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Mayu Otani

Publications and source records attributed to Mayu Otani.

35 records · Page 2Linked to original sources

Does Robustness on ImageNet Transfer to Downstream Tasks?

As clean ImageNet accuracy nears its ceiling, the research community is increasingly more concerned about robust accuracy under distributional shifts. While a variety of methods have been proposed to robustify neural networks, these techniques often target models trained on ImageNet classification. At the same time, it is a common practice to use ImageNet pretrained backbones for downstream tasks such as object detection, semantic segmentation, and image classification from different domains. This raises a question: Can these robust image classifiers transfer robustness to downstream tasks? For object detection and semantic segmentation, we find that a vanilla Swin Transformer, a variant of Vision Transformer tailored for dense prediction tasks, transfers robustness better than Convolutional Neural Networks that are trained to be robust to the corrupted version of ImageNet. For CIFAR10 classification, we find that models that are robustified for ImageNet do not retain robustness when fully fine-tuned. These findings suggest that current robustification techniques tend to emphasize ImageNet evaluations. Moreover, network architecture is a strong source of robustness when we consider transfer learning.

cs.CV↗

AxIoU: An Axiomatically Justified Measure for Video Moment Retrieval

Evaluation measures have a crucial impact on the direction of research. Therefore, it is of utmost importance to develop appropriate and reliable evaluation measures for new applications where conventional measures are not well suited. Video Moment Retrieval (VMR) is one such application, and the current practice is to use R@$K,θ$ for evaluating VMR systems. However, this measure has two disadvantages. First, it is rank-insensitive: It ignores the rank positions of successfully localised moments in the top-$K$ ranked list by treating the list as a set. Second, it binarizes the Intersection over Union (IoU) of each retrieved video moment using the threshold $θ$ and thereby ignoring fine-grained localisation quality of ranked moments. We propose an alternative measure for evaluating VMR, called Average Max IoU (AxIoU), which is free from the above two problems. We show that AxIoU satisfies two important axioms for VMR evaluation, namely, \textbf{Invariance against Redundant Moments} and \textbf{Monotonicity with respect to the Best Moment}, and also that R@$K,θ$ satisfies the first axiom only. We also empirically examine how AxIoU agrees with R@$K,θ$, as well as its stability with respect to change in the test data and human-annotated temporal boundaries.

cs.CV↗

Optimal Correction Cost for Object Detection Evaluation

Mean Average Precision (mAP) is the primary evaluation measure for object detection. Although object detection has a broad range of applications, mAP evaluates detectors in terms of the performance of ranked instance retrieval. Such the assumption for the evaluation task does not suit some downstream tasks. To alleviate the gap between downstream tasks and the evaluation scenario, we propose Optimal Correction Cost (OC-cost), which assesses detection accuracy at image level. OC-cost computes the cost of correcting detections to ground truths as a measure of accuracy. The cost is obtained by solving an optimal transportation problem between the detections and the ground truths. Unlike mAP, OC-cost is designed to penalize false positive and false negative detections properly, and every image in a dataset is treated equally. Our experimental result validates that OC-cost has better agreement with human preference than a ranking-based measure, i.e., mAP for a single image. We also show that detectors' rankings by OC-cost are more consistent on different data splits than mAP. Our goal is not to replace mAP with OC-cost but provide an additional tool to evaluate detectors from another aspect. To help future researchers and developers choose a target measure, we provide a series of experiments to clarify how mAP and OC-cost differ.

cs.CV↗

Transferring Domain-Agnostic Knowledge in Video Question Answering

Video question answering (VideoQA) is designed to answer a given question based on a relevant video clip. The current available large-scale datasets have made it possible to formulate VideoQA as the joint understanding of visual and language information. However, this training procedure is costly and still less competent with human performance. In this paper, we investigate a transfer learning method by the introduction of domain-agnostic knowledge and domain-specific knowledge. First, we develop a novel transfer learning framework, which finetunes the pre-trained model by applying domain-agnostic knowledge as the medium. Second, we construct a new VideoQA dataset with 21,412 human-generated question-answer samples for comparable transfer of knowledge. Our experiments show that: (i) domain-agnostic knowledge is transferable and (ii) our proposed transfer learning framework can boost VideoQA performance effectively.

