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Md Jahidul Islam

Publications and source records attributed to Md Jahidul Islam.

At least 19 recordsLinked to original sources

A 3DGS-Driven Dynamic Viewpoint and Vibrotactile Framework for Subsea Teleoperation Validated via fNIRS

Teleoperating remotely operated vehicles (ROVs) in flooded, cluttered infrastructure is fundamentally limited by narrow 2D egocentric views and subsea communication latency. We present a multimodal teleoperation architecture built on a ROS-Unity framework that decouples proactive spatial planning from reactive boundary avoidance. The system replaces static camera feeds with a Dynamic Adaptive Viewpoint System (DAVS), which uses continuous optimization and real-time 3D Gaussian Splatting (3DGS) to synthesize an occlusion-free exocentric viewpoint from onboard state estimation. To further reduce sensory workload, a torso-mounted vibrotactile suit maps local obstacle clearance to intuitive haptic proximity cues. The architecture was evaluated in a controlled human-subject study (N = 30) using a BlueROV2 navigating a complex simulated underwater facility. A 3 x 4 repeated-measures design compared three interaction modalities (Egocentric, Haptic, Exocentric) under four communication delays (0.0-1.0 s). Performance was quantified using behavioral measures and functional near-infrared spectroscopy (fNIRS) to assess task-evoked prefrontal activation. Results show that reactive haptic feedback improves path adherence under minimal delay, whereas the 3DGS-driven exocentric visualization provides superior resilience under severe latency (0.5-1.0 s), significantly outperforming the other modalities. fNIRS further revealed a cognitive disengagement effect: increasing latency during conventional egocentric teleoperation overloaded working memory and reduced prefrontal activation, whereas the proactive spatial context provided by DAVS sustained executive control. These findings demonstrate that spatially grounded, multimodal assistance can substantially improve operator performance and cognitive endurance during latency-degraded underwater teleoperation.

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WaterGen: Decoupling Scene and Medium in Underwater Image Generation

Underwater computer vision tasks, such as detection, restoration, and segmentation, are limited by the scarcity of large-scale and diverse training data. We introduce WaterGen, a method for generating large-scale, realistic, and diverse underwater images that provides independent control of the scene and water medium conditions. Our approach treats underwater image generation as the decoupled control of two factors: realistic and diverse scene content (what is in the image), and accurate and controllable water medium effects (what the water does to the image). Existing methods generally achieve only part of this objective: they either provide controllability with limited realism or diversity, or generate realistic scenes without accurately and independently modeling water-medium effects. Our key insight, that allows us to avoid this compromise, is that scene generation and medium modeling can be decoupled within a latent diffusion framework, enabling diverse scene generation together with accurate and controllable underwater appearance. To do this, we decompose underwater image synthesis into two stages. First, we fine-tune the latent diffusion U-Net using degradation-free underwater images so that it learns to generate diverse and realistic latent embeddings of underwater scene content without medium-induced degradation. Second, we formulate the physically accurate medium degradation synthesis as a conditional decoding process applied to these latent embeddings. This decoupled design allows our model to generate diverse scenes with full control of underwater appearance. We leverage WaterGen to build large-scale synthetic underwater datasets that are diverse in scene structures and accurate in water effects and pseudo-labels. We demonstrate that our synthetic data consistently improve downstream performance in underwater restoration and semantic segmentation.

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BlueME: Robust Underwater Robot-to-Robot Communication Using Compact Magnetoelectric Antennas

We present the design, development, and experimental validation of BlueME, a compact magnetoelectric (ME) antenna array system for underwater robot-to-robot communication. BlueME employs ME antennas operating at their natural mechanical resonance frequency to efficiently transmit and receive very-low-frequency (VLF) electromagnetic signals underwater. We outline the design, simulation, fabrication, and integration of the proposed system on low-power embedded platforms, focusing on portable and scalable applications. For performance evaluation, we deployed BlueME on an autonomous surface vehicle (ASV) and a remotely operated vehicle (ROV) in open-water field trials. Ocean trials demonstrate that BlueME maintains reliable signal transmission at distances beyond 700 meters while consuming only 10 watts of power. Field trials show that the system operates effectively in challenging underwater conditions such as turbidity, obstacles, and multipath interference -- conditions that generally affect acoustics and optics. Our analysis also examines the impact of complete submersion on system performance and identifies key deployment considerations. This work represents the first practical underwater deployment of ME antennas outside the laboratory and implements the largest VLF ME array system to date. BlueME demonstrates significant potential for marine robotics and automation in multi-robot cooperative systems and remote sensor networks.

