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Meghan Cowan

Publications and source records attributed to Meghan Cowan.

11 recordsLinked to original sources

CAKE: Compiler-Agent Co-Design for Frontier Kernel Evolution

GPU kernel agents and GPU programming languages have advanced separately, leaving expert kernels difficult to reproduce. Agents usually treat the compiler as a fixed black box and receive only errors, correctness outcomes, and timing, while existing DSLs either hide critical scheduling decisions or expose them through difficult layout abstractions. We present CAKE, a compiler-agent co-design in which agents author CAKE IR, a typed, hardware-explicit schedule representation. CAKE exposes warp roles, memory movement, synchronization, and pipelines while supporting verification, cost modeling, and localized diagnostics. The harness itself evolves: recurring failures become verifier rules, IR primitives, model calibrations, and reusable optimization tactics. In matched implementation-hidden Flash-KMeans clean starts on B200, the best CAKE IR candidate at an 80-million-token budget runs at 1.144x the tuned FlashML baseline, compared with 0.928x for direct CUDA/PTX. Beyond this benchmark, agent-generated Kimi Delta Attention achieves a 2.05x geometric-mean speedup over official FlashKDA and passes end-to-end serving validation. Dispatcher-backed KNN and KMeans improve performance by 1.42x to 2.12x across more than 400 shapes, and four kernel changes are available as upstream PRs. CAKE targets NVIDIA GPUs from Ampere through Blackwell and separates single-shape evolution from library generalization and dispatch.

cs.LG

Flint: Compiler Enabled Cluster-Free Design Space Exploration for Distributed ML

Design space exploration for future distributed Machine Learning systems suffers from a lack of readily available workload representation that enables flexible exploration across the stack. We present Flint, a framework that bridges this gap by leveraging the Intermediate Representation of Machine Learning framework compilers. The compiler does the heavy weight lifting of understanding and preserving the behavior of the original model code. Flint can collect the workload representation of arbitrary cluster size because it interfaces with the compiler before hardware execution. We validate the workload graph against post-execution traces and show the flexibility of Flint through a design space exploration case study.

cs.DC

Towards a Standardized Representation for Deep Learning Collective Algorithms

The explosion of machine learning model size has led to its execution on distributed clusters at a very large scale. Many works have tried to optimize the process of producing collective algorithms and running collective communications, which act as a bottleneck to distributed machine learning. However, different works use their own collective algorithm representation, pushing away from co-optimizing collective communication and the rest of the workload. The lack of a standardized collective algorithm representation has also hindered interoperability between collective algorithm producers and consumers. Additionally, tool-specific conversions and modifications have to be made for each pair of tools producing and consuming collective algorithms which adds to engineering efforts. In this position paper, we propose a standardized workflow leveraging a common collective algorithm representation. Upstream producers and downstream consumers converge to a common representation format based on Chakra Execution Trace, a commonly used graph based representation of distributed machine learning workloads. Such a common representation enables us to view collective communications at the same level as workload operations and decouple producer and consumer tools, enhance interoperability, and relieve the user from the burden of having to focus on downstream implementations. We provide a proof-of-concept of this standardized workflow by simulating collective algorithms generated by the MSCCLang domain-specific language through the ASTRA-sim distributed machine learning simulator using various network configurations.

cs.DC

TACCL: Guiding Collective Algorithm Synthesis using Communication Sketches

Machine learning models are increasingly being trained across multiple GPUs and servers. In this setting, data is transferred between GPUs using communication collectives such as AlltoAll and AllReduce, which can become a significant bottleneck in training large models. Thus, it is important to use efficient algorithms for collective communication. We develop TACCL, a tool that enables algorithm designers to guide a synthesizer into automatically generating algorithms for a given hardware configuration and communication collective. TACCL uses a novel communication sketch abstraction to get crucial information from the designer to significantly reduce the search space and guide the synthesizer towards better algorithms. TACCL also uses a novel encoding of the problem that allows it to scale beyond single-node topologies. We use TACCL to synthesize algorithms for three collectives and two hardware topologies: DGX-2 and NDv2. We demonstrate that the algorithms synthesized by TACCL outperform the Nvidia Collective Communication Library (NCCL) by up to 6.7x. We also show that TACCL can speed up end-to-end training of Transformer-XL and BERT models by 11%--2.3x for different batch sizes.