cs.CV↗

Constrained Graphic Layout Generation via Latent Optimization

It is common in graphic design humans visually arrange various elements according to their design intent and semantics. For example, a title text almost always appears on top of other elements in a document. In this work, we generate graphic layouts that can flexibly incorporate such design semantics, either specified implicitly or explicitly by a user. We optimize using the latent space of an off-the-shelf layout generation model, allowing our approach to be complementary to and used with existing layout generation models. Our approach builds on a generative layout model based on a Transformer architecture, and formulates the layout generation as a constrained optimization problem where design constraints are used for element alignment, overlap avoidance, or any other user-specified relationship. We show in the experiments that our approach is capable of generating realistic layouts in both constrained and unconstrained generation tasks with a single model. The code is available at https://github.com/ktrk115/const_layout .

cs.CV↗

A Picture May Be Worth a Hundred Words for Visual Question Answering

How far can we go with textual representations for understanding pictures? In image understanding, it is essential to use concise but detailed image representations. Deep visual features extracted by vision models, such as Faster R-CNN, are prevailing used in multiple tasks, and especially in visual question answering (VQA). However, conventional deep visual features may struggle to convey all the details in an image as we humans do. Meanwhile, with recent language models' progress, descriptive text may be an alternative to this problem. This paper delves into the effectiveness of textual representations for image understanding in the specific context of VQA. We propose to take description-question pairs as input, instead of deep visual features, and fed them into a language-only Transformer model, simplifying the process and the computational cost. We also experiment with data augmentation techniques to increase the diversity in the training set and avoid learning statistical bias. Extensive evaluations have shown that textual representations require only about a hundred words to compete with deep visual features on both VQA 2.0 and VQA-CP v2.

cs.CV↗

Scalable Personalised Item Ranking through Parametric Density Estimation

Learning from implicit feedback is challenging because of the difficult nature of the one-class problem: we can observe only positive examples. Most conventional methods use a pairwise ranking approach and negative samplers to cope with the one-class problem. However, such methods have two main drawbacks particularly in large-scale applications; (1) the pairwise approach is severely inefficient due to the quadratic computational cost; and (2) even recent model-based samplers (e.g. IRGAN) cannot achieve practical efficiency due to the training of an extra model. In this paper, we propose a learning-to-rank approach, which achieves convergence speed comparable to the pointwise counterpart while performing similarly to the pairwise counterpart in terms of ranking effectiveness. Our approach estimates the probability densities of positive items for each user within a rich class of distributions, viz. \emph{exponential family}. In our formulation, we derive a loss function and the appropriate negative sampling distribution based on maximum likelihood estimation. We also develop a practical technique for risk approximation and a regularisation scheme. We then discuss that our single-model approach is equivalent to an IRGAN variant under a certain condition. Through experiments on real-world datasets, our approach outperforms the pointwise and pairwise counterparts in terms of effectiveness and efficiency.

cs.LG↗

Density-Ratio Based Personalised Ranking from Implicit Feedback

Learning from implicit user feedback is challenging as we can only observe positive samples but never access negative ones. Most conventional methods cope with this issue by adopting a pairwise ranking approach with negative sampling. However, the pairwise ranking approach has a severe disadvantage in the convergence time owing to the quadratically increasing computational cost with respect to the sample size; it is problematic, particularly for large-scale datasets and complex models such as neural networks. By contrast, a pointwise approach does not directly solve a ranking problem, and is therefore inferior to a pairwise counterpart in top-K ranking tasks; however, it is generally advantageous in regards to the convergence time. This study aims to establish an approach to learn personalised ranking from implicit feedback, which reconciles the training efficiency of the pointwise approach and ranking effectiveness of the pairwise counterpart. The key idea is to estimate the ranking of items in a pointwise manner; we first reformulate the conventional pointwise approach based on density ratio estimation and then incorporate the essence of ranking-oriented approaches (e.g. the pairwise approach) into our formulation. Through experiments on three real-world datasets, we demonstrate that our approach not only dramatically reduces the convergence time (one to two orders of magnitude faster) but also significantly improving the ranking performance.

