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Meng-Yu Jennifer Kuo

Publications and source records attributed to Meng-Yu Jennifer Kuo.

3 recordsLinked to original sources

Structure-aware Riemannian Growth Fields for 4D Plant Modeling

In this paper, we introduce a novel framework for 4D plant growth modeling that reconstructs the continuous geometric and topological evolution of plants from sparse temporal observations. Existing methods mainly rely on dense registration, yet reliable dense sequences are hard to obtain due to scanning constraints and self-occlusions, leaving these approaches struggling under large temporal gaps where rapid organ emergence violates local rigidity. To overcome this, we bridge these gaps by formulating plant morphogenesis as a continuous procedural process on a structure-aware Riemannian growth field; this jointly models topology evolution and geometric deformation, preserving botanical hierarchies and stable spatio-temporal correspondences across distant timepoints. Our key idea is to ground symbolic growth rules within a continuous geodesic flow, where organ development follows biologically modulated trajectories that preserve structural coherence under topological changes. We further contribute a 10-day dual-species dataset with dense geometric and semantic annotations. Experiments demonstrate that our method accurately tracks individual organ growth over time and significantly outperforms state-of-the-art baselines in both geometric accuracy and correspondence consistency.

cs.CV

MMHOI: Modeling Complex 3D Multi-Human Multi-Object Interactions

Real-world scenes often feature multiple humans interacting with multiple objects in ways that are causal, goal-oriented, or cooperative. Yet existing 3D human-object interaction (HOI) benchmarks consider only a fraction of these complex interactions. To close this gap, we present MMHOI -- a large-scale, Multi-human Multi-object Interaction dataset consisting of images from 12 everyday scenarios. MMHOI offers complete 3D shape and pose annotations for every person and object, along with labels for 78 action categories and 14 interaction-specific body parts, providing a comprehensive testbed for next-generation HOI research. Building on MMHOI, we present MMHOI-Net, an end-to-end transformer-based neural network for jointly estimating human-object 3D geometries, their interactions, and associated actions. A key innovation in our framework is a structured dual-patch representation for modeling objects and their interactions, combined with action recognition to enhance the interaction prediction. Experiments on MMHOI and the recently proposed CORE4D datasets demonstrate that our approach achieves state-of-the-art performance in multi-HOI modeling, excelling in both accuracy and reconstruction quality. The MMHOI dataset is publicly available at https://zenodo.org/records/17711786.

cs.CV

Appearance and Shape from Water Reflection

This paper introduces single-image geometric and appearance reconstruction from water reflection photography, i.e., images capturing direct and water-reflected real-world scenes. Water reflection offers an additional viewpoint to the direct sight, collectively forming a stereo pair. The water-reflected scene, however, includes internally scattered and reflected environmental illumination in addition to the scene radiance, which precludes direct stereo matching. We derive a principled iterative method that disentangles this scene radiometry and geometry for reconstructing 3D scene structure as well as its high-dynamic range appearance. In the presence of waves, we simultaneously recover the wave geometry as surface normal perturbations of the water surface. Most important, we show that the water reflection enables calibration of the camera. In other words, for the first time, we show that capturing a direct and water-reflected scene in a single exposure forms a self-calibrating HDR catadioptric stereo camera. We demonstrate our method on a number of images taken in the wild. The results demonstrate a new means for leveraging this accidental catadioptric camera.

cs.CV