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Meirav Zehavi

Publications and source records attributed to Meirav Zehavi.

At least 37 records · Page 2Linked to original sources

Learning Small Decision Trees with Few Outliers: A Parameterized Perspective

Decision trees are a fundamental tool in machine learning for representing, classifying, and generalizing data. It is desirable to construct ``small'' decision trees, by minimizing either the \textit{size} ($s$) or the \textit{depth} $(d)$ of the \textit{decision tree} (\textsc{DT}). Recently, the parameterized complexity of \textsc{Decision Tree Learning} has attracted a lot of attention. We consider a generalization of \textsc{Decision Tree Learning} where given a \textit{classification instance} $E$ and an integer $t$, the task is to find a ``small'' \textsc{DT} that disagrees with $E$ in at most $t$ examples. We consider two problems: \textsc{DTSO} and \textsc{DTDO}, where the goal is to construct a \textsc{DT} minimizing $s$ and $d$, respectively. We first establish that both \textsc{DTSO} and \textsc{DTDO} are W[1]-hard when parameterized by $s+δ_{max}$ and $d+δ_{max}$, respectively, where $δ_{max}$ is the maximum number of features in which two differently labeled examples can differ. We complement this result by showing that these problems become \textsc{FPT} if we include the parameter $t$. We also consider the kernelization complexity of these problems and establish several positive and negative results for both \textsc{DTSO} and \textsc{DTDO}.

cs.LG↗

(Almost-)Optimal FPT Algorithm and Kernel for $T$-Cycle on Planar Graphs

Research of cycles through specific vertices is a central topic in graph theory. In this context, we focus on a well-studied computational problem, \textsc{$T$-Cycle}: given an undirected $n$-vertex graph $G$ and a set of $k$ vertices $T\subseteq V(G)$ termed \textit{terminals}, the objective is to determine whether $G$ contains a simple cycle $C$ through all the terminals. Our contribution is twofold: (i) We provide a $2^{O(\sqrt{k}\log k)}\cdot n$-time fixed-parameter deterministic algorithm for \textsc{$T$-Cycle} on planar graphs; (ii) We provide a $k^{O(1)}\cdot n$-time deterministic kernelization algorithm for \textsc{$T$-Cycle} on planar graphs where the produced instance is of size $k\log^{O(1)}k$. Both of our algorithms are optimal in terms of both $k$ and $n$ up to (poly)logarithmic factors in $k$ under the ETH. In fact, our algorithms are the first subexponential-time fixed-parameter algorithm for \textsc{$T$-Cycle} on planar graphs, as well as the first polynomial kernel for \textsc{$T$-Cycle} on planar graphs. This substantially improves upon/expands the known literature on the parameterized complexity of the problem.

cs.DS↗

Subexponential Parameterized Algorithms for Hitting Subgraphs

For a finite set $\mathcal{F}$ of graphs, the $\mathcal{F}$-Hitting problem aims to compute, for a given graph $G$ (taken from some graph class $\mathcal{G}$) of $n$ vertices (and $m$ edges) and a parameter $k\in\mathbb{N}$, a set $S$ of vertices in $G$ such that $|S|\leq k$ and $G-S$ does not contain any subgraph isomorphic to a graph in $\mathcal{F}$. As a generic problem, $\mathcal{F}$-Hitting subsumes many fundamental vertex-deletion problems that are well-studied in the literature. The $\mathcal{F}$-Hitting problem admits a simple branching algorithm with running time $2^{O(k)}\cdot n^{O(1)}$, while it cannot be solved in $2^{o(k)}\cdot n^{O(1)}$ time on general graphs assuming the ETH. In this paper, we establish a general framework to design subexponential parameterized algorithms for the $\mathcal{F}$-Hitting problem on a broad family of graph classes. Specifically, our framework yields algorithms that solve $\mathcal{F}$-Hitting with running time $2^{O(k^c)}\cdot n+O(m)$ for a constant $c<1$ on any graph class $\mathcal{G}$ that admits balanced separators whose size is (strongly) sublinear in the number of vertices and polynomial in the size of a maximum clique. Examples include all graph classes of polynomial expansion and many important classes of geometric intersection graphs. Our algorithms also apply to the \textit{weighted} version of $\mathcal{F}$-Hitting, where each vertex of $G$ has a weight and the goal is to compute the set $S$ with a minimum weight that satisfies the desired conditions. The core of our framework is an intricate subexponential branching algorithm that reduces an instance of $\mathcal{F}$-Hitting (on the aforementioned graph classes) to $2^{O(k^c)}$ general hitting-set instances, where the Gaifman graph of each instance has treewidth $O(k^c)$, for some constant $c<1$ depending on $\mathcal{F}$ and the graph class.