cs.IR↗

Alleviating Cold-Start Problems in Recommendation through Pseudo-Labelling over Knowledge Graph

Solving cold-start problems is indispensable to provide meaningful recommendation results for new users and items. Under sparsely observed data, unobserved user-item pairs are also a vital source for distilling latent users' information needs. Most present works leverage unobserved samples for extracting negative signals. However, such an optimisation strategy can lead to biased results toward already popular items by frequently handling new items as negative instances. In this study, we tackle the cold-start problems for new users/items by appropriately leveraging unobserved samples. We propose a knowledge graph (KG)-aware recommender based on graph neural networks, which augments labelled samples through pseudo-labelling. Our approach aggressively employs unobserved samples as positive instances and brings new items into the spotlight. To avoid exhaustive label assignments to all possible pairs of users and items, we exploit a KG for selecting probably positive items for each user. We also utilise an improved negative sampling strategy and thereby suppress the exacerbation of popularity biases. Through experiments, we demonstrate that our approach achieves improvements over the state-of-the-art KG-aware recommenders in a variety of scenarios; in particular, our methodology successfully improves recommendation performance for cold-start users/items.

cs.IR↗

Uncovering Hidden Challenges in Query-Based Video Moment Retrieval

The query-based moment retrieval is a problem of localising a specific clip from an untrimmed video according a query sentence. This is a challenging task that requires interpretation of both the natural language query and the video content. Like in many other areas in computer vision and machine learning, the progress in query-based moment retrieval is heavily driven by the benchmark datasets and, therefore, their quality has significant impact on the field. In this paper, we present a series of experiments assessing how well the benchmark results reflect the true progress in solving the moment retrieval task. Our results indicate substantial biases in the popular datasets and unexpected behaviour of the state-of-the-art models. Moreover, we present new sanity check experiments and approaches for visualising the results. Finally, we suggest possible directions to improve the temporal sentence grounding in the future. Our code for this paper is available at https://mayu-ot.github.io/hidden-challenges-MR .

cs.CV↗

A Dataset and Baselines for Visual Question Answering on Art

Answering questions related to art pieces (paintings) is a difficult task, as it implies the understanding of not only the visual information that is shown in the picture, but also the contextual knowledge that is acquired through the study of the history of art. In this work, we introduce our first attempt towards building a new dataset, coined AQUA (Art QUestion Answering). The question-answer (QA) pairs are automatically generated using state-of-the-art question generation methods based on paintings and comments provided in an existing art understanding dataset. The QA pairs are cleansed by crowdsourcing workers with respect to their grammatical correctness, answerability, and answers' correctness. Our dataset inherently consists of visual (painting-based) and knowledge (comment-based) questions. We also present a two-branch model as baseline, where the visual and knowledge questions are handled independently. We extensively compare our baseline model against the state-of-the-art models for question answering, and we provide a comprehensive study about the challenges and potential future directions for visual question answering on art.

cs.CV↗

Knowledge-Based Visual Question Answering in Videos

We propose a novel video understanding task by fusing knowledge-based and video question answering. First, we introduce KnowIT VQA, a video dataset with 24,282 human-generated question-answer pairs about a popular sitcom. The dataset combines visual, textual and temporal coherence reasoning together with knowledge-based questions, which need of the experience obtained from the viewing of the series to be answered. Second, we propose a video understanding model by combining the visual and textual video content with specific knowledge about the show. Our main findings are: (i) the incorporation of knowledge produces outstanding improvements for VQA in video, and (ii) the performance on KnowIT VQA still lags well behind human accuracy, indicating its usefulness for studying current video modelling limitations.

