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Md. Hasanul Kabir

Publications and source records attributed to Md. Hasanul Kabir.

22 records · Page 2Linked to original sources

HEATGait: Hop-Extracted Adjacency Technique in Graph Convolution based Gait Recognition

Biometric authentication using gait has become a promising field due to its unobtrusive nature. Recent approaches in model-based gait recognition techniques utilize spatio-temporal graphs for the elegant extraction of gait features. However, existing methods often rely on multi-scale operators for extracting long-range relationships among joints resulting in biased weighting. In this paper, we present HEATGait, a gait recognition system that improves the existing multi-scale graph convolution by efficient hop-extraction technique to alleviate the issue. Combined with preprocessing and augmentation techniques, we propose a powerful feature extractor that utilizes ResGCN to achieve state-of-the-art performance in model-based gait recognition on the CASIA-B gait dataset.

cs.CV↗

Improving Action Quality Assessment using Weighted Aggregation

Action quality assessment (AQA) aims at automatically judging human action based on a video of the said action and assigning a performance score to it. The majority of works in the existing literature on AQA divide RGB videos into short clips, transform these clips to higher-level representations using Convolutional 3D (C3D) networks, and aggregate them through averaging. These higher-level representations are used to perform AQA. We find that the current clip level feature aggregation technique of averaging is insufficient to capture the relative importance of clip level features. In this work, we propose a learning-based weighted-averaging technique. Using this technique, better performance can be obtained without sacrificing too much computational resources. We call this technique Weight-Decider(WD). We also experiment with ResNets for learning better representations for action quality assessment. We assess the effects of the depth and input clip size of the convolutional neural network on the quality of action score predictions. We achieve a new state-of-the-art Spearman's rank correlation of 0.9315 (an increase of 0.45%) on the MTL-AQA dataset using a 34 layer (2+1)D ResNet with the capability of processing 32 frame clips, with WD aggregation.

cs.CV↗

Efficient Two-Stream Network for Violence Detection Using Separable Convolutional LSTM

Automatically detecting violence from surveillance footage is a subset of activity recognition that deserves special attention because of its wide applicability in unmanned security monitoring systems, internet video filtration, etc. In this work, we propose an efficient two-stream deep learning architecture leveraging Separable Convolutional LSTM (SepConvLSTM) and pre-trained MobileNet where one stream takes in background suppressed frames as inputs and other stream processes difference of adjacent frames. We employed simple and fast input pre-processing techniques that highlight the moving objects in the frames by suppressing non-moving backgrounds and capture the motion in-between frames. As violent actions are mostly characterized by body movements these inputs help produce discriminative features. SepConvLSTM is constructed by replacing convolution operation at each gate of ConvLSTM with a depthwise separable convolution that enables producing robust long-range Spatio-temporal features while using substantially fewer parameters. We experimented with three fusion methods to combine the output feature maps of the two streams. Evaluation of the proposed methods was done on three standard public datasets. Our model outperforms the accuracy on the larger and more challenging RWF-2000 dataset by more than a 2% margin while matching state-of-the-art results on the smaller datasets. Our experiments lead us to conclude, the proposed models are superior in terms of both computational efficiency and detection accuracy.

cs.CV↗

Human Computer Interaction Using Marker Based Hand Gesture Recognition

Human Computer Interaction (HCI) has been redefined in this era. People want to interact with their devices in such a way that has physical significance in the real world, in other words, they want ergonomic input devices. In this paper, we propose a new method of interaction with computing devices having a consumer grade camera, that uses two colored markers (red and green) worn on tips of the fingers to generate desired hand gestures, and for marker detection and tracking we used template matching with kalman filter. We have implemented all the usual system commands, i.e., cursor movement, right click, left click, double click, going forward and backward, zoom in and out through different hand gestures. Our system can easily recognize these gestures and give corresponding system commands. Our system is suitable for both desktop devices and devices where touch screen is not feasible like large screens or projected screens.

cs.HC↗