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Mehdi Saeedi

Publications and source records attributed to Mehdi Saeedi.

At least 19 recordsLinked to original sources

When Close Enough Is Not Enough: Autoregressive Drift in Quantum Circuit Synthesis

Quantum circuit optimization for fault-tolerant computing requires exact functional equivalence while minimizing expensive non-Clifford resources such as T gates. We study this problem using a compact 44.8M-parameter encoder-decoder transformer with structured circuit tokenization, evaluating on parameterized circuits (2-6 qubits) and Clifford+T circuits (3-6 qubits). On parameterized circuits, a hybrid approach -- structure from the transformer, angles from classical optimization -- achieves median fidelity 1.000 on 3-6 qubit circuits. On Clifford+T circuits, where all gates are discrete and no post-processing is possible, the model learns valid syntax and accurate T-Count statistics, yet exact equivalence degrades sharply with target length -- from 88% on circuits with <=9 gates to near zero beyond 26 gates. We trace this failure to autoregressive drift: early-token divergence cascading irrecoverably through left-to-right decoding. Two levers partially mitigate the drift: inference-time strategies that generate multiple candidates and select via equivalence verification raise exact-match rates from 7% to 22.5%, while scaling training data by 2.5x pushes them to 39.5%. Yet the degradation with target length persists -- even with more data, exact equivalence drops from 94% on short circuits to under 4% beyond 26 gates. The contrast between settings is our central finding: when approximate outputs can be rescued by post-processing, the transformer succeeds; when exact discrete correctness is required, autoregressive drift limits reliability, with both inference-time search and data scaling as effective levers while training-side fine-tuning and model-level diversification are not.

quant-ph

HeteroMosaic: Exposing and Exploiting Heterogeneous Execution Opportunities for Energy-Efficient Edge LLM Inference

Modern edge system-on-chips (SoCs) combine CPUs, integrated GPUs (iGPUs), and neural processing units (NPUs), yet existing LLM runtimes typically make coarse device-level decisions or optimize operators in isolation. As a result, they underutilize heterogeneous resources, particularly on unified-memory platforms where performance depends on both device placement and task-graph coordination. We present HeteroMosaic, a heterogeneity-first scheduling framework for edge LLM inference. HeteroMosaic first uses a heterogeneous roofline model to identify when combining iGPU and NPU execution is beneficial. It then decomposes inference into dependency-preserving micro-batches that expose cross-accelerator overlap and applies trace-guided co-optimization of scheduling and device allocation under practical effects such as memory contention, DVFS, device variation, and NPU runtime overheads. We implement HeteroMosaic in PyTorch C++ and evaluate it on three AMD Ryzen AI platforms spanning NPU-heavy, balanced, and iGPU-heavy designs. On the balanced platform, HeteroMosaic achieves up to 1.73X speedup over an iGPU baseline, 1.78X over an NPU baseline, and 2.05X over frameworks such as llama dot cpp, while reducing energy by up to 45.3%. It also improves performance over prior heterogeneous edge AI solutions by up to 2.35X.

cs.DC

zkComposer: Decomposing Proof Construction to Scale zkML

Zero-knowledge machine learning (zkML) enables a server to perform verifiable inference while keeping model parameters private from the client. However, existing zkML systems incur prohibitive proof-generation costs. We observe that proof generation exhibits limited parallelism; that is, prover time does not decrease significantly as the number of threads increases. This limitation is because existing systems rely on monolithic proof computation, constructing a single proof for the entire machine learning model. We introduce zkComposer, a modular proof-construction framework that unlocks an additional dimension of parallelism, in addition to the parallelism in existing proof kernels. zkComposer decomposes the zkML proof of correct inference into independent sub-proofs, each covering a subset of the computation for inference e.g., each independent sub-proof can cover a subset of contiguous layers in the ML model. Adjacent sub-proofs are cryptographically linked through shared commitments to the activations from the boundary layer. zkComposer provides the same guarantees as the monolithic proof without requiring additional linking proofs or changes to the underlying cryptographic primitives. We implement zkComposer and evaluate it on three CNNs and GPT-2. We show that, on CNN workloads, zkComposer reduces prover time and response time by up to 3.25x relative to zkCNN [1]. On GPT-2, zkComposer reduces these times by up to 4.83x relative to zkGPT [2], when partitioning along the model layers. When partitioning across both model layers and input sequences in GPT-2, we show that zkComposer reduces prover time and response time by up to 6.84x relative to zkGPT [2].

