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Meng Fang

Publications and source records attributed to Meng Fang.

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GPTBIAS: A Comprehensive Framework for Evaluating Bias in Large Language Models

Warning: This paper contains content that may be offensive or upsetting. There has been a significant increase in the usage of large language models (LLMs) in various applications, both in their original form and through fine-tuned adaptations. As a result, LLMs have gained popularity and are being widely adopted by a large user community. However, one of the concerns with LLMs is the potential generation of socially biased content. The existing evaluation methods have many constraints, and their results exhibit a limited degree of interpretability. In this work, we propose a bias evaluation framework named GPTBIAS that leverages the high performance of LLMs (e.g., GPT-4 \cite{openai2023gpt4}) to assess bias in models. We also introduce prompts called Bias Attack Instructions, which are specifically designed for evaluating model bias. To enhance the credibility and interpretability of bias evaluation, our framework not only provides a bias score but also offers detailed information, including bias types, affected demographics, keywords, reasons behind the biases, and suggestions for improvement. We conduct extensive experiments to demonstrate the effectiveness and usability of our bias evaluation framework.

cs.CL

Bilevel Coordinated Reflection: A Game-Theoretic Approach to Multi-Agent LLM Systems

Multi-agent LLM systems commonly use an orchestrator to decompose a task for a team of workers and then improve through textual reflection. Despite strong empirical results, these systems lack a unified account of coordination, memory improvement, and the role of external verification. We model orchestrator-worker interaction as a bilevel coordination game: under bounded coupling, the workers' local-update game is an approximate potential game whose equilibrium slack is controlled by decomposition quality. We then analyse reflection as stochastic movement over semantic memory states. For free-form reflection, we derive a finite-time upper bound, prove worst-case tightness, and give a positive lower bound under a falsifiable persistent-harm condition. We further prove an information-theoretic impossibility result: no gate that observes only the generated transcript can improve uniformly over text-indistinguishable environments, whereas an environment-grounded gate can. Motivated by this separation, we introduce Stochastic Reflective Memory Ascent (SRMA), which accepts a candidate memory only after a grounded evaluation risk strictly decreases. Under calibration and non-degenerate corrective mass, SRMA converges exactly, geometrically or polynomially; matching constructions show that both rate regimes are order-tight. We also provide confidence gating for stochastic evaluation and re-anchoring guarantees for piecewise-stationary environments. Experiments instantiate these objects with environment-grounded metrics and test the predicted coordination and drift laws. On 500 SWE-bench instances, the complete Kimi-based system resolves 72.2% versus a 70.8% public mini-SWE-agent reference. Code: https://github.com/YihangChen9/Bilevel-Coordinated-Reflection

cs.AI

SocialReasonBench: A Video-QA Benchmark for Social Reasoning with Counterfactual Narrative Videos

Recent advances in Large Multimodal Models (LMMs) have greatly improved video understanding, yet their ability to reason about human-centered social situations remains limited. Existing benchmarks typically rely on videos with a single observed trajectory, making it difficult to determine whether models truly understand social dynamics or merely exploit recurring narrative patterns. We introduce SocialReasonBench, a video multiple-choice QA benchmark for evaluating socially grounded reasoning in scenarios derived from interactive narratives. Built from gameplay videos of Detroit: Become Human, the benchmark leverages branching storylines where player decisions lead to alternative social outcomes that can be checked against the game's own script, flowchart, and recorded branches. We develop a multi-agent curation pipeline that localizes socially meaningful clips, grounds answer labels in game-state signals, and generates theory-guided questions with diagnostic distractors. SocialReasonBench covers seven reasoning dimensions, including intent recognition, emotional empathy, moral dilemma, counterfactual reasoning, and causal antecedent. Experiments on contemporary LMMs show that models perform reasonably well on basic social understanding but struggle with counterfactual and causal reasoning. Further ablation and diagnostic error analyses reveal that models often depend on incomplete modality cues and fall into reasoning traps such as visual shortcuts, highlighting a gap between observable event recognition and deeper reasoning over latent social states.

cs.CL