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Maytus Piriyajitakonkij

Publications and source records attributed to Maytus Piriyajitakonkij.

7 recordsLinked to original sources

Seeing Through Uncertainty: Free-Energy-Inspired Real-Time Adaptation for Robust Visual Navigation

Navigation in the natural world is a feat of adaptive inference, where biological organisms maintain goal-directed behaviour despite noisy and incomplete sensory streams. Central to this ability is the Free Energy Principle (FEP), which posits that perception is a generative process where the brain minimises Variational Free Energy (VFE) to maintain accurate internal models of the world. While Deep Neural Networks (DNNs) have served as powerful analogues for biological brains, they typically lack the real-time plasticity required to handle abrupt sensory shifts. We introduce FEP-Nav, a biologically inspired framework for real-time perceptual adaptation in robust visual navigation. Motivated by the decomposition of VFE into prediction error and Bayesian surprise, FEP-Nav combines a Top-down Decoder, which provides an internal expectation of uncorrupted sensory input, with Adaptive Normalisation, which adjusts shifted feature distributions toward prior statistics. We interpret reconstruction and normalisation as approximate mechanisms for reducing the corresponding VFE-related terms during inference without gradient-based updates. Experiments across simulated and real-world visual corruptions show that FEP-Nav restores performance lost under visual corruption, outperforming non-adaptive baselines and strong adaptive methods. These results suggest that variational principles can provide a useful design perspective for robust autonomous behaviour under degraded sensory conditions.

cs.RO↗

From Grunts to Lexicons: Emergent Language from Cooperative Foraging

Language is a powerful communicative and cognitive tool. It enables humans to express thoughts, share intentions, and reason about complex phenomena. Despite our fluency in using and understanding language, the question of how it arises and evolves over time remains unsolved. A leading hypothesis in linguistics and anthropology posits that language evolved to meet the ecological and social demands of early human cooperation. Language did not arise in isolation, but through shared survival goals. Inspired by this view, we investigate the emergence of language in multi-agent Foraging Games. These environments are designed to reflect the cognitive and ecological constraints believed to have influenced the evolution of communication. Agents operate in a shared grid world with only partial knowledge about other agents and the environment, and must coordinate to complete games like picking up high-value targets or executing temporally ordered actions. Using end-to-end deep reinforcement learning, agents learn both actions and communication strategies from scratch. We find that agents develop communication protocols with hallmark features of natural language: arbitrariness, interchangeability, displacement, cultural transmission, and compositionality. We quantify each property and analyze how different factors, such as population size, social dynamics, and temporal dependencies, shape specific aspects of the emergent language. Our framework serves as a platform for studying how language can evolve from partial observability, temporal reasoning, and cooperative goals in embodied multi-agent settings. We will release all data, code, and models publicly.

cs.AI↗

What Makes a Face Look like a Hat: Decoupling Low-level and High-level Visual Properties with Image Triplets

In visual decision making, high-level features, such as object categories, have a strong influence on choice. However, the impact of low-level features on behavior is less understood partly due to the high correlation between high- and low-level features in the stimuli presented (e.g., objects of the same category are more likely to share low-level features). To disentangle these effects, we propose a method that de-correlates low- and high-level visual properties in a novel set of stimuli. Our method uses two Convolutional Neural Networks (CNNs) as candidate models of the ventral visual stream: the CORnet-S that has high neural predictivity in high-level, IT-like responses and the VGG-16 that has high neural predictivity in low-level responses. Triplets (root, image1, image2) of stimuli are parametrized by the level of low- and high-level similarity of images extracted from the different layers. These stimuli are then used in a decision-making task where participants are tasked to choose the most similar-to-the-root image. We found that different networks show differing abilities to predict the effects of low-versus-high-level similarity: while CORnet-S outperforms VGG-16 in explaining human choices based on high-level similarity, VGG-16 outperforms CORnet-S in explaining human choices based on low-level similarity. Using Brain-Score, we observed that the behavioral prediction abilities of different layers of these networks qualitatively corresponded to their ability to explain neural activity at different levels of the visual hierarchy. In summary, our algorithm for stimulus set generation enables the study of how different representations in the visual stream affect high-level cognitive behaviors.

q-bio.NC↗

A Pilot Study on Visually Stimulated Cognitive Tasks for EEG-Based Dementia Recognition