cs.CR

DataGuard: Guaranteeing Private Training in Systolic-array Based Accelerators

Differential privacy (DP) and federated learning (FL) have emerged as important privacy-preserving approaches when using sensitive data to train machine learning (ML) models. FL ensures that raw sensitive data does not leave the users' devices by training the model locally on the device. DP ensures that the model does not leak any information about an individual by clipping and adding noise to the gradients before updating the model. It provides formalism to constrain privacy loss during training to a privacy budget determined a priori by the owner of sensitive data. However, real-life deployments of FL algorithms typically assume that a third-party FL application can be trusted to correctly implement DP algorithms. Thus, the third-party application is given full access to sensitive data. In this work, we propose DataGuard, a hardware-based mechanism that guarantees that the only data that can leave the device is the result of computation that meets DP requirements. DataGuard can thus be used to ensure that the privacy budget defined by the data owner is not exceeded during FL training without the need to trust a third-party application. We evaluate DataGuard in simulations of four accelerators for various ML models and demonstrate only small area overheads of less than 0.01\% and performance slowdowns of less than 0.3\%.

cs.AR

Learning Single-Image Super-Resolution in the JPEG Compressed Domain

Deep learning models have grown increasingly complex, with input data sizes scaling accordingly. Despite substantial advances in specialized deep learning hardware, data loading continues to be a major bottleneck that limits training and inference speed. To address this challenge, we propose training models directly on encoded JPEG features, reducing the computational overhead associated with full JPEG decoding and significantly improving data loading efficiency. While prior works have focused on recognition tasks, we investigate the effectiveness of this approach for the restoration task of single-image super-resolution (SISR). We present a lightweight super-resolution pipeline that operates on JPEG discrete cosine transform (DCT) coefficients in the frequency domain. Our pipeline achieves a 2.6x speedup in data loading and a 2.5x speedup in training, while preserving visual quality comparable to standard SISR approaches.

cs.CV

Combining Reinforcement Learning and Behavior Trees for NPCs in Video Games with AMD Schola

While the rapid advancements in the reinforcement learning (RL) research community have been remarkable, the adoption in commercial video games remains slow. In this paper, we outline common challenges the Game AI community faces when using RL-driven NPCs in practice, and highlight the intersection of RL with traditional behavior trees (BTs) as a crucial juncture to be explored further. Although the BT+RL intersection has been suggested in several research papers, its adoption is rare. We demonstrate the viability of this approach using AMD Schola -- a plugin for training RL agents in Unreal Engine -- by creating multi-task NPCs in a complex 3D environment inspired by the commercial video game ``The Last of Us". We provide detailed methodologies for jointly training RL models with BTs while showcasing various skills.

cs.AI

Path Generation and Evaluation in Video Games: A Nonparametric Statistical Approach

Navigation path traces play a crucial role in video game design, serving as a vital resource for both enhancing player engagement and fine-tuning non-playable character behavior. Generating such paths with human-like realism can enrich the overall gaming experience, and evaluating path traces can provide game designers insights into player interactions. Despite the impressive recent advancements in deep learning-based generative modeling, the video game industry hesitates to adopt such models for path generation, often citing their complex training requirements and interpretability challenges. To address these problems, we propose a novel path generation and evaluation approach that is grounded in principled nonparametric statistics and provides precise control while offering interpretable insights. Our path generation method fuses two statistical techniques: (1) nonparametric model-free transformations that capture statistical characteristics of path traces through time; and (2) copula models that capture statistical dependencies in space. For path evaluation, we adapt a nonparametric three-sample hypothesis test designed to determine if the generated paths are overfit (mimicking the original data too closely) or underfit (diverging too far from it). We demonstrate the precision and reliability of our proposed methods with empirical analysis on two existing gaming benchmarks to showcase controlled generation of diverse navigation paths. Notably, our novel path generator can be fine-tuned with user controllable parameters to create navigation paths that exhibit varying levels of human-likeness in contrast to those produced by neural network-based agents. The code is available at https://github.com/daniel-campa/mf-copula.