cs.DS↗

Adaptive Manipulation for Coalitions in Knockout Tournaments

Knockout tournaments, also known as single-elimination or cup tournaments, are a popular form of sports competitions. In the standard probabilistic setting, for each pairing of players, one of the players wins the game with a certain (a priori known) probability. Due to their competitive nature, tournaments are prone to manipulation. We investigate the computational problem of determining whether, for a given tournament, a coalition has a manipulation strategy that increases the winning probability of a designated player above a given threshold. More precisely, in every round of the tournament, coalition players can strategically decide which games to throw based on the advancement of other players to the current round. We call this setting adaptive constructive coalition manipulation. To the best of our knowledge, while coalition manipulation has been studied in the literature, this is the first work to introduce adaptiveness to this context. We show that the above problem is hard for every complexity class in the polynomial hierarchy. On the algorithmic side, we show that the problem is solvable in polynomial time when the coalition size is a constant. Furthermore, we show that the problem is fixed-parameter tractable when parameterized by the coalition size and the size of a minimum player set that must include at least one player from each non-deterministic game. Lastly, we investigate a generalized setting where the tournament tree can be imbalanced.

cs.DS↗

Parameterized Geometric Graph Modification with Disk Scaling

The parameterized analysis of graph modification problems represents the most extensively studied area within Parameterized Complexity. Given a graph $G$ and an integer $k\in\mathbb{N}$ as input, the goal is to determine whether we can perform at most $k$ operations on $G$ to transform it into a graph belonging to a specified graph class $\mathcal{F}$. Typical operations are combinatorial and include vertex deletions and edge deletions, insertions, and contractions. However, in many real-world scenarios, when the input graph is constrained to be a geometric intersection graph, the modification of the graph is influenced by changes in the geometric properties of the underlying objects themselves, rather than by combinatorial modifications. It raises the question of whether vertex deletions or adjacency modifications are necessarily the most appropriate modification operations for studying modifications of geometric graphs. We propose the study of the disk intersection graph modification through the scaling of disks. This operation is typical in the realm of topology control but has not yet been explored in the context of Parameterized Complexity. We design parameterized algorithms and kernels for modifying to the most basic graph classes: edgeless, connected, and acyclic. Our technical contributions encompass a novel combination of linear programming, branching, and kernelization techniques, along with a fresh application of bidimensionality theory to analyze the area covered by disks, which may have broader applicability.

cs.CG↗

Exact Algorithms for Clustered Planarity with Linear Saturators

We study Clustered Planarity with Linear Saturators, which is the problem of augmenting an $n$-vertex planar graph whose vertices are partitioned into independent sets (called clusters) with paths - one for each cluster - that connect all the vertices in each cluster while maintaining planarity. We show that the problem can be solved in time $2^{O(n)}$ for both the variable and fixed embedding case. Moreover, we show that it can be solved in subexponential time $2^{O(\sqrt{n}\log n)}$ in the fixed embedding case if additionally the input graph is connected. The latter time complexity is tight under the Exponential-Time Hypothesis. We also show that $n$ can be replaced with the vertex cover number of the input graph by providing a linear (resp. polynomial) kernel for the variable-embedding (resp. fixed-embedding) case; these results contrast the NP-hardness of the problem on graphs of bounded treewidth (and even on trees). Finally, we complement known lower bounds for the problem by showing that Clustered Planarity with Linear Saturators is NP-hard even when the number of clusters is at most $3$, thus excluding the algorithmic use of the number of clusters as a parameter.