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HiRQA: Hierarchical Ranking and Quality Alignment for Opinion-Unaware Image Quality Assessment

Despite significant progress in no-reference image quality assessment (NR-IQA), dataset biases and reliance on subjective labels continue to hinder their generalization performance. We propose HiRQA (Hierarchical Ranking and Quality Alignment), a self-supervised, opinion-unaware framework that offers a hierarchical, quality-aware embedding through a combination of ranking and contrastive learning. Unlike prior approaches that depend on pristine references or auxiliary modalities at inference time, HiRQA predicts quality scores using only the input image. We introduce a novel higher-order ranking loss that supervises quality predictions through relational ordering across distortion pairs, along with an embedding distance loss that enforces consistency between feature distances and perceptual differences. A training-time contrastive alignment loss, guided by structured textual prompts, further enhances the learned representation. Trained only on synthetic image distortions, HiRQA generalizes to authentic degradations, as demonstrated through comprehensive evaluations on various unseen distortions such as lens flare, haze, motion blur, and low-light conditions. For real-time deployment, we introduce HiRQA-S, a lightweight variant with an inference time of only 3.5 ms per image. Extensive experiments across synthetic and authentic benchmarks validate HiRQA's competitive performance, strong generalization ability, and scalability. The HiRQA model and inference pipeline are available at: https://github.com/uf-robopi/HiRQA.

cs.CV

EgoExo++: Integrating On-demand Exocentric Visuals with 2.5D Ground Surface Estimation for Interactive Teleoperation of Underwater ROVs

Underwater ROVs (Remotely Operated Vehicles) are indispensable for subsea exploration and task execution, yet typical teleoperation engines based on egocentric (first-person) video feeds restrict human operators' field-of-view and limit precise maneuvering in complex, unstructured underwater environments. To address this, we first propose EgoExo, a geometry-driven solution integrated into a visual SLAM pipeline that synthesizes on-demand exocentric (third-person) views from egocentric camera feeds. We further propose EgoExo++, which extends beyond 2D exocentric view synthesis (EgoExo) to augment a piecewise planar 2.5D ground surface estimation on-the-fly. Its anchor-free aerial viewpoint supports ground-relative reasoning, such as clearance and terrain-based navigation marker following. The computations involved are closed-form and rely solely on egocentric views and monocular SLAM estimates, which makes it portable across existing teleoperation engines and robust to varying waterbody characteristics. We validate the geometric accuracy of our approach through extensive experiments of 2-DOF indoor navigation and 6-DOF underwater cave exploration in challenging low-light conditions. To assess operational benefits, we conduct two user studies with simulation and real-world data, each involving 15 participants, comparing baseline egocentric teleoperation and EgoExo++. Results indicate improved system usability (SUS), reduced perceived workload (NASA-TLX), and significant gains in objective teleoperation performance, including 16% faster missions, 5-fold reduction in path deviation ratio, and fewer collision events (2 vs. 5 across trials). Furthermore, we highlight the role of EgoExo++ augmented visuals in supporting shared autonomy and embodied teleoperation. The source packages for EgoExo++ are available at: https://github.com/uf-robopi/EgoExo.

