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Md. Tanvir Hossain

Publications and source records attributed to Md. Tanvir Hossain.

3 recordsLinked to original sources

Spatially-Aware Class-Agnostic Object Counting

Generalised object counting aims to estimate the number of instances of an arbitrary object category from a single image, but many recent methods can struggle on structurally complex objects due to limited spatial modelling. We present \textit{UpCount}, a class-agnostic counter designed to better preserve spatial structure. UpCount strengthens the visual representation by extracting multi-layer features from a ViT-B/16 encoder and reassembling them into a refined multi-scale pyramid that is spatially refined using Dense Prediction Transformers and FeatUp, yielding features with improved structural and spatial sensitivity; a proposal--verification counting head then identifies repeated patterns and produces a density map for the final count. On FSC-147, UpCount achieves 12.39 MAE and 100.89 RMSE on the test set, and it transfers effectively to vehicle counting on CARPK (6.27 MAE, 8.79 RMSE). Code: https://github.com/r28112072-rgb/upcount

cs.CV↗

Beyond Ray-Casting: Evaluating Controller, Free-Hand, and Virtual-Touch Modalities for Immersive Text Entry

Efficient text entry remains a primary bottleneck preventing Virtual Reality (VR) from evolving into a viable productivity platform. To address this, we conducted an empirical comparison of six physical input systems across three interaction styles Controller Driven, Free Hand, and Virtual Touch evaluating both discrete tap typing and continuous gesture typing (swiping), alongside a speech to text (Voice) condition as a non physical reference modality. Results from 21 participants show that the Controller Driven Tap Gesture Combo (CD TGC) delivers the best productivity performance, achieving speeds 2.25 times higher than the slowest system and 30% faster than the current industry standard, while reducing error rates by up to 68%. A clear trade off emerged between performance and perceived usability: although controller based gesture input led on speed and accuracy, participants rated Virtual Touch Tap Typing highest in subjective experience, scoring 80% higher on the System Usability Scale (SUS) than the lowest rated alternative. We further observe that Free Hand interaction remains limited by tracking stability and physical fatigue, whereas Voice input introduces practical constraints related to privacy, editing control, and immersive engagement. Together, these findings characterize the tension between throughput and natural interaction in immersive text entry and provide data driven guidance for future VR interface design.

cs.HC↗

Struggle Premium : How Human Effort and Imperfection Drive Perceived Value in the Age of AI

As AI enters creative practice, audiences face growing uncertainty in judging authenticity and value. This study examines the Struggle Premium, the added value attributed to perceived human effort, by analyzing how visible effort cues influence evaluations of human- and AI-generated creative works. We surveyed 70 university students, focusing on process videos, time documentation, written explanations, and imperfections. Process-oriented cues, especially videos and time spent, most strongly shaped authenticity and value judgments, while imperfections had limited impact. Participants showed a clear preference for human-made works, with 72.9% willing to pay more. Notably, effort cues also improved perceptions of AI-generated content, suggesting that process transparency can partially bridge authenticity gaps. These findings extend the effort heuristic to algorithmic creativity and inform the design of transparent human-AI creative systems.

cs.HC↗