out of RAM while keeping the total error bounded. We describe the design and implementation of the buffered count-min sketch, and empirically show that our implementation achieves 3.7x-4.7x the speedup on update (insert) and 4.3x speedup on estimate (lookup) operations. Our design also offers an asymptotic improvement in the external-memory model [1] over the original data structure: r random I/Os are reduced to 1 I/O for the estimate operation. For a data structure that uses k blocks on SSD, was the word/counter size, r as the number of rows, M as the number of bits in the main memory, our data structure uses kwr/M amortized I/Os for updates, or, if kwr/M >1, 1 I/O in the worst case. In typical scenarios, kwr/M is much smaller than 1. This is in contrast to O(r) I/Os incurred for each update in the original data structure.

cs.DS↗

Distance Sensitive Bloom Filters Without False Negatives

A Bloom filter is a widely used data-structure for representing a set $S$ and answering queries of the form "Is $x$ in $S$?". By allowing some false positive answers (saying "yes" when the answer is in fact `no') Bloom filters use space significantly below what is required for storing $S$. In the distance sensitive setting we work with a set $S$ of (Hamming) vectors and seek a data structure that offers a similar trade-off, but answers queries of the form "Is $x$ close to an element of $S$?" (in Hamming distance). Previous work on distance sensitive Bloom filters have accepted false positive and false negative answers. Absence of false negatives is of critical importance in many applications of Bloom filters, so it is natural to ask if this can be also achieved in the distance sensitive setting. Our main contributions are upper and lower bounds (that are tight in several cases) for space usage in the distance sensitive setting where false negatives are not allowed.

cs.DS↗

The landscape of bounds for binary search trees

Binary search trees (BSTs) with rotations can adapt to various kinds of structure in search sequences, achieving amortized access times substantially better than the Theta(log n) worst-case guarantee. Classical examples of structural properties include static optimality, sequential access, working set, key-independent optimality, and dynamic finger, all of which are now known to be achieved by the two famous online BST algorithms (Splay and Greedy). (...) In this paper, we introduce novel properties that explain the efficiency of sequences not captured by any of the previously known properties, and which provide new barriers to the dynamic optimality conjecture. We also establish connections between various properties, old and new. For instance, we show the following. (i) A tight bound of O(n log d) on the cost of Greedy for d-decomposable sequences. The result builds on the recent lazy finger result of Iacono and Langerman (SODA 2016). On the other hand, we show that lazy finger alone cannot explain the efficiency of pattern avoiding sequences even in some of the simplest cases. (ii) A hierarchy of bounds using multiple lazy fingers, addressing a recent question of Iacono and Langerman. (iii) The optimality of the Move-to-root heuristic in the key-independent setting introduced by Iacono (Algorithmica 2005). (iv) A new tool that allows combining any finite number of sound structural properties. As an application, we show an upper bound on the cost of a class of sequences that all known properties fail to capture. (v) The equivalence between two families of BST properties. The observation on which this connection is based was known before - we make it explicit, and apply it to classical BST properties. (...)

cs.DS↗

Uniformity of point samples in metric spaces using gap ratio

Teramoto et al. defined a new measure called the gap ratio that measures the uniformity of a finite point set sampled from $\cal S$, a bounded subset of $\mathbb{R}^2$. We generalize this definition of measure over all metric spaces by appealing to covering and packing radius. The definition of gap ratio needs only a metric unlike discrepancy, a widely used uniformity measure, that depends on the notion of a range space and its volume. We also show some interesting connections of gap ratio to Delaunay triangulation and discrepancy in the Euclidean plane. The major focus of this work is on solving optimization related questions about selecting uniform point samples from metric spaces; the uniformity being measured using gap ratio. We consider discrete spaces like graph and set of points in the Euclidean space and continuous spaces like the unit square and path connected spaces. We deduce lower bounds, prove hardness and approximation hardness results. We show that a general approximation algorithm framework gives different approximation ratios for different metric spaces based on the lower bound we deduce. Apart from the above, we show existence of coresets for sampling uniform points from the Euclidean space -- for both the static and the streaming case. This leads to a $\left( 1+ε\right)$-approximation algorithm for uniform sampling from the Euclidean space.