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Active Localization of Close-range Adversarial Acoustic Sources for Underwater Data Center Surveillance

Underwater data infrastructures offer natural cooling and enhanced physical security compared to terrestrial facilities, but their storage systems remain susceptible to acoustic injection attacks, where sound-induced mechanical vibrations disrupt critical I/O operations and compromise data availability. This work presents a surveillance framework for localizing and tracking such close-range adversarial acoustic sources targeting offshore infrastructures, particularly underwater data centers (UDCs). We propose a scalable heterogeneous receiver configuration with one facility-mounted hydrophone and one mobile hydrophone carried by a surveillance robot. The resulting problem differs from conventional sound source localization (SSL) due to distributed facility scale, narrowband signaling with phase ambiguity, non-cooperative sources, and mobile receiver state uncertainty. To address these challenges, we formulate a Locus-Conditioned Maximum A-Posteriori (LC-MAP) scheme that generates acoustically informed priors, ensuring a physically plausible initial state for a joint time- and frequency-difference-of-arrival (TDOA-FDOA) filtering. We integrate this into an unscented Kalman filter (UKF) pipeline, along with a multipath-aware measurement model that compensates for surface and bed reflections, and an effective measurement covariance that accounts for mobile receiver uncertainty. Extensive Monte Carlo analyses, fixed-array baseline comparisons, Gazebo-based physics simulations, and field trials demonstrate reliable real-time localization and tracking. The framework achieves sub-meter localization accuracy and over 90% success rates in most scenarios, with convergence times nearly halved compared to baselines. Overall, this study establishes a geometry-aware, real-time approach for acoustic threat localization and advances autonomous surveillance capabilities of underwater infrastructure.

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NemeSys: Toward Online Underwater Exploration with Remote Operator-in-the-loop Adaptive Autonomy

Adaptive mission control and dynamic parameter reconfiguration are essential for autonomous underwater vehicles (AUVs) operating in GPS-denied, communication-limited marine environments. However, AUV platforms generally execute static, pre-programmed missions or rely on tethered connections and high-latency acoustic channels for mid-mission updates, significantly limiting their adaptability and responsiveness. In this paper, we introduce NemeSys, a novel AUV system designed to support real-time mission reconfiguration through compact magnetoelectric (ME) signaling. We present the full system design, control architecture, and a mission encoding framework that enables interactive exploration and task adaptation via low-bandwidth communication. The proposed system is validated through analytical modeling, controlled simulation tests, and real-world trials. The mid-mission retasking scenarios, evaluated using the NemeSys digital twin, demonstrate behavior switching latency below 50 ms with only a 13.2 MB peak computational overhead, making the framework suitable for deployment on edge computing hardware. Laboratory tank tests and open-water field trials further confirm stable control and reliable mission execution in dynamic underwater environments. These results establish the feasibility of online mission reconfiguration and highlight NemeSys as a promising step toward responsive, goal-driven adaptive underwater autonomy.

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HeBA: Heterogeneous Bottleneck Adapters for Robust Vision-Language Models

Adapting large-scale Vision-Language Models (VLMs) like CLIP to downstream tasks often suffers from a "one-size-fits-all" architectural approach, where visual and textual tokens are processed uniformly by wide, generic adapters. We argue that this homogeneity ignores the distinct structural nature of the modalities -- spatial locality in images versus semantic density in text. To address this, we propose HeBA (Heterogeneous Bottleneck Adapter), a unified architectural framework that introduces modality-specific structural inductive biases. HeBA departs from conventional designs through three key architectural innovations: (1) Heterogeneity: It processes visual tokens via 2D depthwise-separable convolutions to preserve spatial correlations, while distinctively processing text tokens via dense linear projections to capture semantic relationships; (2) Bottleneck Regularization: Unlike standard expanding adapters, HeBA employs a compression bottleneck (D -> D/4) that explicitly forces the model to learn compact, robust features and acts as a structural regularizer; and (3) Active Gradient Initialization: We challenge the restrictive zero-initialization paradigm, utilizing a Kaiming initialization strategy that ensures sufficient initial gradient flow to accelerate convergence without compromising the frozen backbone's pre-trained knowledge. Extensive experiments demonstrate that HeBA's architecturally specialized design achieves superior stability and accuracy, establishing a new state-of-the-art on 11 few-shot benchmarks. Code is available at https://github.com/Jahid12012021/VLM-HeBA.

cs.CV

ReHARK: Refined Hybrid Adaptive RBF Kernels for Robust One-Shot Vision-Language Adaptation

