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Meher Gitika Karumuri

Publications and source records attributed to Meher Gitika Karumuri.

3 recordsLinked to original sources

Multi-modal Knowledge Preserving Adapter for Embedding Backward Compatibility

Upgrading embedding models typically requires expensive database re-indexing, as new query embeddings are incompatible with existing database embeddings. While Backward Compatible Training (BCT) mitigates this by enforcing compatibility during training, existing approaches often require updating the backbone model. This is impractical because of significant training cost, the risk of performance regression, and limited access to proprietary model weights. We introduce Multi-modal Knowledge Preserving Adapter (MKP-Adapter), the first adapter-only BCT approach for Multi-modal Large Language Models (MLLMs) that requires no backbone updates. We identified that the primary challenge in adapter-only BCT is preserving the knowledge of the new embeddings while enforcing backward compatibility. Hence, we propose a multi-level preservation loss that maintains the geometric structure of the embedding spaces throughout BCT. Furthermore, a focal re-weighting strategy is integrated to prioritize learning from challenging samples. Experiments demonstrate that our method achieves strong backward compatibility across diverse multi-modal benchmarks (image, text, visual document, and video retrieval tasks) and model types. Notably, MKP-Adapter is trained solely on pre-extracted embeddings and requires only negligible additional latency relative to the original backbone forward pass, highlighting its efficiency.

cs.CV↗

MVGBench: Comprehensive Benchmark for Multi-view Generation Models

We propose MVGBench, a comprehensive benchmark for multi-view image generation models (MVGs) that evaluates 3D consistency in geometry and texture, image quality, and semantics (using vision language models). Recently, MVGs have been the main driving force in 3D object creation. However, existing metrics compare generated images against ground truth target views, which is not suitable for generative tasks where multiple solutions exist while differing from ground truth. Furthermore, different MVGs are trained on different view angles, synthetic data and specific lightings -- robustness to these factors and generalization to real data are rarely evaluated thoroughly. Without a rigorous evaluation protocol, it is also unclear what design choices contribute to the progress of MVGs. MVGBench evaluates three different aspects: best setup performance, generalization to real data and robustness. Instead of comparing against ground truth, we introduce a novel 3D self-consistency metric which compares 3D reconstructions from disjoint generated multi-views. We systematically compare 12 existing MVGs on 4 different curated real and synthetic datasets. With our analysis, we identify important limitations of existing methods specially in terms of robustness and generalization, and we find the most critical design choices. Using the discovered best practices, we propose ViFiGen, a method that outperforms all evaluated MVGs on 3D consistency. Our code, model, and benchmark suite will be publicly released.

cs.GR↗

Direct and Explicit 3D Generation from a Single Image

Current image-to-3D approaches suffer from high computational costs and lack scalability for high-resolution outputs. In contrast, we introduce a novel framework to directly generate explicit surface geometry and texture using multi-view 2D depth and RGB images along with 3D Gaussian features using a repurposed Stable Diffusion model. We introduce a depth branch into U-Net for efficient and high quality multi-view, cross-domain generation and incorporate epipolar attention into the latent-to-pixel decoder for pixel-level multi-view consistency. By back-projecting the generated depth pixels into 3D space, we create a structured 3D representation that can be either rendered via Gaussian splatting or extracted to high-quality meshes, thereby leveraging additional novel view synthesis loss to further improve our performance. Extensive experiments demonstrate that our method surpasses existing baselines in geometry and texture quality while achieving significantly faster generation time.

cs.CV↗