cs.DC

GC3: An Optimizing Compiler for GPU Collective Communication

Machine learning models made up of millions or billions of parameters are trained and served on large multi-GPU systems. As models grow in size and execute on more GPUs, the collective communications used in these applications become a bottleneck. Custom collective algorithms optimized for both particular network topologies and application specific communication patterns can alleviate this bottleneck and help these applications scale. However, correctly and efficiently implementing custom algorithms is challenging. This paper introduces GC3, a system for programmable GPU communication. GC3 provides a domain specific language for writing collective communication algorithms and an optimizing compiler for lowering them to an executable form, which can be executed efficiently and flexibly in an interpreter based runtime. We used GC3 to write novel collective algorithms for AllReduce and AllToAll that are up to $1.9\times$ and $1.3\times$ faster than hand-optimized implementations, respectively.

cs.DC

Analysis and Mitigations of Reverse Engineering Attacks on Local Feature Descriptors

As autonomous driving and augmented reality evolve, a practical concern is data privacy. In particular, these applications rely on localization based on user images. The widely adopted technology uses local feature descriptors, which are derived from the images and it was long thought that they could not be reverted back. However, recent work has demonstrated that under certain conditions reverse engineering attacks are possible and allow an adversary to reconstruct RGB images. This poses a potential risk to user privacy. We take this a step further and model potential adversaries using a privacy threat model. Subsequently, we show under controlled conditions a reverse engineering attack on sparse feature maps and analyze the vulnerability of popular descriptors including FREAK, SIFT and SOSNet. Finally, we evaluate potential mitigation techniques that select a subset of descriptors to carefully balance privacy reconstruction risk while preserving image matching accuracy; our results show that similar accuracy can be obtained when revealing less information.

cs.CV

SoK: Opportunities for Software-Hardware-Security Codesign for Next Generation Secure Computing

Users are demanding increased data security. As a result, security is rapidly becoming a first-order design constraint in next generation computing systems. Researchers and practitioners are exploring various security technologies to meet user demand such as trusted execution environments (e.g., Intel SGX, ARM TrustZone), homomorphic encryption, and differential privacy. Each technique provides some degree of security, but differs with respect to threat coverage, performance overheads, as well as implementation and deployment challenges. In this paper, we present a systemization of knowledge (SoK) on these design considerations and trade-offs using several prominent security technologies. Our study exposes the need for \textit{software-hardware-security} codesign to realize efficient and effective solutions of securing user data. In particular, we explore how design considerations across applications, hardware, and security mechanisms must be combined to overcome fundamental limitations in current technologies so that we can minimize performance overhead while achieving sufficient threat model coverage. Finally, we propose a set of guidelines to facilitate putting these secure computing technologies into practice.

cs.CR

Porcupine: A Synthesizing Compiler for Vectorized Homomorphic Encryption

Homomorphic encryption (HE) is a privacy-preserving technique that enables computation directly on encrypted data. Despite its promise, HE has seen limited use due to performance overheads and compilation challenges. Recent work has made significant advances to address the performance overheads but automatic compilation of efficient HE kernels remains relatively unexplored. This paper presents Porcupine, an optimizing compiler, and HE DSL named Quill to automatically generate HE code using program synthesis. HE poses three major compilation challenges: it only supports a limited set of SIMD-like operators, it uses long-vector operands, and decryption can fail if ciphertext noise growth is not managed properly. Quill captures the underlying HE operator behavior that enables Porcupine to reason about the complex trade-offs imposed by the challenges and generate optimized, verified HE kernels. To improve synthesis time, we propose a series of optimizations including a sketch design tailored to HE and instruction restriction to narrow the program search space. We evaluate Procupine using a set of kernels and show speedups of up to 51% (11% geometric mean) compared to heuristic-driven hand-optimized kernels. Analysis of Porcupine's synthesized code reveals that optimal solutions are not always intuitive, underscoring the utility of automated reasoning in this domain.