cs.DS↗

Bipartizing (Pseudo-)Disk Graphs: Approximation with a Ratio Better than 3

In a disk graph, every vertex corresponds to a disk in $\mathbb{R}^2$ and two vertices are connected by an edge whenever the two corresponding disks intersect. Disk graphs form an important class of geometric intersection graphs, which generalizes both planar graphs and unit-disk graphs. We study a fundamental optimization problem in algorithmic graph theory, Bipartization (also known as Odd Cycle Transversal), on the class of disk graphs. The goal of Bipartization is to delete a minimum number of vertices from the input graph such that the resulting graph is bipartite. A folklore (polynomial-time) $3$-approximation algorithm for Bipartization on disk graphs follows from the classical framework of Goemans and Williamson [Combinatorica'98] for cycle-hitting problems. For over two decades, this result has remained the best known approximation for the problem (in fact, even for Bipartization on unit-disk graphs). In this paper, we achieve the first improvement upon this result, by giving a $(3-α)$-approximation algorithm for Bipartization on disk graphs, for some constant $α>0$. Our algorithm directly generalizes to the broader class of pseudo-disk graphs. Furthermore, our algorithm is robust in the sense that it does not require a geometric realization of the input graph to be given.

cs.DS↗

Hybrid k-Clustering: Blending k-Median and k-Center

We propose a novel clustering model encompassing two well-known clustering models: k-center clustering and k-median clustering. In the Hybrid k-Clusetring problem, given a set P of points in R^d, an integer k, and a non-negative real r, our objective is to position k closed balls of radius r to minimize the sum of distances from points not covered by the balls to their closest balls. Equivalently, we seek an optimal L_1-fitting of a union of k balls of radius r to a set of points in the Euclidean space. When r=0, this corresponds to k-median; when the minimum sum is zero, indicating complete coverage of all points, it is k-center. Our primary result is a bicriteria approximation algorithm that, for a given ε>0, produces a hybrid k-clustering with balls of radius (1+ε)r. This algorithm achieves a cost at most 1+εof the optimum, and it operates in time 2^{(kd/ε)^{O(1)}} n^{O(1)}. Notably, considering the established lower bounds on k-center and k-median, our bicriteria approximation stands as the best possible result for Hybrid k-Clusetring.

cs.DS↗

Parameterized Analysis of Bribery in Challenge the Champ Tournaments

Challenge the champ tournaments are one of the simplest forms of competition, where a (initially selected) champ is repeatedly challenged by other players. If a player beats the champ, then that player is considered the new (current) champ. Each player in the competition challenges the current champ once in a fixed order. The champ of the last round is considered the winner of the tournament. We investigate a setting where players can be bribed to lower their winning probability against the initial champ. The goal is to maximize the probability of the initial champ winning the tournament by bribing the other players, while not exceeding a given budget for the bribes. Mattei et al. [Journal of Applied Logic, 2015] showed that the problem can be solved in pseudo-polynomial time, and that it is in XP when parameterized by the number of players. We show that the problem is weakly NP-hard and W[1]-hard when parameterized by the number of players. On the algorithmic side, we show that the problem is fixed-parameter tractable when parameterized either by the number of different bribe values or the number of different probability values. To this end, we establish several results that are of independent interest. In particular, we show that the product knapsack problem is W[1]-hard when parameterized by the number of items in the knapsack, and that constructive bribery for cup tournaments is W[1]-hard when parameterized by the number of players. Furthermore, we present a novel way of designing mixed integer linear programs, ensuring optimal solutions where all variables are integers.

cs.DS↗

How to Make Knockout Tournaments More Popular?