cs.CV↗

KnowIT VQA: Answering Knowledge-Based Questions about Videos

We propose a novel video understanding task by fusing knowledge-based and video question answering. First, we introduce KnowIT VQA, a video dataset with 24,282 human-generated question-answer pairs about a popular sitcom. The dataset combines visual, textual and temporal coherence reasoning together with knowledge-based questions, which need of the experience obtained from the viewing of the series to be answered. Second, we propose a video understanding model by combining the visual and textual video content with specific knowledge about the show. Our main findings are: (i) the incorporation of knowledge produces outstanding improvements for VQA in video, and (ii) the performance on KnowIT VQA still lags well behind human accuracy, indicating its usefulness for studying current video modelling limitations.

cs.CV↗

Rethinking the Evaluation of Video Summaries

Video summarization is a technique to create a short skim of the original video while preserving the main stories/content. There exists a substantial interest in automatizing this process due to the rapid growth of the available material. The recent progress has been facilitated by public benchmark datasets, which enable easy and fair comparison of methods. Currently the established evaluation protocol is to compare the generated summary with respect to a set of reference summaries provided by the dataset. In this paper, we will provide in-depth assessment of this pipeline using two popular benchmark datasets. Surprisingly, we observe that randomly generated summaries achieve comparable or better performance to the state-of-the-art. In some cases, the random summaries outperform even the human generated summaries in leave-one-out experiments. Moreover, it turns out that the video segmentation, which is often considered as a fixed pre-processing method, has the most significant impact on the performance measure. Based on our observations, we propose alternative approaches for assessing the importance scores as well as an intuitive visualization of correlation between the estimated scoring and human annotations.

cs.CV↗

iParaphrasing: Extracting Visually Grounded Paraphrases via an Image

A paraphrase is a restatement of the meaning of a text in other words. Paraphrases have been studied to enhance the performance of many natural language processing tasks. In this paper, we propose a novel task iParaphrasing to extract visually grounded paraphrases (VGPs), which are different phrasal expressions describing the same visual concept in an image. These extracted VGPs have the potential to improve language and image multimodal tasks such as visual question answering and image captioning. How to model the similarity between VGPs is the key of iParaphrasing. We apply various existing methods as well as propose a novel neural network-based method with image attention, and report the results of the first attempt toward iParaphrasing.

cs.CL↗

Video Summarization using Deep Semantic Features

This paper presents a video summarization technique for an Internet video to provide a quick way to overview its content. This is a challenging problem because finding important or informative parts of the original video requires to understand its content. Furthermore the content of Internet videos is very diverse, ranging from home videos to documentaries, which makes video summarization much more tough as prior knowledge is almost not available. To tackle this problem, we propose to use deep video features that can encode various levels of content semantics, including objects, actions, and scenes, improving the efficiency of standard video summarization techniques. For this, we design a deep neural network that maps videos as well as descriptions to a common semantic space and jointly trained it with associated pairs of videos and descriptions. To generate a video summary, we extract the deep features from each segment of the original video and apply a clustering-based summarization technique to them. We evaluate our video summaries using the SumMe dataset as well as baseline approaches. The results demonstrated the advantages of incorporating our deep semantic features in a video summarization technique.

cs.CV↗

Learning Joint Representations of Videos and Sentences with Web Image Search

Our objective is video retrieval based on natural language queries. In addition, we consider the analogous problem of retrieving sentences or generating descriptions given an input video. Recent work has addressed the problem by embedding visual and textual inputs into a common space where semantic similarities correlate to distances. We also adopt the embedding approach, and make the following contributions: First, we utilize web image search in sentence embedding process to disambiguate fine-grained visual concepts. Second, we propose embedding models for sentence, image, and video inputs whose parameters are learned simultaneously. Finally, we show how the proposed model can be applied to description generation. Overall, we observe a clear improvement over the state-of-the-art methods in the video and sentence retrieval tasks. In description generation, the performance level is comparable to the current state-of-the-art, although our embeddings were trained for the retrieval tasks.

cs.CV↗