In the status quo, dementia is yet to be cured. Precise diagnosis prior to the onset of the symptoms can prevent the rapid progression of the emerging cognitive impairment. Recent progress has shown that Electroencephalography (EEG) is the promising and cost-effective test to facilitate the detection of neurocognitive disorders. However, most of the existing works have been using only resting-state EEG. The efficiencies of EEG signals from various cognitive tasks, for dementia classification, have yet to be thoroughly investigated. In this study, we designed four cognitive tasks that engage different cognitive performances: attention, working memory, and executive function. We investigated these tasks by using statistical analysis on both time and frequency domains of EEG signals from three classes of human subjects: Dementia (DEM), Mild Cognitive Impairment (MCI), and Normal Control (NC). We also further evaluated the classification performances of two features extraction methods: Principal Component Analysis (PCA) and Filter Bank Common Spatial Pattern (FBCSP). We found that the working memory related tasks yielded good performances for dementia recognition in both cases using PCA and FBCSP. Moreover, FBCSP with features combination from four tasks revealed the best sensitivity of 0.87 and the specificity of 0.80. To our best knowledge, this is the first work that concurrently investigated several cognitive tasks for dementia recognition using both statistical analysis and classification scores. Our results yielded essential information to design and aid in conducting further experimental tasks to early diagnose dementia patients.

cs.LG↗

Deep Reinforcement Learning Models Predict Visual Responses in the Brain: A Preliminary Result

Supervised deep convolutional neural networks (DCNNs) are currently one of the best computational models that can explain how the primate ventral visual stream solves object recognition. However, embodied cognition has not been considered in the existing visual processing models. From the ecological standpoint, humans learn to recognize objects by interacting with them, allowing better classification, specialization, and generalization. Here, we ask if computational models under the embodied learning framework can explain mechanisms underlying object recognition in the primate visual system better than the existing supervised models? To address this question, we use reinforcement learning to train neural network models to play a 3D computer game and we find that these reinforcement learning models achieve neural response prediction accuracy scores in the early visual areas (e.g., V1 and V2) in the levels that are comparable to those accomplished by the supervised neural network model. In contrast, the supervised neural network models yield better neural response predictions in the higher visual areas, compared to the reinforcement learning models. Our preliminary results suggest the future direction of visual neuroscience in which deep reinforcement learning should be included to fill the missing embodiment concept.

cs.LG↗

SleepPoseNet: Multi-View Learning for Sleep Postural Transition Recognition Using UWB

Recognizing movements during sleep is crucial for the monitoring of patients with sleep disorders, and the utilization of ultra-wideband (UWB) radar for the classification of human sleep postures has not been explored widely. This study investigates the performance of an off-the-shelf single antenna UWB in a novel application of sleep postural transition (SPT) recognition. The proposed Multi-View Learning, entitled SleepPoseNet or SPN, with time series data augmentation aims to classify four standard SPTs. SPN exhibits an ability to capture both time and frequency features, including the movement and direction of sleeping positions. The data recorded from 38 volunteers displayed that SPN with a mean accuracy of $73.7 \pm 0.8 \%$ significantly outperformed the mean accuracy of $59.9 \pm 0.7 \%$ obtained from deep convolution neural network (DCNN) in recent state-of-the-art work on human activity recognition using UWB. Apart from UWB system, SPN with the data augmentation can ultimately be adopted to learn and classify time series data in various applications.

eess.SP↗

Improving Heart Rate Estimation on Consumer Grade Wrist-Worn Device Using Post-Calibration Approach

The technological advancement in wireless health monitoring through the direct contact of the skin allows the development of light-weight wrist-worn wearable devices to be equipped with different sensors such as photoplethysmography (PPG) sensors. However, the motion artifact (MA) is possible to occur during daily activities. In this study, we attempted to perform a post-calibration of the heart rate (HR) estimation during the three possible states of average daily activity (resting, \textcolor{red}{laying down}, and intense treadmill activity states) in 29 participants (130 minutes/person) on four popular wearable devices: Fitbit Charge HR, Apple Watch Series 4, TicWatch Pro, and Empatica E4. In comparison to the standard measurement (HR$_\text{ECG}$), HR provided by Fitbit Charge HR (HR$_\text{Fitbit}$) yielded the highest error of $3.26 \pm 0.34$ bpm in resting, $2.33 \pm 0.23$ bpm in \textcolor{red}{laying down}, $9.53 \pm 1.47$ bpm in intense treadmill activity states, and $5.02 \pm 0.64$ bpm in all states combined among the four chosen devices. Following our improving HR estimation model with rolling windows as feature (HR$_\text{R}$), the mean absolute error (MAE) was significantly reduced by $33.44\%$ in resting, $15.88\%$ in \textcolor{red}{laying down}, $9.55\%$ in intense treadmill activity states, and $18.73\%$ in all states combined. This demonstrates the feasibility of our proposed methods in order to correct and provide HR monitoring post-calibrated with high accuracy, raising further awareness of individual fitness in the daily application.

eess.SP↗