Given a mapping from a set of players to the leaves of a complete binary tree (called a seeding), a knockout tournament is conducted as follows: every round, every two players with a common parent compete against each other, and the winner is promoted to the common parent; then, the leaves are deleted. When only one player remains, it is declared the winner. This is a popular competition format in sports, elections, and decision-making. Over the past decade, it has been studied intensively from both theoretical and practical points of view. Most frequently, the objective is to seed the tournament in a way that "assists" (or even guarantees) some particular player to win the competition. We introduce a new objective, which is very sensible from the perspective of the directors of the competition: maximize the profit or popularity of the tournament. Specifically, we associate a "score" with every possible match, and aim to seed the tournament to maximize the sum of the scores of the matches that take place. We focus on the case where we assume a total order on the players' strengths, and provide a wide spectrum of results on the computational complexity of the problem.

cs.DS↗

Efficient Approximation for Subgraph-Hitting Problems in Sparse Graphs and Geometric Intersection Graphs

We investigate a fundamental vertex-deletion problem called (Induced) Subgraph Hitting: given a graph $G$ and a set $\mathcal{F}$ of forbidden graphs, the goal is to compute a minimum-sized set $S$ of vertices of $G$ such that $G-S$ does not contain any graph in $\mathcal{F}$ as an (induced) subgraph. This is a generic problem that encompasses many well-known problems that were extensively studied on their own, particularly (but not only) from the perspectives of both approximation and parameterization. In this paper, we study the approximability of the problem on a large variety of graph classes. Our first result is a linear-time $(1+\varepsilon)$-approximation reduction from (Induced) Subgraph Hitting on any graph class $\mathcal{G}$ of bounded expansion to the same problem on bounded degree graphs within $\mathcal{G}$. This directly yields linear-size $(1+\varepsilon)$-approximation lossy kernels for the problems on any bounded-expansion graph classes. Our second result is a linear-time approximation scheme for (Induced) Subgraph Hitting on any graph class $\mathcal{G}$ of polynomial expansion, based on the local-search framework of Har-Peled and Quanrud [SICOMP 2017]. This approximation scheme can be applied to a more general family of problems that aim to hit all subgraphs satisfying a certain property $π$ that is efficiently testable and has bounded diameter. Both of our results have applications to Subgraph Hitting (not induced) on wide classes of geometric intersection graphs, resulting in linear-size lossy kernels and (near-)linear time approximation schemes for the problem.

cs.DS↗

Drawn Tree Decomposition: New Approach for Graph Drawing Problems

Over the past decade, we witness an increasing amount of interest in the design of exact exponential-time and parameterized algorithms for problems in Graph Drawing. Unfortunately, we still lack knowledge of general methods to develop such algorithms. An even more serious issue is that, here, "standard" parameters very often yield intractability. In particular, for the most common structural parameter, namely, treewidth, we frequently observe NP-hardness already when the input graphs are restricted to have constant (often, being just $1$ or $2$) treewidth. Our work deals with both drawbacks simultaneously. We introduce a novel form of tree decomposition that, roughly speaking, does not decompose (only) a graph, but an entire drawing. As such, its bags and separators are of geometric (rather than only combinatorial) nature. While the corresponding parameter -- like treewidth -- can be arbitrarily smaller than the height (and width) of the drawing, we show that -- unlike treewidth -- it gives rise to efficient algorithms. Specifically, we get slice-wise polynomial (XP) time algorithms parameterized by our parameter. We present a general scheme for the design of such algorithms, and apply it to several central problems in Graph Drawing, including the recognition of grid graphs, minimization of crossings and bends, and compaction. Other than for the class of problems we discussed in the paper, we believe that our decomposition and scheme are of independent interest and can be further extended or generalized to suit even a wider class of problems. Additionally, we discuss classes of drawings where our parameter is bounded by $O(\sqrt{n})$ (where $n$ is the number of vertices of the graph), yielding subexponential-time algorithms. Lastly, we prove which relations exist between drawn treewidth and other width measures, including treewidth, pathwidth, (dual) carving-width and embedded-width.