cs.CR

Automating Generation of Low Precision Deep Learning Operators

State of the art deep learning models have made steady progress in the fields of computer vision and natural language processing, at the expense of growing model sizes and computational complexity. Deploying these models on low power and mobile devices poses a challenge due to their limited compute capabilities and strict energy budgets. One solution that has generated significant research interest is deploying highly quantized models that operate on low precision inputs and weights less than eight bits, trading off accuracy for performance. These models have a significantly reduced memory footprint (up to 32x reduction) and can replace multiply-accumulates with bitwise operations during compute intensive convolution and fully connected layers. Most deep learning frameworks rely on highly engineered linear algebra libraries such as ATLAS or Intel's MKL to implement efficient deep learning operators. To date, none of the popular deep learning directly support low precision operators, partly due to a lack of optimized low precision libraries. In this paper we introduce a work flow to quickly generate high performance low precision deep learning operators for arbitrary precision that target multiple CPU architectures and include optimizations such as memory tiling and vectorization. We present an extensive case study on low power ARM Cortex-A53 CPU, and show how we can generate 1-bit, 2-bit convolutions with speedups up to 16x over an optimized 16-bit integer baseline and 2.3x better than handwritten implementations.

cs.LG

TVM: An Automated End-to-End Optimizing Compiler for Deep Learning

There is an increasing need to bring machine learning to a wide diversity of hardware devices. Current frameworks rely on vendor-specific operator libraries and optimize for a narrow range of server-class GPUs. Deploying workloads to new platforms -- such as mobile phones, embedded devices, and accelerators (e.g., FPGAs, ASICs) -- requires significant manual effort. We propose TVM, a compiler that exposes graph-level and operator-level optimizations to provide performance portability to deep learning workloads across diverse hardware back-ends. TVM solves optimization challenges specific to deep learning, such as high-level operator fusion, mapping to arbitrary hardware primitives, and memory latency hiding. It also automates optimization of low-level programs to hardware characteristics by employing a novel, learning-based cost modeling method for rapid exploration of code optimizations. Experimental results show that TVM delivers performance across hardware back-ends that are competitive with state-of-the-art, hand-tuned libraries for low-power CPU, mobile GPU, and server-class GPUs. We also demonstrate TVM's ability to target new accelerator back-ends, such as the FPGA-based generic deep learning accelerator. The system is open sourced and in production use inside several major companies.

cs.LG

Exploring Computation-Communication Tradeoffs in Camera Systems

Cameras are the defacto sensor. The growing demand for real-time and low-power computer vision, coupled with trends towards high-efficiency heterogeneous systems, has given rise to a wide range of image processing acceleration techniques at the camera node and in the cloud. In this paper, we characterize two novel camera systems that use acceleration techniques to push the extremes of energy and performance scaling, and explore the computation-communication tradeoffs in their design. The first case study targets a camera system designed to detect and authenticate individual faces, running solely on energy harvested from RFID readers. We design a multi-accelerator SoC design operating in the sub-mW range, and evaluate it with real-world workloads to show performance and energy efficiency improvements over a general purpose microprocessor. The second camera system supports a 16-camera rig processing over 32 Gb/s of data to produce real-time 3D-360 degree virtual reality video. We design a multi-FPGA processing pipeline that outperforms CPU and GPU configurations by up to 10x in computation time, producing panoramic stereo video directly from the camera rig at 30 frames per second. We find that an early data reduction step, either before complex processing or offloading, is the most critical optimization for in-camera systems.

cs.AR