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Md Shadab Alam

Publications and source records attributed to Md Shadab Alam.

5 recordsLinked to original sources

A global dataset of continuous urban dashcam driving

We introduce CROWD (City Road Observations With Dashcams), a manually curated dataset of ordinary, minute scale, temporally contiguous, unedited, front facing urban dashcam segments screened and segmented from publicly available YouTube videos. CROWD is designed to support cross-domain robustness and interaction analysis by prioritising routine driving and explicitly excluding crashes, crash aftermath, and other edited or incident-focused content. The release contains 51,753 segment records spanning 20,275.56 hours (42,032 videos), covering 7,103 named inhabited places in 238 countries and territories across all six inhabited continents (Africa, Asia, Europe, North America, South America and Oceania), with segment level manual labels for time of day (day or night) and vehicle type. To lower the barrier for benchmarking, we provide per-segment CSV files of machine-generated detections for all 80 MS-COCO classes produced with YOLOv11x, together with segment-local multi-object tracks (BoT-SORT); e.g. person, bicycle, motorcycle, car, bus, truck, traffic light, stop sign, etc. CROWD is distributed as video identifiers with segment boundaries and derived annotations, enabling reproducible research without redistributing the underlying videos.

cs.CV

Psychoacoustic assessment of synthetic sounds for electric vehicles in a virtual reality experiment

The growing adoption of electric vehicles, known for their quieter operation compared to internal combustion engine vehicles, raises concerns about their detectability, particularly for vulnerable road users. To address this, regulations mandate the inclusion of exterior sound signals for electric vehicles, specifying minimum sound pressure levels at low speeds. These synthetic exterior sounds are often used in noisy urban environments, creating the challenge of enhancing detectability without introducing excessive noise annoyance. This study investigates the design of synthetic exterior sound signals that balance high noticeability with low annoyance. An audiovisual experiment with 14 participants was conducted using 15 virtual reality scenarios featuring a passing car. The scenarios included various sound signals, such as pure, intermittent, and complex tones at different frequencies. Two baseline cases, a diesel engine and only tyre noise, were also tested. Participants rated sounds for annoyance, noticeability, and informativeness using 11-point ICBEN scales. The findings highlight how psychoacoustic sound quality metrics predict annoyance ratings better than conventional sound metrics, providing insight into optimising sound design for electric vehicles. By improving pedestrian safety while minimising noise pollution, this research supports the development of effective and user-friendly exterior sound standards for electric vehicles.

cs.HC

Navigating the Ocean with DRL: Path following for marine vessels

Human error is a substantial factor in marine accidents, accounting for 85% of all reported incidents. By reducing the need for human intervention in vessel navigation, AI-based methods can potentially reduce the risk of accidents. AI techniques, such as Deep Reinforcement Learning (DRL), have the potential to improve vessel navigation in challenging conditions, such as in restricted waterways and in the presence of obstacles. This is because DRL algorithms can optimize multiple objectives, such as path following and collision avoidance, while being more efficient to implement compared to traditional methods. In this study, a DRL agent is trained using the Deep Deterministic Policy Gradient (DDPG) algorithm for path following and waypoint tracking. Furthermore, the trained agent is evaluated against a traditional PD controller with an Integral Line of Sight (ILOS) guidance system for the same. This study uses the Kriso Container Ship (KCS) as a test case for evaluating the performance of different controllers. The ship's dynamics are modeled using the maneuvering Modelling Group (MMG) model. This mathematical simulation is used to train a DRL-based controller and to tune the gains of a traditional PD controller. The simulation environment is also used to assess the controller's effectiveness in the presence of wind.

eess.SY

AI on the Water: Applying DRL to Autonomous Vessel Navigation

Human decision-making errors cause a majority of globally reported marine accidents. As a result, automation in the marine industry has been gaining more attention in recent years. Obstacle avoidance becomes very challenging for an autonomous surface vehicle in an unknown environment. We explore the feasibility of using Deep Q-Learning (DQN), a deep reinforcement learning approach, for controlling an underactuated autonomous surface vehicle to follow a known path while avoiding collisions with static and dynamic obstacles. The ship's motion is described using a three-degree-of-freedom (3-DOF) dynamic model. The KRISO container ship (KCS) is chosen for this study because it is a benchmark hull used in several studies, and its hydrodynamic coefficients are readily available for numerical modelling. This study shows that Deep Reinforcement Learning (DRL) can achieve path following and collision avoidance successfully and can be a potential candidate that may be investigated further to achieve human-level or even better decision-making for autonomous marine vehicles.

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Comparison of path following in ships using modern and traditional controllers

Vessel navigation is difficult in restricted waterways and in the presence of static and dynamic obstacles. This difficulty can be attributed to the high-level decisions taken by humans during these maneuvers, which is evident from the fact that 85% of the reported marine accidents are traced back to human errors. Artificial intelligence-based methods offer us a way to eliminate human intervention in vessel navigation. Newer methods like Deep Reinforcement Learning (DRL) can optimize multiple objectives like path following and collision avoidance at the same time while being computationally cheaper to implement in comparison to traditional approaches. Before addressing the challenge of collision avoidance along with path following, the performance of DRL-based controllers on the path following task alone must be established. Therefore, this study trains a DRL agent using Proximal Policy Optimization (PPO) algorithm and tests it against a traditional PD controller guided by an Integral Line of Sight (ILOS) guidance system. The Krisco Container Ship (KCS) is chosen to test the different controllers. The ship dynamics are mathematically simulated using the Maneuvering Modelling Group (MMG) model developed by the Japanese. The simulation environment is used to train the deep reinforcement learning-based controller and is also used to tune the gains of the traditional PD controller. The effectiveness of the controllers in the presence of wind is also investigated.

eess.SY