The adaptation of large-scale Vision-Language Models (VLMs) like CLIP to downstream tasks with extremely limited data -- specifically in the one-shot regime -- is often hindered by a significant "Stability-Plasticity" dilemma. While efficient caching mechanisms have been introduced by training-free methods such as Tip-Adapter, these approaches often function as local Nadaraya-Watson estimators. Such estimators are characterized by inherent boundary bias and a lack of global structural regularization. In this paper, ReHARK (Refined Hybrid Adaptive RBF Kernels) is proposed as a synergistic training-free framework that reinterprets few-shot adaptation through global proximal regularization in a Reproducing Kernel Hilbert Space (RKHS). A multistage refinement pipeline is introduced, consisting of: (1) Hybrid Prior Construction, where zero-shot textual knowledge from CLIP and GPT-3 is fused with visual class prototypes to form a robust semantic-visual anchor; (2) Support Set Augmentation (Bridging), where intermediate samples are generated to smooth the transition between visual and textual modalities; (3) Adaptive Distribution Rectification, where test feature statistics are aligned with the augmented support set to mitigate domain shifts; and (4) Multi-Scale RBF Kernels, where an ensemble of kernels is employed to capture complex feature geometries across diverse scales. Superior stability and accuracy are demonstrated through extensive experiments on 11 diverse benchmarks. A new state-of-the-art for one-shot adaptation is established by ReHARK, which achieves an average accuracy of 65.83%, significantly outperforming existing baselines. Code is available at https://github.com/Jahid12012021/ReHARK.

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UStyle: Waterbody Style Transfer of Underwater Scenes by Depth-Guided Feature Synthesis

The concept of waterbody style transfer remains largely unexplored in the underwater imaging and vision literature. Traditional image style transfer (STx) methods primarily focus on artistic and photorealistic blending, often failing to preserve object and scene geometry in images captured in high-scattering mediums such as underwater. The wavelength-dependent nonlinear attenuation and depth-dependent backscattering artifacts further complicate learning underwater image STx from unpaired data. This paper introduces UStyle, the first data-driven learning framework for transferring waterbody styles across underwater images without requiring prior reference images or scene information. We propose a novel depth-aware whitening and coloring transform (DA-WCT) mechanism that integrates physics-based waterbody synthesis to ensure perceptually consistent stylization while preserving scene structure. To enhance style transfer quality, we incorporate carefully designed loss functions that guide UStyle to maintain colorfulness, lightness, structural integrity, and frequency-domain characteristics, as well as high-level content in VGG and CLIP (contrastive language-image pretraining) feature spaces. By addressing domain-specific challenges, UStyle provides a robust framework for no-reference underwater image STx, surpassing state-of-the-art (SOTA) methods that rely solely on end-to-end reconstruction loss. Furthermore, we introduce the UF7D dataset, a curated collection of high-resolution underwater images spanning seven distinct waterbody styles, establishing a benchmark to support future research in underwater image STx. The UStyle inference pipeline and UF7D dataset are released at: https://github.com/uf-robopi/UStyle.

cs.CV

SubSense: VR-Haptic and Motor Feedback for Immersive Control in Subsea Telerobotics

This paper investigates the integration of haptic feedback and virtual reality (VR) control interfaces to enhance teleoperation and telemanipulation of underwater ROVs (remotely operated vehicles). Traditional ROV teleoperation relies on low-resolution 2D camera feeds and lacks immersive and sensory feedback, which diminishes situational awareness in complex subsea environments. We propose SubSense -- a novel VR-Haptic framework incorporating a non-invasive feedback interface to an otherwise 1-DOF (degree of freedom) manipulator, which is paired with the teleoperator's glove to provide haptic feedback and grasp status. Additionally, our framework integrates end-to-end software for managing control inputs and displaying immersive camera views through a VR platform. We validate the system through comprehensive experiments and user studies, demonstrating its effectiveness over conventional teleoperation interfaces, particularly for delicate manipulation tasks. Our results highlight the potential of multisensory feedback in immersive virtual environments to significantly improve remote situational awareness and mission performance, offering more intuitive and accessible ROV operations in the field.