cs.LG

Human-Like Navigation Behavior: A Statistical Evaluation Framework

Recent advancements in deep reinforcement learning have brought forth an impressive display of highly skilled artificial agents capable of complex intelligent behavior. In video games, these artificial agents are increasingly deployed as non-playable characters (NPCs) designed to enhance the experience of human players. However, while it has been shown that the convincing human-like behavior of NPCs leads to increased engagement in video games, the believability of an artificial agent's behavior is most often measured solely by its proficiency at a given task. Recent work has hinted that proficiency alone is not sufficient to discern human-like behavior. Motivated by this, we build a non-parametric two-sample hypothesis test designed to compare the behaviors of artificial agents to those of human players. We show that the resulting $p$-value not only aligns with anonymous human judgment of human-like behavior, but also that it can be used as a measure of similarity.

stat.ML

Constant-Optimized Quantum Circuits for Modular Multiplication and Exponentiation

Reversible circuits for modular multiplication $Cx$%$M$ with $x<M$ arise as components of modular exponentiation in Shor's quantum number-factoring algorithm. However, existing generic constructions focus on asymptotic gate count and circuit depth rather than actual values, producing fairly large circuits not optimized for specific $C$ and $M$ values. In this work, we develop such optimizations in a bottom-up fashion, starting with most convenient $C$ values. When zero-initialized ancilla registers are available, we reduce the search for compact circuits to a shortest-path problem. Some of our modular-multiplication circuits are asymptotically smaller than previous constructions, but worst-case bounds and average sizes remain $Θ(n^2)$. In the context of modular exponentiation, we offer several constant-factor improvements, as well as an improvement by a constant additive term that is significant for few-qubit circuits arising in ongoing laboratory experiments with Shor's algorithm.

cs.ET

Quantum Circuits for GCD Computation with $O(n \log n)$ Depth and O(n) Ancillae

GCD computations and variants of the Euclidean algorithm enjoy broad uses in both classical and quantum algorithms. In this paper, we propose quantum circuits for GCD computation with $O(n \log n)$ depth with O(n) ancillae. Prior circuit construction needs $O(n^2)$ running time with O(n) ancillae. The proposed construction is based on the binary GCD algorithm and it benefits from log-depth circuits for 1-bit shift, comparison/subtraction, and managing ancillae. The worst-case gate count remains $O(n^2)$, as in traditional circuits.

cs.ET

Constant-Factor Optimization of Quantum Adders on 2D Quantum Architectures

Quantum arithmetic circuits have practical applications in various quantum algorithms. In this paper, we address quantum addition on 2-dimensional nearest-neighbor architectures based on the work presented by Choi and Van Meter (JETC 2012). To this end, we propose new circuit structures for some basic blocks in the adder, and reduce communication overhead by adding concurrency to consecutive blocks and also by parallel execution of expensive Toffoli gates. The proposed optimizations reduce total depth from $140\sqrt n+k_1$ to $92\sqrt n+k_2$ for constants $k_1,k_2$ and affect the computation fidelity considerably.

quant-ph

Reversible Logic Synthesis by Quantum Rotation Gates

A rotation-based synthesis framework for reversible logic is proposed. We develop a canonical representation based on binary decision diagrams and introduce operators to manipulate the developed representation model. Furthermore, a recursive functional bi-decomposition approach is proposed to automatically synthesize a given function. While Boolean reversible logic is particularly addressed, our framework constructs intermediate quantum states that may be in superposition, hence we combine techniques from reversible Boolean logic and quantum computation. The proposed approach results in quadratic gate count for multiple-control Toffoli gates without ancillae, linear depth for quantum carry-ripple adder, and quasilinear size for quantum multiplexer.