cs.CG↗

Pattern-avoiding access in binary search trees

The dynamic optimality conjecture is perhaps the most fundamental open question about binary search trees (BST). It postulates the existence of an asymptotically optimal online BST, i.e. one that is constant factor competitive with any BST on any input access sequence. The two main candidates for dynamic optimality in the literature are splay trees [Sleator and Tarjan, 1985], and Greedy [Lucas, 1988; Munro, 2000; Demaine et al. 2009] [..] Dynamic optimality is trivial for almost all sequences: the optimum access cost of most length-n sequences is Theta(n log n), achievable by any balanced BST. Thus, the obvious missing step towards the conjecture is an understanding of the "easy" access sequences. [..] The difficulty of proving dynamic optimality is witnessed by highly restricted special cases that remain unresolved; one prominent example is the traversal conjecture [Sleator and Tarjan, 1985], which states that preorder sequences (whose optimum is linear) are linear-time accessed by splay trees; no online BST is known to satisfy this conjecture. In this paper, we prove two different relaxations of the traversal conjecture for Greedy: (i) Greedy is almost linear for preorder traversal, (ii) if a linear-time preprocessing is allowed, Greedy is in fact linear. These statements are corollaries of our more general results that express the complexity of access sequences in terms of a pattern avoidance parameter k. [..] To our knowledge, these are the first upper bounds for Greedy that are not known to hold for any other online BST. To obtain these results we identify an input-revealing property of Greedy. Informally, this means that the execution log partially reveals the structure of the access sequence. This property facilitates the use of rich technical tools from forbidden submatrix theory. [Abridged]

cs.DS↗

Space Filling Curves for 3D Sensor Networks with Complex Topology

Several aspects of managing a sensor network (e.g., motion planning for data mules, serial data fusion and inference) benefit once the network is linearized to a path. The linearization is often achieved by constructing a space filling curve in the domain. However, existing methods cannot handle networks distributed on surfaces of complex topology. This paper presents a novel method for generating space filling curves for 3D sensor networks that are distributed densely on some two-dimensional geometric surface. Our algorithm is completely distributed and constructs a path which gets uniformly, progressively denser as it becomes longer. We analyze the algorithm mathematically and prove that the curve we obtain is dense. Our method is based on the Hodge decomposition theorem and uses holomorphic differentials on Riemann surfaces. The underlying high genus surface is conformally mapped to a union of flat tori and then a proportionally-dense space filling curve on this union is constructed. The pullback of this curve to the original network gives us the desired curve.

cs.CG↗

Self-Adjusting Binary Search Trees: What Makes Them Tick?

Splay trees (Sleator and Tarjan) satisfy the so-called access lemma. Many of the nice properties of splay trees follow from it. What makes self-adjusting binary search trees (BSTs) satisfy the access lemma? After each access, self-adjusting BSTs replace the search path by a tree on the same set of nodes (the after-tree). We identify two simple combinatorial properties of the search path and the after-tree that imply the access lemma. Our main result (i) implies the access lemma for all minimally self-adjusting BST algorithms for which it was known to hold: splay trees and their generalization to the class of local algorithms (Subramanian, Georgakopoulos and Mc-Clurkin), as well as Greedy BST, introduced by Demaine et al. and shown to satisfy the access lemma by Fox, (ii) implies that BST algorithms based on "strict" depth-halving satisfy the access lemma, addressing an open question that was raised several times since 1985, and (iii) yields an extremely short proof for the O(log n log log n) amortized access cost for the path-balance heuristic (proposed by Sleator), matching the best known bound (Balasubramanian and Raman) to a lower-order factor. One of our combinatorial properties is locality. We show that any BST-algorithm that satisfies the access lemma via the sum-of-log (SOL) potential is necessarily local. The other property states that the sum of the number of leaves of the after-tree plus the number of side alternations in the search path must be at least a constant fraction of the length of the search path. We show that a weak form of this property is necessary for sequential access to be linear.