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Adaptive Weight Modified Riesz Mean Filter For High-Density Salt and Pepper Noise Removal

This paper introduces a novel filter, the Adaptive Weight Modified Riesz Mean Filter (AWMRmF), designed for the effective removal of high-density salt and pepper noise (SPN). AWMRmF integrates a pixel weight function and adaptivity condition inspired by the Different Adaptive Modified Riesz Mean Filter (DAMRmF). In my simulations, I evaluated the performance of AWMRmF against established filters such as Adaptive Frequency Median Filter (AFMF), Adaptive Weighted Mean Filter (AWMF), Adaptive Cesaro Mean Filter (ACmF), Adaptive Riesz Mean Filter (ARmF), and Improved Adaptive Weighted Mean Filter (IAWMF). The assessment was conducted on 26 typical test images, varying noise levels from 60% to 95%. The findings indicate that, in terms of both Peak Signal to Noise Ratio (PSNR) and Structural Similarity (SSIM) metrics, AWMRmF outperformed other state-of-the-art filters. Furthermore, AWMRmF demonstrated superior performance in mean PSNR and SSIM results as well.

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VL-Explore: Zero-shot Vision-Language Exploration and Target Discovery by Mobile Robots

Vision-language navigation (VLN) has emerged as a promising paradigm, enabling mobile robots to perform zero-shot inference and execute tasks without specific pre-programming. However, current systems often separate map exploration and path planning, with exploration relying on inefficient algorithms due to limited (partially observed) environmental information. In this paper, we present a novel navigation pipeline named "VL-Explore" for simultaneous exploration and target discovery in unknown environments, leveraging the capabilities of a vision-language model named CLIP. Our approach requires only monocular vision and operates without any prior map or knowledge about the target. For comprehensive evaluations, we designed a functional prototype of a UGV (unmanned ground vehicle) system named "Open Rover", a customized platform for general-purpose VLN tasks. We integrated and deployed the VL-Explore pipeline on Open Rover to evaluate its throughput, obstacle avoidance capability, and trajectory performance across various real-world scenarios. Experimental results demonstrate that VL-Explore consistently outperforms traditional map-traversal algorithms and achieves performance comparable to path-planning methods that depend on prior map and target knowledge. Notably, VL-Explore offers real-time active navigation without requiring pre-captured candidate images or pre-built node graphs, addressing key limitations of existing VLN pipelines.

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Single-Step Latent Diffusion for Underwater Image Restoration

Underwater image restoration algorithms seek to restore the color, contrast, and appearance of a scene that is imaged underwater. They are a critical tool in applications ranging from marine ecology and aquaculture to underwater construction and archaeology. While existing pixel-domain diffusion-based image restoration approaches are effective at restoring simple scenes with limited depth variation, they are computationally intensive and often generate unrealistic artifacts when applied to scenes with complex geometry and significant depth variation. In this work we overcome these limitations by combining a novel network architecture (SLURPP) with an accurate synthetic data generation pipeline. SLURPP combines pretrained latent diffusion models -- which encode strong priors on the geometry and depth of scenes -- with an explicit scene decomposition -- which allows one to model and account for the effects of light attenuation and backscattering. To train SLURPP we design a physics-based underwater image synthesis pipeline that applies varied and realistic underwater degradation effects to existing terrestrial image datasets. This approach enables the generation of diverse training data with dense medium/degradation annotations. We evaluate our method extensively on both synthetic and real-world benchmarks and demonstrate state-of-the-art performance. Notably, SLURPP is over 200X faster than existing diffusion-based methods while offering ~ 3 dB improvement in PSNR on synthetic benchmarks. It also offers compelling qualitative improvements on real-world data. Project website https://tianfwang.github.io/slurpp/.

cs.CV

Human-Machine Interfaces for Subsea Telerobotics: From Soda-straw to Natural Language Interactions