cs.DS↗

Collective Graph Exploration Parameterized by Vertex Cover

We initiate the study of the parameterized complexity of the {\sc Collective Graph Exploration} ({\sc CGE}) problem. In {\sc CGE}, the input consists of an undirected connected graph $G$ and a collection of $k$ robots, initially placed at the same vertex $r$ of $G$, and each one of them has an energy budget of $B$. The objective is to decide whether $G$ can be \emph{explored} by the $k$ robots in $B$ time steps, i.e., there exist $k$ closed walks in $G$, one corresponding to each robot, such that every edge is covered by at least one walk, every walk starts and ends at the vertex $r$, and the maximum length of any walk is at most $B$. Unfortunately, this problem is \textsf{NP}-hard even on trees [Fraigniaud {\em et~al.}, 2006]. Further, we prove that the problem remains \textsf{W[1]}-hard parameterized by $k$ even for trees of treedepth $3$. Due to the \textsf{para-NP}-hardness of the problem parameterized by treedepth, and motivated by real-world scenarios, we study the parameterized complexity of the problem parameterized by the vertex cover number ($\mathsf{vc}$) of the graph, and prove that the problem is fixed-parameter tractable (\textsf{FPT}) parameterized by $\mathsf{vc}$. Additionally, we study the optimization version of {\sc CGE}, where we want to optimize $B$, and design an approximation algorithm with an additive approximation factor of $O(\mathsf{vc})$.

cs.DS↗

Parameterized Complexity of Incomplete Connected Fair Division

\textit{Fair division} of resources among competing agents is a fundamental problem in computational social choice and economic game theory. It has been intensively studied on various kinds of items (\textit{divisible} and \textit{indivisible}) and under various notions of \textit{fairness}. We focus on Connected Fair Division (\CFDO), the variant of fair division on graphs, where the \textit{resources} are modeled as an \textit{item graph}. Here, each agent has to be assigned a connected subgraph of the item graph, and each item has to be assigned to some agent. We introduce a generalization of \CFDO, termed Incomplete Connected Fair Division (\CFD), where exactly $p$ vertices of the item graph should be assigned to the agents. This might be useful, in particular when the allocations are intended to be ``economical'' as well as fair. We consider four well-known notions of fairness: \PROP, \EF, \EFO, \EFX. First, we prove that \EF-\CFD, \EFO-\CFD, and \EFX-\CFD are W[1]-hard parameterized by $p$ plus the number of agents, even for graphs having constant \textit{vertex cover number} ($\mathsf{vcn}$). In contrast, we present a randomized \FPT algorithm for \PROP-\CFD parameterized only by $p$. Additionally, we prove both positive and negative results concerning the kernelization complexity of \CFD under all four fairness notions, parameterized by $p$, $\mathsf{vcn}$, and the total number of different valuations in the item graph ($\mathsf{val}$).

cs.GT↗

Kernels for the Disjoint Paths Problem on Subclasses of Chordal Graphs

Given an undirected graph $G$ and a multiset of $k$ terminal pairs $\mathcal{X}$, the Vertex-Disjoint Paths (\VDP) and Edge-Disjoint Paths (\EDP) problems ask whether $G$ has $k$ pairwise internally vertex-disjoint paths and $k$ pairwise edge-disjoint paths, respectively, connecting every terminal pair in~$\mathcal{X}$. In this paper, we study the kernelization complexity of \VDP~and~\EDP~on subclasses of chordal graphs. For \VDP, we design a $4k$ vertex kernel on split graphs and an $\mathcal{O}(k^2)$ vertex kernel on well-partitioned chordal graphs. We also show that the problem becomes polynomial-time solvable on threshold graphs. For \textsc{EDP}, we first prove that the problem is $\mathsf{NP}$-complete on complete graphs. Then, we design an $\mathcal{O}(k^{2.75})$ vertex kernel for \EDP~on split graphs, and improve it to a $7k+1$ vertex kernel on threshold graphs. Lastly, we provide an $\mathcal{O}(k^2)$ vertex kernel for \EDP~on block graphs and a $2k+1$ vertex kernel for clique paths. Our contributions improve upon several results in the literature, as well as resolve an open question by Heggernes et al.~[Theory Comput. Syst., 2015].