cs.ET

Synthesis and Optimization of Reversible Circuits - A Survey

Reversible logic circuits have been historically motivated by theoretical research in low-power electronics as well as practical improvement of bit-manipulation transforms in cryptography and computer graphics. Recently, reversible circuits have attracted interest as components of quantum algorithms, as well as in photonic and nano-computing technologies where some switching devices offer no signal gain. Research in generating reversible logic distinguishes between circuit synthesis, post-synthesis optimization, and technology mapping. In this survey, we review algorithmic paradigms --- search-based, cycle-based, transformation-based, and BDD-based --- as well as specific algorithms for reversible synthesis, both exact and heuristic. We conclude the survey by outlining key open challenges in synthesis of reversible and quantum logic, as well as most common misconceptions.

cs.ET

Linear-Depth Quantum Circuits for n-qubit Toffoli gates with no Ancilla

We design a circuit structure with linear depth to implement an $n$-qubit Toffoli gate. The proposed construction uses a quadratic-size circuit consists of elementary 2-qubit controlled-rotation gates around the x axis and uses no ancilla qubit. Circuit depth remains linear in quantum technologies with finite-distance interactions between qubits. The suggested construction is related to the long-standing construction by Barenco et al. (Phys. Rev. A, 52: 3457-3467, 1995, arXiv:quant-ph/9503016), which uses a quadratic-size, quadratic-depth quantum circuit for an $n$-qubit Toffoli gate.

quant-ph

Faster Quantum Number Factoring via Circuit Synthesis

A major obstacle to implementing Shor's quantum number-factoring algorithm is the large size of modular-exponentiation circuits. We reduce this bottleneck by customizing reversible circuits for modular multiplication to individual runs of Shor's algorithm. Our circuit-synthesis procedure exploits spectral properties of multiplication operators and constructs optimized circuits from the traces of the execution of an appropriate GCD algorithm. Empirically, gate counts are reduced by 4-5 times, and circuit latency is reduced by larger factors.

quant-ph

Synthesis of Quantum Circuits for Linear Nearest Neighbor Architectures

While a couple of impressive quantum technologies have been proposed, they have several intrinsic limitations which must be considered by circuit designers to produce realizable circuits. Limited interaction distance between gate qubits is one of the most common limitations. In this paper, we suggest extensions of the existing synthesis flow aimed to realize circuits for quantum architectures with linear nearest neighbor (LNN) interaction. To this end, a template matching optimization, an exact synthesis approach, and two reordering strategies are introduced. The proposed methods are combined as an integrated synthesis flow. Experiments show that by using the suggested flow, quantum cost can be improved by more than 50% on average.

quant-ph

Depth-Optimized Reversible Circuit Synthesis

In this paper, simultaneous reduction of circuit depth and synthesis cost of reversible circuits in quantum technologies with limited interaction is addressed. We developed a cycle-based synthesis algorithm which uses negative controls and limited distance between gate lines. To improve circuit depth, a new parallel structure is introduced in which before synthesis a set of disjoint cycles are extracted from the input specification and distributed into some subsets. The cycles of each subset are synthesized independently on different sets of ancillae. Accordingly, each disjoint set can be synthesized by different synthesis methods. Our analysis shows that the best worst-case synthesis cost of reversible circuits in the linear nearest neighbor architecture is improved by the proposed approach. Our experimental results reveal the effectiveness of the proposed approach to reduce cost and circuit depth for several benchmarks.

quant-ph

Reversible Circuit Optimization via Leaving the Boolean Domain

For years, the quantum/reversible circuit community has been convinced that: a) the addition of auxiliary qubits is instrumental in constructing a smaller quantum circuit; and, b) the introduction of quantum gates inside reversible circuits may result in more efficient designs. This paper presents a systematic approach to optimizing reversible (and quantum) circuits via the introduction of auxiliary qubits and quantum gates inside circuit designs. This advances our understanding of what may be achieved with a) and b).

quant-ph