This review explores the evolution of human-machine interfaces (HMIs) in subsea telerobotics, charting the progression from traditional first-person "soda-straw" consoles -- characterized by narrow field-of-view camera feeds -- to contemporary interfaces leveraging gesture recognition, virtual reality, and natural language processing. We systematically analyze the state-of-the-art literature through three interrelated perspectives: operator experience (including immersive feedback, cognitive workload, and ergonomic design), robotic autonomy (contextual understanding and task execution), and the quality of bidirectional communication between human and machine. Emphasis is placed on interface features to highlight persistent limitations in current systems, notably in immersive feedback fidelity, intuitive control mechanisms, and the lack of cross-platform standardization. Additionally, we assess the role of simulators and digital twins as scalable tools for operator training and system prototyping. The review extends beyond classical teleoperation paradigms to examine modern shared autonomy frameworks that facilitate seamless human-robot collaboration. By synthesizing insights from robotics, marine engineering, artificial intelligence, and human factors -- this work provides a comprehensive overview of the current landscape and emerging trajectories in subsea HMI development. Finally, we identify key challenges and open research questions and outline a forward-looking roadmap for advancing intelligent and user-centric HMI technologies in subsea telerobotics.

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DGIQA: Depth-guided Feature Attention and Refinement for Generalizable Image Quality Assessment

A long-held challenge in no-reference image quality assessment (NR-IQA) learning from human subjective perception is the lack of objective generalization to unseen natural distortions. To address this, we integrate a novel Depth-Guided cross-attention and refinement (Depth-CAR) mechanism, which distills scene depth and spatial features into a structure-aware representation for improved NR-IQA. This brings in the knowledge of object saliency and relative contrast of the scene for more discriminative feature learning. Additionally, we introduce the idea of TCB (Transformer-CNN Bridge) to fuse high-level global contextual dependencies from a transformer backbone with local spatial features captured by a set of hierarchical CNN (convolutional neural network) layers. We implement TCB and Depth-CAR as multimodal attention-based projection functions to select the most informative features, which also improve training time and inference efficiency. Experimental results demonstrate that our proposed DGIQA model achieves state-of-the-art (SOTA) performance on both synthetic and authentic benchmark datasets. More importantly, DGIQA outperforms SOTA models on cross-dataset evaluations as well as in assessing natural image distortions such as low-light effects, hazy conditions, and lens flares.

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Demonstrating CavePI: Autonomous Exploration of Underwater Caves by Semantic Guidance

Enabling autonomous robots to safely and efficiently navigate, explore, and map underwater caves is of significant importance to water resource management, hydrogeology, archaeology, and marine robotics. In this work, we demonstrate the system design and algorithmic integration of a visual servoing framework for semantically guided autonomous underwater cave exploration. We present the hardware and edge-AI design considerations to deploy this framework on a novel AUV (Autonomous Underwater Vehicle) named CavePI. The guided navigation is driven by a computationally light yet robust deep visual perception module, delivering a rich semantic understanding of the environment. Subsequently, a robust control mechanism enables CavePI to track the semantic guides and navigate within complex cave structures. We evaluate the system through field experiments in natural underwater caves and spring-water sites and further validate its ROS (Robot Operating System)-based digital twin in a simulation environment. Our results highlight how these integrated design choices facilitate reliable navigation under feature-deprived, GPS-denied, and low-visibility conditions.

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LightViz: Autonomous Light-field Surveying and Mapping for Distributed Light Pollution Monitoring

Existing technologies for distributed light-field mapping and light pollution monitoring (LPM) rely on either remote satellite imagery or manual light surveying with single-point sensors such as SQMs (sky quality meters). These modalities offer low-resolution data that are not informative for dense light-field mapping, pollutant factor identification, or sustainable policy implementation. In this work, we propose LightViz -- an interactive software interface to survey, simulate, and visualize light pollution maps in real-time. As opposed to manual error-prone methods, LightViz (i) automates the light-field data collection and mapping processes; (ii) provides a platform to simulate various light sources and intensity attenuation models; and (iii) facilitates effective policy identification for conservation. To validate the end-to-end computational pipeline, we design a distributed light-field sensor suit, collect data on Florida coasts, and visualize the distributed light-field maps. In particular, we perform a case study at St. Johns County in Florida, which has a two-decade conservation program for lighting ordinances. The experimental results demonstrate that LightViz can offer high-resolution light-field mapping and provide interactive features to simulate and formulate community policies for light pollution mitigation. We also propose a mathematical formulation for light footprint evaluation, which we integrated into LightViz for targeted LPM in vulnerable communities. A test-case of the LightViz software release is available at: https://github.com/uf-robopi/LightViz.

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