cs.DS↗

Greedy Is an Almost Optimal Deque

In this paper we extend the geometric binary search tree (BST) model of Demaine, Harmon, Iacono, Kane, and Patrascu (DHIKP) to accommodate for insertions and deletions. Within this extended model, we study the online Greedy BST algorithm introduced by DHIKP. Greedy BST is known to be equivalent to a maximally greedy (but inherently offline) algorithm introduced independently by Lucas in 1988 and Munro in 2000, conjectured to be dynamically optimal. With the application of forbidden-submatrix theory, we prove a quasilinear upper bound on the performance of Greedy BST on deque sequences. It has been conjectured (Tarjan, 1985) that splay trees (Sleator and Tarjan, 1983) can serve such sequences in linear time. Currently neither splay trees, nor other general-purpose BST algorithms are known to fulfill this requirement. As a special case, we show that Greedy BST can serve output-restricted deque sequences in linear time. A similar result is known for splay trees (Tarjan, 1985; Elmasry, 2004). As a further application of the insert-delete model, we give a simple proof that, given a set U of permutations of [n], the access cost of any BST algorithm is Omega(log |U| + n) on "most" of the permutations from U. In particular, this implies that the access cost for a random permutation of [n] is Omega(n log n) with high probability. Besides the splay tree noted before, Greedy BST has recently emerged as a plausible candidate for dynamic optimality. Compared to splay trees, much less effort has gone into analyzing Greedy BST. Our work is intended as a step towards a full understanding of Greedy BST, and we remark that forbidden-submatrix arguments seem particularly well suited for carrying out this program.

cs.DS↗

Approximate Range Emptiness in Constant Time and Optimal Space

This paper studies the \emph{$\varepsilon$-approximate range emptiness} problem, where the task is to represent a set $S$ of $n$ points from $\{0,\ldots,U-1\}$ and answer emptiness queries of the form "$[a ; b]\cap S \neq \emptyset$ ?" with a probability of \emph{false positives} allowed. This generalizes the functionality of \emph{Bloom filters} from single point queries to any interval length $L$. Setting the false positive rate to $\varepsilon/L$ and performing $L$ queries, Bloom filters yield a solution to this problem with space $O(n \lg(L/\varepsilon))$ bits, false positive probability bounded by $\varepsilon$ for intervals of length up to $L$, using query time $O(L \lg(L/\varepsilon))$. Our first contribution is to show that the space/error trade-off cannot be improved asymptotically: Any data structure for answering approximate range emptiness queries on intervals of length up to $L$ with false positive probability $\varepsilon$, must use space $Ω(n \lg(L/\varepsilon)) - O(n)$ bits. On the positive side we show that the query time can be improved greatly, to constant time, while matching our space lower bound up to a lower order additive term. This result is achieved through a succinct data structure for (non-approximate 1d) range emptiness/reporting queries, which may be of independent interest.

cs.DS↗

Computing Teichmüller Maps between Polygons

By the Riemann-mapping theorem, one can bijectively map the interior of an $n$-gon $P$ to that of another $n$-gon $Q$ conformally. However, (the boundary extension of) this mapping need not necessarily map the vertices of $P$ to those $Q$. In this case, one wants to find the ``best" mapping between these polygons, i.e., one that minimizes the maximum angle distortion (the dilatation) over \textit{all} points in $P$. From complex analysis such maps are known to exist and are unique. They are called extremal quasiconformal maps, or Teichmüller maps. Although there are many efficient ways to compute or approximate conformal maps, there is currently no such algorithm for extremal quasiconformal maps. This paper studies the problem of computing extremal quasiconformal maps both in the continuous and discrete settings. We provide the first constructive method to obtain the extremal quasiconformal map in the continuous setting. Our construction is via an iterative procedure that is proven to converge quickly to the unique extremal map. To get to within $ε$ of the dilatation of the extremal map, our method uses $O(1/ε^{4})$ iterations. Every step of the iteration involves convex optimization and solving differential equations, and guarantees a decrease in the dilatation. Our method uses a reduction of the polygon mapping problem to that of the punctured sphere problem, thus solving a more general problem. We also discretize our procedure. We provide evidence for the fact that the discrete procedure closely follows the continuous construction and is therefore expected to converge quickly to a good approximation of the extremal quasiconformal map.

math.DG↗