cs.DS↗

Sidestepping Barriers for Dominating Set in Parameterized Complexity

We study the classic {\sc Dominating Set} problem with respect to several prominent parameters. Specifically, we present algorithmic results that sidestep time complexity barriers by the incorporation of either approximation or larger parameterization. Our results span several parameterization regimes, including: (i,ii,iii) time/ratio-tradeoff for the parameters {\em treewidth}, {\em vertex modulator to constant treewidth} and {\em solution size}; (iv,v) FPT-algorithms for the parameters {\em vertex cover number} and {\em feedback edge set number}; and (vi) compression for the parameter {\em feedback edge set number}.

cs.DS↗

Kernelization for Spreading Points

We consider the following problem about dispersing points. Given a set of points in the plane, the task is to identify whether by moving a small number of points by small distance, we can obtain an arrangement of points such that no pair of points is ``close" to each other. More precisely, for a family of $n$ points, an integer $k$, and a real number $d > 0$, we ask whether at most $k$ points could be relocated, each point at distance at most $d$ from its original location, such that the distance between each pair of points is at least a fixed constant, say $1$. A number of approximation algorithms for variants of this problem, under different names like distant representatives, disk dispersing, or point spreading, are known in the literature. However, to the best of our knowledge, the parameterized complexity of this problem remains widely unexplored. We make the first step in this direction by providing a kernelization algorithm that, in polynomial time, produces an equivalent instance with $O(d^2k^3)$ points. As a byproduct of this result, we also design a non-trivial fixed-parameter tractable (FPT) algorithm for the problem, parameterized by $k$ and $d$. Finally, we complement the result about polynomial kernelization by showing a lower bound that rules out the existence of a kernel whose size is polynomial in $k$ alone, unless $\mathsf{NP} \subseteq \mathsf{coNP}/\text{poly}$.

cs.CG↗

Lossy Kernelization for (Implicit) Hitting Set Problems

We re-visit the complexity of kernelization for the $d$-Hitting Set problem. This is a classic problem in Parameterized Complexity, which encompasses several other of the most well-studied problems in this field, such as Vertex Cover, Feedback Vertex Set in Tournaments (FVST) and Cluster Vertex Deletion (CVD). In fact, $d$-Hitting Set encompasses any deletion problem to a hereditary property that can be characterized by a finite set of forbidden induced subgraphs. With respect to bit size, the kernelization complexity of $d$-Hitting Set is essentially settled: there exists a kernel with $O(k^d)$ bits ($O(k^d)$ sets and $O(k^{d-1})$ elements) and this it tight by the result of Dell and van Melkebeek [STOC 2010, JACM 2014]. Still, the question of whether there exists a kernel for $d$-Hitting Set with fewer elements has remained one of the most major open problems~in~Kernelization. In this paper, we first show that if we allow the kernelization to be lossy with a qualitatively better loss than the best possible approximation ratio of polynomial time approximation algorithms, then one can obtain kernels where the number of elements is linear for every fixed $d$. Further, based on this, we present our main result: we show that there exist approximate Turing kernelizations for $d$-Hitting Set that even beat the established bit-size lower bounds for exact kernelizations -- in fact, we use a constant number of oracle calls, each with ``near linear'' ($O(k^{1+ε})$) bit size, that is, almost the best one could hope for. Lastly, for two special cases of implicit 3-Hitting set, namely, FVST and CVD, we obtain the ``best of both worlds'' type of results -- $(1+ε)$-approximate kernelizations with a linear number of vertices. In terms of size, this substantially improves the exact kernels of Fomin et al. [SODA 2018, TALG 2019], with simpler arguments.

cs.DS↗